Committed back octree, since it is now obvious I was totally wrong thinking this caused the shininess... hum, should have looked at hiker's commit first *blush*

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4849 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2010-02-25 21:39:09 +00:00
parent db2805bffa
commit 85227df4a0

View File

@@ -419,8 +419,8 @@ bool Track::loadMainTrack(const XMLNode &root)
}
m_all_meshes.push_back(mesh);
scene::ISceneNode *scene_node = irr_driver->addMesh(mesh);
//scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh);
//scene::ISceneNode *scene_node = irr_driver->addMesh(mesh);
scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh);
mesh->setHardwareMappingHint(scene::EHM_STATIC);
core::vector3df xyz(0,0,0);
track_node->getXYZ(&xyz);