nicholasdechiara
f564df0117
HeroTypeConfig Data Loaded from MPQs ( #35 )
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* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00
nicholasdechiara
4085dc493b
Game loads experience config data ( #34 )
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* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
2018-12-04 23:20:31 -05:00
Diego M
a3208e26f2
Inventory Slots Management ( #32 )
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Initial Character Panel Work
2018-12-02 16:34:00 -05:00
Tim Sarbin
4a77e47ddd
Finished supporting player movement. Fixed seed bug.
2018-12-01 20:17:51 -05:00
Tim Sarbin
f6d80c707c
Added move request frame. Inventory and character panels now offset map rendering appropriately.
2018-12-01 15:22:55 -05:00
Tim Sarbin
99bf86a21e
Added player location and info message frames. Added camera focus and focus player message frame.
2018-12-01 12:10:16 -05:00
Tim Sarbin
1c5a0d3361
Fleshed out mob management on server. Added player location message frame.
2018-12-01 02:44:40 -05:00
Tim Sarbin
1fc0eec1be
Added thread safety.
2018-12-01 00:00:17 -05:00
Tim Sarbin
0cabaceb48
Added client/server architecture support.
2018-11-30 23:37:08 -05:00
Tim Sarbin
0a3eb44248
Started work on session manager. Fixed mouse rendering logic.
2018-11-29 23:26:51 -05:00
Tim Sarbin
6907d8e507
Created ServiceBus project and moved interfaces to subfolders.
2018-11-29 22:12:40 -05:00
nicholasdechiara
55f8f3ef34
Mob and Playerstate ( #31 )
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* Filled out eLevelId enum
- Added OpenDiablo2.Core.UT unit test project
- Added ELevelIdHelper class which contains code that generates the enum from the mpq data
- Added a unit test that verifies EngineDataManager works
- Added a unit test that runs the ELevelIdHelper generate function
- Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq)
* Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1
* Added TestConsole
TestConsole currently only supports writing the elevelids enum to a file
Also, removed elevelids generation unit test
* PlayerState and MobState
2018-11-29 21:20:29 -05:00
Diego M
f3793e0a60
Basic Character Panel and Inventory Panel drawing ( #30 )
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* Initial minipanel work
* Character and Inventory panel implementation, frame included
* Separate panel frame from the actual inventory and character panels so they can be reused by other panels
2018-11-29 19:11:25 -05:00
Tim Sarbin
e5c9af0367
Source cleanup. Made the game run a little better.
2018-11-29 17:58:56 -05:00
Tim Sarbin
04498ad9a5
Added support for label and button text wrappping and alignment.
2018-11-28 23:03:32 -05:00
Tim Sarbin
3500a07b45
Map engine now fully supports multi-map rendering.
2018-11-28 21:20:01 -05:00
Tim Sarbin
8e603f987e
Added support for multiple maps. And cached the caches.
2018-11-28 19:28:41 -05:00
Tim Sarbin
5c7bba87d1
Refactored map generation logic
2018-11-27 23:09:10 -05:00
Tim Sarbin
1b2c7bc526
Fixed map rendering bug with randomized tiles.
2018-11-27 21:20:48 -05:00
Tim Sarbin
22f75b7e39
Added hardware mouse support with scailing
2018-11-27 20:02:18 -05:00
Tim Sarbin
3b543131a5
Forgot to commit the rest of the files..
2018-11-27 01:04:27 -05:00
Tim Sarbin
dbb1a2316a
Started seperating more map rendering logic. More to come.
2018-11-27 00:56:54 -05:00
Tim Sarbin
d9582492a3
More cleanup
2018-11-26 19:07:46 -05:00
Tim Sarbin
ba6455317f
Detatched Core from Scenes
2018-11-26 18:18:23 -05:00
Tim Sarbin
04f1238f2c
Added map caching. Improved map rendering a little bit.
2018-11-25 18:37:53 -05:00
Tim Sarbin
ea5c8bd787
Rendering refactor
2018-11-25 14:15:13 -05:00
Tim Sarbin
8c4646d57a
More rendering optimizations
2018-11-25 09:42:39 -05:00
Tim Sarbin
3e1c52449b
Fixed map loading to work with any valid map id!
2018-11-25 01:51:21 -05:00
Tim Sarbin
0803e5c223
Rendering optimizations
2018-11-24 23:49:56 -05:00
Tim Sarbin
3a0cbe4b8e
Added initial pieces of the map engine.
2018-11-24 22:34:16 -05:00
Tim Sarbin
b456b7be82
Still trying to fix the rendering
2018-11-24 17:54:15 -05:00
Tim Sarbin
ecc6eb2138
Added start of cell renderer. Still trying to fix map load issue
2018-11-24 10:54:02 -05:00
Tim Sarbin
6c2847e4b3
Started writing map data logic.
2018-11-24 03:07:41 -05:00
Tim Sarbin
b0869cc7d9
Added start of game screen. Added game state.
2018-11-23 21:56:30 -05:00
Tim Sarbin
1983d0d40e
Added textbox. Added keyboard manager. Added name entry.
2018-11-23 20:51:32 -05:00
Tim Sarbin
4c020c13bc
Added button disable support. Added ability to darken sprite. Added ok button to char select
2018-11-23 18:03:29 -05:00
Tim Sarbin
6877df0b5a
Added hero label text. Added dictionary. Fixed text redraw bug
2018-11-23 16:38:21 -05:00
Tim Sarbin
245eabe4c2
Added resource manager. Working on weird memory and performance things.
2018-11-22 22:53:05 -05:00
Tim Sarbin
fcc3293aad
Started work on character select screen. Disabled audio to prevent crashes.
2018-11-22 20:23:00 -05:00
Tim Sarbin
9749fc7b75
Finished button logic. Added github and quit buttons.
2018-11-22 18:46:24 -05:00
Tim Sarbin
679c1ee71f
Added more button logic. Fixed transparency issues
2018-11-22 18:06:15 -05:00
Tim Sarbin
3d98be98fe
Added font rendering and label support
2018-11-22 16:22:39 -05:00
Tim Sarbin
78190b12d6
Cleaned up rendering logic to reduce verbose code
2018-11-22 14:30:37 -05:00
Tim Sarbin
68d942ab4a
More rendering fixes. offsets make sense now.
2018-11-22 12:35:21 -05:00
Tim Sarbin
77c4621295
Fixed menu rendering
2018-11-22 12:19:38 -05:00
Tim Sarbin
9b721e4cce
Added fake loading screen. Added music support.
2018-11-22 02:24:55 -05:00
Tim Sarbin
411d8830f1
Added mouse support. Started font support. Added screenshot
2018-11-22 00:56:36 -05:00
Tim Sarbin
4d124ad959
Initial commit
2018-11-22 00:18:42 -05:00