Lowercased all of the packages (#96)

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Tim Sarbin 2019-11-06 22:12:15 -05:00 committed by GitHub
parent da4ffba9c1
commit e433c758e9
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65 changed files with 958 additions and 935 deletions

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@ -1,568 +0,0 @@
package Scenes
import (
"image"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/Sound"
"github.com/OpenDiablo2/OpenDiablo2/UI"
"github.com/hajimehoshi/ebiten"
)
type HeroStance int
const (
HeroStanceIdle HeroStance = 0
HeroStanceIdleSelected HeroStance = 1
HeroStanceApproaching HeroStance = 2
HeroStanceSelected HeroStance = 3
HeroStanceRetreating HeroStance = 4
)
type HeroRenderInfo struct {
Stance HeroStance
IdleSprite *Common.Sprite
IdleSelectedSprite *Common.Sprite
ForwardWalkSprite *Common.Sprite
ForwardWalkSpriteOverlay *Common.Sprite
SelectedSprite *Common.Sprite
SelectedSpriteOverlay *Common.Sprite
BackWalkSprite *Common.Sprite
BackWalkSpriteOverlay *Common.Sprite
SelectionBounds image.Rectangle
SelectSfx *Sound.SoundEffect
DeselectSfx *Sound.SoundEffect
}
type SelectHeroClass struct {
uiManager *UI.Manager
soundManager *Sound.Manager
fileProvider Common.FileProvider
sceneProvider SceneProvider
bgImage *Common.Sprite
campfire *Common.Sprite
headingLabel *UI.Label
heroClassLabel *UI.Label
heroDesc1Label *UI.Label
heroDesc2Label *UI.Label
heroDesc3Label *UI.Label
heroRenderInfo map[Common.Hero]*HeroRenderInfo
selectedHero Common.Hero
exitButton *UI.Button
}
func CreateSelectHeroClass(
fileProvider Common.FileProvider,
sceneProvider SceneProvider,
uiManager *UI.Manager, soundManager *Sound.Manager,
) *SelectHeroClass {
result := &SelectHeroClass{
uiManager: uiManager,
sceneProvider: sceneProvider,
fileProvider: fileProvider,
soundManager: soundManager,
heroRenderInfo: make(map[Common.Hero]*HeroRenderInfo),
selectedHero: Common.HeroNone,
}
return result
}
func (v *SelectHeroClass) Load() []func() {
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
return []func(){
func() {
v.bgImage = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBackground, PaletteDefs.Fechar)
v.bgImage.MoveTo(0, 0)
},
func() {
v.headingLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, PaletteDefs.Units)
fontWidth, _ := v.headingLabel.GetSize()
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
v.headingLabel.SetText("Select Hero Class")
v.headingLabel.Alignment = UI.LabelAlignCenter
},
func() {
v.heroClassLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, PaletteDefs.Units)
v.heroClassLabel.Alignment = UI.LabelAlignCenter
v.heroClassLabel.MoveTo(400, 65)
},
func() {
v.heroDesc1Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
v.heroDesc1Label.Alignment = UI.LabelAlignCenter
v.heroDesc1Label.MoveTo(400, 100)
},
func() {
v.heroDesc2Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
v.heroDesc2Label.Alignment = UI.LabelAlignCenter
v.heroDesc2Label.MoveTo(400, 115)
},
func() {
v.heroDesc3Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
v.heroDesc3Label.Alignment = UI.LabelAlignCenter
v.heroDesc3Label.MoveTo(400, 130)
},
func() {
v.campfire = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectCampfire, PaletteDefs.Fechar)
v.campfire.MoveTo(380, 335)
v.campfire.Animate = true
v.campfire.Blend = true
},
func() {
v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970"))
v.exitButton.MoveTo(33, 537)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
v.heroRenderInfo[Common.HeroBarbarian] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, PaletteDefs.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, PaletteDefs.Fechar),
nil,
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
v.soundManager.LoadSoundEffect(ResourcePaths.SFXBarbarianSelect),
v.soundManager.LoadSoundEffect(ResourcePaths.SFXBarbarianDeselect),
}
v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
v.heroRenderInfo[Common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
v.heroRenderInfo[Common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroSorceress] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, PaletteDefs.Fechar),
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
v.soundManager.LoadSoundEffect(ResourcePaths.SFXSorceressSelect),
v.soundManager.LoadSoundEffect(ResourcePaths.SFXSorceressDeselect),
}
v.heroRenderInfo[Common.HeroSorceress].IdleSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
v.heroRenderInfo[Common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
v.heroRenderInfo[Common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
v.heroRenderInfo[Common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroNecromancer] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, PaletteDefs.Fechar),
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
v.soundManager.LoadSoundEffect(ResourcePaths.SFXNecromancerSelect),
v.soundManager.LoadSoundEffect(ResourcePaths.SFXNecromancerDeselect),
}
v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
v.heroRenderInfo[Common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroPaladin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, PaletteDefs.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, PaletteDefs.Fechar),
nil,
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
v.soundManager.LoadSoundEffect(ResourcePaths.SFXPaladinSelect),
v.soundManager.LoadSoundEffect(ResourcePaths.SFXPaladinDeselect),
}
v.heroRenderInfo[Common.HeroPaladin].IdleSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
v.heroRenderInfo[Common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
v.heroRenderInfo[Common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroAmazon] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, PaletteDefs.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, PaletteDefs.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, PaletteDefs.Fechar),
nil,
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
v.soundManager.LoadSoundEffect(ResourcePaths.SFXAmazonSelect),
v.soundManager.LoadSoundEffect(ResourcePaths.SFXAmazonDeselect),
}
v.heroRenderInfo[Common.HeroAmazon].IdleSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
v.heroRenderInfo[Common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroAssassin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, PaletteDefs.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, PaletteDefs.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, PaletteDefs.Fechar),
nil,
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
v.soundManager.LoadSoundEffect(ResourcePaths.SFXAssassinSelect),
v.soundManager.LoadSoundEffect(ResourcePaths.SFXAssassinDeselect),
}
v.heroRenderInfo[Common.HeroAssassin].IdleSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
v.heroRenderInfo[Common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[Common.HeroDruid] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, PaletteDefs.Fechar),
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, PaletteDefs.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, PaletteDefs.Fechar),
nil,
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, PaletteDefs.Fechar),
nil,
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
v.soundManager.LoadSoundEffect(ResourcePaths.SFXDruidSelect),
v.soundManager.LoadSoundEffect(ResourcePaths.SFXDruidDeselect),
}
v.heroRenderInfo[Common.HeroDruid].IdleSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].IdleSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].IdleSelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
v.heroRenderInfo[Common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[Common.HeroDruid].SelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].SelectedSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.Animate = true
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[Common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
},
}
}
func (v *SelectHeroClass) Unload() {
}
func (v *SelectHeroClass) onExitButtonClicked() {
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
}
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
v.bgImage.DrawSegments(screen, 4, 3, 0)
v.headingLabel.Draw(screen)
if v.selectedHero != Common.HeroNone {
v.heroClassLabel.Draw(screen)
v.heroDesc1Label.Draw(screen)
v.heroDesc2Label.Draw(screen)
v.heroDesc3Label.Draw(screen)
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
v.campfire.Draw(screen)
}
func (v *SelectHeroClass) Update(tickTime float64) {
canSelect := true
for _, info := range v.heroRenderInfo {
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
canSelect = false
break
}
}
allIdle := true
for heroType, data := range v.heroRenderInfo {
if allIdle && data.Stance != HeroStanceIdle {
allIdle = false
}
v.updateHeroSelectionHover(heroType, canSelect)
}
if v.selectedHero != Common.HeroNone && allIdle {
v.selectedHero = Common.HeroNone
}
}
func (v *SelectHeroClass) updateHeroSelectionHover(hero Common.Hero, canSelect bool) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceApproaching:
if renderInfo.ForwardWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceSelected
renderInfo.SelectedSprite.ResetAnimation()
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.ResetAnimation()
}
}
return
case HeroStanceRetreating:
if renderInfo.BackWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceIdle
renderInfo.IdleSprite.ResetAnimation()
}
return
}
if !canSelect {
return
}
if renderInfo.Stance == HeroStanceSelected {
return
}
mouseX := v.uiManager.CursorX
mouseY := v.uiManager.CursorY
b := renderInfo.SelectionBounds
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
if mouseHover && v.uiManager.CursorButtonPressed(UI.CursorButtonLeft) {
// showEntryUi = true;
renderInfo.Stance = HeroStanceApproaching
renderInfo.ForwardWalkSprite.ResetAnimation()
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
}
for _, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceSelected {
continue
}
heroInfo.SelectSfx.Stop()
heroInfo.DeselectSfx.Play()
heroInfo.Stance = HeroStanceRetreating
heroInfo.BackWalkSprite.ResetAnimation()
if heroInfo.BackWalkSpriteOverlay != nil {
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
}
}
v.selectedHero = hero
v.updateHeroText()
renderInfo.SelectSfx.Play()
return
}
if mouseHover {
renderInfo.Stance = HeroStanceIdleSelected
} else {
renderInfo.Stance = HeroStanceIdle
}
if v.selectedHero == Common.HeroNone && mouseHover {
v.selectedHero = hero
v.updateHeroText()
}
}
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero Common.Hero) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceIdle:
renderInfo.IdleSprite.Draw(screen)
case HeroStanceIdleSelected:
renderInfo.IdleSelectedSprite.Draw(screen)
case HeroStanceApproaching:
renderInfo.ForwardWalkSprite.Draw(screen)
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
}
case HeroStanceSelected:
renderInfo.SelectedSprite.Draw(screen)
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.Draw(screen)
}
case HeroStanceRetreating:
renderInfo.BackWalkSprite.Draw(screen)
if renderInfo.BackWalkSpriteOverlay != nil {
renderInfo.BackWalkSpriteOverlay.Draw(screen)
}
}
}
func (v *SelectHeroClass) updateHeroText() {
switch v.selectedHero {
case Common.HeroNone:
return
case Common.HeroBarbarian:
v.heroClassLabel.SetText(Common.TranslateString("partycharbar"))
v.setDescLabels("#1709")
case Common.HeroNecromancer:
v.heroClassLabel.SetText(Common.TranslateString("partycharnec"))
v.setDescLabels("#1704")
case Common.HeroPaladin:
v.heroClassLabel.SetText(Common.TranslateString("partycharpal"))
v.setDescLabels("#1711")
case Common.HeroAssassin:
v.heroClassLabel.SetText(Common.TranslateString("partycharass"))
v.setDescLabels("#305")
case Common.HeroSorceress:
v.heroClassLabel.SetText(Common.TranslateString("partycharsor"))
v.setDescLabels("#1710")
case Common.HeroAmazon:
v.heroClassLabel.SetText(Common.TranslateString("partycharama"))
v.setDescLabels("#1698")
case Common.HeroDruid:
v.heroClassLabel.SetText(Common.TranslateString("partychardru"))
v.setDescLabels("#304")
}
/*
if (selectedHero == null)
return;
switch (selectedHero.Value)
{
}
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
*/
}
func (v *SelectHeroClass) setDescLabels(descKey string) {
heroDesc := Common.TranslateString(descKey)
parts := Common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
if len(parts) > 1 {
v.heroDesc1Label.SetText(parts[0])
} else {
v.heroDesc1Label.SetText("")
}
if len(parts) > 1 {
v.heroDesc2Label.SetText(parts[1])
} else {
v.heroDesc2Label.SetText("")
}
if len(parts) > 2 {
v.heroDesc3Label.SetText(parts[2])
} else {
v.heroDesc3Label.SetText("")
}
}

View File

@ -1,19 +1,24 @@
package Common
package common
import (
"fmt"
"strings"
"time"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/hajimehoshi/ebiten"
)
// AnimatedEntity represents an entity on the map that can be animated
type AnimatedEntity struct {
// LocationX represents the tile X position of the entity
LocationX float64
// LocationY represents the tile Y position of the entity
LocationY float64
dcc *DCC
cof *Cof
palette PaletteDefs.PaletteType
palette palettedefs.PaletteType
base string
token string
tr string
@ -24,13 +29,12 @@ type AnimatedEntity struct {
animationSpeed int
direction int
currentFrame int
LocationX float64
LocationY float64
frames []*ebiten.Image
frameLocations []Rectangle
}
func CreateAnimatedEntity(base, token, tr string, palette PaletteDefs.PaletteType) *AnimatedEntity {
// CreateAnimatedEntity creates an instance of AnimatedEntity
func CreateAnimatedEntity(base, token, tr string, palette palettedefs.PaletteType) *AnimatedEntity {
result := &AnimatedEntity{
base: base,
token: token,
@ -40,8 +44,10 @@ func CreateAnimatedEntity(base, token, tr string, palette PaletteDefs.PaletteTyp
return result
}
// DirectionLookup is used to decode the direction offset indexes
var DirectionLookup = []int{3, 15, 4, 8, 0, 9, 5, 10, 1, 11, 6, 12, 2, 13, 7, 14}
// SetMode changes the graphical mode of this animated entity
func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction int, provider FileProvider) {
dccPath := fmt.Sprintf("%s/%s/tr/%str%s%s%s.dcc", v.base, v.token, v.token, v.tr, animationMode, weaponClass)
v.dcc = LoadDCC(dccPath, provider)
@ -53,6 +59,7 @@ func (v *AnimatedEntity) SetMode(animationMode, weaponClass string, direction in
v.cacheFrames()
}
// Render draws this animated entity onto the target
func (v *AnimatedEntity) Render(target *ebiten.Image, offsetX, offsetY int) {
for v.lastFrameTime.Add(time.Millisecond * time.Duration(v.animationSpeed)).Before(time.Now()) {
v.lastFrameTime = v.lastFrameTime.Add(time.Millisecond * time.Duration(v.animationSpeed))

View File

@ -1,24 +1,31 @@
package Common
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
// AnimationDataRecord represents a single entry in the animation data dictionary file
type AnimationDataRecord struct {
COFName string
// COFName is the name of the COF file used for this animation
COFName string
// FramesPerDirection specifies how many frames are in each direction
FramesPerDirection int
AnimationSpeed int
Flags []byte
// AnimationSpeed represents a value of X where the rate is a ration of (x/255) at 25FPS
AnimationSpeed int
// Flags are used in keyframe triggers
Flags []byte
}
// AnimationData represents all of the animation data records, mapped by the COF index
var AnimationData map[string][]*AnimationDataRecord
// LoadAnimationData loads the animation data table into the global AnimationData dictionary
func LoadAnimationData(fileProvider FileProvider) {
AnimationData = make(map[string][]*AnimationDataRecord)
rawData := fileProvider.LoadFile(ResourcePaths.AnimationData)
rawData := fileProvider.LoadFile(resourcepaths.AnimationData)
streamReader := CreateStreamReader(rawData)
for !streamReader.Eof() {
dataCount := int(streamReader.GetInt32())

View File

@ -1,4 +1,4 @@
package Common
package common
type BitMuncher struct {
data []byte

View File

@ -1,4 +1,4 @@
package Common
package common
import "log"

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"testing"

View File

@ -1,4 +1,4 @@
package Common
package common
type BuildInfoRecord struct {
Branch string

View File

@ -1,4 +1,4 @@
package Common
package common
import "strings"

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"image/color"

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"log"

View File

@ -1,4 +1,4 @@
package Common
package common
import "github.com/hajimehoshi/ebiten"

View File

@ -1,9 +1,9 @@
package Common
package common
import "github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
import "github.com/OpenDiablo2/OpenDiablo2/palettedefs"
// FileProvider is an instance that can provide different types of files
type FileProvider interface {
LoadFile(fileName string) []byte
LoadSprite(fileName string, palette PaletteDefs.PaletteType) *Sprite
LoadSprite(fileName string, palette palettedefs.PaletteType) *Sprite
}

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"log"

View File

@ -1,4 +1,4 @@
package Common
package common
type Hero int

View File

@ -1,10 +1,10 @@
package Common
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
type LevelPresetRecord struct {
@ -73,7 +73,7 @@ var LevelPresets map[int]*LevelPresetRecord
func LoadLevelPresets(fileProvider FileProvider) {
LevelPresets = make(map[int]*LevelPresetRecord)
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.LevelPreset)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.LevelPreset)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue

View File

@ -1,10 +1,10 @@
package Common
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
type LevelTypeRecord struct {
@ -19,7 +19,7 @@ type LevelTypeRecord struct {
var LevelTypes []LevelTypeRecord
func LoadLevelTypes(fileProvider FileProvider) {
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.LevelType)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.LevelType)), "\r\n")[1:]
LevelTypes = make([]LevelTypeRecord, len(data))
for i, line := range data {
idx := -1

View File

@ -1,9 +1,9 @@
package Common
package common
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
type LevelWarpRecord struct {
@ -25,7 +25,7 @@ var LevelWarps map[int]*LevelWarpRecord
func LoadLevelWarps(fileProvider FileProvider) {
LevelWarps = make(map[int]*LevelWarpRecord)
levelWarpData := fileProvider.LoadFile(ResourcePaths.LevelWarp)
levelWarpData := fileProvider.LoadFile(resourcepaths.LevelWarp)
streamReader := CreateStreamReader(levelWarpData)
numRecords := int(streamReader.GetInt32())
for i := 0; i < numRecords; i++ {

View File

@ -1,4 +1,4 @@
package Common
package common
// Min returns the lower of two values
func Min(a, b uint32) uint32 {

View File

@ -1,10 +1,10 @@
package Common
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
type MissileCalcParam struct {
@ -293,7 +293,7 @@ var Missiles map[int]*MissileRecord
func LoadMissiles(fileProvider FileProvider) {
Missiles = make(map[int]*MissileRecord)
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.Missiles)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.Missiles)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue

View File

@ -1,4 +1,4 @@
package Common
package common
type MpqFileRecord struct {
MpqFile string

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"log"

View File

@ -1,10 +1,10 @@
package Common
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
type ObjectTypeRecord struct {
@ -15,7 +15,7 @@ type ObjectTypeRecord struct {
var ObjectTypes []ObjectTypeRecord
func LoadObjectTypes(fileProvider FileProvider) {
objectTypeData := fileProvider.LoadFile(ResourcePaths.ObjectType)
objectTypeData := fileProvider.LoadFile(resourcepaths.ObjectType)
streamReader := CreateStreamReader(objectTypeData)
count := streamReader.GetInt32()
ObjectTypes = make([]ObjectTypeRecord, count)

View File

@ -1,10 +1,10 @@
package Common
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
// An ObjectRecord represents the settings for one type of object from objects.txt
@ -337,7 +337,7 @@ var Objects map[int]*ObjectRecord
func LoadObjects(fileProvider FileProvider) {
Objects = make(map[int]*ObjectRecord)
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.ObjectDetails)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.ObjectDetails)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue

View File

@ -1,9 +1,9 @@
package Common
package common
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
)
// PaletteRGB represents a color in a palette
@ -13,14 +13,14 @@ type PaletteRGB struct {
// PaletteType represents a palette
type PaletteRec struct {
Name PaletteDefs.PaletteType
Name palettedefs.PaletteType
Colors [256]PaletteRGB
}
var Palettes map[PaletteDefs.PaletteType]PaletteRec
var Palettes map[palettedefs.PaletteType]PaletteRec
// CreatePalette creates a palette
func CreatePalette(name PaletteDefs.PaletteType, data []byte) PaletteRec {
func CreatePalette(name palettedefs.PaletteType, data []byte) PaletteRec {
result := PaletteRec{Name: name}
for i := 0; i <= 255; i++ {
@ -34,13 +34,13 @@ func CreatePalette(name PaletteDefs.PaletteType, data []byte) PaletteRec {
}
func LoadPalettes(mpqFiles map[string]string, fileProvider FileProvider) {
Palettes = make(map[PaletteDefs.PaletteType]PaletteRec)
Palettes = make(map[palettedefs.PaletteType]PaletteRec)
for _, pal := range []string{
"act1", "act2", "act3", "act4", "act5", "endgame", "endgame2", "fechar", "loading",
"menu0", "menu1", "menu2", "menu3", "menu4", "sky", "static", "trademark", "units",
} {
filePath := `data\global\palette\` + pal + `\pal.dat`
paletteName := PaletteDefs.PaletteType(pal)
paletteName := palettedefs.PaletteType(pal)
palette := CreatePalette(paletteName, fileProvider.LoadFile(filePath))
Palettes[paletteName] = palette
}

View File

@ -1,4 +1,4 @@
package Common
package common
type Rectangle struct {
Left int

View File

@ -1,10 +1,10 @@
package Common
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
// SoundEntry represents a sound entry
@ -73,7 +73,7 @@ var Sounds map[string]SoundEntry
func LoadSounds(fileProvider FileProvider) {
Sounds = make(map[string]SoundEntry)
soundData := strings.Split(string(fileProvider.LoadFile(ResourcePaths.SoundSettings)), "\r\n")[1:]
soundData := strings.Split(string(fileProvider.LoadFile(resourcepaths.SoundSettings)), "\r\n")[1:]
for _, line := range soundData {
if len(line) == 0 {
continue

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"encoding/binary"

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"bytes"

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"testing"

View File

@ -1,4 +1,4 @@
package Common
package common
// StreamWriter allows you to create a byte array by streaming in writes of various sizes
type StreamWriter struct {

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"testing"

View File

@ -1,4 +1,4 @@
package Common
package common
import (
"bytes"

View File

@ -1,10 +1,10 @@
package Common
package common
import (
"log"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
type textDictionaryHashEntry struct {
@ -29,9 +29,9 @@ func TranslateString(key string) string {
func LoadTextDictionary(fileProvider FileProvider) {
lookupTable = make(map[string]string)
loadDictionary(fileProvider, ResourcePaths.PatchStringTable)
loadDictionary(fileProvider, ResourcePaths.ExpansionStringTable)
loadDictionary(fileProvider, ResourcePaths.StringTable)
loadDictionary(fileProvider, resourcepaths.PatchStringTable)
loadDictionary(fileProvider, resourcepaths.ExpansionStringTable)
loadDictionary(fileProvider, resourcepaths.StringTable)
log.Printf("Loaded %d entries from the string table", len(lookupTable))
}

View File

@ -1,10 +1,10 @@
package Common
package common
import (
"log"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
type WeaponRecord struct {
@ -268,7 +268,7 @@ var Weapons map[string]*WeaponRecord
func LoadWeapons(fileProvider FileProvider) {
Weapons = make(map[string]*WeaponRecord)
data := strings.Split(string(fileProvider.LoadFile(ResourcePaths.Weapons)), "\r\n")[1:]
data := strings.Split(string(fileProvider.LoadFile(resourcepaths.Weapons)), "\r\n")[1:]
for _, line := range data {
if len(line) == 0 {
continue

View File

@ -27,12 +27,12 @@
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
package Compression
package compression
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
)
// linkedNode is a node which is both hierachcical (parent/child) and doubly linked (next/prev)
@ -182,7 +182,7 @@ var sPrime = [][]byte{
},
}
func decode(input *Common.BitStream, head *linkedNode) *linkedNode {
func decode(input *common.BitStream, head *linkedNode) *linkedNode {
node := head
for node.Child0 != nil {
@ -344,8 +344,8 @@ func HuffmanDecompress(data []byte) []byte {
tail := buildList(sPrime[comptype])
head := buildTree(tail)
outputstream := Common.CreateStreamWriter()
bitstream := Common.CreateBitStream(data[1:])
outputstream := common.CreateStreamWriter()
bitstream := common.CreateBitStream(data[1:])
var decoded int
for true {
node := decode(bitstream, head)

View File

@ -1,7 +1,7 @@
package Compression
package compression
import (
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
)
var sLookup = []int{
@ -30,8 +30,8 @@ func WavDecompress(data []byte, channelCount int) []byte {
Array1 := []int{0x2c, 0x2c}
Array2 := make([]int, channelCount)
input := Common.CreateStreamReader(data)
output := Common.CreateStreamWriter()
input := common.CreateStreamReader(data)
output := common.CreateStreamWriter()
input.GetByte()
shift := input.GetByte()

View File

@ -1,4 +1,4 @@
package Core
package core
import (
"encoding/json"
@ -10,16 +10,16 @@ import (
"strings"
"sync"
"github.com/OpenDiablo2/OpenDiablo2/MPQ"
"github.com/OpenDiablo2/OpenDiablo2/mpq"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/Sound"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/Scenes"
"github.com/OpenDiablo2/OpenDiablo2/UI"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/scenes"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/hajimehoshi/ebiten"
"github.com/mitchellh/go-homedir"
@ -45,13 +45,13 @@ type Engine struct {
Settings *EngineConfig // Engine configuration settings from json file
Files map[string]string // Map that defines which files are in which MPQs
CheckedPatch map[string]bool // First time we check a file, we'll check if it's in the patch. This notes that we've already checked that.
LoadingSprite *Common.Sprite // The sprite shown when loading stuff
LoadingSprite *common.Sprite // The sprite shown when loading stuff
loadingProgress float64 // LoadingProcess is a range between 0.0 and 1.0. If set, loading screen displays.
stepLoadingSize float64 // The size for each loading step
CurrentScene Scenes.Scene // The current scene being rendered
UIManager *UI.Manager // The UI manager
SoundManager *Sound.Manager // The sound manager
nextScene Scenes.Scene // The next scene to be loaded at the end of the game loop
CurrentScene scenes.Scene // The current scene being rendered
UIManager *ui.Manager // The UI manager
SoundManager *sound.Manager // The sound manager
nextScene scenes.Scene // The next scene to be loaded at the end of the game loop
fullscreenKey bool // When true, the fullscreen toggle is still being pressed
}
@ -62,27 +62,27 @@ func CreateEngine() *Engine {
nextScene: nil,
}
result.loadConfigurationFile()
ResourcePaths.LanguageCode = result.Settings.Language
resourcepaths.LanguageCode = result.Settings.Language
result.mapMpqFiles()
Common.LoadPalettes(result.Files, result)
Common.LoadTextDictionary(result)
Common.LoadLevelTypes(result)
Common.LoadLevelPresets(result)
Common.LoadLevelWarps(result)
Common.LoadObjectTypes(result)
Common.LoadObjects(result)
Common.LoadWeapons(result)
Common.LoadMissiles(result)
Common.LoadSounds(result)
Common.LoadObjectLookups()
Common.LoadAnimationData(result)
result.SoundManager = Sound.CreateManager(result)
common.LoadPalettes(result.Files, result)
common.LoadTextDictionary(result)
common.LoadLevelTypes(result)
common.LoadLevelPresets(result)
common.LoadLevelWarps(result)
common.LoadObjectTypes(result)
common.LoadObjects(result)
common.LoadWeapons(result)
common.LoadMissiles(result)
common.LoadSounds(result)
common.LoadObjectLookups()
common.LoadAnimationData(result)
result.SoundManager = sound.CreateManager(result)
result.SoundManager.SetVolumes(result.Settings.BgmVolume, result.Settings.SfxVolume)
result.UIManager = UI.CreateManager(result, *result.SoundManager)
result.LoadingSprite = result.LoadSprite(ResourcePaths.LoadingScreen, PaletteDefs.Loading)
result.UIManager = ui.CreateManager(result, *result.SoundManager)
result.LoadingSprite = result.LoadSprite(resourcepaths.LoadingScreen, palettedefs.Loading)
loadingSpriteSizeX, loadingSpriteSizeY := result.LoadingSprite.GetSize()
result.LoadingSprite.MoveTo(int(400-(loadingSpriteSizeX/2)), int(300+(loadingSpriteSizeY/2)))
result.SetNextScene(Scenes.CreateMainMenu(result, result, result.UIManager, result.SoundManager))
result.SetNextScene(scenes.CreateMainMenu(result, result, result.UIManager, result.SoundManager))
//result.SetNextScene(Scenes.CreateBlizzardIntro(result, result))
return result
}
@ -238,7 +238,7 @@ func (v *Engine) LoadFile(fileName string) []byte {
var mutex sync.Mutex
func (v *Engine) LoadFile(fileName string) []byte {
fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
fileName = strings.ToLower(fileName)
fileName = strings.ReplaceAll(fileName, `/`, "\\")
if fileName[0] == '\\' {
@ -249,12 +249,12 @@ func (v *Engine) LoadFile(fileName string) []byte {
// TODO: May want to cache some things if performance becomes an issue
cachedMpqFile, cacheExists := v.Files[fileName]
if cacheExists {
mpq, _ := MPQ.Load(cachedMpqFile)
mpq, _ := mpq.Load(cachedMpqFile)
result, _ := mpq.ReadFile(fileName)
return result
}
for _, mpqFile := range v.Settings.MpqLoadOrder {
mpq, _ := MPQ.Load(path.Join(v.Settings.MpqPath, mpqFile))
mpq, _ := mpq.Load(path.Join(v.Settings.MpqPath, mpqFile))
if !mpq.FileExists(fileName) {
continue
}
@ -272,9 +272,9 @@ func (v *Engine) IsLoading() bool {
}
// LoadSprite loads a sprite from the game's data files
func (v *Engine) LoadSprite(fileName string, palette PaletteDefs.PaletteType) *Common.Sprite {
func (v *Engine) LoadSprite(fileName string, palette palettedefs.PaletteType) *common.Sprite {
data := v.LoadFile(fileName)
sprite := Common.CreateSprite(data, Common.Palettes[palette])
sprite := common.CreateSprite(data, common.Palettes[palette])
return sprite
}
@ -328,7 +328,7 @@ func (v *Engine) Update() {
// Draw draws the game
func (v *Engine) Draw(screen *ebiten.Image) {
if v.loadingProgress < 1.0 {
v.LoadingSprite.Frame = uint8(Common.Max(0, Common.Min(uint32(len(v.LoadingSprite.Frames)-1), uint32(float64(len(v.LoadingSprite.Frames)-1)*v.loadingProgress))))
v.LoadingSprite.Frame = uint8(common.Max(0, common.Min(uint32(len(v.LoadingSprite.Frames)-1), uint32(float64(len(v.LoadingSprite.Frames)-1)*v.loadingProgress))))
v.LoadingSprite.Draw(screen)
} else {
if v.CurrentScene == nil {
@ -340,7 +340,7 @@ func (v *Engine) Draw(screen *ebiten.Image) {
}
// SetNextScene tells the engine what scene to load on the next update cycle
func (v *Engine) SetNextScene(nextScene Scenes.Scene) {
func (v *Engine) SetNextScene(nextScene scenes.Scene) {
v.nextScene = nextScene
}

6
go.sum
View File

@ -65,6 +65,8 @@ golang.org/x/image v0.0.0-20190703141733-d6a02ce849c9/go.mod h1:FeLwcggjj3mMvU+o
golang.org/x/image v0.0.0-20190802002840-cff245a6509b/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8 h1:hVwzHzIUGRjiF7EcUjqNxk3NCfkPxbDKRdnNE1Rpg0U=
golang.org/x/image v0.0.0-20191009234506-e7c1f5e7dbb8/go.mod h1:FeLwcggjj3mMvU+oOTbSwawSJRM1uh48EjtB4UJZlP0=
golang.org/x/lint v0.0.0-20190930215403-16217165b5de h1:5hukYrvBGR8/eNkX5mdUezrA6JiaEZDtJb9Ei+1LlBs=
golang.org/x/lint v0.0.0-20190930215403-16217165b5de/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/mobile v0.0.0-20180806140643-507816974b79/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
golang.org/x/mobile v0.0.0-20190127143845-a42111704963 h1:2HSxAhImj2OpXsNjXSqfnv1xtqeCpDjwPB3o1DnQqKM=
golang.org/x/mobile v0.0.0-20190127143845-a42111704963/go.mod h1:z+o9i4GpDbdi3rU15maQ/Ox0txvL9dWGYEHz965HBQE=
@ -92,10 +94,14 @@ golang.org/x/sys v0.0.0-20191105231009-c1f44814a5cd h1:3x5uuvBgE6oaXJjCOvpCC1Ipg
golang.org/x/sys v0.0.0-20191105231009-c1f44814a5cd/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/tools v0.0.0-20190202235157-7414d4c1f71c/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190311212946-11955173bddd/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190312151545-0bb0c0a6e846/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190909214602-067311248421/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191012152004-8de300cfc20a/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191026034945-b2104f82a97d h1:QFO0Wgcqcp8nI9hbisKDTBsmfwrvLswk2T73QDZZgVo=
golang.org/x/tools v0.0.0-20191026034945-b2104f82a97d/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191107010934-f79515f33823 h1:akkRBeitX2EZP59KdtKw310CI4WGPCNPyrLbE7WZA8Y=
golang.org/x/tools v0.0.0-20191107010934-f79515f33823/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20190902080502-41f04d3bba15/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=

17
main.go
View File

@ -6,31 +6,34 @@ import (
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/Core"
"github.com/OpenDiablo2/OpenDiablo2/MPQ"
"github.com/OpenDiablo2/OpenDiablo2/core"
"github.com/OpenDiablo2/OpenDiablo2/mpq"
"github.com/hajimehoshi/ebiten"
)
// GitBranch is set by the CI build process to the name of the branch
var GitBranch string
// GitCommit is set by the CI build process to the commit hash
var GitCommit string
var d2Engine *Core.Engine
var d2Engine *core.Engine
func main() {
if len(GitBranch) == 0 {
GitBranch = "Local Build"
GitCommit = ""
}
Common.SetBuildInfo(GitBranch, GitCommit)
common.SetBuildInfo(GitBranch, GitCommit)
log.SetFlags(log.Ldate | log.LUTC | log.Lmicroseconds | log.Llongfile)
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
_, iconImage, err := ebitenutil.NewImageFromFile("d2logo.png", ebiten.FilterLinear)
if err == nil {
ebiten.SetWindowIcon([]image.Image{iconImage})
}
MPQ.InitializeCryptoBuffer()
d2Engine = Core.CreateEngine()
mpq.InitializeCryptoBuffer()
d2Engine = core.CreateEngine()
ebiten.SetCursorVisible(false)
ebiten.SetFullscreen(d2Engine.Settings.FullScreen)
ebiten.SetRunnableInBackground(d2Engine.Settings.RunInBackground)

View File

@ -1,7 +1,7 @@
package Map
package _map
import (
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
)
var dirLookup = []int32{
@ -79,7 +79,7 @@ type Object struct {
Y int32
Flags int32
Paths []Path
Lookup *Common.ObjectLookupRecord
Lookup *common.ObjectLookupRecord
}
type DS1 struct {
@ -99,7 +99,7 @@ type DS1 struct {
SubstitutionGroups []SubstitutionGroup
}
func LoadDS1(path string, fileProvider Common.FileProvider) *DS1 {
func LoadDS1(path string, fileProvider common.FileProvider) *DS1 {
ds1 := &DS1{
NumberOfFloors: 1,
NumberOfWalls: 1,
@ -107,12 +107,12 @@ func LoadDS1(path string, fileProvider Common.FileProvider) *DS1 {
NumberOfSubstitutionLayers: 0,
}
fileData := fileProvider.LoadFile(path)
br := Common.CreateStreamReader(fileData)
br := common.CreateStreamReader(fileData)
ds1.Version = br.GetInt32()
ds1.Width = br.GetInt32() + 1
ds1.Height = br.GetInt32() + 1
if ds1.Version >= 8 {
ds1.Act = Common.MinInt32(5, br.GetInt32()+1)
ds1.Act = common.MinInt32(5, br.GetInt32()+1)
}
if ds1.Version >= 10 {
ds1.SubstitutionType = br.GetInt32()
@ -250,7 +250,7 @@ func LoadDS1(path string, fileProvider Common.FileProvider) *DS1 {
newObject.X = br.GetInt32()
newObject.Y = br.GetInt32()
newObject.Flags = br.GetInt32()
newObject.Lookup = Common.LookupObject(int(ds1.Act), int(newObject.Type), int(newObject.Id))
newObject.Lookup = common.LookupObject(int(ds1.Act), int(newObject.Type), int(newObject.Id))
ds1.Objects = append(ds1.Objects, newObject)
}
}

View File

@ -1,9 +1,9 @@
package Map
package _map
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
)
// https://d2mods.info/forum/viewtopic.php?t=65163
@ -47,10 +47,10 @@ const (
BlockFormatIsometric BlockDataFormat = 1
)
func LoadDT1(path string, fileProvider Common.FileProvider) *DT1 {
func LoadDT1(path string, fileProvider common.FileProvider) *DT1 {
result := &DT1{}
fileData := fileProvider.LoadFile(path)
br := Common.CreateStreamReader(fileData)
br := common.CreateStreamReader(fileData)
ver1 := br.GetInt32()
ver2 := br.GetInt32()
if ver1 != 7 || ver2 != 6 {

View File

@ -1,30 +1,30 @@
package Map
package _map
import (
"math"
"math/rand"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/Sound"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/hajimehoshi/ebiten"
)
type EngineRegion struct {
Rect Common.Rectangle
Rect common.Rectangle
Region *Region
}
type Engine struct {
soundManager *Sound.Manager
gameState *Common.GameState
fileProvider Common.FileProvider
soundManager *sound.Manager
gameState *common.GameState
fileProvider common.FileProvider
regions []EngineRegion
OffsetX float64
OffsetY float64
}
func CreateMapEngine(gameState *Common.GameState, soundManager *Sound.Manager, fileProvider Common.FileProvider) *Engine {
func CreateMapEngine(gameState *common.GameState, soundManager *sound.Manager, fileProvider common.FileProvider) *Engine {
result := &Engine{
gameState: gameState,
soundManager: soundManager,
@ -38,7 +38,7 @@ func (v *Engine) GenerateMap(regionType RegionIdType, levelPreset int) {
randomSource := rand.NewSource(v.gameState.Seed)
region := LoadRegion(randomSource, regionType, levelPreset, v.fileProvider)
v.regions = append(v.regions, EngineRegion{
Rect: Common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
Rect: common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
Region: region,
})
}
@ -48,19 +48,19 @@ func (v *Engine) GenerateAct1Overworld() {
randomSource := rand.NewSource(v.gameState.Seed)
region := LoadRegion(randomSource, RegionAct1Town, 1, v.fileProvider)
v.regions = append(v.regions, EngineRegion{
Rect: Common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
Rect: common.Rectangle{0, 0, int(region.TileWidth), int(region.TileHeight)},
Region: region,
})
if strings.Contains(region.RegionPath, "E1") {
region2 := LoadRegion(randomSource, RegionAct1Town, 2, v.fileProvider)
v.regions = append(v.regions, EngineRegion{
Rect: Common.Rectangle{int(region.TileWidth - 1), 0, int(region2.TileWidth), int(region2.TileHeight)},
Rect: common.Rectangle{int(region.TileWidth - 1), 0, int(region2.TileWidth), int(region2.TileHeight)},
Region: region2,
})
} else if strings.Contains(region.RegionPath, "S1") {
region2 := LoadRegion(randomSource, RegionAct1Town, 3, v.fileProvider)
v.regions = append(v.regions, EngineRegion{
Rect: Common.Rectangle{0, int(region.TileHeight - 1), int(region2.TileWidth), int(region2.TileHeight)},
Rect: common.Rectangle{0, int(region.TileHeight - 1), int(region2.TileWidth), int(region2.TileHeight)},
Region: region2,
})
}
@ -90,7 +90,7 @@ func (v *Engine) RenderRegion(region EngineRegion, target *ebiten.Image) {
offX := -((y + region.Rect.Top) * 80) + (region.Rect.Left * 80)
offY := ((y + region.Rect.Top) * 40) + (region.Rect.Left * 40)
for x := 0; x < int(region.Region.TileWidth); x++ {
sx, sy := Common.IsoToScreen(x+region.Rect.Left, y+region.Rect.Top, int(v.OffsetX), int(v.OffsetY))
sx, sy := common.IsoToScreen(x+region.Rect.Left, y+region.Rect.Top, int(v.OffsetX), int(v.OffsetY))
if sx > -160 && sy > -160 && sx <= 880 && sy <= 1000 {
v.RenderTile(region.Region, offX, offY, x, y, target)
}

View File

@ -1,4 +1,4 @@
package Map
package _map
type Orientation int32

View File

@ -1,4 +1,4 @@
package Map
package _map
import (
"image/color"
@ -8,11 +8,11 @@ import (
"strconv"
"sync"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/hajimehoshi/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
)
type TileCacheRecord struct {
@ -23,17 +23,17 @@ type TileCacheRecord struct {
type Region struct {
RegionPath string
LevelType Common.LevelTypeRecord
levelPreset *Common.LevelPresetRecord
LevelType common.LevelTypeRecord
levelPreset *common.LevelPresetRecord
TileWidth int32
TileHeight int32
Tiles []Tile
DS1 *DS1
Palette Common.PaletteRec
Palette common.PaletteRec
FloorCache map[uint32]*TileCacheRecord
ShadowCache map[uint32]*TileCacheRecord
WallCache map[uint32]*TileCacheRecord
AnimationEntities []*Common.AnimatedEntity
AnimationEntities []*common.AnimatedEntity
}
type RegionLayerType int
@ -84,16 +84,16 @@ const (
RegionAct5Lava RegionIdType = 35
)
func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileProvider Common.FileProvider) *Region {
func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileProvider common.FileProvider) *Region {
result := &Region{
LevelType: Common.LevelTypes[levelType],
levelPreset: Common.LevelPresets[levelPreset],
LevelType: common.LevelTypes[levelType],
levelPreset: common.LevelPresets[levelPreset],
Tiles: make([]Tile, 0),
FloorCache: make(map[uint32]*TileCacheRecord),
ShadowCache: make(map[uint32]*TileCacheRecord),
WallCache: make(map[uint32]*TileCacheRecord),
}
result.Palette = Common.Palettes[PaletteDefs.PaletteType("act"+strconv.Itoa(int(result.LevelType.Act)))]
result.Palette = common.Palettes[palettedefs.PaletteType("act"+strconv.Itoa(int(result.LevelType.Act)))]
//\bm := result.levelPreset.Dt1Mask
for _, levelTypeDt1 := range result.LevelType.Files {
/*
@ -125,17 +125,17 @@ func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileP
result.TileHeight = result.DS1.Height
var wg sync.WaitGroup
wg.Add(len(result.DS1.Objects))
result.AnimationEntities = make([]*Common.AnimatedEntity, 0)
result.AnimationEntities = make([]*common.AnimatedEntity, 0)
for _, object := range result.DS1.Objects {
go func(object Object) {
defer wg.Done()
switch object.Lookup.Type {
case Common.ObjectTypeCharacter:
case Common.ObjectTypeItem:
case common.ObjectTypeCharacter:
case common.ObjectTypeItem:
if object.Lookup.Base == "" || object.Lookup.Token == "" || object.Lookup.TR == "" {
return
}
animEntity := Common.CreateAnimatedEntity(object.Lookup.Base, object.Lookup.Token, object.Lookup.TR, PaletteDefs.Units)
animEntity := common.CreateAnimatedEntity(object.Lookup.Base, object.Lookup.Token, object.Lookup.TR, palettedefs.Units)
animEntity.SetMode(object.Lookup.Mode, object.Lookup.Class, 0, fileProvider)
animEntity.LocationX = math.Floor(float64(object.X) / 5)
animEntity.LocationY = math.Floor(float64(object.Y) / 5)
@ -213,7 +213,7 @@ func (v *Region) renderShadow(tile FloorShadowRecord, offsetX, offsetY int, targ
}
opts := &ebiten.DrawImageOptions{}
opts.GeoM.Translate(float64(offsetX+tileCache.XOffset), float64(offsetY+tileCache.YOffset))
opts.ColorM = Common.ColorToColorM(color.RGBA{255, 255, 255, 160})
opts.ColorM = common.ColorToColorM(color.RGBA{255, 255, 255, 160})
target.DrawImage(tileCache.Image, opts)
}
@ -296,10 +296,10 @@ func (v *Region) generateFloorCache(tile FloorShadowRecord) *TileCacheRecord {
}
tileYMinimum := int32(0)
for _, block := range tileData.Blocks {
tileYMinimum = Common.MinInt32(tileYMinimum, int32(block.Y))
tileYMinimum = common.MinInt32(tileYMinimum, int32(block.Y))
}
tileYOffset := Common.AbsInt32(tileYMinimum)
tileHeight := Common.AbsInt32(tileData.Height)
tileYOffset := common.AbsInt32(tileYMinimum)
tileHeight := common.AbsInt32(tileData.Height)
image, _ := ebiten.NewImage(int(tileData.Width), int(tileHeight), ebiten.FilterNearest)
pixels := make([]byte, 4*tileData.Width*tileHeight)
v.decodeTileGfxData(tileData.Blocks, pixels, tileYOffset, tileData.Width)
@ -315,8 +315,8 @@ func (v *Region) generateShadowCache(tile FloorShadowRecord) *TileCacheRecord {
tileMinY := int32(0)
tileMaxY := int32(0)
for _, block := range tileData.Blocks {
tileMinY = Common.MinInt32(tileMinY, int32(block.Y))
tileMaxY = Common.MaxInt32(tileMaxY, int32(block.Y+32))
tileMinY = common.MinInt32(tileMinY, int32(block.Y))
tileMaxY = common.MaxInt32(tileMaxY, int32(block.Y+32))
}
tileYOffset := -tileMinY
tileHeight := int(tileMaxY - tileMinY)
@ -344,10 +344,10 @@ func (v *Region) generateWallCache(tile WallRecord) *TileCacheRecord {
target = newTileData
}
for _, block := range target.Blocks {
tileMinY = Common.MinInt32(tileMinY, int32(block.Y))
tileMaxY = Common.MaxInt32(tileMaxY, int32(block.Y+32))
tileMinY = common.MinInt32(tileMinY, int32(block.Y))
tileMaxY = common.MaxInt32(tileMaxY, int32(block.Y+32))
}
realHeight := Common.MaxInt32(Common.AbsInt32(tileData.Height), tileMaxY-tileMinY)
realHeight := common.MaxInt32(common.AbsInt32(tileData.Height), tileMaxY-tileMinY)
tileYOffset := -tileMinY
//tileHeight := int(tileMaxY - tileMinY)
image, _ := ebiten.NewImage(160, int(realHeight), ebiten.FilterNearest)

View File

@ -1,4 +1,4 @@
package MPQ
package mpq
// CryptoBuffer contains the crypto bytes for filename hashing
var CryptoBuffer [0x500]uint32

View File

@ -1,4 +1,4 @@
package MPQ
package mpq
import (
"encoding/binary"
@ -8,7 +8,7 @@ import (
"path"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
)
// MPQ represents an MPQ archive
@ -225,7 +225,7 @@ func (v MPQ) getFileHashEntry(fileName string) (HashTableEntry, error) {
// GetFileBlockData gets a block table entry
func (v MPQ) GetFileBlockData(fileName string) (BlockTableEntry, error) {
fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
fileEntry, err := v.getFileHashEntry(fileName)
if err != nil {
return BlockTableEntry{}, err
@ -248,7 +248,7 @@ func (v MPQ) FileExists(fileName string) bool {
// ReadFile reads a file from the MPQ and returns a memory stream
func (v MPQ) ReadFile(fileName string) ([]byte, error) {
fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
fileBlockData, err := v.GetFileBlockData(fileName)
if err != nil {
return []byte{}, err
@ -263,7 +263,7 @@ func (v MPQ) ReadFile(fileName string) ([]byte, error) {
// ReadTextFile reads a file and returns it as a string
func (v MPQ) ReadTextFile(fileName string) (string, error) {
fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
fileName = strings.ReplaceAll(fileName, "{LANG}", resourcepaths.LanguageCode)
data, err := v.ReadFile(fileName)
if err != nil {
return "", err

View File

@ -1,4 +1,4 @@
package MPQ
package mpq
import (
"bytes"
@ -9,8 +9,8 @@ import (
"strings"
"github.com/JoshVarga/blast"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/Compression"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/compression"
)
// Stream represents a stream of data in an MPQ archive
@ -90,7 +90,7 @@ func (v *Stream) readInternalSingleUnit(buffer []byte, offset, count uint32) uin
v.loadSingleUnit()
}
bytesToCopy := Common.Min(uint32(len(v.CurrentData))-v.CurrentPosition, count)
bytesToCopy := common.Min(uint32(len(v.CurrentData))-v.CurrentPosition, count)
copy(buffer[offset:offset+bytesToCopy], v.CurrentData[v.CurrentPosition:v.CurrentPosition+bytesToCopy])
v.CurrentPosition += bytesToCopy
return bytesToCopy
@ -99,7 +99,7 @@ func (v *Stream) readInternalSingleUnit(buffer []byte, offset, count uint32) uin
func (v *Stream) readInternal(buffer []byte, offset, count uint32) uint32 {
v.bufferData()
localPosition := v.CurrentPosition % v.BlockSize
bytesToCopy := Common.MinInt32(int32(len(v.CurrentData))-int32(localPosition), int32(count))
bytesToCopy := common.MinInt32(int32(len(v.CurrentData))-int32(localPosition), int32(count))
if bytesToCopy <= 0 {
return 0
}
@ -113,7 +113,7 @@ func (v *Stream) bufferData() {
if requiredBlock == v.CurrentBlockIndex {
return
}
expectedLength := Common.Min(v.BlockTableEntry.UncompressedFileSize-(requiredBlock*v.BlockSize), v.BlockSize)
expectedLength := common.Min(v.BlockTableEntry.UncompressedFileSize-(requiredBlock*v.BlockSize), v.BlockSize)
v.CurrentData = v.loadBlock(requiredBlock, expectedLength)
v.CurrentBlockIndex = requiredBlock
}
@ -178,7 +178,7 @@ func decompressMulti(data []byte, expectedLength uint32) []byte {
case 0x10: // BZip2
panic("bzip2 decompression not supported")
case 0x80: // IMA ADPCM Stereo
return Compression.WavDecompress(data[1:], 2)
return compression.WavDecompress(data[1:], 2)
//return MpqWavCompression.Decompress(sinput, 2);
//panic("ima adpcm sterio decompression not supported")
case 0x40: // IMA ADPCM Mono
@ -194,8 +194,8 @@ func decompressMulti(data []byte, expectedLength uint32) []byte {
// TODO: sparse then bzip2
panic("sparse decompression + bzip2 decompression not supported")
case 0x41:
sinput := Compression.HuffmanDecompress(data[1:])
sinput = Compression.WavDecompress(sinput, 1)
sinput := compression.HuffmanDecompress(data[1:])
sinput = compression.WavDecompress(sinput, 1)
tmp := make([]byte, len(sinput))
copy(tmp, sinput)
return tmp
@ -204,8 +204,8 @@ func decompressMulti(data []byte, expectedLength uint32) []byte {
//return MpqWavCompression.Decompress(new MemoryStream(result), 1);
panic("pk + mpqwav decompression not supported")
case 0x81:
sinput := Compression.HuffmanDecompress(data[1:])
sinput = Compression.WavDecompress(sinput, 2)
sinput := compression.HuffmanDecompress(data[1:])
sinput = compression.WavDecompress(sinput, 2)
tmp := make([]byte, len(sinput))
copy(tmp, sinput)
return tmp

View File

@ -1,4 +1,4 @@
package PaletteDefs
package palettedefs
// PaletteType represents a named palette
type PaletteType string

View File

@ -1,4 +1,4 @@
package ResourcePaths
package resourcepaths
var LanguageCode string

View File

@ -1,18 +1,18 @@
package Scenes
package scenes
import (
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/Video"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/video"
"github.com/hajimehoshi/ebiten"
)
type BlizzardIntro struct {
fileProvider Common.FileProvider
fileProvider common.FileProvider
sceneProvider SceneProvider
videoDecoder *Video.BinkDecoder
videoDecoder *video.BinkDecoder
}
func CreateBlizzardIntro(fileProvider Common.FileProvider, sceneProvider SceneProvider) *BlizzardIntro {
func CreateBlizzardIntro(fileProvider common.FileProvider, sceneProvider SceneProvider) *BlizzardIntro {
result := &BlizzardIntro{
fileProvider: fileProvider,
sceneProvider: sceneProvider,
@ -25,7 +25,7 @@ func (v *BlizzardIntro) Load() []func() {
return []func(){
func() {
videoBytes := v.fileProvider.LoadFile("/data/local/video/BlizNorth640x480.bik")
v.videoDecoder = Video.CreateBinkDecoder(videoBytes)
v.videoDecoder = video.CreateBinkDecoder(videoBytes)
},
}
}

View File

@ -1,32 +1,32 @@
package Scenes
package scenes
import (
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/Sound"
"github.com/OpenDiablo2/OpenDiablo2/UI"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/hajimehoshi/ebiten"
)
type CharacterSelect struct {
uiManager *UI.Manager
soundManager *Sound.Manager
fileProvider Common.FileProvider
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
background *Common.Sprite
newCharButton *UI.Button
convertCharButton *UI.Button
deleteCharButton *UI.Button
exitButton *UI.Button
okButton *UI.Button
background *common.Sprite
newCharButton *ui.Button
convertCharButton *ui.Button
deleteCharButton *ui.Button
exitButton *ui.Button
okButton *ui.Button
}
func CreateCharacterSelect(
fileProvider Common.FileProvider,
fileProvider common.FileProvider,
sceneProvider SceneProvider,
uiManager *UI.Manager,
soundManager *Sound.Manager,
uiManager *ui.Manager,
soundManager *sound.Manager,
) *CharacterSelect {
result := &CharacterSelect{
uiManager: uiManager,
@ -38,38 +38,38 @@ func CreateCharacterSelect(
}
func (v *CharacterSelect) Load() []func() {
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
return []func(){
func() {
v.background = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectionBackground, PaletteDefs.Sky)
v.background = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectionBackground, palettedefs.Sky)
v.background.MoveTo(0, 0)
},
func() {
v.newCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#831"), 15)))
v.newCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#831"), 15)))
v.newCharButton.MoveTo(33, 468)
v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() })
v.uiManager.AddWidget(v.newCharButton)
},
func() {
v.convertCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#825"), 15)))
v.convertCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#825"), 15)))
v.convertCharButton.MoveTo(233, 468)
v.convertCharButton.SetEnabled(false)
v.uiManager.AddWidget(v.convertCharButton)
},
func() {
v.deleteCharButton = UI.CreateButton(UI.ButtonTypeTall, v.fileProvider, Common.CombineStrings(Common.SplitIntoLinesWithMaxWidth(Common.TranslateString("#832"), 15)))
v.deleteCharButton = ui.CreateButton(ui.ButtonTypeTall, v.fileProvider, common.CombineStrings(common.SplitIntoLinesWithMaxWidth(common.TranslateString("#832"), 15)))
v.deleteCharButton.MoveTo(433, 468)
v.deleteCharButton.SetEnabled(false)
v.uiManager.AddWidget(v.deleteCharButton)
},
func() {
v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970"))
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
v.exitButton.MoveTo(33, 537)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
v.okButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#971"))
v.okButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#971"))
v.okButton.MoveTo(625, 537)
v.okButton.SetEnabled(false)
v.uiManager.AddWidget(v.okButton)

View File

@ -1,31 +1,31 @@
package Scenes
package scenes
import (
"image/color"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/Sound"
"github.com/OpenDiablo2/OpenDiablo2/UI"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/hajimehoshi/ebiten"
)
type labelItem struct {
Label *UI.Label
Label *ui.Label
IsHeading bool
Available bool
}
// Credits represents the credits scene
type Credits struct {
uiManager *UI.Manager
soundManager *Sound.Manager
fileProvider Common.FileProvider
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
creditsBackground *Common.Sprite
exitButton *UI.Button
creditsBackground *common.Sprite
exitButton *ui.Button
creditsText []string
labels []*labelItem
cycleTime float64
@ -34,7 +34,7 @@ type Credits struct {
}
// CreateCredits creates an instance of the credits scene
func CreateCredits(fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager) *Credits {
func CreateCredits(fileProvider common.FileProvider, sceneProvider SceneProvider, uiManager *ui.Manager, soundManager *sound.Manager) *Credits {
result := &Credits{
fileProvider: fileProvider,
uiManager: uiManager,
@ -52,17 +52,17 @@ func CreateCredits(fileProvider Common.FileProvider, sceneProvider SceneProvider
func (v *Credits) Load() []func() {
return []func(){
func() {
v.creditsBackground = v.fileProvider.LoadSprite(ResourcePaths.CreditsBackground, PaletteDefs.Sky)
v.creditsBackground = v.fileProvider.LoadSprite(resourcepaths.CreditsBackground, palettedefs.Sky)
v.creditsBackground.MoveTo(0, 0)
},
func() {
v.exitButton = UI.CreateButton(UI.ButtonTypeMedium, v.fileProvider, Common.TranslateString("#970"))
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
v.exitButton.MoveTo(30, 550)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
fileData, _ := Common.Utf16BytesToString(v.fileProvider.LoadFile(ResourcePaths.CreditsText)[2:])
fileData, _ := common.Utf16BytesToString(v.fileProvider.LoadFile(resourcepaths.CreditsText)[2:])
v.creditsText = strings.Split(fileData, "\r\n")
for i := range v.creditsText {
v.creditsText[i] = strings.Trim(v.creditsText[i], " ")
@ -174,7 +174,7 @@ func (v *Credits) addNextItem() {
}
}
func (v *Credits) getNewFontLabel(isHeading bool) *UI.Label {
func (v *Credits) getNewFontLabel(isHeading bool) *ui.Label {
for _, label := range v.labels {
if label.Available {
label.Available = false
@ -190,7 +190,7 @@ func (v *Credits) getNewFontLabel(isHeading bool) *UI.Label {
newLabelItem := &labelItem{
Available: false,
IsHeading: isHeading,
Label: UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Sky),
Label: ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Sky),
}
if isHeading {

View File

@ -1,4 +1,4 @@
package Scenes
package scenes
import (
"fmt"
@ -8,45 +8,45 @@ import (
"os/exec"
"runtime"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/Sound"
"github.com/OpenDiablo2/OpenDiablo2/UI"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/hajimehoshi/ebiten"
)
// MainMenu represents the main menu
type MainMenu struct {
uiManager *UI.Manager
soundManager *Sound.Manager
fileProvider Common.FileProvider
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
trademarkBackground *Common.Sprite
background *Common.Sprite
diabloLogoLeft *Common.Sprite
diabloLogoRight *Common.Sprite
diabloLogoLeftBack *Common.Sprite
diabloLogoRightBack *Common.Sprite
singlePlayerButton *UI.Button
githubButton *UI.Button
exitDiabloButton *UI.Button
creditsButton *UI.Button
cinematicsButton *UI.Button
mapTestButton *UI.Button
copyrightLabel *UI.Label
copyrightLabel2 *UI.Label
openDiabloLabel *UI.Label
versionLabel *UI.Label
commitLabel *UI.Label
trademarkBackground *common.Sprite
background *common.Sprite
diabloLogoLeft *common.Sprite
diabloLogoRight *common.Sprite
diabloLogoLeftBack *common.Sprite
diabloLogoRightBack *common.Sprite
singlePlayerButton *ui.Button
githubButton *ui.Button
exitDiabloButton *ui.Button
creditsButton *ui.Button
cinematicsButton *ui.Button
mapTestButton *ui.Button
copyrightLabel *ui.Label
copyrightLabel2 *ui.Label
openDiabloLabel *ui.Label
versionLabel *ui.Label
commitLabel *ui.Label
ShowTrademarkScreen bool
leftButtonHeld bool
}
// CreateMainMenu creates an instance of MainMenu
func CreateMainMenu(fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager) *MainMenu {
func CreateMainMenu(fileProvider common.FileProvider, sceneProvider SceneProvider, uiManager *ui.Manager, soundManager *sound.Manager) *MainMenu {
result := &MainMenu{
fileProvider: fileProvider,
uiManager: uiManager,
@ -60,107 +60,107 @@ func CreateMainMenu(fileProvider Common.FileProvider, sceneProvider SceneProvide
// Load is called to load the resources for the main menu
func (v *MainMenu) Load() []func() {
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
return []func(){
func() {
v.versionLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static)
v.versionLabel.Alignment = UI.LabelAlignRight
v.versionLabel.SetText("OpenDiablo2 - " + Common.BuildInfo.Branch)
v.versionLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
v.versionLabel.Alignment = ui.LabelAlignRight
v.versionLabel.SetText("OpenDiablo2 - " + common.BuildInfo.Branch)
v.versionLabel.Color = color.RGBA{255, 255, 255, 255}
v.versionLabel.MoveTo(795, -10)
},
func() {
v.commitLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Static)
v.commitLabel.Alignment = UI.LabelAlignLeft
v.commitLabel.SetText(Common.BuildInfo.Commit)
v.commitLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Static)
v.commitLabel.Alignment = ui.LabelAlignLeft
v.commitLabel.SetText(common.BuildInfo.Commit)
v.commitLabel.Color = color.RGBA{255, 255, 255, 255}
v.commitLabel.MoveTo(2, 2)
},
func() {
v.copyrightLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static)
v.copyrightLabel.Alignment = UI.LabelAlignCenter
v.copyrightLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
v.copyrightLabel.Alignment = ui.LabelAlignCenter
v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
v.copyrightLabel.Color = color.RGBA{188, 168, 140, 255}
v.copyrightLabel.MoveTo(400, 500)
},
func() {
v.copyrightLabel2 = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static)
v.copyrightLabel2.Alignment = UI.LabelAlignCenter
v.copyrightLabel2.SetText(Common.TranslateString("#1614"))
v.copyrightLabel2 = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal12, palettedefs.Static)
v.copyrightLabel2.Alignment = ui.LabelAlignCenter
v.copyrightLabel2.SetText(common.TranslateString("#1614"))
v.copyrightLabel2.Color = color.RGBA{188, 168, 140, 255}
v.copyrightLabel2.MoveTo(400, 525)
},
func() {
v.openDiabloLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Static)
v.openDiabloLabel.Alignment = UI.LabelAlignCenter
v.openDiabloLabel = ui.CreateLabel(v.fileProvider, resourcepaths.FontFormal10, palettedefs.Static)
v.openDiabloLabel.Alignment = ui.LabelAlignCenter
v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
v.openDiabloLabel.Color = color.RGBA{255, 255, 140, 255}
v.openDiabloLabel.MoveTo(400, 580)
},
func() {
v.background = v.fileProvider.LoadSprite(ResourcePaths.GameSelectScreen, PaletteDefs.Sky)
v.background = v.fileProvider.LoadSprite(resourcepaths.GameSelectScreen, palettedefs.Sky)
v.background.MoveTo(0, 0)
},
func() {
v.trademarkBackground = v.fileProvider.LoadSprite(ResourcePaths.TrademarkScreen, PaletteDefs.Sky)
v.trademarkBackground = v.fileProvider.LoadSprite(resourcepaths.TrademarkScreen, palettedefs.Sky)
v.trademarkBackground.MoveTo(0, 0)
},
func() {
v.diabloLogoLeft = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, PaletteDefs.Units)
v.diabloLogoLeft = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoFireLeft, palettedefs.Units)
v.diabloLogoLeft.Blend = true
v.diabloLogoLeft.Animate = true
v.diabloLogoLeft.MoveTo(400, 120)
},
func() {
v.diabloLogoRight = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireRight, PaletteDefs.Units)
v.diabloLogoRight = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoFireRight, palettedefs.Units)
v.diabloLogoRight.Blend = true
v.diabloLogoRight.Animate = true
v.diabloLogoRight.MoveTo(400, 120)
},
func() {
v.diabloLogoLeftBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, PaletteDefs.Units)
v.diabloLogoLeftBack = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoBlackLeft, palettedefs.Units)
v.diabloLogoLeftBack.MoveTo(400, 120)
},
func() {
v.diabloLogoRightBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, PaletteDefs.Units)
v.diabloLogoRightBack = v.fileProvider.LoadSprite(resourcepaths.Diablo2LogoBlackRight, palettedefs.Units)
v.diabloLogoRightBack.MoveTo(400, 120)
},
func() {
v.exitDiabloButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, Common.TranslateString("#1625"))
v.exitDiabloButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, common.TranslateString("#1625"))
v.exitDiabloButton.MoveTo(264, 535)
v.exitDiabloButton.SetVisible(!v.ShowTrademarkScreen)
v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitDiabloButton)
},
func() {
v.creditsButton = UI.CreateButton(UI.ButtonTypeShort, v.fileProvider, Common.TranslateString("#1627"))
v.creditsButton = ui.CreateButton(ui.ButtonTypeShort, v.fileProvider, common.TranslateString("#1627"))
v.creditsButton.MoveTo(264, 505)
v.creditsButton.SetVisible(!v.ShowTrademarkScreen)
v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
v.uiManager.AddWidget(v.creditsButton)
},
func() {
v.cinematicsButton = UI.CreateButton(UI.ButtonTypeShort, v.fileProvider, Common.TranslateString("#1639"))
v.cinematicsButton = ui.CreateButton(ui.ButtonTypeShort, v.fileProvider, common.TranslateString("#1639"))
v.cinematicsButton.MoveTo(401, 505)
v.cinematicsButton.SetVisible(!v.ShowTrademarkScreen)
v.uiManager.AddWidget(v.cinematicsButton)
},
func() {
v.singlePlayerButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, Common.TranslateString("#1620"))
v.singlePlayerButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, common.TranslateString("#1620"))
v.singlePlayerButton.MoveTo(264, 290)
v.singlePlayerButton.SetVisible(!v.ShowTrademarkScreen)
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
v.uiManager.AddWidget(v.singlePlayerButton)
},
func() {
v.githubButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, "PROJECT WEBSITE")
v.githubButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, "PROJECT WEBSITE")
v.githubButton.MoveTo(264, 330)
v.githubButton.SetVisible(!v.ShowTrademarkScreen)
v.githubButton.OnActivated(func() { v.onGithubButtonClicked() })
v.uiManager.AddWidget(v.githubButton)
},
func() {
v.mapTestButton = UI.CreateButton(UI.ButtonTypeWide, v.fileProvider, "MAP ENGINE TEST")
v.mapTestButton = ui.CreateButton(ui.ButtonTypeWide, v.fileProvider, "MAP ENGINE TEST")
v.mapTestButton.MoveTo(264, 450)
v.mapTestButton.SetVisible(!v.ShowTrademarkScreen)
v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
@ -240,7 +240,7 @@ func (v *MainMenu) Render(screen *ebiten.Image) {
// Update runs the update logic on the main menu
func (v *MainMenu) Update(tickTime float64) {
if v.ShowTrademarkScreen {
if v.uiManager.CursorButtonPressed(UI.CursorButtonLeft) {
if v.uiManager.CursorButtonPressed(ui.CursorButtonLeft) {
if v.leftButtonHeld {
return
}

View File

@ -1,38 +1,38 @@
package Scenes
package scenes
import (
"fmt"
"math"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/Map"
"github.com/OpenDiablo2/OpenDiablo2/Sound"
"github.com/OpenDiablo2/OpenDiablo2/UI"
"github.com/OpenDiablo2/OpenDiablo2/common"
_map "github.com/OpenDiablo2/OpenDiablo2/map"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
)
type MapEngineTest struct {
uiManager *UI.Manager
soundManager *Sound.Manager
fileProvider Common.FileProvider
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
gameState *Common.GameState
mapEngine *Map.Engine
gameState *common.GameState
mapEngine *_map.Engine
}
func CreateMapEngineTest(
fileProvider Common.FileProvider,
fileProvider common.FileProvider,
sceneProvider SceneProvider,
uiManager *UI.Manager,
soundManager *Sound.Manager) *MapEngineTest {
uiManager *ui.Manager,
soundManager *sound.Manager) *MapEngineTest {
result := &MapEngineTest{
fileProvider: fileProvider,
uiManager: uiManager,
soundManager: soundManager,
sceneProvider: sceneProvider,
}
result.gameState = Common.CreateGameState()
result.gameState = common.CreateGameState()
return result
}
@ -42,7 +42,7 @@ func (v *MapEngineTest) Load() []func() {
v.soundManager.PlayBGM("")
return []func(){
func() {
v.mapEngine = Map.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider)
v.mapEngine = _map.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider)
v.mapEngine.GenerateAct1Overworld()
//v.mapEngine.GenerateMap(Map.RegionAct1Tristram, 300)
@ -70,7 +70,7 @@ func (v *MapEngineTest) Render(screen *ebiten.Image) {
v.mapEngine.Render(screen)
actualX := float64(v.uiManager.CursorX) - v.mapEngine.OffsetX
actualY := float64(v.uiManager.CursorY) - v.mapEngine.OffsetY
tileX, tileY := Common.ScreenToIso(actualX, actualY)
tileX, tileY := common.ScreenToIso(actualX, actualY)
subtileX := int(math.Ceil(math.Mod((tileX*10), 10))) / 2
subtileY := int(math.Ceil(math.Mod((tileY*10), 10))) / 2
curRegion := v.mapEngine.GetRegionAt(int(tileX), int(tileY))

View File

@ -1,4 +1,4 @@
package Scenes
package scenes
import (
"github.com/hajimehoshi/ebiten"

View File

@ -1,4 +1,4 @@
package Scenes
package scenes
// SceneProvider provides the ability to change scenes
type SceneProvider interface {

568
scenes/SelectHeroClass.go Normal file
View File

@ -0,0 +1,568 @@
package scenes
import (
"image"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/hajimehoshi/ebiten"
)
type HeroStance int
const (
HeroStanceIdle HeroStance = 0
HeroStanceIdleSelected HeroStance = 1
HeroStanceApproaching HeroStance = 2
HeroStanceSelected HeroStance = 3
HeroStanceRetreating HeroStance = 4
)
type HeroRenderInfo struct {
Stance HeroStance
IdleSprite *common.Sprite
IdleSelectedSprite *common.Sprite
ForwardWalkSprite *common.Sprite
ForwardWalkSpriteOverlay *common.Sprite
SelectedSprite *common.Sprite
SelectedSpriteOverlay *common.Sprite
BackWalkSprite *common.Sprite
BackWalkSpriteOverlay *common.Sprite
SelectionBounds image.Rectangle
SelectSfx *sound.SoundEffect
DeselectSfx *sound.SoundEffect
}
type SelectHeroClass struct {
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
bgImage *common.Sprite
campfire *common.Sprite
headingLabel *ui.Label
heroClassLabel *ui.Label
heroDesc1Label *ui.Label
heroDesc2Label *ui.Label
heroDesc3Label *ui.Label
heroRenderInfo map[common.Hero]*HeroRenderInfo
selectedHero common.Hero
exitButton *ui.Button
}
func CreateSelectHeroClass(
fileProvider common.FileProvider,
sceneProvider SceneProvider,
uiManager *ui.Manager, soundManager *sound.Manager,
) *SelectHeroClass {
result := &SelectHeroClass{
uiManager: uiManager,
sceneProvider: sceneProvider,
fileProvider: fileProvider,
soundManager: soundManager,
heroRenderInfo: make(map[common.Hero]*HeroRenderInfo),
selectedHero: common.HeroNone,
}
return result
}
func (v *SelectHeroClass) Load() []func() {
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
return []func(){
func() {
v.bgImage = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBackground, palettedefs.Fechar)
v.bgImage.MoveTo(0, 0)
},
func() {
v.headingLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
fontWidth, _ := v.headingLabel.GetSize()
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
v.headingLabel.SetText("Select Hero Class")
v.headingLabel.Alignment = ui.LabelAlignCenter
},
func() {
v.heroClassLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
v.heroClassLabel.Alignment = ui.LabelAlignCenter
v.heroClassLabel.MoveTo(400, 65)
},
func() {
v.heroDesc1Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc1Label.Alignment = ui.LabelAlignCenter
v.heroDesc1Label.MoveTo(400, 100)
},
func() {
v.heroDesc2Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc2Label.Alignment = ui.LabelAlignCenter
v.heroDesc2Label.MoveTo(400, 115)
},
func() {
v.heroDesc3Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc3Label.Alignment = ui.LabelAlignCenter
v.heroDesc3Label.MoveTo(400, 130)
},
func() {
v.campfire = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectCampfire, palettedefs.Fechar)
v.campfire.MoveTo(380, 335)
v.campfire.Animate = true
v.campfire.Blend = true
},
func() {
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
v.exitButton.MoveTo(33, 537)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
v.heroRenderInfo[common.HeroBarbarian] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianDeselect),
}
v.heroRenderInfo[common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroSorceress] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelectedOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalkOverlay, palettedefs.Fechar),
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressDeselect),
}
v.heroRenderInfo[common.HeroSorceress].IdleSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroNecromancer] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelectedOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalkOverlay, palettedefs.Fechar),
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerDeselect),
}
v.heroRenderInfo[common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroPaladin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinDeselect),
}
v.heroRenderInfo[common.HeroPaladin].IdleSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroAmazon] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonDeselect),
}
v.heroRenderInfo[common.HeroAmazon].IdleSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroAssassin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinDeselect),
}
v.heroRenderInfo[common.HeroAssassin].IdleSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroDruid] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidDeselect),
}
v.heroRenderInfo[common.HeroDruid].IdleSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroDruid].SelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
},
}
}
func (v *SelectHeroClass) Unload() {
}
func (v *SelectHeroClass) onExitButtonClicked() {
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
}
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
v.bgImage.DrawSegments(screen, 4, 3, 0)
v.headingLabel.Draw(screen)
if v.selectedHero != common.HeroNone {
v.heroClassLabel.Draw(screen)
v.heroDesc1Label.Draw(screen)
v.heroDesc2Label.Draw(screen)
v.heroDesc3Label.Draw(screen)
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
v.campfire.Draw(screen)
}
func (v *SelectHeroClass) Update(tickTime float64) {
canSelect := true
for _, info := range v.heroRenderInfo {
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
canSelect = false
break
}
}
allIdle := true
for heroType, data := range v.heroRenderInfo {
if allIdle && data.Stance != HeroStanceIdle {
allIdle = false
}
v.updateHeroSelectionHover(heroType, canSelect)
}
if v.selectedHero != common.HeroNone && allIdle {
v.selectedHero = common.HeroNone
}
}
func (v *SelectHeroClass) updateHeroSelectionHover(hero common.Hero, canSelect bool) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceApproaching:
if renderInfo.ForwardWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceSelected
renderInfo.SelectedSprite.ResetAnimation()
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.ResetAnimation()
}
}
return
case HeroStanceRetreating:
if renderInfo.BackWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceIdle
renderInfo.IdleSprite.ResetAnimation()
}
return
}
if !canSelect {
return
}
if renderInfo.Stance == HeroStanceSelected {
return
}
mouseX := v.uiManager.CursorX
mouseY := v.uiManager.CursorY
b := renderInfo.SelectionBounds
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
if mouseHover && v.uiManager.CursorButtonPressed(ui.CursorButtonLeft) {
// showEntryUi = true;
renderInfo.Stance = HeroStanceApproaching
renderInfo.ForwardWalkSprite.ResetAnimation()
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
}
for _, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceSelected {
continue
}
heroInfo.SelectSfx.Stop()
heroInfo.DeselectSfx.Play()
heroInfo.Stance = HeroStanceRetreating
heroInfo.BackWalkSprite.ResetAnimation()
if heroInfo.BackWalkSpriteOverlay != nil {
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
}
}
v.selectedHero = hero
v.updateHeroText()
renderInfo.SelectSfx.Play()
return
}
if mouseHover {
renderInfo.Stance = HeroStanceIdleSelected
} else {
renderInfo.Stance = HeroStanceIdle
}
if v.selectedHero == common.HeroNone && mouseHover {
v.selectedHero = hero
v.updateHeroText()
}
}
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero common.Hero) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceIdle:
renderInfo.IdleSprite.Draw(screen)
case HeroStanceIdleSelected:
renderInfo.IdleSelectedSprite.Draw(screen)
case HeroStanceApproaching:
renderInfo.ForwardWalkSprite.Draw(screen)
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
}
case HeroStanceSelected:
renderInfo.SelectedSprite.Draw(screen)
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.Draw(screen)
}
case HeroStanceRetreating:
renderInfo.BackWalkSprite.Draw(screen)
if renderInfo.BackWalkSpriteOverlay != nil {
renderInfo.BackWalkSpriteOverlay.Draw(screen)
}
}
}
func (v *SelectHeroClass) updateHeroText() {
switch v.selectedHero {
case common.HeroNone:
return
case common.HeroBarbarian:
v.heroClassLabel.SetText(common.TranslateString("partycharbar"))
v.setDescLabels("#1709")
case common.HeroNecromancer:
v.heroClassLabel.SetText(common.TranslateString("partycharnec"))
v.setDescLabels("#1704")
case common.HeroPaladin:
v.heroClassLabel.SetText(common.TranslateString("partycharpal"))
v.setDescLabels("#1711")
case common.HeroAssassin:
v.heroClassLabel.SetText(common.TranslateString("partycharass"))
v.setDescLabels("#305")
case common.HeroSorceress:
v.heroClassLabel.SetText(common.TranslateString("partycharsor"))
v.setDescLabels("#1710")
case common.HeroAmazon:
v.heroClassLabel.SetText(common.TranslateString("partycharama"))
v.setDescLabels("#1698")
case common.HeroDruid:
v.heroClassLabel.SetText(common.TranslateString("partychardru"))
v.setDescLabels("#304")
}
/*
if (selectedHero == null)
return;
switch (selectedHero.Value)
{
}
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
*/
}
func (v *SelectHeroClass) setDescLabels(descKey string) {
heroDesc := common.TranslateString(descKey)
parts := common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
if len(parts) > 1 {
v.heroDesc1Label.SetText(parts[0])
} else {
v.heroDesc1Label.SetText("")
}
if len(parts) > 1 {
v.heroDesc2Label.SetText(parts[1])
} else {
v.heroDesc2Label.SetText("")
}
if len(parts) > 2 {
v.heroDesc3Label.SetText(parts[2])
} else {
v.heroDesc3Label.SetText("")
}
}

View File

@ -1,16 +1,16 @@
package Sound
package sound
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/hajimehoshi/ebiten/audio"
"github.com/hajimehoshi/ebiten/audio/wav"
)
// Manager provides sound
type Manager struct {
fileProvider Common.FileProvider
fileProvider common.FileProvider
audioContext *audio.Context // The Audio context
bgmAudio *audio.Player // The audio player
lastBgm string
@ -19,7 +19,7 @@ type Manager struct {
}
// CreateManager creates a sound provider
func CreateManager(fileProvider Common.FileProvider) *Manager {
func CreateManager(fileProvider common.FileProvider) *Manager {
result := &Manager{
fileProvider: fileProvider,
}

View File

@ -1,11 +1,11 @@
package Sound
package sound
import (
"log"
"github.com/hajimehoshi/ebiten/audio/wav"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/hajimehoshi/ebiten/audio"
)
@ -14,11 +14,11 @@ type SoundEffect struct {
player *audio.Player
}
func CreateSoundEffect(sfx string, fileProvider Common.FileProvider, context *audio.Context, volume float64) *SoundEffect {
func CreateSoundEffect(sfx string, fileProvider common.FileProvider, context *audio.Context, volume float64) *SoundEffect {
result := &SoundEffect{}
var soundFile string
if _, exists := Common.Sounds[sfx]; exists {
soundEntry := Common.Sounds[sfx]
if _, exists := common.Sounds[sfx]; exists {
soundEntry := common.Sounds[sfx]
soundFile = soundEntry.FileName
} else {
soundFile = sfx

View File

@ -1,12 +1,12 @@
package UI
package ui
import (
"image"
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/hajimehoshi/ebiten"
)
@ -43,7 +43,7 @@ type ButtonLayout struct {
XSegments int //1
YSegments int // 1
ResourceName string // Font Name
PaletteName PaletteDefs.PaletteType // PaletteType
PaletteName palettedefs.PaletteType // PaletteType
Toggleable bool // false
BaseFrame int // 0
DisabledFrame int // -1
@ -55,10 +55,10 @@ type ButtonLayout struct {
// ButtonLayouts define the type of buttons you can have
var ButtonLayouts = map[ButtonType]ButtonLayout{
ButtonTypeWide: {2, 1, ResourcePaths.WideButtonBlank, PaletteDefs.Units, false, 0, -1, ResourcePaths.FontExocet10, nil, true, 1},
ButtonTypeShort: {1, 1, ResourcePaths.ShortButtonBlank, PaletteDefs.Units, false, 0, -1, ResourcePaths.FontRediculous, nil, true, -1},
ButtonTypeMedium: {1, 1, ResourcePaths.MediumButtonBlank, PaletteDefs.Units, false, 0, 0, ResourcePaths.FontExocet10, nil, true, 0},
ButtonTypeTall: {1, 1, ResourcePaths.TallButtonBlank, PaletteDefs.Units, false, 0, 0, ResourcePaths.FontExocet10, nil, true, 5},
ButtonTypeWide: {2, 1, resourcepaths.WideButtonBlank, palettedefs.Units, false, 0, -1, resourcepaths.FontExocet10, nil, true, 1},
ButtonTypeShort: {1, 1, resourcepaths.ShortButtonBlank, palettedefs.Units, false, 0, -1, resourcepaths.FontRediculous, nil, true, -1},
ButtonTypeMedium: {1, 1, resourcepaths.MediumButtonBlank, palettedefs.Units, false, 0, 0, resourcepaths.FontExocet10, nil, true, 0},
ButtonTypeTall: {1, 1, resourcepaths.TallButtonBlank, palettedefs.Units, false, 0, 0, resourcepaths.FontExocet10, nil, true, 5},
/*
{eButtonType.Wide, new ButtonLayout { XSegments = 2, ResourceName = ResourcePaths.WideButtonBlank, PaletteName = PaletteDefs.Units } },
{eButtonType.Narrow, new ButtonLayout { ResourceName = ResourcePaths.NarrowButtonBlank, PaletteName = PaletteDefs.Units } },
@ -89,7 +89,7 @@ type Button struct {
visible bool
pressed bool
toggled bool
fileProvider Common.FileProvider
fileProvider common.FileProvider
normalImage *ebiten.Image
pressedImage *ebiten.Image
toggledImage *ebiten.Image
@ -100,7 +100,7 @@ type Button struct {
}
// CreateButton creates an instance of Button
func CreateButton(buttonType ButtonType, fileProvider Common.FileProvider, text string) *Button {
func CreateButton(buttonType ButtonType, fileProvider common.FileProvider, text string) *Button {
result := &Button{
fileProvider: fileProvider,
width: 0,
@ -111,7 +111,7 @@ func CreateButton(buttonType ButtonType, fileProvider Common.FileProvider, text
}
buttonLayout := ButtonLayouts[buttonType]
result.buttonLayout = buttonLayout
font := GetFont(buttonLayout.FontPath, PaletteDefs.Units, fileProvider)
font := GetFont(buttonLayout.FontPath, palettedefs.Units, fileProvider)
buttonSprite := fileProvider.LoadSprite(buttonLayout.ResourceName, buttonLayout.PaletteName)
totalButtonTypes := buttonSprite.GetTotalFrames() / (buttonLayout.XSegments * buttonLayout.YSegments)
for i := 0; i < buttonLayout.XSegments; i++ {
@ -179,7 +179,7 @@ func (v *Button) Draw(target *ebiten.Image) {
if !v.enabled {
//opts.CompositeMode = ebiten.CompositeModeLighter
opts.ColorM = Common.ColorToColorM(color.RGBA{128, 128, 128, 195})
opts.ColorM = common.ColorToColorM(color.RGBA{128, 128, 128, 195})
target.DrawImage(v.disabledImage, opts)
} else if v.toggled && v.pressed {
target.DrawImage(v.pressedToggledImage, opts)

View File

@ -1,11 +1,11 @@
package UI
package ui
import (
"image/color"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/hajimehoshi/ebiten"
)
@ -19,12 +19,12 @@ type FontSize struct {
// Font represents a font
type Font struct {
fontSprite *Common.Sprite
fontSprite *common.Sprite
metrics map[uint8]FontSize
}
// GetFont creates or loads an existing font
func GetFont(font string, palette PaletteDefs.PaletteType, fileProvider Common.FileProvider) *Font {
func GetFont(font string, palette palettedefs.PaletteType, fileProvider common.FileProvider) *Font {
cacheItem, exists := fontCache[font+"_"+string(palette)]
if exists {
return cacheItem
@ -35,7 +35,7 @@ func GetFont(font string, palette PaletteDefs.PaletteType, fileProvider Common.F
}
// CreateFont creates an instance of a MPQ Font
func CreateFont(font string, palette PaletteDefs.PaletteType, fileProvider Common.FileProvider) *Font {
func CreateFont(font string, palette palettedefs.PaletteType, fileProvider common.FileProvider) *Font {
result := &Font{
metrics: make(map[uint8]FontSize),
}
@ -62,12 +62,12 @@ func (v *Font) GetTextMetrics(text string) (width, height uint32) {
height = uint32(0)
maxCharHeight := uint32(0)
for _, m := range v.fontSprite.Frames {
maxCharHeight = Common.Max(maxCharHeight, uint32(m.Height))
maxCharHeight = common.Max(maxCharHeight, uint32(m.Height))
}
for i := 0; i < len(text); i++ {
ch := text[i]
if ch == '\n' {
width = Common.Max(width, curWidth)
width = common.Max(width, curWidth)
curWidth = 0
height += maxCharHeight + 6
continue
@ -75,7 +75,7 @@ func (v *Font) GetTextMetrics(text string) (width, height uint32) {
metric := v.metrics[uint8(ch)]
curWidth += uint32(metric.Width)
}
width = Common.Max(width, curWidth)
width = common.Max(width, curWidth)
height += maxCharHeight
return
}
@ -87,7 +87,7 @@ func (v *Font) Draw(x, y int, text string, color color.Color, target *ebiten.Ima
maxCharHeight := uint32(0)
for _, m := range v.metrics {
maxCharHeight = Common.Max(maxCharHeight, uint32(m.Height))
maxCharHeight = common.Max(maxCharHeight, uint32(m.Height))
}
targetWidth, _ := target.Size()

View File

@ -1,10 +1,10 @@
package UI
package ui
import (
"image/color"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/hajimehoshi/ebiten"
)
@ -34,7 +34,7 @@ type Label struct {
}
// CreateLabel creates a new instance of a UI label
func CreateLabel(provider Common.FileProvider, font string, palette PaletteDefs.PaletteType) *Label {
func CreateLabel(provider common.FileProvider, font string, palette palettedefs.PaletteType) *Label {
result := &Label{
Alignment: LabelAlignLeft,
Color: color.White,

View File

@ -1,10 +1,10 @@
package UI
package ui
import (
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/PaletteDefs"
"github.com/OpenDiablo2/OpenDiablo2/ResourcePaths"
"github.com/OpenDiablo2/OpenDiablo2/Sound"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/hajimehoshi/ebiten"
)
@ -21,22 +21,22 @@ const (
// Manager represents the UI manager
type Manager struct {
widgets []Widget
cursorSprite *Common.Sprite
cursorSprite *common.Sprite
cursorButtons CursorButton
pressedIndex int
CursorX int
CursorY int
clickSfx *Sound.SoundEffect
clickSfx *sound.SoundEffect
waitForLeftMouseUp bool
}
// CreateManager creates a new instance of a UI manager
func CreateManager(fileProvider Common.FileProvider, soundManager Sound.Manager) *Manager {
func CreateManager(fileProvider common.FileProvider, soundManager sound.Manager) *Manager {
result := &Manager{
pressedIndex: -1,
widgets: make([]Widget, 0),
cursorSprite: fileProvider.LoadSprite(ResourcePaths.CursorDefault, PaletteDefs.Units),
clickSfx: soundManager.LoadSoundEffect(ResourcePaths.SFXButtonClick),
cursorSprite: fileProvider.LoadSprite(resourcepaths.CursorDefault, palettedefs.Units),
clickSfx: soundManager.LoadSoundEffect(resourcepaths.SFXButtonClick),
waitForLeftMouseUp: false,
}
return result

View File

@ -1,12 +1,12 @@
package UI
package ui
import (
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
)
// Widget defines an object that is a UI widget
type Widget interface {
Common.Drawable
common.Drawable
GetEnabled() bool
SetEnabled(enabled bool)
SetPressed(pressed bool)

View File

@ -1,9 +1,9 @@
package Video
package video
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/Common"
"github.com/OpenDiablo2/OpenDiablo2/common"
)
type BinkVideoMode uint32
@ -41,7 +41,7 @@ type BinkDecoder struct {
VideoHeight uint32
FPS uint32
FrameTimeMS uint32
streamReader *Common.StreamReader
streamReader *common.StreamReader
VideoMode BinkVideoMode
HasAlphaPlane bool
Grayscale bool
@ -52,7 +52,7 @@ type BinkDecoder struct {
func CreateBinkDecoder(source []byte) *BinkDecoder {
result := &BinkDecoder{
streamReader: Common.CreateStreamReader(source),
streamReader: common.CreateStreamReader(source),
}
result.loadHeaderInformation()
return result