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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-06-17 21:05:22 +00:00

Added palette definitions.

This commit is contained in:
Tim Sarbin 2019-02-24 23:35:15 -05:00
parent 591d90134a
commit e33c85b919
2 changed files with 35 additions and 0 deletions

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@ -9,6 +9,7 @@ set (HEADERS
include/OpenDiablo2.Game/D2DataManager.h
include/OpenDiablo2.Game/D2Engine.h
include/OpenDiablo2.Game/D2EngineConfig.h
include/OpenDiablo2.Game/Common/Palette.h
include/OpenDiablo2.Game/Scenes/D2Scene.h
include/OpenDiablo2.Game/Scenes/D2MainMenu.h
)

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@ -0,0 +1,34 @@
#ifndef OPENDIABLO2_GAME_COMMON_PALETTE_H
#define OPENDIABLO2_GAME_COMMON_PALETTE_H
#include <string>
namespace OpenDiablo2::Game::Common {
class Palette {
public:
const std::string Act1 = "ACT1";
const std::string Act2 = "ACT2";
const std::string Act3 = "ACT3";
const std::string Act4 = "ACT4";
const std::string Act5 = "ACT5";
const std::string EndGame = "EndGame";
const std::string EndGame2 = "EndGame2";
const std::string Fechar = "fechar";
const std::string Loading = "loading";
const std::string Menu0 = "Menu0";
const std::string Menu1 = "menu1";
const std::string Menu2 = "menu2";
const std::string Menu3 = "menu3";
const std::string Menu4 = "menu4";
const std::string Sky = "Sky";
const std::string Static = "STATIC";
const std::string Trademark = "Trademark";
const std::string Units = "Units";
private:
Palette() {}
};
}
#endif // OPENDIABLO2_GAME_COMMON_PALETTE_H