mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 19:06:45 -05:00
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace OpenDiablo2.Common.Models
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{
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//
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public sealed class LevelPreset
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{
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public string Name { get; set; }
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public int Def { get; set; }
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public int LevelId { get; set; }
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public bool Populate { get; set; }
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public int Logicals { get; set; }
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public int Outdoors { get; set; }
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public int Animate { get; set; }
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public int KillEdge { get; set; }
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public int FillBlanks { get; set; }
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public int SizeX { get; set; }
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public int SizeY { get; set; }
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public int AutoMap { get; set; }
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public int Scan { get; set; }
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public int Pops { get; set; }
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public int PopPad { get; set; }
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public int Files { get; set; }
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public string File1 { get; set; }
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public string File2 { get; set; }
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public string File3 { get; set; }
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public string File4 { get; set; }
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public string File5 { get; set; }
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public string File6 { get; set; }
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public UInt32 Dt1Mask { get; set; }
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public bool Beta { get; set; }
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}
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public static class LevelPresetHelper
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{
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public static LevelPreset ToLevelPreset(this string[] row)
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=> new LevelPreset
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{
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Name = row[0],
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Def = Convert.ToInt32(row[1]),
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LevelId = Convert.ToInt32(row[2]),
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Populate = Convert.ToInt32(row[3]) == 1,
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Logicals = Convert.ToInt32(row[4]),
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Outdoors = Convert.ToInt32(row[5]),
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Animate = Convert.ToInt32(row[6]),
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KillEdge = Convert.ToInt32(row[7]),
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FillBlanks = Convert.ToInt32(row[8]),
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SizeX = Convert.ToInt32(row[9]),
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SizeY = Convert.ToInt32(row[10]),
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AutoMap = Convert.ToInt32(row[11]),
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Scan = Convert.ToInt32(row[12]),
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Pops = Convert.ToInt32(row[13]),
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PopPad = Convert.ToInt32(row[14]),
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Files = Convert.ToInt32(row[15]),
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File1 = row[16],
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File2 = row[17],
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File3 = row[18],
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File4 = row[19],
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File5 = row[20],
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File6 = row[21],
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Dt1Mask = Convert.ToUInt32(row[22]),
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Beta = Convert.ToInt32(row[23]) == 1,
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};
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}
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}
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