stk-code_catmod/data/shaders/texturedquad.vert

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#version 130
uniform vec2 center;
uniform vec2 size;
uniform vec2 texcenter;
uniform vec2 texsize;
in vec2 position;
in vec2 texcoord;
out vec2 uv;
void main()
{
uv = texcoord * texsize + texcenter;
gl_Position = vec4(position * size + center, 0., 1.);
}