stk-code_catmod/src/graphics/camera.hpp

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// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 SuperTuxKart-Team, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_CAMERA_H
#define HEADER_CAMERA_H
#include "utils/vec3.hpp"
class ssgContext;
class Kart;
class Camera
{
public:
enum Mode {
CM_NORMAL, // Normal camera mode
CM_CLOSEUP, // Normal camera, closer to kart
CM_DRIFTING, // FIXME: drifting behind when accelerating = not yet implemented
CM_LEADER_MODE, // for deleted player karts in follow the leader
CM_FINAL, // Final camera to show the end of the race
CM_SIMPLE_REPLAY
};
protected:
ssgContext *m_context;
Vec3 m_xyz; // current position of camera
Vec3 m_hpr; // heading, pitch, roll of camera
const Kart *m_kart; // the kart the camera is attached to
Mode m_mode; // CM_ value, see above
int m_index; /**<Index of camera. */
float m_x, m_y, m_w, m_h; // window to us
float m_current_speed; // current speed of camera
float m_last_pitch; // for tiling the camera when going downhill
float m_distance; // distance between camera and kart
Vec3 m_velocity; // camera velocity for final mode
Vec3 m_angular_velocity; // camera angular velocity for final mode
float m_final_time; // time when final camera mode started
private:
void finalCamera (float dt); // handle the final camera
public:
Camera (int camera_index, const Kart* kart);
~Camera ();
void setMode (Mode mode_); /** Set the camera to the given mode */
Mode getMode();
void setScreenPosition(int pos);
void reset ();
void update (float dt);
void apply ();
} ;
#endif
/* EOF */