Alex Yatskov
f33535cd5d
Add commands for vsync, fullscreen; move timescale implementation ( #286 )
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* Add commands for vsync, fullscreen; move timescale implementation
* add binding for mapdebugvis
2020-02-02 14:04:37 -05:00
Tim Sarbin
3412c4338c
Added pathfinding and (buggy) collision data. ( #285 )
2020-02-02 12:46:19 -05:00
Tim Sarbin
935789dccf
Added more debugging to map test ( #284 )
2020-02-02 02:57:23 -05:00
Tim Sarbin
6606774ece
Refectoring to reduce code warnings ( #283 )
2020-02-01 21:51:49 -05:00
Alex Yatskov
ea4450f207
Move d2config to d2core, remove d2helper ( #282 )
2020-02-01 21:06:22 -05:00
Alex Yatskov
b5c1f5222d
Move rendering stuff out of d2common into d2render ( #281 )
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* Move rendering stuff out of d2common into d2render
* Remove d2interface
2020-02-01 20:39:28 -05:00
Alex Yatskov
8a547ebf0e
Moving files around to make more sense ( #279 )
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* Prevent input fighting between terminal and other input listeners.
* Moving files around, removing exports
* Add missing line
2020-02-01 18:55:56 -05:00
Alex Yatskov
e878ebcbcd
Prevent input fighting between terminal and other input listeners. ( #278 )
2020-02-01 14:35:55 -05:00
Tim Sarbin
2461142fbd
Minor changes to project layout ( #276 )
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* Minor changes to reduce interdependencies on modules.
2020-01-31 23:18:11 -05:00
Tim Sarbin
6832a5a0db
merged d2shared into the core package ( #275 )
2020-01-26 00:39:13 -05:00
Alex Yatskov
8de0cde818
Event-based input manager with priority system ( #274 )
2020-01-25 23:28:21 -05:00
nicholas-eden
d6769975cd
Initial inventory handling ( #270 )
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Add struct to display inventory panel.
Add struct to handle inventory and merchant grids.
Hook up `i` key to toggle inventory panel.
2019-12-28 23:32:53 -05:00
Alex Yatskov
c01bedaedf
Do not advance state in render ( #269 )
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* Do not advance state in render
* Update advance logic for sprite and region
2019-12-28 23:32:24 -05:00
Alex Yatskov
49b9a190f2
Render to surface, not ebiten texture ( #268 )
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* Render to surface, not ebiten texture
* Fix debug text
2019-12-28 16:46:08 -05:00
Ziemas
0c2b7cfd8d
Advance hero animations on char select screen. ( #267 )
2019-12-26 11:14:26 -05:00
Alex Yatskov
b7e50bf098
Add terminal, surface, assetmanager commands ( #266 )
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* Add terminal, surface, assetmanager commands
* echo command
* add verbose logging
* more logging, word wrap
* add timescale command
2019-12-26 11:13:05 -05:00
Alex Yatskov
0ee937f01b
Rename Paperdoll to Composite ( #265 )
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Make AnimatedEntity use Composite
2019-12-24 01:48:45 -05:00
Alex Yatskov
1b03e691b9
High level resource caching; resource cleanup ( #264 )
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* Work on resource loading
* Use new material flag name. (#261 )
Update ebiten ref while at it
* Hopefully fix CI (#262 )
* Don't try to copy config.json on travis (#263 )
I doesn't exist anymore
* Update D2Shared references
* Fix character selection rect
Co-authored-by: Ziemas <ziemas@ziemas.se>
2019-12-21 20:53:18 -05:00
Alex Yatskov
4ebe199a8e
Move save game location to ~/.config/OpenDiablo2/Save ( #258 )
2019-12-17 23:20:06 -05:00
Alex Yatskov
d5a0038125
Configuration cleanup ( #257 )
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* Cleanup config file loading, move defaults to code
* Default to fullscreen
* Cleanup
* Store configuration in UserConfigDir
* print config path on load and save
2019-12-17 21:32:37 -05:00
Alex Yatskov
cead000c3f
Fix case sensitivity when loading MPQ files ( #256 )
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* Fix case sensitivity when loading MPQ files
* remove print
2019-12-17 20:06:01 -05:00
Alex Yatskov
cc678ba747
Add asset manager ( #253 )
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* Add asset manager
* Fix rebase
* Update asset manager to support mpq hash caching
* Update vendoring
2019-12-16 22:23:01 -05:00
nicholas-eden
d033c63e18
Initial in-game ui and keyboard controls ( #254 )
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Move player movement out of `Game`, add arrow key movement. Render bottom panel.
2019-12-16 11:04:39 -05:00
Alex Yatskov
a194913609
Engine and region reorganization in preperation for spatial partitioning ( #249 )
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* Engine and region reorg
* Remove unnecessary file diff
* Remove extra render of debug mesh
2019-12-13 00:33:11 -05:00
Alex Yatskov
1262c80e6b
Create viewport and camera types ( #246 )
2019-12-08 22:18:42 -05:00
nicholas-eden
9a8e16c411
Pause npcs at each target location for a random time ( #245 )
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Loop through neutral animation a random number of repetitions before moving on. Only run the skill animation once, it is not designed for looping.
2019-12-06 23:58:36 -05:00
nicholas-eden
b5db51800c
Setup NPCs to follow paths ( #243 )
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Change location to contain canonical location, add field to get rounded location for tile rendering.
If NPC has path, loop through path.
2019-12-06 09:44:51 -05:00
j0y
c6235411b7
Add basic movement ( #240 )
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* Add basic movement
* Calculate step length based on tick time between updates, teleport to target if within one step.
* Smooth camera, hero movement
removed float to int conversions in Render and IsoToScreen functions
* Render hero in the center of the screen (assuming 800x600 resolution)
* Revert changing Render() parameters type
* Render hero in the tile loop
hero will naturally render in front of the walls of the current tile but behind the walls of the tile below
* Smoother steps near target coordinates
remove jitter from trying to get one step away from target on both axis
2019-12-02 16:55:48 -05:00
Ziemas
51d78bfcbf
Draw object layers in order and generally untangle the direction mess. ( #239 )
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* Implement drawing COF Layers by priority
Hack it up by using always draw order for direction 0 until we get a
better handle on directions in the engine.
* Take directions in "cof directions"
Transform into dcc directions for loading frames.
* Set characters to dir 0 in char select.
Direction 0 is now facing down universally
2019-11-26 21:04:36 -05:00
nicholas-eden
19257abddb
Extract sprite from dc6 from D2Shared ( #234 )
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Remove processing of dc6 file type from sprite creation. Use dc6 loader from D2Shared.
2019-11-24 17:58:23 -05:00
負弌
30c3bb7330
Fix CJK render problem partially ( #222 )
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* Fixed CJK render problem
* Add partial support of loading CJK fonts
2019-11-21 21:40:12 -05:00
Ziemas
e70378d627
Increase draw distance up and down ( #209 )
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* Scroll slowly in map test by holding shift
* Increase draw distance up and down
Avoid issues with long tiles popping in and out of view. (As long as
camera is reasonably within bounds)
2019-11-18 18:23:33 -05:00
Ziemas
9117616b0c
Fix the tile coordinates shown in the top left ( #208 )
2019-11-18 17:42:38 -05:00
Tim Sarbin
7f6e14c5d0
More map engine improvements. ( #203 )
2019-11-17 16:06:02 -05:00
Averrin
5eafa9cc0b
Create tiles cache on region loading ( #200 )
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* tile choice algo
* cycle region files
* switcher limited by preset
* create tile caches befor rendering
* remove keyLocked
2019-11-17 08:09:54 -05:00
Tim Sarbin
4254b0f020
Finished orientation values. ( #198 )
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* Finished directions for entity.
2019-11-17 02:54:22 -05:00
Tim Sarbin
297184376f
Phase 1 prep work for gameplay ( #196 )
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* Updates
* More merge adjustments.
* Don't commit local changes...
2019-11-17 01:14:58 -05:00
Averrin
c3ba3f71e4
Switcher with presets & better tiles randomizing ( #173 )
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* tile choice algo
* cycle region files
* switcher limited by preset
2019-11-17 00:52:13 -05:00
ndechiara
1c2b4869a1
Migrate out d2common d2helper d2data modules ( #195 )
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* Switch items to dynamic load with a common struct, add misc.txt loading
* Update Ebiten Reference
* Switch references to point to D2Shared
* Migrate part 2
2019-11-17 00:16:33 -05:00
ndechiara
f13433f299
Switch items to dynamic load with a common struct, add misc.txt loading ( #185 )
2019-11-15 22:31:10 -05:00
axx
c72c4d5768
Some corrections for credits ( #183 )
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Related to issue #77
2019-11-15 19:47:58 -05:00
Ziemas
0475a11512
Toggle tile display in map test with F7 ( #172 )
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* Toggle tile display in map test with F7
* Sub-tile display
Cycle through tile display modes with F7
2019-11-15 09:04:27 -05:00
Myles
b9209541c8
Closes Issue#176 ( #178 )
2019-11-14 23:55:51 -05:00
Tim Sarbin
b97bf6353d
Added inventory objects. ( #177 )
2019-11-14 22:20:01 -05:00
Averrin
78a70c2d2b
add map switcher ( #162 )
2019-11-13 14:26:42 -05:00
TehGoat
055fcd72ed
Idle animation and hover gets out of sync ( #161 )
2019-11-13 12:56:54 -05:00
TehGoat
358fa1481c
Modified hero animation speed ( #160 )
2019-11-13 12:32:17 -05:00
Averrin
f83ab90d96
Add CONTRIBUTORS file content to credits screen ( #159 )
2019-11-13 11:56:45 -05:00
Tim Sarbin
a8171145f9
Started work on gameplay scene. ( #153 )
2019-11-13 00:31:52 -05:00
Tim Sarbin
4fa66988d4
Added the scrollbar. ( #152 )
2019-11-12 23:44:04 -05:00