Fixed compiler warnings.
This commit is contained in:
@@ -327,10 +327,10 @@ void PostProcessing::renderGaussian6BlurLayer(FrameBuffer &in_fbo)
|
||||
glGenTextures(1, &LayerTex);
|
||||
glTextureView(LayerTex, GL_TEXTURE_2D, in_fbo.getRTT()[0], GL_R32F, 0, 1, i, 1);
|
||||
FullScreenShader::Gaussian6VBlurShader::getInstance()->SetTextureUnits(LayerTex);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian6VBlurShader>(core::vector2df(1. / 1024., 1. / 1024.), 1.);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian6VBlurShader>(core::vector2df(1.f / 1024.f, 1.f / 1024.f), 1.f);
|
||||
in_fbo.BindLayer(i);
|
||||
FullScreenShader::Gaussian6HBlurShader::getInstance()->SetTextureUnits(irr_driver->getFBO(FBO_BLOOM_1024).getRTT()[0]);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian6HBlurShader>(core::vector2df(1. / 1024., 1. / 1024.), 1.);
|
||||
DrawFullScreenEffect<FullScreenShader::Gaussian6HBlurShader>(core::vector2df(1.f / 1024.f, 1.f / 1024.f), 1.f);
|
||||
glDeleteTextures(1, &LayerTex);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user