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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-12 02:30:43 +00:00
OpenDiablo2/d2core/d2ui/textbox.go
juander c148941194 d2ui/drawable: Refactor render() method to not return error
this simplifies error handling statements all over the ui code. Before
we had to write:

if err := foo.Render(target); err != nil {
    return err
}

which simplifies now to foo.Render(target)
2020-11-11 14:55:59 +01:00

216 lines
4.1 KiB
Go

package d2ui
import (
"log"
"strings"
"time"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
)
// static check that TextBox implements widget
var _ Widget = &TextBox{}
// TextBox represents a text input box
type TextBox struct {
*BaseWidget
textLabel *Label
lineBar *Label
text string
filter string
bgSprite *Sprite
enabled bool
isFocused bool
}
// NewTextbox creates a new instance of a text box
func (ui *UIManager) NewTextbox() *TextBox {
bgSprite, err := ui.NewSprite(d2resource.TextBox2, d2resource.PaletteUnits)
if err != nil {
log.Print(err)
return nil
}
base := NewBaseWidget(ui)
tb := &TextBox{
BaseWidget: base,
filter: "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ",
bgSprite: bgSprite,
textLabel: ui.NewLabel(d2resource.FontFormal11, d2resource.PaletteUnits),
lineBar: ui.NewLabel(d2resource.FontFormal11, d2resource.PaletteUnits),
enabled: true,
}
tb.lineBar.SetText("_")
ui.addWidget(tb)
return tb
}
// SetFilter sets the text box filter
func (v *TextBox) SetFilter(filter string) {
v.filter = filter
}
// Render renders the text box
func (v *TextBox) Render(target d2interface.Surface) {
if !v.visible {
return
}
v.bgSprite.RenderNoError(target)
v.textLabel.RenderNoError(target)
if (time.Now().UnixNano()/1e6)&(1<<8) > 0 {
v.lineBar.RenderNoError(target)
}
}
// OnKeyChars handles key character events
func (v *TextBox) OnKeyChars(event d2interface.KeyCharsEvent) bool {
if !v.isFocused || !v.visible || !v.enabled {
return false
}
newText := string(event.Chars())
if len(newText) > 0 {
v.text += newText
v.SetText(v.text)
return true
}
return false
}
// OnKeyRepeat handles key repeat events
func (v *TextBox) OnKeyRepeat(event d2interface.KeyEvent) bool {
if event.Key() == d2enum.KeyBackspace && debounceEvents(event.Duration()) {
if len(v.text) >= 1 {
v.text = v.text[:len(v.text)-1]
}
v.SetText(v.text)
}
return false
}
func debounceEvents(numFrames int) bool {
const (
delay = 30
interval = 3
)
if numFrames == 1 {
return true
}
if numFrames >= delay && (numFrames-delay)%interval == 0 {
return true
}
return false
}
// Advance updates the text box
func (v *TextBox) Advance(_ float64) error {
return nil
}
// Update updates the textbox (not currently implemented)
func (v *TextBox) Update() {
}
// GetText returns the text box's text
func (v *TextBox) GetText() string {
return v.text
}
// SetText sets the text box's text
//nolint:gomnd // Built-in values
func (v *TextBox) SetText(newText string) {
result := ""
for _, c := range newText {
if !strings.Contains(v.filter, string(c)) {
continue
}
result += string(c)
}
if len(result) > 15 {
result = result[0:15]
}
v.text = result
for {
tw, _ := v.textLabel.GetTextMetrics(result)
if tw > 150 {
result = result[1:]
continue
}
v.lineBar.SetPosition(v.x+6+tw, v.y+3)
v.textLabel.SetText(result)
break
}
}
// GetSize returns the size of the text box
func (v *TextBox) GetSize() (width, height int) {
return v.bgSprite.GetCurrentFrameSize()
}
// SetPosition sets the position of the text box
//nolint:gomnd // Built-in values
func (v *TextBox) SetPosition(x, y int) {
lw, _ := v.textLabel.GetSize()
v.x = x
v.y = y
v.textLabel.SetPosition(v.x+6, v.y+3)
v.lineBar.SetPosition(v.x+6+lw, v.y+3)
v.bgSprite.SetPosition(v.x, v.y+26)
}
// GetEnabled returns the enabled state of the text box
func (v *TextBox) GetEnabled() bool {
return v.enabled
}
// SetEnabled sets the enabled state of the text box
func (v *TextBox) SetEnabled(enabled bool) {
v.enabled = enabled
}
// SetPressed does nothing for text boxes
func (v *TextBox) SetPressed(_ bool) {
// no op
}
// GetPressed does nothing for text boxes
func (v *TextBox) GetPressed() bool {
return false
}
// OnActivated handles activation events for the text box
func (v *TextBox) OnActivated(_ func()) {
// no op
}
// Activate activates the text box
func (v *TextBox) Activate() {
v.isFocused = true
}