splitted skybox class in Skybox and SphericalHarmonic classes
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@@ -987,8 +987,7 @@ static void renderBloom(GLuint in)
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} // renderBloom
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// ----------------------------------------------------------------------------
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void PostProcessing::renderEnvMap(const float *bSHCoeff, const float *gSHCoeff,
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const float *rSHCoeff, GLuint skybox)
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void PostProcessing::renderEnvMap(GLuint skybox)
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{
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_BLEND);
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