stk-code_catmod/src/network/servers_manager.cpp

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//
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013-2015 Glenn De Jonghe
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "network/servers_manager.hpp"
#include "config/stk_config.hpp"
#include "config/user_config.hpp"
#include "network/network.hpp"
#include "network/network_config.hpp"
#include "network/network_string.hpp"
#include "network/server.hpp"
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#include "network/stk_host.hpp"
#include "online/xml_request.hpp"
#include "online/request_manager.hpp"
#include "utils/translation.hpp"
#include "utils/time.hpp"
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#include <assert.h>
#include <irrString.h>
#include <string>
#define SERVER_REFRESH_INTERVAL 5.0f
static ServersManager* g_manager_singleton(NULL);
// ============================================================================
ServersManager* ServersManager::get()
{
if (g_manager_singleton == NULL)
g_manager_singleton = new ServersManager();
return g_manager_singleton;
} // get
// ============================================================================
void ServersManager::deallocate()
{
delete g_manager_singleton;
g_manager_singleton = NULL;
} // deallocate
// ----------------------------------------------------------------------------
ServersManager::ServersManager()
{
m_last_load_time.store(0.0f);
m_list_updated = false;
} // ServersManager
// ----------------------------------------------------------------------------
ServersManager::~ServersManager()
{
} // ~ServersManager
// ----------------------------------------------------------------------------
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/** Returns a WAN update-list-of-servers request. It queries the
* STK server for an up-to-date list of servers.
*/
Online::XMLRequest* ServersManager::getWANRefreshRequest() const
{
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// ========================================================================
/** A small local class that triggers an update of the ServersManager
* when the request is finished. */
class WANRefreshRequest : public Online::XMLRequest
{
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public:
WANRefreshRequest() : Online::XMLRequest(/*manage_memory*/true,
/*priority*/100) {}
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// --------------------------------------------------------------------
virtual void afterOperation() OVERRIDE
{
Online::XMLRequest::afterOperation();
ServersManager::get()->setWanServers(isSuccess(), getXMLData());
} // callback
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// --------------------------------------------------------------------
}; // RefreshRequest
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// ========================================================================
Online::XMLRequest *request = new WANRefreshRequest();
request->setApiURL(Online::API::SERVER_PATH, "get-all");
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return request;
} // getWANRefreshRequest
// ----------------------------------------------------------------------------
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/** Returns a LAN update-list-of-servers request. It uses UDP broadcasts
* to find LAN servers, and waits for a certain amount of time fr
* answers.
*/
Online::XMLRequest* ServersManager::getLANRefreshRequest() const
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{
/** A simple class that uses LAN broadcasts to find local servers.
* It is based on XML request, but actually does not use any of the
* XML/HTTP based infrastructure, but implements the same interface.
* This way the already existing request thread can be used.
*/
class LANRefreshRequest : public Online::XMLRequest
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{
public:
/** High priority for this request. */
LANRefreshRequest() : XMLRequest(true, 100) {m_success = false;}
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// --------------------------------------------------------------------
virtual ~LANRefreshRequest() {}
// --------------------------------------------------------------------
/** Get the downloaded XML tree.
* \pre request has to be executed.
* \return get the complete result from the request reply. */
virtual const XMLNode * getXMLData() const
{
assert(hasBeenExecuted());
return NULL;
} // getXMLData
// --------------------------------------------------------------------
virtual void prepareOperation() OVERRIDE
{
} // prepareOperation
// --------------------------------------------------------------------
virtual void operation() OVERRIDE
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{
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ENetAddress addr;
addr.host = STKHost::HOST_ANY;
addr.port = STKHost::PORT_ANY;
Network *broadcast = new Network(1, 1, 0, 0, &addr);
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BareNetworkString s(std::string("stk-server"));
TransportAddress broadcast_address(-1,
NetworkConfig::get()->getServerDiscoveryPort());
broadcast->sendRawPacket(s, broadcast_address);
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Log::info("ServersManager", "Sent broadcast message.");
const int LEN=2048;
char buffer[LEN];
// Wait for up to 0.5 seconds to receive an answer from
// any local servers.
double start_time = StkTime::getRealTime();
const double DURATION = 1.0;
const auto& servers = ServersManager::get()->getServers();
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int cur_server_id = (int)servers.size();
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assert(cur_server_id == 0);
std::vector<std::shared_ptr<Server> > servers_now;
while (StkTime::getRealTime() - start_time < DURATION)
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{
TransportAddress sender;
int len = broadcast->receiveRawPacket(buffer, LEN, &sender, 1);
if (len > 0)
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{
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BareNetworkString s(buffer, len);
int version = s.getUInt8();
if (version < stk_config->m_max_server_version ||
version > stk_config->m_max_server_version)
{
Log::verbose("ServersManager", "Skipping a server");
continue;
}
irr::core::stringw name;
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// bytes_read is the number of bytes read
s.decodeStringW(&name);
uint8_t max_players = s.getUInt8();
uint8_t players = s.getUInt8();
uint16_t port = s.getUInt16();
uint8_t difficulty = s.getUInt8();
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uint8_t mode = s.getUInt8();
sender.setPort(port);
uint8_t password = s.getUInt8();
servers_now.emplace_back(std::make_shared<Server>
(cur_server_id++, name, max_players, players,
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difficulty, mode, sender, password == 1));
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} // if received_data
} // while still waiting
m_success = true;
ServersManager::get()->setLanServers(servers_now);
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delete broadcast;
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} // operation
// --------------------------------------------------------------------
/** This function is necessary, otherwise the XML- and HTTP-Request
* functions are called, which will cause a crash. */
virtual void afterOperation() OVERRIDE {}
// --------------------------------------------------------------------
}; // LANRefreshRequest
// ========================================================================
return new LANRefreshRequest();
} // getLANRefreshRequest
// ----------------------------------------------------------------------------
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/** Factory function to create either a LAN or a WAN update-of-server
* requests. The current list of servers is also cleared.
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*/
bool ServersManager::refresh()
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{
if (StkTime::getRealTime() - m_last_load_time.load()
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< SERVER_REFRESH_INTERVAL)
{
// Avoid too frequent refreshing
return false;
}
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cleanUpServers();
m_list_updated = false;
if (NetworkConfig::get()->isWAN())
Online::RequestManager::get()->addRequest(getWANRefreshRequest());
else
Online::RequestManager::get()->addRequest(getLANRefreshRequest());
return true;
} // refresh
// ----------------------------------------------------------------------------
/** Callback from the refresh request for wan servers.
* \param success If the refresh was successful.
* \param input The XML data describing the server.
*/
void ServersManager::setWanServers(bool success, const XMLNode* input)
{
if (!success)
{
Log::error("Server Manager", "Could not refresh server list");
m_list_updated = true;
return;
}
const XMLNode *servers_xml = input->getNode("servers");
for (unsigned int i = 0; i < servers_xml->getNumNodes(); i++)
{
int version = 0;
servers_xml->getNode(i)->get("version", &version);
assert(version != 0);
if (version < stk_config->m_max_server_version ||
version > stk_config->m_max_server_version)
{
Log::verbose("ServersManager", "Skipping a server");
continue;
}
m_servers.emplace_back(
std::make_shared<Server>(*servers_xml->getNode(i)));
}
m_last_load_time.store((float)StkTime::getRealTime());
m_list_updated = true;
} // refresh