Fixed screen cleanup method not being called under some circumstances
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4938 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -192,8 +192,10 @@ void AbstractStateManager::resetAndGoToScreen(Screen* screen)
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assert(World::getWorld()==NULL);
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input_manager->setMode(InputManager::MENU);
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if (m_game_mode != GAME) getCurrentScreen()->tearDown();
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m_menu_stack.clear();
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input_manager->setMode(InputManager::MENU);
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m_menu_stack.push_back(name);
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setGameState(MENU);
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sound_manager->positionListener( Vec3(0,0,0), Vec3(0,1,0) );
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@@ -210,6 +212,7 @@ void AbstractStateManager::resetAndSetStack(Screen* screens[])
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input_manager->setMode(InputManager::MENU);
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if (m_game_mode != GAME) getCurrentScreen()->tearDown();
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m_menu_stack.clear();
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for (int n=0; screens[n] != NULL; n++)
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