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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-16 09:25:57 -05:00
Commit Graph

440 Commits

Author SHA1 Message Date
gravestench
51cc23abef revert windows path string in config defaults 2021-03-31 00:10:21 -07:00
gravestench
b155f970df revert windows path string 2021-03-30 11:13:45 -07:00
gucio321
41c1d8e874
bugfix: "insert" bug (#12)
* remove magic 'et' file

* ds1 refactor: test for InsertFloors; fixed inserting bug

* ds1: global method for getting layers group; fixed Delete.. bug (group var in delete meghod wasn't pointer

* ds1: lintfix

* ds1: remove ds1.ds1Layers.Orientation

* ds1: lintfix

* ds1: addet getMaxGroupLen method

* ds1: insert now returns if after inserting group will be greater than max number of ...

* ds1: add common test for ds1Layers.Insert...

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-27 13:09:53 -07:00
gravestench
468f5682ae Merge branch 'd2ds1_refactor' into d2ds1_refactor_wip 2021-03-24 11:55:34 -07:00
gucio321
6f41387e30 Ds1 refactor - tests (#10)
* ds1 refactor test: example data

* added loader check

* ds1 refactor: fixed bug, with loading substitutions; added descriptive error message in engine.go:118 and changed Logger.Error with Logger.Fatal

* ds1 refactor: fixed loading bug

* ds1 refactor: fixed bug when walls wasn't rendered (now we can see only walls :-)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
5dfca5e9f3 WIP 2021-03-24 10:10:36 -07:00
gravestench
87d0803a4f d2ds1.FloorShadow is now private 2021-03-24 10:10:36 -07:00
gucio321
194c1e467c unit tests for ds1 (#4)
* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:10:36 -07:00
gravestench
5e0e51d5e2 Refactoring d2ds1
* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1
2021-03-24 10:10:36 -07:00
Tim Sarbin
236a091997
Merge pull request #1098 from willroberts/windows-path-support
Use filepath instead of path for Windows support
2021-03-24 08:55:20 -04:00
Will Roberts
d1c1e8bd26 No forward slashes in filepath.Join to satisfy golangci-lint 2021-03-23 23:30:00 -04:00
Will Roberts
b18a70cef9 Updates more instances of path->filepath 2021-03-23 23:18:19 -04:00
Will Roberts
222b916002 Use filepath instead of path for Windows support 2021-03-23 23:08:32 -04:00
Panagiotis Georgiadis
f8881ed832
Use the same MpqLoadOrder cross-platform
Fixes #1095
2021-03-24 04:02:47 +01:00
gucio321
ab14168f50
Merge branch 'master' into anim-data-encoder 2021-02-26 21:04:14 +01:00
M. Sz
00e26fb862 animdata: the game now uses animation data manager from d2fileformats/d2animdata (instead of d2data/animation_data.go) 2021-02-26 11:56:49 +01:00
M. Sz
c933e4b891 fixed build error & tbl: removed version check (because of error screen; we don't need to check version) 2021-02-25 14:11:19 +01:00
M. Sz
2859eae91c Revert "data encoding: tbl"
This reverts commit 5a0571763e.
2021-02-25 10:02:10 +01:00
gravestench
84d510fe16 d2ds1.FloorShadow is now private 2021-02-17 10:16:10 -08:00
gucio321
99908016be
unit tests for ds1 (#4)
* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-02-17 10:04:44 -08:00
gravestench
ec47f16cc4 Refactoring d2ds1
* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1
2021-02-17 02:36:25 -08:00
gravestench
298fc786b8
Merge branch 'master' into date-encoder-font 2021-02-10 12:14:41 -08:00
M. Sz
d9cfe7f435 d2font: removed d2interface.Animation argument from d2font.Load; added height reading in glyphs loader 2021-02-09 08:53:34 +01:00
gucio321
98c38b0dbf
Merge branch 'master' into data-encoder-dt1 2021-02-08 18:40:27 +01:00
gucio321
51833ed2de
Merge branch 'master' into date-encoder-font 2021-02-08 18:40:07 +01:00
Tim Sarbin
a85a7a18c1
Merge branch 'master' into master 2021-02-08 12:37:46 -05:00
M. Sz
e2ec1c6613 d2font: fixed lint errors 2021-02-08 17:25:02 +01:00
M. Sz
721a67b404 font table interpreter: moved d stuff responsible for font table into d2fileformats/d2font 2021-02-08 13:21:50 +01:00
gucio321
ac8794015e Merge branch 'master' into data-encoder-dt1 2021-02-06 17:30:10 +01:00
gravestench
248eaf9d79 Minor refactor of d2cof
* Changed `Load` to `Unmarshal`
* made `Marshal` and `Unmarshal` into methods of `COF`
* added `New` function which creates a new, empty COF instance
* added helper functions `Marshal` and `Unmarshal`
* Changed `StreamReader.ReadBytes` to account for edge case of reading 0
bytes (this was returning an error when it should not have)
* added really simple unit tests for COF
2021-02-05 14:43:42 -08:00
M. Sz
9f56574066 data encoder: ds1 2021-02-05 12:52:51 +01:00
gucio321
1b8da9ec8e
Merge branch 'master' into data-encoding2 2021-02-03 16:28:10 +01:00
gucio321
5aded8de66
Merge branch 'master' into data-encoding2 2021-02-02 17:00:19 +01:00
Tim Sarbin
42a41d4817
Merge branch 'master' into hotfix2 2021-02-02 08:54:17 -05:00
M. Sz
909a0a9939 lintfix: gomnd 2021-02-02 12:02:11 +01:00
M. Sz
20f2649b65 asset manager: merged TranslateLabel to TranslateString 2021-02-02 10:15:18 +01:00
M. Sz
5a0571763e data encoding: tbl 2021-02-02 10:08:32 +01:00
M. Sz
931df47607 d2ui: completed ButtonTypePartyBUtton's layout literal 2021-01-19 18:50:07 +01:00
M. Sz
b25bbe31f4 d2ui: rename NewCustomButton -> NewDefaultButton; lintfix 2021-01-19 17:47:42 +01:00
M. Sz
57bf4078b6 party panel: tooltip over players' names, players' colors, invite button, level -> lvl, relationships button has gets ret if disabled; d2ui improvement: addeded switcher's enabled methods 2021-01-19 14:09:22 +01:00
M. Sz
151ed22c7c party panel: "seeing" and "listening" buttons' tooltips; d2ui improvement: added missed methods to switchable button widget 2021-01-18 15:17:18 +01:00
M. Sz
71e4470c25 party panel: colored labels; d2ui improvement: SwitchableButton.SetState() method; lintfix 2021-01-17 20:47:40 +01:00
M. Sz
9fb6c17d62 rename: *dezactivate* -> *deactivate* 2021-01-16 22:04:05 +01:00
M. Sz
bd3fc4bb25 party panel: switchers creator, party indexes (name, classs labels and switchers) 2021-01-16 21:59:44 +01:00
M. Sz
877da921bf lintfix: fixed lint errors 2021-01-16 21:59:44 +01:00
M. Sz
4575df572f d2ui improvement: added switchable button widget to d2ui 2021-01-16 21:59:44 +01:00
M. Sz
abee77968d d2ui improvement: added NewCustomButton method to d2ui 2021-01-16 21:59:44 +01:00
gravestench
1fc787023d fixed lint errors 2021-01-11 01:31:57 -08:00
gravestench
2c0f3d9cd9 d2tbl.LoadTextDictionary now returns an error 2021-01-11 01:12:46 -08:00
Tim Sarbin
c99810ad0e Fixed various bugs, crashes, and slowdowns. 2021-01-10 02:44:42 -05:00