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https://github.com/OpenDiablo2/OpenDiablo2
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* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState |
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.. | ||
Mobs | ||
IButton.cs | ||
ICharacterPanel.cs | ||
IEngineDataManager.cs | ||
IFont.cs | ||
IGameEngine.cs | ||
IGameState.cs | ||
IInventoryPanel.cs | ||
IKeyboardInfoProvider.cs | ||
ILabel.cs | ||
IMapEngine.cs | ||
IMiniPanel.cs | ||
IMouseCursor.cs | ||
IMouseInfoProvider.cs | ||
IMPQProvider.cs | ||
IMusicProvider.cs | ||
IPaletteProvider.cs | ||
IPanelFrame.cs | ||
IRenderWindow.cs | ||
IResourceManager.cs | ||
IScene.cs | ||
ISceneManager.cs | ||
ISprite.cs | ||
ITextBox.cs | ||
ITextDictionary.cs | ||
ITextLabel.cs | ||
ITexture.cs |