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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-12 10:40:42 +00:00

Initial in-game ui and keyboard controls (#254)

Move player movement out of `Game`, add arrow key movement.  Render bottom panel.
This commit is contained in:
nicholas-eden 2019-12-16 08:04:39 -08:00 committed by Tim Sarbin
parent 61d63bc902
commit d033c63e18
3 changed files with 192 additions and 10 deletions

View File

@ -1,8 +1,6 @@
package d2scene
import (
"image/color"
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
@ -11,10 +9,12 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface"
"github.com/OpenDiablo2/OpenDiablo2/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2mapengine"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui"
"github.com/hajimehoshi/ebiten"
"image/color"
)
type Game struct {
@ -28,6 +28,7 @@ type Game struct {
testLabel d2ui.Label
mapEngine *d2mapengine.MapEngine
hero *d2core.Hero
gameControls *d2player.GameControls
}
func CreateGame(
@ -85,6 +86,10 @@ func (v *Game) Load() []func() {
)
v.mapEngine.AddEntity(v.hero)
},
func() {
v.gameControls = d2player.NewGameControls(v.fileProvider, v.hero, v.mapEngine)
v.gameControls.Load()
},
}
}
@ -94,6 +99,7 @@ func (v *Game) Unload() {
func (v Game) Render(screen *ebiten.Image) {
screen.Fill(color.Black)
v.mapEngine.Render(screen)
v.gameControls.Render(screen)
}
func (v *Game) Update(tickTime float64) {
@ -102,8 +108,5 @@ func (v *Game) Update(tickTime float64) {
rx, ry := v.mapEngine.WorldToOrtho(v.hero.AnimatedEntity.LocationX/5, v.hero.AnimatedEntity.LocationY/5)
v.mapEngine.MoveCameraTo(rx, ry)
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
px, py := v.mapEngine.ScreenToWorld(ebiten.CursorPosition())
v.hero.AnimatedEntity.SetTarget(px*5, py*5, 1)
}
v.gameControls.Move(tickTime)
}

View File

@ -242,10 +242,12 @@ func (v Engine) Draw(screen *ebiten.Image) {
ebitenutil.DebugPrintAt(screen, "vsync:"+strconv.FormatBool(ebiten.IsVsyncEnabled())+"\nFPS:"+strconv.Itoa(int(ebiten.CurrentFPS())), 5, 565)
var m runtime.MemStats
runtime.ReadMemStats(&m)
ebitenutil.DebugPrintAt(screen, "Alloc "+strconv.FormatInt(int64(m.Alloc)/1024/1024, 10), 700, 0)
ebitenutil.DebugPrintAt(screen, "Pause "+strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10), 700, 10)
ebitenutil.DebugPrintAt(screen, "HeapSys "+strconv.FormatInt(int64(m.HeapSys/1024/1024), 10), 700, 20)
ebitenutil.DebugPrintAt(screen, "NumGC "+strconv.FormatInt(int64(m.NumGC), 10), 700, 30)
ebitenutil.DebugPrintAt(screen, "Alloc "+strconv.FormatInt(int64(m.Alloc)/1024/1024, 10), 680, 0)
ebitenutil.DebugPrintAt(screen, "Pause "+strconv.FormatInt(int64(m.PauseTotalNs/1024/1024), 10), 680, 10)
ebitenutil.DebugPrintAt(screen, "HeapSys "+strconv.FormatInt(int64(m.HeapSys/1024/1024), 10), 680, 20)
ebitenutil.DebugPrintAt(screen, "NumGC "+strconv.FormatInt(int64(m.NumGC), 10), 680, 30)
cx, cy := ebiten.CursorPosition()
ebitenutil.DebugPrintAt(screen, "Coords "+strconv.FormatInt(int64(cx), 10) + ","+strconv.FormatInt(int64(cy), 10), 680, 40)
}
}

177
d2player/game_controls.go Normal file
View File

@ -0,0 +1,177 @@
package d2player
import (
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2mapengine"
"github.com/hajimehoshi/ebiten"
"log"
)
type GameControls struct {
fileProvider d2interface.FileProvider
hero *d2core.Hero
mapEngine *d2mapengine.MapEngine
// UI
globeSprite *d2render.Sprite
mainPanel *d2render.Sprite
menuButton *d2render.Sprite
skillIcon *d2render.Sprite
}
func NewGameControls(fileProvider d2interface.FileProvider, hero *d2core.Hero, mapEngine *d2mapengine.MapEngine) *GameControls {
return &GameControls{
fileProvider: fileProvider,
hero: hero,
mapEngine: mapEngine,
}
}
func (g *GameControls) Move(tickTime float64) {
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
px, py := g.mapEngine.ScreenToWorld(ebiten.CursorPosition())
g.hero.AnimatedEntity.SetTarget(px*5, py*5, 1)
}
arrowDistance := 1.0
moveX := 0.0
moveY := 0.0
if ebiten.IsKeyPressed(ebiten.KeyW) || ebiten.IsKeyPressed(ebiten.KeyUp) {
moveY -= arrowDistance
moveX -= arrowDistance
}
if ebiten.IsKeyPressed(ebiten.KeyS) || ebiten.IsKeyPressed(ebiten.KeyDown) {
moveY += arrowDistance
moveX += arrowDistance
}
if ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyLeft) {
moveY += arrowDistance
moveX -= arrowDistance
}
if ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyRight) {
moveY -= arrowDistance
moveX += arrowDistance
}
if moveY != 0 || moveX != 0 {
g.hero.AnimatedEntity.SetTarget(g.hero.AnimatedEntity.LocationX+moveX, g.hero.AnimatedEntity.LocationY+moveY, 1)
}
}
func (g *GameControls) Load() {
dc6, err := d2dc6.LoadDC6(g.fileProvider.LoadFile(d2resource.GameGlobeOverlap), d2datadict.Palettes[d2enum.Sky])
if err != nil {
log.Panicf("failed to load %s: %v", d2resource.GameGlobeOverlap, err)
}
globeSprite := d2render.CreateSpriteFromDC6(dc6)
g.globeSprite = &globeSprite
dc6, err = d2dc6.LoadDC6(g.fileProvider.LoadFile(d2resource.GamePanels), d2datadict.Palettes[d2enum.Sky])
if err != nil {
log.Panicf("failed to load %s: %v", d2resource.GamePanels, err)
}
mainPanel := d2render.CreateSpriteFromDC6(dc6)
g.mainPanel = &mainPanel
dc6, err = d2dc6.LoadDC6(g.fileProvider.LoadFile(d2resource.MenuButton), d2datadict.Palettes[d2enum.Sky])
if err != nil {
log.Panicf("failed to load %s: %v", d2resource.MenuButton, err)
}
menuButton := d2render.CreateSpriteFromDC6(dc6)
g.menuButton = &menuButton
dc6, err = d2dc6.LoadDC6(g.fileProvider.LoadFile(d2resource.GenericSkills), d2datadict.Palettes[d2enum.Sky])
if err != nil {
log.Panicf("failed to load %s: %v", d2resource.GenericSkills, err)
}
skillIcon := d2render.CreateSpriteFromDC6(dc6)
g.skillIcon = &skillIcon
}
// TODO: consider caching the panels to single image that is reused.
func (g *GameControls) Render(target *ebiten.Image) {
width, height := target.Size()
offset := uint32(0)
// Left globe holder
g.mainPanel.Frame = 0
w, _ := g.mainPanel.GetSize()
g.mainPanel.MoveTo(int(offset), height)
g.mainPanel.Draw(target)
// Left globe
g.globeSprite.Frame = 0
g.globeSprite.MoveTo(int(offset+28), height - 5)
g.globeSprite.Draw(target)
offset += w
// Left skill
g.skillIcon.Frame = 2
w, _ = g.skillIcon.GetSize()
g.skillIcon.MoveTo(int(offset), height)
g.skillIcon.Draw(target)
offset += w
// Left skill selector
g.mainPanel.Frame = 1
w, _ = g.mainPanel.GetSize()
g.mainPanel.MoveTo(int(offset), height)
g.mainPanel.Draw(target)
offset += w
// Stamina
g.mainPanel.Frame = 2
w, _ = g.mainPanel.GetSize()
g.mainPanel.MoveTo(int(offset), height)
g.mainPanel.Draw(target)
offset += w
// Center menu button
g.menuButton.Frame = 0
w, _ = g.mainPanel.GetSize()
g.menuButton.MoveTo((width / 2) - 8 , height - 16)
g.menuButton.Draw(target)
// Potions
g.mainPanel.Frame = 3
w, _ = g.mainPanel.GetSize()
g.mainPanel.MoveTo(int(offset), height)
g.mainPanel.Draw(target)
offset += w
// Right skill selector
g.mainPanel.Frame = 4
w, _ = g.mainPanel.GetSize()
g.mainPanel.MoveTo(int(offset), height)
g.mainPanel.Draw(target)
offset += w
// Right skill
g.skillIcon.Frame = 10
w, _ = g.skillIcon.GetSize()
g.skillIcon.MoveTo(int(offset), height)
g.skillIcon.Draw(target)
offset += w
// Right globe holder
g.mainPanel.Frame = 5
w, _ = g.mainPanel.GetSize()
g.mainPanel.MoveTo(int(offset), height)
g.mainPanel.Draw(target)
// Right globe
g.globeSprite.Frame = 1
g.globeSprite.MoveTo(int(offset) + 8, height - 8)
g.globeSprite.Draw(target)
}