Fixed track screenshot being flipped when coming out of chest
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4939 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -530,22 +530,22 @@ scene::IMesh *IrrDriver::createTexturedQuadMesh(const video::SMaterial *material
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video::S3DVertex v1;
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video::S3DVertex v1;
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v1.Pos = core::vector3df(-w_2,-h_2,0);
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v1.Pos = core::vector3df(-w_2,-h_2,0);
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v1.Normal = core::vector3df(0, 0, -1.0f);
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v1.Normal = core::vector3df(0, 0, -1.0f);
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v1.TCoords = core::vector2d<f32>(0,1);
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v1.TCoords = core::vector2d<f32>(1,1);
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video::S3DVertex v2;
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video::S3DVertex v2;
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v2.Pos = core::vector3df(w_2,-h_2,0);
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v2.Pos = core::vector3df(w_2,-h_2,0);
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v2.Normal = core::vector3df(0, 0, -1.0f);
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v2.Normal = core::vector3df(0, 0, -1.0f);
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v2.TCoords = core::vector2d<f32>(1,1);
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v2.TCoords = core::vector2d<f32>(0,1);
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video::S3DVertex v3;
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video::S3DVertex v3;
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v3.Pos = core::vector3df(w_2,h_2,0);
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v3.Pos = core::vector3df(w_2,h_2,0);
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v3.Normal = core::vector3df(0, 0, -1.0f);
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v3.Normal = core::vector3df(0, 0, -1.0f);
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v3.TCoords = core::vector2d<f32>(1,0);
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v3.TCoords = core::vector2d<f32>(0,0);
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video::S3DVertex v4;
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video::S3DVertex v4;
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v4.Pos = core::vector3df(-w_2,h_2,0);
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v4.Pos = core::vector3df(-w_2,h_2,0);
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v4.Normal = core::vector3df(0, 0, -1.0f);
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v4.Normal = core::vector3df(0, 0, -1.0f);
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v4.TCoords = core::vector2d<f32>(0,0);
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v4.TCoords = core::vector2d<f32>(1,0);
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// Add the vertices
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// Add the vertices
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