* make game update at 25fps, ui update at max fps
* minor edits to func names, d2resource constants
* renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary`
* updated line in main.go that calls `loadTextDictionary`
* added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths
* moved locale string handling stuff into it's own func, now uses tokens defined in d2resource
* minor edits to func names, d2resource constants
* renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary`
* updated line in main.go that calls `loadTextDictionary`
* added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths
* moved locale string handling stuff into it's own func, now uses tokens defined in d2resource
* fix: accidentally renamed func in d2asset
* git is hard
accidentally added changes not meant for this commit
* Improve run/walk/neutral animation handling. Initial parsing of LevelDetail records. Support for holding mouse buttons.
- Run/walk/neutral positions now map to a different animation mode(and speed) depending if in or out of town.
- Run/walk toggle which can be activated/deactivated with R key.
- Temporary(and incorrect) loading and mapping for LevelDetails records.
- Zone change label which shows the level name from LevelDetailsRecord when the player enters a different zone.
- Allow holding mouse left/right button to repeatedly generate an action.
* Remove duplicate load of LevelDetails. Replace numbers in zone change logic with their corresponding RegionIdType
* Move zone change check at the correct place
Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
* fix bugs
-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment
* remove config.json and replace go.mod line
* removing duplicate import of d2common
replacing all dh to d2common
* remove useless breaks from switch statement
* better range when value unused + prettying import
* item_affix rewrite
using return values instead of pointer references in arguments
* ebiten deprecated calls
* small fixes
* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
* fix bugs
-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment
* remove config.json and replace go.mod line
* update with new renderer and escape menu
* Handle up/down/enter keys and reset menu on toggle
Signed-off-by: William Claude <w.claude@thebeat.co>
* Add sound when selecting an item
Signed-off-by: William Claude <w.claude@thebeat.co>
* Reorganise code and remove unused things (YAGNI)
Signed-off-by: William Claude <w.claude@thebeat.co>
* Group properties
Signed-off-by: William Claude <w.claude@thebeat.co>
* Use switch statements instead of IFs
Signed-off-by: William Claude <w.claude@thebeat.co>
* Prevent opening the escape menu over hero stats or inventory
Signed-off-by: William Claude <w.claude@thebeat.co>
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* mend
* adding datadict loader for levels.txt
* adding comments from PK forums in the added d2enum files
* fixed bad naming. doh!
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* mend
* adding datadict loader for levels.txt
* adding comments from PK forums in the added d2enum files
* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
* fix bugs
-forgot to assign alignement
-defaultScreenRect instead of screenRect because of issue mentionned in original comment
* remove config.json and replace go.mod line
* camera offset for ui panels :
added maprenderer viewport to be aligned left or right
calling alignement on keyPress in game_controls
* check if already aligned
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding ItemStatCost data dict loader
* adding data dict loader for difficulty levels
Crashes were due to missing translation. This PR temporarily replaces the translateString calls for the default string directly.
in `select_hero_class.go` there is a level of indirection before the call to translateString, and for this reason, its `panic` call got temporarily diverted.
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding ItemStatCost data dict loader
* Adding monstats.txt data dict loader
* adding myself to contributors file
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding charstats datadict loader
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* adding ItemStatCost data dict loader
* removed call to append, added records to exported array
* adding rules for swap files to .gitignore
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions
* adding ItemStatCost data dict loader
* Switched to json formatted characters
* Added infrastructure for networking
* Minor updates.
* more updates for map engine/rendering
* More map engine changes and fixes
* main, d2common: load Magic/Rare/Unique Affix
* d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
* removed debug print from item_affix.go
* changed item affix type names for clarity, removed debug print from data_dictionary
* d2common: item affix datadict and records
Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.
d2common: item affixes only
removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.
removed debug print from item_affix.go
changed item affix type names for clarity, removed debug print from data_dictionary
* reverting to pre-allocating memory for parsing txt lines
* removing the rest of the rare/unique definitions
* removing the rest of the rare/unique definitions