stk-code_catmod/src/file_manager.hpp

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// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_FILE_MANAGER_H
#define HEADER_FILE_MANAGER_H
#include <string>
#include <vector>
#include <set>
#include "callback_manager.hpp"
class FileManager : public ssgLoaderOptions
{
private:
bool m_is_full_path;
std::string m_root_dir;
std::vector<std::string> m_texture_search_path,
m_model_search_path,
m_music_search_path;
bool findFile (std::string& full_path,
const std::string& fname,
const std::vector<std::string>& search_path) const;
public:
FileManager();
~FileManager();
std::string getHomeDir () const;
std::string getTrackDir () const;
std::string getKartDir () const;
std::string getHerringDir () const;
std::string getTranslationDir() const;
std::vector<std::string>getMusicDirs() const;
std::string getTextureFile (const std::string& fname) const;
std::string getKartFile (const std::string& fname,
const std::string& kart="") const;
std::string getTrackFile (const std::string& fname,
const std::string& track="") const;
std::string getConfigFile (const std::string& fname) const;
std::string getHighscoreFile (const std::string& fname) const;
std::string getLogFile (const std::string& fname) const;
std::string getHerringFile (const std::string& fname) const;
std::string getMusicFile (const std::string& fname) const;
std::string getSFXFile (const std::string& fname) const;
std::string getFontFile (const std::string& fname) const;
std::string getModelFile (const std::string& fname) const;
#ifdef HAVE_GHOST_REPLAY
std::string getReplayFile (const std::string& fname) const;
#endif
void listFiles(std::set<std::string>& result, const std::string& dir,
bool is_full_path=false, bool make_full_path=false)
const;
void pushTextureSearchPath(const std::string& path)
{ m_texture_search_path.push_back(path);}
void pushModelSearchPath (const std::string& path)
{ m_model_search_path.push_back(path); }
void pushMusicSearchPath (const std::string& path)
{ m_music_search_path.push_back(path); }
void popTextureSearchPath () {m_texture_search_path.pop_back(); }
void popModelSearchPath () {m_model_search_path.pop_back(); }
void popMusicSearchPath () {m_music_search_path.pop_back(); }
void initConfigDir();
private:
void makePath (std::string& path, const std::string& dir,
const std::string& fname) const;
};
extern FileManager* file_manager;
#endif