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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
Commit Graph

301 Commits

Author SHA1 Message Date
Tim Sarbin
9c3a2a10c4 Fixed code formatting issues. 2019-02-25 00:14:20 -05:00
Tim Sarbin
517a52770d Fixed palette def issues. Added shell of sprite class. 2019-02-25 00:08:55 -05:00
Tim Sarbin
2f66ad9532 Fixed palette class name. 2019-02-24 23:38:34 -05:00
Tim Sarbin
4ec7dbef43 Strongly typed palette entries. 2019-02-24 23:36:34 -05:00
Tim Sarbin
e33c85b919 Added palette definitions. 2019-02-24 23:35:15 -05:00
Tim Sarbin
591d90134a Added data manager. Added file/mpq lookup dictionary. 2019-02-24 22:59:40 -05:00
Tim Sarbin
e68eafd5f6 Added start of scene management 2019-02-24 21:51:20 -05:00
Tim Sarbin
56b2f146d3 More project structure updates 2019-02-24 11:15:09 -05:00
Tim Sarbin
21acfc00fa Purged again. 2019-02-23 09:51:03 -05:00
Tim Sarbin
8f1a01dfa4 Moved to SDL backend. 2019-02-22 20:14:35 -05:00
Tim Sarbin
f46542a05f Added stormlib and command line parser. Added initial mpq file check on startup. 2019-02-21 21:21:51 -05:00
Tim Sarbin
0f601cb024 We now have a blank window again. 2019-02-20 23:14:27 -05:00
Tim Sarbin
7fb694d59a Forward declarations no longer necessary... 2019-02-20 15:39:54 -05:00
Tim Sarbin
5e65261dc1 Remmoved cmake logic that doesn't appear to be necessary... 2019-02-20 15:38:30 -05:00
Tim Sarbin
5db68079fb Added OS library and simple window support. 2019-02-20 15:37:10 -05:00
Tim Sarbin
611747272e Fixed submodule imports hopefully 2019-02-20 13:21:29 -05:00
Tim Sarbin
f8a9c7f3d5 Fixed 3rd party ref for bgfx 2019-02-20 13:11:52 -05:00
Tim Sarbin
6244ef1b55 Start of project layout 2019-02-20 13:06:37 -05:00
Tim Sarbin
ef52e31e9d Archived old logic 2019-02-20 12:11:18 -05:00
Matheus Cardoso
b722405d53 Fix crash on exiting "select hero class" screen (#64)
* Fix crash on exiting select hero screen

* Remove unneeded using

* Revert mistake on ChangeScene
2019-01-09 08:27:59 -05:00
Matheus Cardoso
bd4c95c28d Fetch main menu strings from game data (#63) 2019-01-04 09:48:51 -05:00
Matheus Cardoso
8d1c2e7bd9 Remove more references to System.Collections.Immutable (#62) 2019-01-03 18:53:50 -05:00
Matheus Cardoso
b3dfcf217e Remove System.Collections.Immutable (#61) 2019-01-03 18:44:15 -05:00
Lectem
aa906291d8 Fix build error CS0012: The type 'IEnumerable<>' is defined in an assembly that is not referenced. You must add a reference to assembly 'netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. (#57) 2018-12-22 11:56:08 -05:00
Lectem
f87b7389ce Fix special cases in MPQProvider (#58) 2018-12-22 11:55:44 -05:00
Diego M
ae10a9fa3b Dynamic character rendering based on server provided information (#56)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build

* Initial inventory cleanup and sync

* Update

* Render body parts based on equipped torso

* Initial dynamic equipment work

* Update thingies
2018-12-19 18:44:21 -05:00
nicholasdechiara
5904658dad Missiles.txt Parsing (#55)
* Missiles Parsing

* Missiles.txt lookup table and  fixes
2018-12-17 16:34:19 -05:00
Tim Sarbin
4ae59dfcc0 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-15 17:49:59 -05:00
Tim Sarbin
d911a76cad Restructured how movement works. Restructured network protocols. Player ID is now GUID based. 2018-12-15 17:42:36 -05:00
Diego M
3dc1af294c Render body parts based on torso (#54)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build

* Initial inventory cleanup and sync

* Update

* Render body parts based on equipped torso
2018-12-15 17:40:23 -05:00
nicholasdechiara
be29a0017e Address Patch MPQ Issue (#52)
* Address patch mpq issue

Game can now load patch mpq files and will do so instead of a regular mpq version if a patch version exists.
Updated level details & char stats loading

* deleted screenshots

* merge fixes

* Fix weapon.cs

Code column moved over one in patch mpq

* Fixes: armor/misc/weapon column adjustment and mapgen autofac fix

* Fix SelectHeroClass to work with None herotype
2018-12-15 12:18:32 -05:00
Kacper Drobny
8699aad41b Initial implementation of skills logic (#53)
* Added attribute/skill buttons to the HUD

* adjusted how movement works

* Skills Panel added

* Initial implementation of skills
2018-12-15 11:47:13 -05:00
Tim Sarbin
a9ec2473dc
Update README.md 2018-12-15 01:19:46 -05:00
Tim Sarbin
4b6e1f5b98
Update README.md 2018-12-15 01:18:34 -05:00
Tim Sarbin
7dde605485
Update README.md 2018-12-15 01:17:34 -05:00
Tim Sarbin
259406900b
Update README.md
Removed screenshots due to potential IP issues.
2018-12-15 00:32:48 -05:00
Tim Sarbin
c85b2bc605 Minor cleanup. Added object and object type data dictionaries. Map loader now includes object and tag data 2018-12-14 14:48:36 -05:00
Tim Sarbin
f56273a4a2 Merge branch 'master' of github.com:essial/OpenDiablo2 2018-12-13 22:34:28 -05:00
Tim Sarbin
b344222400 Added ObjectInfo from objects.txt 2018-12-13 22:34:24 -05:00
Diego M
9c1a2dba96 Restoring items on Inventory Panel (#51)
* Update
* Partial work
* More stuff
* Shield rendering
* tmp
* Update
* WeaponCode
* Cleanup
* Fix build
* Initial inventory cleanup and sync
* Update
2018-12-13 22:04:09 -05:00
Kacper Drobny
68f95b8b5b Skill Tree Panel Added (#50)
* Added attribute/skill buttons to the HUD
* adjusted how movement works
* Skills Panel added
2018-12-13 18:36:29 -05:00
Tim Sarbin
842153c241 Added credits screen. 2018-12-12 23:13:16 -05:00
nicholasdechiara
6b40c30b5c Load Enemy Type Info from monstats.txt (#48)
* EnemyConfig loading from monstats.txt
* removed some unneeded comments
* Added difficulty flag to enemystate
* Fix renaming issue
2018-12-12 18:20:44 -05:00
wtfblub
21666ed4f4 Normalize line endings (#49)
* Introduce end of line normalization
* Normalize line endings
2018-12-12 18:13:34 -05:00
Tim Sarbin
a79040cc20 Added support for equipment rendering. Cleaned up player equipment strucs 2018-12-12 17:39:32 -05:00
Tim Sarbin
0402119ec7 Added render priority for layers 2018-12-11 19:58:13 -05:00
Tim Sarbin
6646efd0c3 Fixed animation glitches. Started work in animation priority. Fixed memory issues 2018-12-11 18:15:50 -05:00
Kacper Drobny
c277cb2d89 Added attribute/skill buttons to the HUD (#47) 2018-12-11 13:09:21 -05:00
Diego M
de83a86aeb
Fix build (#44)
* Update

* Partial work

* More stuff

* Shield rendering

* tmp

* Update

* WeaponCode

* Cleanup

* Fix build
2018-12-11 02:59:47 -03:00
Diego M
443fea069d
Inventory based on hero type (#43)
* (Try to) Render inventory based on initial equipment for each hero type
2018-12-11 02:25:41 -03:00