stk-code_catmod/src/loader.hpp

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// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 Steve Baker <sjbaker1@airmail.net>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_LOADER_H
#define HEADER_LOADER_H
#include <plib/ssg.h>
#include <string>
#include <vector>
#include <set>
#include "callback_manager.hpp"
class Loader : public ssgLoaderOptions
{
#ifdef _MSC_VER
static const char DIR_SEPARATOR='\\';
# define CONFIGDIR "."
#else
static const char DIR_SEPARATOR='/';
# define CONFIGDIR ".supertuxkart"
#endif
public:
Loader();
~Loader();
virtual void makeModelPath (char* path, const char* fname) const;
std::string getTextureFile (const std::string& fname) const;
std::string getKartFile (const std::string& fname) const;
std::string getTrackFile (const std::string& fname) const;
std::string getConfigFile (const std::string& fname) const;
std::string getHighscoreFile(const std::string& fname) const;
std::string getLogFile (const std::string& fname) const;
std::string getHomeDir () const;
std::string getTrackDir () const;
#ifdef HAVE_GHOST_REPLAY
std::string getReplayFile(const std::string& fname) const;
#endif
std::string getPath(const char* name) const;
std::string getPath(const std::string name) const {return getPath(name.c_str());}
void listFiles(std::set<std::string>& result, const std::string& dir)
const;
void addSearchPath(const std::string& path);
void addSearchPath(const char* path) {addSearchPath(std::string(path)); }
void initConfigDir();
ssgEntity *load(const std::string& filename, CallbackType t, bool optimise=true);
void setCallbackType(CallbackType t) {m_current_callback_type=t;}
private:
std::vector<std::string> m_search_path;
CallbackType m_current_callback_type;
void makePath(std::string& path, const std::string& dir,
const std::string& fname) const;
ssgBranch *createBranch(char *data) const;
void preProcessObj ( ssgEntity *n, bool mirror );
ssgBranch *animInit (char *data) const;
};
extern Loader* loader;
#endif