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OpenDiablo2/d2core/d2scene/game.go
nicholas-eden d033c63e18 Initial in-game ui and keyboard controls (#254)
Move player movement out of `Game`, add arrow key movement.  Render bottom panel.
2019-12-16 11:04:39 -05:00

113 lines
3.2 KiB
Go

package d2scene
import (
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2audio"
"github.com/OpenDiablo2/OpenDiablo2/d2core"
"github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface"
"github.com/OpenDiablo2/OpenDiablo2/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2mapengine"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui"
"github.com/hajimehoshi/ebiten"
"image/color"
)
type Game struct {
gameState *d2core.GameState
uiManager *d2ui.Manager
soundManager *d2audio.Manager
fileProvider d2interface.FileProvider
sceneProvider d2coreinterface.SceneProvider
pentSpinLeft d2render.Sprite
pentSpinRight d2render.Sprite
testLabel d2ui.Label
mapEngine *d2mapengine.MapEngine
hero *d2core.Hero
gameControls *d2player.GameControls
}
func CreateGame(
fileProvider d2interface.FileProvider,
sceneProvider d2coreinterface.SceneProvider,
uiManager *d2ui.Manager,
soundManager *d2audio.Manager,
gameState *d2core.GameState,
) *Game {
result := &Game{
gameState: gameState,
fileProvider: fileProvider,
uiManager: uiManager,
soundManager: soundManager,
sceneProvider: sceneProvider,
}
return result
}
func (v *Game) Load() []func() {
return []func(){
func() {
dc6, _ := d2dc6.LoadDC6(v.fileProvider.LoadFile(d2resource.PentSpin), d2datadict.Palettes[d2enum.Sky])
v.pentSpinLeft = d2render.CreateSpriteFromDC6(dc6)
v.pentSpinLeft.Animate = true
v.pentSpinLeft.AnimateBackwards = true
v.pentSpinLeft.SpecialFrameTime = 475
v.pentSpinLeft.MoveTo(100, 300)
},
func() {
dc6, _ := d2dc6.LoadDC6(v.fileProvider.LoadFile(d2resource.PentSpin), d2datadict.Palettes[d2enum.Sky])
v.pentSpinRight = d2render.CreateSpriteFromDC6(dc6)
v.pentSpinRight.Animate = true
v.pentSpinRight.SpecialFrameTime = 475
v.pentSpinRight.MoveTo(650, 300)
},
func() {
v.testLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font42, d2enum.Units)
v.testLabel.Alignment = d2ui.LabelAlignCenter
v.testLabel.SetText("Soon :tm:")
v.testLabel.MoveTo(400, 250)
},
func() {
v.mapEngine = d2mapengine.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider)
v.mapEngine.GenerateMap(d2enum.RegionAct1Town, 1, 0)
startX, startY := v.mapEngine.GetStartPosition()
v.hero = d2core.CreateHero(
int32(startX*5)+3,
int32(startY*5)+3,
0,
v.gameState.HeroType,
v.gameState.Equipment,
v.fileProvider,
)
v.mapEngine.AddEntity(v.hero)
},
func() {
v.gameControls = d2player.NewGameControls(v.fileProvider, v.hero, v.mapEngine)
v.gameControls.Load()
},
}
}
func (v *Game) Unload() {
}
func (v Game) Render(screen *ebiten.Image) {
screen.Fill(color.Black)
v.mapEngine.Render(screen)
v.gameControls.Render(screen)
}
func (v *Game) Update(tickTime float64) {
v.mapEngine.Advance(tickTime)
rx, ry := v.mapEngine.WorldToOrtho(v.hero.AnimatedEntity.LocationX/5, v.hero.AnimatedEntity.LocationY/5)
v.mapEngine.MoveCameraTo(rx, ry)
v.gameControls.Move(tickTime)
}