Hopefully work around emitter pause bug by removing the emitter when nothing is emitted
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7348 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -80,6 +80,20 @@ void ParticleEmitter::setCreationRate(float f)
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{
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m_emitter->setMinParticlesPerSecond(int(f));
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m_emitter->setMaxParticlesPerSecond(int(f));
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// FIXME: to work around irrlicht bug, when an emitter is paused by setting the rate
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// to 0 results in a massive emission when enabling it back. In irrlicht 1.8
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// the node has a method called "clearParticles" that should be cleaner than this
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if (f == 0.0f)
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{
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m_emitter->grab();
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m_node->setEmitter(NULL);
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}
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else if (m_node->getEmitter() == NULL)
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{
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m_node->setEmitter(m_emitter);
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m_emitter->drop();
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}
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} // setCreationRate
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//-----------------------------------------------------------------------------
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