Updated documentation for Christmas mode.
This commit is contained in:
parent
26c797e79e
commit
712d4cf84e
@ -560,7 +560,7 @@ namespace UserConfigParams
|
||||
// This saves the actual user preference.
|
||||
PARAM_PREFIX IntUserConfigParam m_xmas_mode
|
||||
PARAM_DEFAULT( IntUserConfigParam(0, "christmas-mode",
|
||||
&m_graphics_quality, "Christmas hats: 0 use calendar, 1 always on, 2 always off") );
|
||||
&m_graphics_quality, "Christmas hats: 0 use current date, 1 always on, 2 always off") );
|
||||
|
||||
PARAM_PREFIX BoolUserConfigParam m_weather_effects
|
||||
PARAM_DEFAULT( BoolUserConfigParam(true, "weather_gfx",
|
||||
|
@ -359,8 +359,8 @@ void gamepadVisualisation()
|
||||
} // gamepadVisualisation
|
||||
|
||||
// ============================================================================
|
||||
/** Sets the Christmas flag (m_xmas_enabled), depending on currently set
|
||||
* Christ mode (m_xmas_mode)
|
||||
/** Sets the hat mesh name depending on the current christmas mode
|
||||
* m_xmas_mode (0: use current date, 1: always on, 2: always off).
|
||||
*/
|
||||
void handleXmasMode()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user