// $Id$ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2004-2005 Steve Baker // Copyright (C) 2006 SuperTuxKart-Team, Steve Baker // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_CAMERA_H #define HEADER_CAMERA_H #include "utils/vec3.hpp" class ssgContext; class Kart; class Camera { public: enum Mode { CM_NORMAL, // Normal camera mode CM_CLOSEUP, // Normal camera, closer to kart CM_DRIFTING, // FIXME: drifting behind when accelerating = not yet implemented CM_LEADER_MODE, // for deleted player karts in follow the leader CM_FINAL, // Final camera to show the end of the race CM_SIMPLE_REPLAY }; protected: ssgContext *m_context; Vec3 m_xyz; // current position of camera Vec3 m_hpr; // heading, pitch, roll of camera const Kart *m_kart; // the kart the camera is attached to Mode m_mode; // CM_ value, see above int m_index; /**