mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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55f8f3ef34
* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState
12 lines
199 B
C#
12 lines
199 B
C#
using OpenDiablo2.Common.Enums;
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using System;
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namespace OpenDiablo2.Common.Interfaces
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{
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public interface IPanelFrame : IDisposable
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{
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void Render();
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void Update();
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}
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}
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