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Add commands for vsync, fullscreen; move timescale implementation (#286)

* Add commands for vsync, fullscreen; move timescale implementation

* add binding for mapdebugvis
This commit is contained in:
Alex Yatskov 2020-02-02 11:04:37 -08:00 committed by GitHub
parent 3412c4338c
commit f33535cd5d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 58 additions and 87 deletions

View File

@ -5,12 +5,12 @@ import (
"math"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gamestate"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gamestate"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
)
type MapEntity interface {
@ -36,6 +36,10 @@ func CreateMapEngine(gameState *d2gamestate.GameState) *MapEngine {
viewport: NewViewport(0, 0, 800, 600),
}
d2term.BindAction("mapdebugvis", "set map debug visualization level", func(level int) {
engine.debugVisLevel = level
})
engine.viewport.SetCamera(&engine.camera)
return engine
}
@ -81,10 +85,6 @@ func (m *MapEngine) WorldToOrtho(x, y float64) (float64, float64) {
return m.viewport.WorldToOrtho(x, y)
}
func (m *MapEngine) SetDebugVisLevel(debugVisLevel int) {
m.debugVisLevel = debugVisLevel
}
func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset int, fileIndex int) {
region, entities := loadRegion(m.gameState.Seed, 0, 0, regionType, levelPreset, fileIndex)
m.regions = append(m.regions, region)

View File

@ -14,22 +14,49 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
var loadingSprite *d2ui.Sprite // The sprite shown when loading stuff
var lastTime float64 // Last time we updated the scene
var showFPS bool
var timeScale float64
type bsForInputHanding struct {
var singleton struct {
loadingSprite *d2ui.Sprite // The sprite shown when loading stuff
lastTime float64 // Last time we updated the scene
showFPS bool
timeScale float64
}
var bsHandler *bsForInputHanding
func Initialize(loadingSpr *d2ui.Sprite) error {
bsHandler = &bsForInputHanding{}
loadingSprite = loadingSpr
timeScale = 1.0
lastTime = d2common.Now()
d2input.BindHandler(bsHandler)
singleton.loadingSprite = loadingSpr
singleton.timeScale = 1.0
singleton.lastTime = d2common.Now()
d2term.BindAction("fullscreen", "toggles fullscreen", func() {
fullscreen, err := d2render.IsFullScreen()
if err == nil {
fullscreen = !fullscreen
d2render.SetFullScreen(fullscreen)
d2term.OutputInfo("fullscreen is now: %v", fullscreen)
} else {
d2term.OutputError(err.Error())
}
})
d2term.BindAction("vsync", "toggles vsync", func() {
vsync, err := d2render.GetVSyncEnabled()
if err == nil {
vsync = !vsync
d2render.SetVSyncEnabled(vsync)
d2term.OutputInfo("vsync is now: %v", vsync)
} else {
d2term.OutputError(err.Error())
}
})
d2term.BindAction("fps", "toggle fps counter", func() {
singleton.showFPS = !singleton.showFPS
d2term.OutputInfo("fps counter is now: %v", singleton.showFPS)
})
d2term.BindAction("timescale", "set scalar for elapsed time", func(timeScale float64) {
if timeScale <= 0 {
d2term.OutputError("invalid time scale value")
} else {
d2term.OutputInfo("timescale changed from %f to %f", singleton.timeScale, timeScale)
}
})
return nil
}
@ -41,35 +68,6 @@ func Run(gitBranch string) error {
return nil
}
func SetTimeScale(scale float64) {
timeScale = scale
}
func GetTimeScale() float64 {
return timeScale
}
func (bs *bsForInputHanding) OnKeyDown(event d2input.KeyEvent) bool {
if event.Key == d2input.KeyEnter && event.KeyMod == d2input.KeyModAlt {
isFullScreen, _ := d2render.IsFullScreen()
d2render.SetFullScreen(!isFullScreen)
return true
}
if event.Key == d2input.KeyF6 {
showFPS = !showFPS
return true
}
if event.Key == d2input.KeyF8 {
enabled, _ := d2render.GetVSyncEnabled()
d2render.SetVSyncEnabled(!enabled)
return true
}
return false
}
// Advance updates the internal state of the engine
func Advance() {
d2scene.UpdateScene()
@ -82,8 +80,8 @@ func Advance() {
}
currentTime := d2common.Now()
deltaTime := (currentTime - lastTime) * timeScale
lastTime = currentTime
deltaTime := (currentTime - singleton.lastTime) * singleton.timeScale
singleton.lastTime = currentTime
d2scene.Advance(deltaTime)
d2ui.Advance(deltaTime)
@ -94,10 +92,13 @@ func Advance() {
// Draw draws the game
func render(target d2render.Surface) {
if d2scene.GetLoadingProgress() < 1.0 {
loadingSprite.SetCurrentFrame(int(d2common.Max(0,
d2common.Min(uint32(loadingSprite.GetFrameCount()-1),
uint32(float64(loadingSprite.GetFrameCount()-1)*d2scene.GetLoadingProgress())))))
loadingSprite.Render(target)
singleton.loadingSprite.SetCurrentFrame(
int(d2common.Max(0, d2common.Min(
uint32(singleton.loadingSprite.GetFrameCount()-1),
uint32(float64(singleton.loadingSprite.GetFrameCount()-1)*d2scene.GetLoadingProgress()),
))),
)
singleton.loadingSprite.Render(target)
} else {
if d2scene.GetCurrentScene() == nil {
log.Fatal("no scene loaded")
@ -105,7 +106,7 @@ func render(target d2render.Surface) {
d2scene.Render(target)
d2ui.Render(target)
}
if showFPS {
if singleton.showFPS {
target.PushTranslation(5, 565)
vsyncEnabled, _ := d2render.GetVSyncEnabled()
fps, _ := d2render.CurrentFPS()

View File

@ -338,17 +338,6 @@ func (met *MapEngineTest) OnKeyDown(event d2input.KeyEvent) bool {
return true
}
if event.Key == d2input.KeyF7 {
if met.debugVisLevel < 2 {
met.debugVisLevel++
} else {
met.debugVisLevel = 0
}
met.mapEngine.SetDebugVisLevel(met.debugVisLevel)
return true
}
return false
}

19
main.go
View File

@ -272,24 +272,5 @@ func initializeEverything() error {
cursorSprite, _ := d2ui.LoadSprite(animation)
d2ui.Initialize(cursorSprite)
err = d2term.BindAction("timescale", "set scalar for elapsed time", func(scale float64) {
if scale <= 0 {
err2 := d2term.OutputError("invalid time scale value")
if err != nil {
log.Fatal(err2)
}
} else {
err2 := d2term.OutputInfo("timescale changed from %f to %f", d2game.GetTimeScale(), scale)
if err != nil {
log.Fatal(err2)
}
d2game.SetTimeScale(scale)
}
})
if err != nil {
log.Fatal(err)
return err
}
return nil
}