// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004 Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_LOADER_H #define HEADER_LOADER_H #include #include #include #include #include "callback_manager.hpp" class Loader : public ssgLoaderOptions { #ifdef _MSC_VER static const char DIR_SEPARATOR='\\'; # define CONFIGDIR "." #else static const char DIR_SEPARATOR='/'; # define CONFIGDIR ".supertuxkart" #endif public: Loader(); ~Loader(); virtual void makeModelPath (char* path, const char* fname) const; std::string getTextureFile (const std::string& fname) const; std::string getKartFile (const std::string& fname) const; std::string getTrackFile (const std::string& fname) const; std::string getConfigFile (const std::string& fname) const; std::string getHighscoreFile(const std::string& fname) const; std::string getLogFile (const std::string& fname) const; std::string getHomeDir () const; std::string getTrackDir () const; #ifdef HAVE_GHOST_REPLAY std::string getReplayFile(const std::string& fname) const; #endif std::string getPath(const char* name) const; std::string getPath(const std::string name) const {return getPath(name.c_str());} void listFiles(std::set& result, const std::string& dir) const; void addSearchPath(const std::string& path); void addSearchPath(const char* path) {addSearchPath(std::string(path)); } void initConfigDir(); ssgEntity *load(const std::string& filename, CallbackType t, bool optimise=true); void setCallbackType(CallbackType t) {m_current_callback_type=t;} private: std::vector m_search_path; CallbackType m_current_callback_type; void makePath(std::string& path, const std::string& dir, const std::string& fname) const; ssgBranch *createBranch(char *data) const; void preProcessObj ( ssgEntity *n, bool mirror ); ssgBranch *animInit (char *data) const; }; extern Loader* loader; #endif