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https://github.com/OpenDiablo2/OpenDiablo2
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Fetch main menu strings from game data (#63)
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@ -39,6 +39,7 @@ namespace OpenDiablo2.Scenes
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public MainMenu(
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IRenderWindow renderWindow,
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ISceneManager sceneManager,
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ITextDictionary textDictionary,
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IResourceManager resourceManager,
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ISoundProvider soundProvider,
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IMPQProvider mpqProvider,
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@ -57,7 +58,7 @@ namespace OpenDiablo2.Scenes
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diabloLogoRightBlack = renderWindow.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, Palettes.Units, new Point(400, 120));
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btnSinglePlayer = createButton(eButtonType.Wide);
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btnSinglePlayer.Text = "Single Player".ToUpper();
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btnSinglePlayer.Text = textDictionary.Translate("strStartMenu1");
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btnSinglePlayer.Location = new Point(264, 290);
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btnSinglePlayer.OnActivate = OnSinglePlayerClicked;
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@ -67,12 +68,12 @@ namespace OpenDiablo2.Scenes
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btnWebsite.OnActivate = OnVisitWebsiteClicked;
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btnExit = createButton(eButtonType.Wide);
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btnExit.Text = "Exit Diablo II".ToUpper();
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btnExit.Text = textDictionary.Translate("strexitentiregame");
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btnExit.Location = new Point(264, 500);
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btnExit.OnActivate = OnExitClicked;
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btnCredits = createButton(eButtonType.Short);
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btnCredits.Text = "Credits".ToUpper(); /* TODO: We apparently need a 'half font' option... */
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btnCredits.Text = textDictionary.Translate("strGameCredits"); /* TODO: We apparently need a 'half font' option... */
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btnCredits.Location = new Point(264, 470);
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btnCredits.OnActivate = OnCreditsClicked;
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