stk-code_catmod/data/shaders/objectpass_rimlit.vert

20 lines
395 B
GLSL
Raw Normal View History

varying vec3 nor;
uniform mat4 invtworldm;
varying vec3 eyenor;
varying vec3 viewpos;
void main() {
nor = (invtworldm * vec4(gl_Normal, 0.0)).xyz;
nor = normalize(nor);
nor = nor * 0.5 + 0.5;
eyenor = gl_NormalMatrix * gl_Normal;
viewpos = -normalize((gl_ModelViewMatrix * gl_Vertex).xyz);
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
gl_FrontColor = gl_Color;
}