d2ui: rename NewCustomButton -> NewDefaultButton; lintfix
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@ -10,10 +10,12 @@ const (
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PlayerRelationEnemy
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)
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// determinates a level, which both players should reach to go hostile
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const (
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PlayersHostileLevel = 9
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)
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// determinates max players number for one game
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const (
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MaxPlayersInGame = 8
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)
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@ -811,8 +811,8 @@ func (ui *UIManager) NewButton(buttonType ButtonType, text string) *Button {
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return btn
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}
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// NewCustomButton creates new custom button
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func (ui *UIManager) NewCustomButton(path string, frame int) *Button {
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// NewDefaultButton creates a new button with default settings
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func (ui *UIManager) NewDefaultButton(path string, frame int) *Button {
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layout := &ButtonLayout{
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XSegments: 1,
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YSegments: 1,
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@ -371,8 +371,8 @@ func (s *PartyPanel) Load() {
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// createSwitcher creates party-panel switcher using frame given
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func (s *PartyPanel) createSwitcher(frame int) *d2ui.SwitchableButton {
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active := s.uiManager.NewCustomButton(d2resource.PartyBoxes, frame)
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inactive := s.uiManager.NewCustomButton(d2resource.PartyBoxes, frame+d2enum.PartyButtonNextButtonFrame)
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active := s.uiManager.NewDefaultButton(d2resource.PartyBoxes, frame)
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inactive := s.uiManager.NewDefaultButton(d2resource.PartyBoxes, frame+d2enum.PartyButtonNextButtonFrame)
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switcher := s.uiManager.NewSwitchableButton(active, inactive, true)
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switcher.SetVisible(false)
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