OpenDiablo2/sound/SoundEffect.go

49 lines
957 B
Go

package sound
import (
"log"
"github.com/hajimehoshi/ebiten/audio/wav"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/hajimehoshi/ebiten/audio"
)
type SoundEffect struct {
player *audio.Player
}
func CreateSoundEffect(sfx string, fileProvider common.FileProvider, context *audio.Context, volume float64) *SoundEffect {
result := &SoundEffect{}
var soundFile string
if _, exists := common.Sounds[sfx]; exists {
soundEntry := common.Sounds[sfx]
soundFile = soundEntry.FileName
} else {
soundFile = sfx
}
audioData := fileProvider.LoadFile(soundFile)
d, err := wav.Decode(context, audio.BytesReadSeekCloser(audioData))
if err != nil {
log.Fatal(err)
}
player, err := audio.NewPlayer(context, d)
if err != nil {
log.Fatal(err)
}
player.SetVolume(volume)
result.player = player
return result
}
func (v *SoundEffect) Play() {
v.player.Rewind()
v.player.Play()
}
func (v *SoundEffect) Stop() {
v.player.Pause()
}