Bloom: Tweak the threshold.
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@ -16,7 +16,7 @@ void main()
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vec3 col = texture(tex, uv).xyz;
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float luma = getCIEYxy(col).x;
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col *= smoothstep(1., 2., luma);
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col *= smoothstep(1., 100., luma);
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FragColor = vec4(col, 1.0);
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}
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