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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-16 04:25:23 +00:00

Still trying to fix the rendering

This commit is contained in:
Tim Sarbin 2018-11-24 17:54:15 -05:00
parent 60b453c033
commit b456b7be82
12 changed files with 305 additions and 143 deletions

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@ -8,7 +8,7 @@ namespace OpenDiablo2.Common.Interfaces
public interface IMPQProvider
{
IEnumerable<MPQ> GetMPQs();
IEnumerable<IEnumerable<String>> GetTextFile(string fileName);
IEnumerable<String> GetTextFile(string fileName);
Stream GetStream(string fileName);
}
}

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@ -42,7 +42,7 @@ namespace OpenDiablo2.Common.Models
{
Name = row[0],
Def = Convert.ToInt32(row[1]),
LevelId = row[2] == "#REF!" ? 0 : Convert.ToInt32(row[2]), // TODO: Why is this a thing?
LevelId = Convert.ToInt32(row[2]),
Populate = Convert.ToInt32(row[3]) == 1,
Logicals = Convert.ToInt32(row[4]),
Outdoors = Convert.ToInt32(row[5]),

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@ -10,7 +10,7 @@ namespace OpenDiablo2.Common.Models
{
public string Name { get; set; }
public int Id { get; set; }
public string[] File { get; set; } = new string[32];
public string[] File { get; set; } = new string[33];
public bool Beta { get; set; }
public int Act { get; set; }
}

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@ -50,6 +50,14 @@ namespace OpenDiablo2.Common.Models
public Int32 DS1Flags { get; internal set; }
}
public sealed class MPQDS1Group
{
public Int32 TileX { get; internal set; }
public Int32 TileY { get; internal set; }
public Int32 Width { get; internal set; }
public Int32 Height { get; internal set; }
}
public sealed class MPQDS1
{
static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
@ -64,14 +72,17 @@ namespace OpenDiablo2.Common.Models
public Int32 NumberOfFloors { get; internal set; }
public Int32 NumberOfObjects { get; internal set; }
public Int32 NumberOfNPCs { get; internal set; }
public Int32 NumberOfTags { get; internal set; }
public Int32 NumberOfGroups { get; internal set; }
public MPQDT1[] DT1s = new MPQDT1[33];
public MPQDT1[] DT1s = new MPQDT1[32];
public List<string> FileNames { get; internal set; } = new List<string>();
public List<MPQDS1WallLayer> WallLayers { get; internal set; } = new List<MPQDS1WallLayer>();
public List<MPQDS1FloorLayer> FloorLayers { get; internal set; } = new List<MPQDS1FloorLayer>();
public MPQDS1ShadowLayer ShadowLayer { get; internal set; } = new MPQDS1ShadowLayer();
public List<MPQDS1Object> Objects { get; internal set; } = new List<MPQDS1Object>();
public MPQDS1WallLayer[] WallLayers { get; internal set; }
public MPQDS1FloorLayer[] FloorLayers { get; internal set; }
public MPQDS1ShadowLayer[] ShadowLayers { get; internal set; }
public MPQDS1Object[] Objects { get; internal set; }
public MPQDS1Group[] Groups { get; internal set; }
// TODO: DI magic please
public MPQDS1(Stream stream, string fileName, int definition, int act, IEngineDataManager engineDataManager, IResourceManager resourceManager)
@ -81,130 +92,232 @@ namespace OpenDiablo2.Common.Models
Version = br.ReadInt32();
Width = br.ReadInt32() + 1;
Height = br.ReadInt32() + 1;
Act = br.ReadInt32();
TagType = br.ReadInt32();
FileCount = br.ReadInt32();
Act = br.ReadInt32() + 1;
if (TagType != 0)
throw new ApplicationException("We don't currently handle those tag things...");
for (int i = 0; i < FileCount; i++)
if (Version >= 10)
{
var fn = "";
while (true)
{
var b = br.ReadByte();
if (b == 0)
break;
fn += (char)b;
}
if (fn.StartsWith("\\d2\\"))
fn = fn.Substring(4);
FileNames.Add(fn);
TagType = br.ReadInt32();
if (TagType == 1 || TagType == 2)
NumberOfTags = 1;
}
NumberOfWalls = br.ReadInt32();
NumberOfFloors = br.ReadInt32();
for (int i = 0; i < NumberOfWalls; i++)
FileCount = 0;
if (Version >= 3)
{
var wallLayer = new MPQDS1WallLayer
FileCount = br.ReadInt32();
for (int i = 0; i < FileCount; i++)
{
Props = new MPQDS1TileProps[Width * Height],
Orientations = new MPQDS1WallOrientationTileProps[Width * Height]
var fn = "";
while (true)
{
var b = br.ReadByte();
if (b == 0)
break;
fn += (char)b;
}
if (fn.StartsWith("\\d2\\"))
fn = fn.Substring(4);
FileNames.Add(fn);
}
}
if (Version >= 9 && Version <= 13)
{
br.ReadBytes(8);
}
if (Version >= 4)
{
NumberOfWalls = br.ReadInt32();
if (Version >= 16)
{
NumberOfFloors = br.ReadInt32();
}
else NumberOfFloors = 1;
}
else
{
NumberOfFloors = 1;
NumberOfWalls = 1;
NumberOfTags = 1;
}
var layoutStream = new List<int>();
if (Version < 4)
{
layoutStream.AddRange(new int[] { 1, 9, 5, 12, 11 });
}
else
{
for (var x = 0; x < NumberOfWalls; x++)
{
layoutStream.Add(1 + x);
layoutStream.Add(5 + x);
}
for (var x = 0; x < NumberOfFloors; x++)
layoutStream.Add(9 + x);
layoutStream.Add(11);
if (NumberOfTags > 0)
layoutStream.Add(12);
}
WallLayers = new MPQDS1WallLayer[NumberOfWalls];
for (var l = 0; l < NumberOfWalls; l++)
{
WallLayers[l] = new MPQDS1WallLayer
{
Orientations = new MPQDS1WallOrientationTileProps[Width * Height],
Props = new MPQDS1TileProps[Width * Height]
};
for (int y = 0; y < Height; y++)
{
for (int x = 0; x < Width; x++)
{
wallLayer.Props[x + (y * Width)] = new MPQDS1TileProps
{
Prop1 = br.ReadByte(),
Prop2 = br.ReadByte(),
Prop3 = br.ReadByte(),
Prop4 = br.ReadByte()
};
}
}
for (int y = 0; y < Height; y++)
{
for (int x = 0; x < Width; x++)
{
wallLayer.Orientations[x + (y * Width)] = new MPQDS1WallOrientationTileProps
{
Orientation1 = br.ReadByte(),
Orientation2 = br.ReadByte(),
Orientation3 = br.ReadByte(),
Orientation4 = br.ReadByte()
};
}
}
WallLayers.Add(wallLayer);
}
for (int i = 0; i < NumberOfFloors; i++)
FloorLayers = new MPQDS1FloorLayer[NumberOfFloors];
for (var l = 0; l < NumberOfFloors; l++)
{
var floorLayer = new MPQDS1FloorLayer
FloorLayers[l] = new MPQDS1FloorLayer
{
Props = new MPQDS1TileProps[Width * Height]
};
}
for (int y = 0; y < Height; y++)
ShadowLayers = new MPQDS1ShadowLayer[1];
for (var l = 0; l < 1; l++)
{
ShadowLayers[l] = new MPQDS1ShadowLayer
{
for (int x = 0; x < Width; x++)
Props = new MPQDS1TileProps[Width * Height]
};
}
for (int n = 0; n < layoutStream.Count(); n++)
{
for (var y = 0; y < Height; y++)
{
for (var x = 0; x < Width; x++)
{
floorLayer.Props[x + (y * Width)] = new MPQDS1TileProps
switch (layoutStream[n])
{
Prop1 = br.ReadByte(),
Prop2 = br.ReadByte(),
Prop3 = br.ReadByte(),
Prop4 = br.ReadByte()
};
// Walls
case 1:
case 2:
case 3:
case 4:
WallLayers[layoutStream[n] - 1].Props[x + (y * Width)] = new MPQDS1TileProps
{
Prop1 = br.ReadByte(),
Prop2 = br.ReadByte(),
Prop3 = br.ReadByte(),
Prop4 = br.ReadByte()
};
break;
// Orientations
case 5:
case 6:
case 7:
case 8:
// TODO: Orientations
if (Version < 7)
{
br.ReadBytes(4);
}
else
{
br.ReadBytes(4);
}
break;
// Floors
case 9:
case 10:
FloorLayers[layoutStream[n] - 9].Props[x + (y * Width)] = new MPQDS1TileProps
{
Prop1 = br.ReadByte(),
Prop2 = br.ReadByte(),
Prop3 = br.ReadByte(),
Prop4 = br.ReadByte()
};
break;
// Shadow
case 11:
ShadowLayers[layoutStream[n] - 11].Props[x + (y * Width)] = new MPQDS1TileProps
{
Prop1 = br.ReadByte(),
Prop2 = br.ReadByte(),
Prop3 = br.ReadByte(),
Prop4 = br.ReadByte()
};
break;
// Tags
case 12:
// TODO: Tags
br.ReadBytes(4);
break;
}
}
}
FloorLayers.Add(floorLayer);
}
ShadowLayer.Props = new MPQDS1TileProps[Width * Height];
for (int y = 0; y < Height; y++)
/*
NumberOfObjects = 0;
if (Version >= 2)
{
for (int x = 0; x < Width; x++)
NumberOfObjects = br.ReadInt32();
Objects = new MPQDS1Object[NumberOfObjects];
for (int i = 0; i < NumberOfObjects; i++)
{
ShadowLayer.Props[x + (y * Width)] = new MPQDS1TileProps
Objects[i] = new MPQDS1Object
{
Prop1 = br.ReadByte(),
Prop2 = br.ReadByte(),
Prop3 = br.ReadByte(),
Prop4 = br.ReadByte()
Type = br.ReadInt32(),
Id = br.ReadInt32(),
X = br.ReadInt32(),
Y = br.ReadInt32()
};
if (Version > 5)
Objects[i].DS1Flags = br.ReadInt32();
}
}
// TODO: Tag layer goes here (tag = 1)
NumberOfObjects = br.ReadInt32();
for (int i = 0; i < NumberOfObjects; i++)
if (Version >= 12 && TagType == 1 || TagType == 2)
{
Objects.Add(new MPQDS1Object
if (Version >= 18)
br.ReadBytes(4);
NumberOfGroups = br.ReadInt32();
}
else NumberOfGroups = 0;
Groups = new MPQDS1Group[NumberOfGroups];
for (var x = 0; x < NumberOfGroups; x++)
{
Groups[x] = new MPQDS1Group
{
Type = br.ReadInt32(),
Id = br.ReadInt32(),
X = br.ReadInt32(),
Y = br.ReadInt32(),
DS1Flags = br.ReadInt32()
});
TileX = br.ReadInt32(),
TileY = br.ReadInt32(),
Width = br.ReadInt32(),
Height = br.ReadInt32(),
};
if (Version >= 13)
br.ReadBytes(4);
}
// TODO: Option groups go here (tag = 1)
if (Version >= 14)
{
NumberOfNPCs = br.ReadInt32();
// TODO: WalkPaths
NumberOfNPCs = br.ReadInt32();
}*/
LevelPreset levelPreset;
if (definition == -1)
@ -225,6 +338,7 @@ namespace OpenDiablo2.Common.Models
var dt1Mask = levelPreset.Dt1Mask;
var levelType = engineDataManager.LevelTypes.First(x => x.Id == levelPreset.LevelId && x.Act == act);
for (int i = 0; i < 32; i++)
{
var tilePath = levelType.File[i];

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@ -135,7 +135,7 @@ namespace OpenDiablo2.Common.Models
int[] xjump = { 14, 12, 10, 8, 6, 4, 2, 0, 2, 4, 6, 8, 10, 12, 14 };
int[] nbpix = { 4, 8, 12, 16, 20, 24, 28, 32, 28, 24, 20, 16, 12, 8, 4 };
var length = 256;
block.PixelData = new Int16[32 * 16];
block.PixelData = new Int16[32 * 32];
while (length > 0)
{
x = xjump[y];
@ -143,7 +143,7 @@ namespace OpenDiablo2.Common.Models
length -= n;
while (n > 0)
{
block.PixelData[x + (y * 32)] = br.ReadByte();
block.PixelData[x + ((31-y) * 32)] = br.ReadByte();
x++;
n--;
}
@ -176,7 +176,7 @@ namespace OpenDiablo2.Common.Models
length -= b2;
while (b2 > 0)
{
block.PixelData[x + (y * 32)] = br.ReadByte();
block.PixelData[x + ((31-y) * 32)] = br.ReadByte();
x++;
b2--;
}

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@ -28,10 +28,10 @@ namespace OpenDiablo2.Core
{
var data = mpqProvider
.GetTextFile(ResourcePaths.LevelType)
.First()
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
.Where(x => x.Count() == 36 && x[0] != "Expansion")
.ToArray()
.Select(x => x.ToLevelType());
@ -42,10 +42,10 @@ namespace OpenDiablo2.Core
{
var data = mpqProvider
.GetTextFile(ResourcePaths.LevelPreset)
.First()
.Skip(1)
.Where(x => !String.IsNullOrWhiteSpace(x))
.Select(x => x.Split('\t'))
.Where(x => x.Count() == 24 && x[0] != "Expansion")
.ToArray()
.Select(x => x.ToLevelPreset());

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@ -65,14 +65,14 @@ namespace OpenDiablo2.Core
private void LoadSoundData()
{
log.Info("Loading sound configuration data");
foreach (var soundDescFile in mpqProvider.GetTextFile("data\\global\\excel\\Sounds.txt"))
var soundDescFile = mpqProvider.GetTextFile("data\\global\\excel\\Sounds.txt");
foreach (var row in soundDescFile.Skip(1).Where(x => !String.IsNullOrWhiteSpace(x)))
{
foreach (var row in soundDescFile.Skip(1).Where(x => !String.IsNullOrWhiteSpace(x)))
{
var soundEntry = row.ToSoundEntry();
soundTable[soundEntry.Handle] = soundEntry;
}
var soundEntry = row.ToSoundEntry();
soundTable[soundEntry.Handle] = soundEntry;
}
}
public void Run()

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@ -18,33 +18,52 @@ namespace OpenDiablo2.Core
public MPQProvider(GlobalConfiguration globalConfiguration)
{
this.globalConfiguration = globalConfiguration;
// TODO: Make this less dumb. We need to an external file to configure mpq load order.
var mpqsToLoad = new string[]
{
};
this.mpqs = Directory
.EnumerateFiles(globalConfiguration.BaseDataPath, "*.mpq")
.Where(x => !Path.GetFileName(x).StartsWith("patch"))
.Select(file => new MPQ(file))
.ToArray();
// Load the base game files
for(var i = 0; i < mpqs.Count(); i++)
{
if (Path.GetFileName(mpqs[i].Path).StartsWith("d2exp") || Path.GetFileName(mpqs[i].Path).StartsWith("d2x"))
continue;
foreach(var file in mpqs[i].Files)
{
mpqLookup[file.ToLower()] = i;
}
}
// Load the expansion game files
for (var i = 0; i < mpqs.Count(); i++)
{
if (!Path.GetFileName(mpqs[i].Path).StartsWith("d2exp") && !Path.GetFileName(mpqs[i].Path).StartsWith("d2x"))
continue;
foreach (var file in mpqs[i].Files)
{
mpqLookup[file.ToLower()] = i;
}
}
}
public IEnumerable<MPQ> GetMPQs() => mpqs;
public Stream GetStream(string fileName)
{
return mpqs[mpqLookup[fileName.ToLower()]].OpenFile(fileName);
}
=> mpqs[mpqLookup[fileName.ToLower()]].OpenFile(fileName);
public IEnumerable<IEnumerable<string>> GetTextFile(string fileName)
{
foreach (var stream in mpqs.Where(x => x.Files.Contains(fileName)).Select(x => x.OpenFile(fileName)))
yield return new StreamReader(stream).ReadToEnd().Split('\n').Select(x => x.Trim());
}
public IEnumerable<string> GetTextFile(string fileName)
=> new StreamReader(mpqs[mpqLookup[fileName.ToLower()]].OpenFile(fileName)).ReadToEnd().Split('\n');
}

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@ -89,7 +89,7 @@ namespace OpenDiablo2.Core
private void LoadDictionary()
{
var text = mpqProvider.GetTextFile(ResourcePaths.EnglishTable).First();
var text = mpqProvider.GetTextFile(ResourcePaths.EnglishTable);
var rowstoLoad = text.Where(x => x.Split(',').Count() == 3).Select(x => x.Split(',').Select(z => z.Trim()).ToArray());
foreach (var row in rowstoLoad)

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@ -170,6 +170,9 @@ namespace OpenDiablo2.SDL2_
public void Draw(ISprite sprite)
{
var spr = sprite as SDL2Sprite;
if (spr.texture == IntPtr.Zero)
return;
var loc = spr.GetRenderPoint();
var destRect = new SDL.SDL_Rect

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@ -16,7 +16,6 @@ namespace OpenDiablo2.SDL2_
internal readonly ImageSet source;
private readonly IntPtr renderer;
internal IntPtr texture = IntPtr.Zero;
private Point globalFrameOffset = new Point(0, 0);
public Point Location { get; set; } = new Point();
public Size FrameSize { get; set; } = new Size();
@ -94,10 +93,19 @@ namespace OpenDiablo2.SDL2_
var floor = floorLayer.Props[x + (y * mapData.Width)];
if (floor.Prop1 == 0)
{
texture = IntPtr.Zero;
return;
}
var sub_index = floor.Prop2;
var main_index = (floor.Prop3 / 16) + ((floor.Prop4 & 0x0F) * 16);
var main_index = (floor.Prop3 >> 4) + ((floor.Prop4 & 0x03) << 4);
if (mapData.DT1s[main_index] == null)
return;
if (mapData.DT1s[main_index].Tiles.Count() <= sub_index)
return;
var tile = mapData.DT1s[main_index].Tiles[sub_index];
FrameSize = new Size(tile.Width, Math.Abs(tile.Height));
@ -114,24 +122,33 @@ namespace OpenDiablo2.SDL2_
SDL.SDL_LockTexture(texture, IntPtr.Zero, out pixels, out pitch);
try
{
UInt32* data = (UInt32*)pixels;
for (var i = 0; i < FrameSize.Width * FrameSize.Height; i++)
data[i] = 0;
foreach (var block in tile.Blocks)
if (tile.Orientation == 0)
{
var px = block.PositionX;
var py = FrameSize.Height + block.PositionY;
for (int yy = 0; yy < 32; yy++)
UInt32* data = (UInt32*)pixels;
for (var i = 0; i < FrameSize.Width * FrameSize.Height; i++)
data[i] = 0x0;
foreach (var block in tile.Blocks)
{
for (int xx = 0; xx < 32; xx++)
var px = block.PositionX;
var py = block.PositionY;
//var px = 0;
//var py = 0;
for (int yy = 0; yy < 32; yy++)
{
data[px + xx + ((py + yy) * pitch / 4)] = palette.Colors[block.PixelData[xx + (yy * 32)]];
for (int xx = 0; xx < 32; xx++)
{
var index = px + xx + ((py + yy) * (pitch / 4));
if (index > (FrameSize.Width * FrameSize.Height))
continue;
if (index < 0)
continue;
data[index] = palette.Colors[block.PixelData[xx + ((31-yy) * 32)]];
}
}
}
}
}
finally
{
@ -142,7 +159,7 @@ namespace OpenDiablo2.SDL2_
internal Point GetRenderPoint()
{
return source == null
? globalFrameOffset
? Location
: new Point(Location.X + source.Frames[Frame].OffsetX, (Location.Y - FrameSize.Height) + source.Frames[Frame].OffsetY);
}

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@ -19,7 +19,7 @@ namespace OpenDiablo2.Scenes
private readonly IResourceManager resourceManager;
private GameState gameState;
private ISprite testSprite;
private ISprite[] testSprite;
private ISprite panelSprite, healthManaSprite, gameGlobeOverlapSprite;
@ -39,10 +39,11 @@ namespace OpenDiablo2.Scenes
if (gameState.MapDirty)
RedrawMap();
renderWindow.Draw(testSprite);
for (int i = 0; i < gameState.MapData.Width * gameState.MapData.Height; i++)
renderWindow.Draw(testSprite[i]);
DrawPanel();
}
private void DrawPanel()
@ -67,7 +68,7 @@ namespace OpenDiablo2.Scenes
public void Update(long ms)
{
}
public void Dispose()
@ -79,10 +80,18 @@ namespace OpenDiablo2.Scenes
{
gameState.MapDirty = false;
var x = 0;
var y = 0;
testSprite = renderWindow.GenerateMapCell(gameState.MapData, 0, 0, eRenderCellType.Floor, gameState.CurrentPalette);
testSprite.Location = new Point(((x * 80) - (y * 80)) + 100, ((x * 40) + (y * 40)) + 100);
testSprite = new ISprite[gameState.MapData.Width * gameState.MapData.Height];
var idx = 0;
for (int y = 0; y < gameState.MapData.Height; y++)
{
for (int x = 0; x < gameState.MapData.Width; x++)
{
testSprite[idx] = renderWindow.GenerateMapCell(gameState.MapData, x, y, eRenderCellType.Floor, gameState.CurrentPalette);
testSprite[idx].Location = new Point(((x - y) * 80) - 900, ((x + y) * 40) - 1100);
idx++;
}
}
}
}
}