From 85227df4a03eecefb34aeebb8ee2e80c1e37bcdf Mon Sep 17 00:00:00 2001 From: auria Date: Thu, 25 Feb 2010 21:39:09 +0000 Subject: [PATCH] Committed back octree, since it is now obvious I was totally wrong thinking this caused the shininess... hum, should have looked at hiker's commit first *blush* git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4849 178a84e3-b1eb-0310-8ba1-8eac791a3b58 --- src/tracks/track.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/tracks/track.cpp b/src/tracks/track.cpp index 798753ec2..2576da573 100644 --- a/src/tracks/track.cpp +++ b/src/tracks/track.cpp @@ -419,8 +419,8 @@ bool Track::loadMainTrack(const XMLNode &root) } m_all_meshes.push_back(mesh); - scene::ISceneNode *scene_node = irr_driver->addMesh(mesh); - //scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh); + //scene::ISceneNode *scene_node = irr_driver->addMesh(mesh); + scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh); mesh->setHardwareMappingHint(scene::EHM_STATIC); core::vector3df xyz(0,0,0); track_node->getXYZ(&xyz);