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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 16:57:16 -05:00
OpenDiablo2/OpenDiablo2.Common/Interfaces/IRenderWindow.cs

33 lines
1.2 KiB
C#

using System;
using System.Drawing;
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.Common.Interfaces
{
public interface IRenderWindow : IDisposable
{
bool IsRunning { get; }
void Update();
void Clear();
void Sync();
void Quit();
uint GetTicks();
ISprite LoadSprite(string resourcePath, string palette, Point location);
ISprite LoadSprite(string resourcePath, string palette);
IFont LoadFont(string resourcePath, string palette);
ILabel CreateLabel(IFont font);
ILabel CreateLabel(IFont font, string text);
ILabel CreateLabel(IFont font, Point position, string text);
void Draw(ISprite sprite);
void Draw(ISprite sprite, Point location);
void Draw(ISprite sprite, int frame, Point location);
void Draw(ISprite sprite, int frame);
void Draw(ISprite sprite, int xSegments, int ySegments, int offset);
IMouseCursor LoadCursor(ISprite sprite, int frame, Point hotspot);
void SetCursor(IMouseCursor mouseCursor);
void Draw(ILabel label);
MapCellInfo CacheMapCell(MPQDT1Tile mapCell);
void DrawMapCell(MapCellInfo mapCellInfo, int xPixel, int yPixel);
}
}