diff --git a/data/shaders/bloom.frag b/data/shaders/bloom.frag index 2bccf2dfc..4169ef49c 100644 --- a/data/shaders/bloom.frag +++ b/data/shaders/bloom.frag @@ -16,7 +16,7 @@ void main() vec3 col = texture(tex, uv).xyz; float luma = getCIEYxy(col).x; - col *= smoothstep(1., 2., luma); + col *= smoothstep(1., 100., luma); FragColor = vec4(col, 1.0); }