Tim Sarbin
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e5c9af0367
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Source cleanup. Made the game run a little better.
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2018-11-29 17:58:56 -05:00 |
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Tim Sarbin
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5c7bba87d1
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Refactored map generation logic
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2018-11-27 23:09:10 -05:00 |
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Tim Sarbin
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1b2c7bc526
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Fixed map rendering bug with randomized tiles.
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2018-11-27 21:20:48 -05:00 |
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Tim Sarbin
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22f75b7e39
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Added hardware mouse support with scailing
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2018-11-27 20:02:18 -05:00 |
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Tim Sarbin
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d9582492a3
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More cleanup
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2018-11-26 19:07:46 -05:00 |
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Tim Sarbin
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04f1238f2c
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Added map caching. Improved map rendering a little bit.
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2018-11-25 18:37:53 -05:00 |
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Tim Sarbin
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ea5c8bd787
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Rendering refactor
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2018-11-25 14:15:13 -05:00 |
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Tim Sarbin
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8c4646d57a
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More rendering optimizations
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2018-11-25 09:42:39 -05:00 |
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Tim Sarbin
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0803e5c223
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Rendering optimizations
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2018-11-24 23:49:56 -05:00 |
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Tim Sarbin
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ecc6eb2138
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Added start of cell renderer. Still trying to fix map load issue
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2018-11-24 10:54:02 -05:00 |
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Tim Sarbin
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b0869cc7d9
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Added start of game screen. Added game state.
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2018-11-23 21:56:30 -05:00 |
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Tim Sarbin
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9749fc7b75
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Finished button logic. Added github and quit buttons.
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2018-11-22 18:46:24 -05:00 |
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Tim Sarbin
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3d98be98fe
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Added font rendering and label support
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2018-11-22 16:22:39 -05:00 |
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Tim Sarbin
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78190b12d6
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Cleaned up rendering logic to reduce verbose code
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2018-11-22 14:30:37 -05:00 |
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Tim Sarbin
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68d942ab4a
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More rendering fixes. offsets make sense now.
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2018-11-22 12:35:21 -05:00 |
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Tim Sarbin
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4d124ad959
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Initial commit
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2018-11-22 00:18:42 -05:00 |
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