stk-code_catmod/src/achievements/achievements_slot.cpp

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "achievements/achievements_slot.hpp"
#include "achievements/achievement_info.hpp"
#include "achievements/achievements_manager.hpp"
#include "utils/log.hpp"
#include "utils/ptr_vector.hpp"
#include "utils/translation.hpp"
#include "io/xml_writer.hpp"
#include "online/current_user.hpp"
#include <sstream>
#include <stdlib.h>
#include <assert.h>
// ============================================================================
AchievementsSlot::AchievementsSlot(const XMLNode * input, const PtrVector<AchievementInfo> & info)
{
int fetched_user_id = input->get("user_id", &m_id);
std::string online;
int fetched_online = input->get("online", &online);
if(!fetched_user_id || !fetched_online || !(online == "true" || online == "false"))
{
m_valid = false;
}
m_valid = true;
m_online = online == "true";
createFreshSlot(info);
std::vector<XMLNode*> xml_achievements;
input->getNodes("achievement", xml_achievements);
for( unsigned int i=0; i<xml_achievements.size(); i++)
{
uint32_t achievement_id(0);
xml_achievements[i]->get("id", &achievement_id);
Achievement * achievement = getAchievement(achievement_id);
if(achievement == NULL)
{
Log::warn("AchievementsSlot", "Found saved achievement data for a non-existent achievement. Discarding.");
continue;
}
achievement->load(xml_achievements[i]);
}
}
// ============================================================================
AchievementsSlot::AchievementsSlot(std::string id, bool online, const PtrVector<AchievementInfo> & info)
{
m_valid = true;
m_online = online;
m_id = id;
createFreshSlot(info);
}
// ============================================================================
void AchievementsSlot::createFreshSlot( const PtrVector<AchievementInfo> & all_info)
{
m_achievements.clear();
for(int i=0; i < all_info.size(); i++)
{
const AchievementInfo * info = all_info.get(i);
Achievement::AchievementType achievement_type = info->getType();
Achievement * achievement;
if(achievement_type == Achievement::AT_SINGLE)
{
achievement = new SingleAchievement(info);
}
else if(achievement_type == Achievement::AT_MAP)
{
achievement = new MapAchievement(info);
}
m_achievements[achievement->getID()] = achievement;
}
}
// ============================================================================
void AchievementsSlot::save(std::ofstream & out)
{
out << " <slot user_id=\"" << m_id.c_str()
<< "\" online=\"" << StringUtils::boolstr(m_online)
<< "\"> \n";
std::map<uint32_t, Achievement*>::const_iterator i;
for(i = m_achievements.begin(); i != m_achievements.end(); i++)
{
if (i->second != NULL)
i->second->save(out);
}
out << " </slot>\n";
}
// ============================================================================
Achievement * AchievementsSlot::getAchievement(uint32_t id)
{
if ( m_achievements.find(id) != m_achievements.end())
return m_achievements[id];
return NULL;
}
// ============================================================================
void AchievementsSlot::sync()
{
assert(StringUtils::toString(Online::CurrentUser::get()->getID()) == m_id);
//FIXME
}
// ============================================================================
void AchievementsSlot::onRaceEnd()
{
//reset all values that need to be reset
std::map<uint32_t, Achievement *>::iterator iter;
for ( iter = m_achievements.begin(); iter != m_achievements.end(); ++iter ) {
iter->second->onRaceEnd();
}
}