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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
OpenDiablo2/d2core/d2ui
juander c148941194 d2ui/drawable: Refactor render() method to not return error
this simplifies error handling statements all over the ui code. Before
we had to write:

if err := foo.Render(target); err != nil {
    return err
}

which simplifies now to foo.Render(target)
2020-11-11 14:55:59 +01:00
..
button.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
checkbox.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
color_tokens.go d2ui refactor (#699) 2020-08-06 10:30:23 -04:00
custom_widget.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
d2ui.go remove d2asset singleton (#726) 2020-09-12 16:51:30 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
drawable.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
frame.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
label.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
scrollbar.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
sprite.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
textbox.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
tooltip.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
ui_manager.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
widget_group.go d2ui/drawable: Refactor render() method to not return error 2020-11-11 14:55:59 +01:00
widget.go d2player/skilltree: Move every element to widgets 2020-11-09 18:26:34 +01:00