Committed back octree, since it is now obvious I was totally wrong thinking this caused the shininess... hum, should have looked at hiker's commit first *blush*
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4849 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -419,8 +419,8 @@ bool Track::loadMainTrack(const XMLNode &root)
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}
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m_all_meshes.push_back(mesh);
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scene::ISceneNode *scene_node = irr_driver->addMesh(mesh);
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//scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh);
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//scene::ISceneNode *scene_node = irr_driver->addMesh(mesh);
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scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh);
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mesh->setHardwareMappingHint(scene::EHM_STATIC);
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core::vector3df xyz(0,0,0);
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track_node->getXYZ(&xyz);
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