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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 16:57:16 -05:00
OpenDiablo2/OpenDiablo2.Common/Interfaces/IRenderWindow.cs
2018-11-25 14:15:13 -05:00

35 lines
1.3 KiB
C#

using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Models;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OpenDiablo2.Common.Interfaces
{
public interface IRenderWindow : IDisposable
{
bool IsRunning { get; }
void Update();
void Clear();
void Sync();
void Quit();
ISprite LoadSprite(string resourcePath, string palette, Point location);
ISprite LoadSprite(string resourcePath, string palette);
IFont LoadFont(string resourcePath, string palette);
ILabel CreateLabel(IFont font);
ILabel CreateLabel(IFont font, string text);
ILabel CreateLabel(IFont font, Point position, string text);
void Draw(ISprite sprite);
void Draw(ISprite sprite, Point location);
void Draw(ISprite sprite, int frame, Point location);
void Draw(ISprite sprite, int frame);
void Draw(ISprite sprite, int xSegments, int ySegments, int offset);
void Draw(ILabel label);
void DrawMapCell(int xCell, int yCell, int xPixel, int yPixel, MPQDS1 mapData, int main_index, int sub_index, Palette palette, MPQDS1WallOrientationTileProps orientation);
}
}