diff --git a/src/graphics/irr_driver.cpp b/src/graphics/irr_driver.cpp index 6c7ea47fa..14a87e0d3 100644 --- a/src/graphics/irr_driver.cpp +++ b/src/graphics/irr_driver.cpp @@ -530,22 +530,22 @@ scene::IMesh *IrrDriver::createTexturedQuadMesh(const video::SMaterial *material video::S3DVertex v1; v1.Pos = core::vector3df(-w_2,-h_2,0); v1.Normal = core::vector3df(0, 0, -1.0f); - v1.TCoords = core::vector2d(0,1); + v1.TCoords = core::vector2d(1,1); video::S3DVertex v2; v2.Pos = core::vector3df(w_2,-h_2,0); v2.Normal = core::vector3df(0, 0, -1.0f); - v2.TCoords = core::vector2d(1,1); + v2.TCoords = core::vector2d(0,1); video::S3DVertex v3; v3.Pos = core::vector3df(w_2,h_2,0); v3.Normal = core::vector3df(0, 0, -1.0f); - v3.TCoords = core::vector2d(1,0); + v3.TCoords = core::vector2d(0,0); video::S3DVertex v4; v4.Pos = core::vector3df(-w_2,h_2,0); v4.Normal = core::vector3df(0, 0, -1.0f); - v4.TCoords = core::vector2d(0,0); + v4.TCoords = core::vector2d(1,0); // Add the vertices