Fix bug with black spot appearing in nitro particles, caused by incorrect additive blending formula

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2011-01-10 02:54:23 +00:00
parent 4b039f935f
commit 372016af58

View File

@@ -357,7 +357,7 @@ void Material::setMaterialProperties(video::SMaterial *m) const
// EMT_TRANSPARENT_ADD_COLOR does include vertex color alpha into account, which
// messes up fading in/out effects. So we use the more customizable EMT_ONETEXTURE_BLEND instead
m->MaterialType = video::EMT_ONETEXTURE_BLEND ;
m->MaterialTypeParam = pack_texureBlendFunc(video::EBF_SRC_ALPHA, video::EBF_DST_ALPHA,
m->MaterialTypeParam = pack_texureBlendFunc(video::EBF_SRC_ALPHA, video::EBF_ONE,
video::EMFN_MODULATE_1X, video::EAS_TEXTURE | video::EAS_VERTEX_COLOR);
modes++;
}