stk-code_catmod/data/shaders/objectpass_rimlit.vert

16 lines
374 B
GLSL
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#version 130
noperspective out vec3 nor;
noperspective out vec3 eyenor;
noperspective out vec3 viewpos;
void main() {
nor = gl_NormalMatrix * gl_Normal;
eyenor = gl_NormalMatrix * gl_Normal;
viewpos = -normalize((gl_ModelViewMatrix * gl_Vertex).xyz);
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = ftransform();
gl_FrontColor = gl_Color;
}