OpenDiablo2/scenes/SelectHeroClass.go

569 lines
26 KiB
Go

package scenes
import (
"image"
"github.com/OpenDiablo2/OpenDiablo2/common"
"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
"github.com/OpenDiablo2/OpenDiablo2/resourcepaths"
"github.com/OpenDiablo2/OpenDiablo2/sound"
"github.com/OpenDiablo2/OpenDiablo2/ui"
"github.com/hajimehoshi/ebiten"
)
type HeroStance int
const (
HeroStanceIdle HeroStance = 0
HeroStanceIdleSelected HeroStance = 1
HeroStanceApproaching HeroStance = 2
HeroStanceSelected HeroStance = 3
HeroStanceRetreating HeroStance = 4
)
type HeroRenderInfo struct {
Stance HeroStance
IdleSprite *common.Sprite
IdleSelectedSprite *common.Sprite
ForwardWalkSprite *common.Sprite
ForwardWalkSpriteOverlay *common.Sprite
SelectedSprite *common.Sprite
SelectedSpriteOverlay *common.Sprite
BackWalkSprite *common.Sprite
BackWalkSpriteOverlay *common.Sprite
SelectionBounds image.Rectangle
SelectSfx *sound.SoundEffect
DeselectSfx *sound.SoundEffect
}
type SelectHeroClass struct {
uiManager *ui.Manager
soundManager *sound.Manager
fileProvider common.FileProvider
sceneProvider SceneProvider
bgImage *common.Sprite
campfire *common.Sprite
headingLabel *ui.Label
heroClassLabel *ui.Label
heroDesc1Label *ui.Label
heroDesc2Label *ui.Label
heroDesc3Label *ui.Label
heroRenderInfo map[common.Hero]*HeroRenderInfo
selectedHero common.Hero
exitButton *ui.Button
}
func CreateSelectHeroClass(
fileProvider common.FileProvider,
sceneProvider SceneProvider,
uiManager *ui.Manager, soundManager *sound.Manager,
) *SelectHeroClass {
result := &SelectHeroClass{
uiManager: uiManager,
sceneProvider: sceneProvider,
fileProvider: fileProvider,
soundManager: soundManager,
heroRenderInfo: make(map[common.Hero]*HeroRenderInfo),
selectedHero: common.HeroNone,
}
return result
}
func (v *SelectHeroClass) Load() []func() {
v.soundManager.PlayBGM(resourcepaths.BGMTitle)
return []func(){
func() {
v.bgImage = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBackground, palettedefs.Fechar)
v.bgImage.MoveTo(0, 0)
},
func() {
v.headingLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
fontWidth, _ := v.headingLabel.GetSize()
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
v.headingLabel.SetText("Select Hero Class")
v.headingLabel.Alignment = ui.LabelAlignCenter
},
func() {
v.heroClassLabel = ui.CreateLabel(v.fileProvider, resourcepaths.Font30, palettedefs.Units)
v.heroClassLabel.Alignment = ui.LabelAlignCenter
v.heroClassLabel.MoveTo(400, 65)
},
func() {
v.heroDesc1Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc1Label.Alignment = ui.LabelAlignCenter
v.heroDesc1Label.MoveTo(400, 100)
},
func() {
v.heroDesc2Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc2Label.Alignment = ui.LabelAlignCenter
v.heroDesc2Label.MoveTo(400, 115)
},
func() {
v.heroDesc3Label = ui.CreateLabel(v.fileProvider, resourcepaths.Font16, palettedefs.Units)
v.heroDesc3Label.Alignment = ui.LabelAlignCenter
v.heroDesc3Label.MoveTo(400, 130)
},
func() {
v.campfire = v.fileProvider.LoadSprite(resourcepaths.CharacterSelectCampfire, palettedefs.Fechar)
v.campfire.MoveTo(380, 335)
v.campfire.Animate = true
v.campfire.Blend = true
},
func() {
v.exitButton = ui.CreateButton(ui.ButtonTypeMedium, v.fileProvider, common.TranslateString("#970"))
v.exitButton.MoveTo(33, 537)
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
v.uiManager.AddWidget(v.exitButton)
},
func() {
v.heroRenderInfo[common.HeroBarbarian] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectBarbarianBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXBarbarianDeselect),
}
v.heroRenderInfo[common.HeroBarbarian].IdleSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.SpecialFrameTime = 2500
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.SpecialFrameTime = 2500
v.heroRenderInfo[common.HeroBarbarian].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.MoveTo(400, 330)
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.SpecialFrameTime = 1000
v.heroRenderInfo[common.HeroBarbarian].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroSorceress] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressSelectedOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecSorceressBackWalkOverlay, palettedefs.Fechar),
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXSorceressDeselect),
}
v.heroRenderInfo[common.HeroSorceress].IdleSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.SpecialFrameTime = 2300
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.SpecialFrameTime = 2300
v.heroRenderInfo[common.HeroSorceress].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].SelectedSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.SpecialFrameTime = 1200
v.heroRenderInfo[common.HeroSorceress].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.MoveTo(626, 352)
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.SpecialFrameTime = 1200
v.heroRenderInfo[common.HeroSorceress].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroNecromancer] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectNecromancerUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerSelectedOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecNecromancerBackWalkOverlay, palettedefs.Fechar),
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXNecromancerDeselect),
}
v.heroRenderInfo[common.HeroNecromancer].IdleSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.SpecialFrameTime = 2000
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.SpecialFrameTime = 2000
v.heroRenderInfo[common.HeroNecromancer].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].SelectedSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroNecromancer].BackWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Blend = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.MoveTo(300, 335)
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroNecromancer].BackWalkSpriteOverlay.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroPaladin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectPaladinUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalk, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinForwardWalkOverlay, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecPaladinBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXPaladinDeselect),
}
v.heroRenderInfo[common.HeroPaladin].IdleSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.SpecialFrameTime = 3400
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.Animate = true
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.SpecialFrameTime = 3400
v.heroRenderInfo[common.HeroPaladin].ForwardWalkSpriteOverlay.StopOnLastFrame = true
v.heroRenderInfo[common.HeroPaladin].SelectedSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.MoveTo(521, 338)
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.SpecialFrameTime = 1300
v.heroRenderInfo[common.HeroPaladin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroAmazon] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAmazonUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelecAmazonBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXAmazonDeselect),
}
v.heroRenderInfo[common.HeroAmazon].IdleSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.SpecialFrameTime = 2200
v.heroRenderInfo[common.HeroAmazon].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroAmazon].SelectedSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.MoveTo(100, 339)
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroAmazon].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroAssassin] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectAssassinBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXAssassinDeselect),
}
v.heroRenderInfo[common.HeroAssassin].IdleSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.SpecialFrameTime = 3800
v.heroRenderInfo[common.HeroAssassin].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.MoveTo(231, 365)
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroAssassin].BackWalkSprite.StopOnLastFrame = true
},
func() {
v.heroRenderInfo[common.HeroDruid] = &HeroRenderInfo{
HeroStanceIdle,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselected, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidUnselectedH, palettedefs.Fechar),
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidForwardWalk, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidSelected, palettedefs.Fechar),
nil,
v.fileProvider.LoadSprite(resourcepaths.CharacterSelectDruidBackWalk, palettedefs.Fechar),
nil,
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidSelect),
v.soundManager.LoadSoundEffect(resourcepaths.SFXDruidDeselect),
}
v.heroRenderInfo[common.HeroDruid].IdleSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].IdleSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].IdleSelectedSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.SpecialFrameTime = 4800
v.heroRenderInfo[common.HeroDruid].ForwardWalkSprite.StopOnLastFrame = true
v.heroRenderInfo[common.HeroDruid].SelectedSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].SelectedSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.MoveTo(720, 370)
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.Animate = true
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.SpecialFrameTime = 1500
v.heroRenderInfo[common.HeroDruid].BackWalkSprite.StopOnLastFrame = true
},
}
}
func (v *SelectHeroClass) Unload() {
}
func (v *SelectHeroClass) onExitButtonClicked() {
v.sceneProvider.SetNextScene(CreateCharacterSelect(v.fileProvider, v.sceneProvider, v.uiManager, v.soundManager))
}
func (v *SelectHeroClass) Render(screen *ebiten.Image) {
v.bgImage.DrawSegments(screen, 4, 3, 0)
v.headingLabel.Draw(screen)
if v.selectedHero != common.HeroNone {
v.heroClassLabel.Draw(screen)
v.heroDesc1Label.Draw(screen)
v.heroDesc2Label.Draw(screen)
v.heroDesc3Label.Draw(screen)
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance == HeroStanceIdle || heroInfo.Stance == HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
for heroClass, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceIdle && heroInfo.Stance != HeroStanceIdleSelected {
v.renderHero(screen, heroClass)
}
}
v.campfire.Draw(screen)
}
func (v *SelectHeroClass) Update(tickTime float64) {
canSelect := true
for _, info := range v.heroRenderInfo {
if info.Stance != HeroStanceIdle && info.Stance != HeroStanceIdleSelected && info.Stance != HeroStanceSelected {
canSelect = false
break
}
}
allIdle := true
for heroType, data := range v.heroRenderInfo {
if allIdle && data.Stance != HeroStanceIdle {
allIdle = false
}
v.updateHeroSelectionHover(heroType, canSelect)
}
if v.selectedHero != common.HeroNone && allIdle {
v.selectedHero = common.HeroNone
}
}
func (v *SelectHeroClass) updateHeroSelectionHover(hero common.Hero, canSelect bool) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceApproaching:
if renderInfo.ForwardWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceSelected
renderInfo.SelectedSprite.ResetAnimation()
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.ResetAnimation()
}
}
return
case HeroStanceRetreating:
if renderInfo.BackWalkSprite.OnLastFrame() {
renderInfo.Stance = HeroStanceIdle
renderInfo.IdleSprite.ResetAnimation()
}
return
}
if !canSelect {
return
}
if renderInfo.Stance == HeroStanceSelected {
return
}
mouseX := v.uiManager.CursorX
mouseY := v.uiManager.CursorY
b := renderInfo.SelectionBounds
mouseHover := (mouseX >= b.Min.X) && (mouseX <= b.Min.X+b.Max.X) && (mouseY >= b.Min.Y) && (mouseY <= b.Min.Y+b.Max.Y)
if mouseHover && v.uiManager.CursorButtonPressed(ui.CursorButtonLeft) {
// showEntryUi = true;
renderInfo.Stance = HeroStanceApproaching
renderInfo.ForwardWalkSprite.ResetAnimation()
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.ResetAnimation()
}
for _, heroInfo := range v.heroRenderInfo {
if heroInfo.Stance != HeroStanceSelected {
continue
}
heroInfo.SelectSfx.Stop()
heroInfo.DeselectSfx.Play()
heroInfo.Stance = HeroStanceRetreating
heroInfo.BackWalkSprite.ResetAnimation()
if heroInfo.BackWalkSpriteOverlay != nil {
heroInfo.BackWalkSpriteOverlay.ResetAnimation()
}
}
v.selectedHero = hero
v.updateHeroText()
renderInfo.SelectSfx.Play()
return
}
if mouseHover {
renderInfo.Stance = HeroStanceIdleSelected
} else {
renderInfo.Stance = HeroStanceIdle
}
if v.selectedHero == common.HeroNone && mouseHover {
v.selectedHero = hero
v.updateHeroText()
}
}
func (v *SelectHeroClass) renderHero(screen *ebiten.Image, hero common.Hero) {
renderInfo := v.heroRenderInfo[hero]
switch renderInfo.Stance {
case HeroStanceIdle:
renderInfo.IdleSprite.Draw(screen)
case HeroStanceIdleSelected:
renderInfo.IdleSelectedSprite.Draw(screen)
case HeroStanceApproaching:
renderInfo.ForwardWalkSprite.Draw(screen)
if renderInfo.ForwardWalkSpriteOverlay != nil {
renderInfo.ForwardWalkSpriteOverlay.Draw(screen)
}
case HeroStanceSelected:
renderInfo.SelectedSprite.Draw(screen)
if renderInfo.SelectedSpriteOverlay != nil {
renderInfo.SelectedSpriteOverlay.Draw(screen)
}
case HeroStanceRetreating:
renderInfo.BackWalkSprite.Draw(screen)
if renderInfo.BackWalkSpriteOverlay != nil {
renderInfo.BackWalkSpriteOverlay.Draw(screen)
}
}
}
func (v *SelectHeroClass) updateHeroText() {
switch v.selectedHero {
case common.HeroNone:
return
case common.HeroBarbarian:
v.heroClassLabel.SetText(common.TranslateString("partycharbar"))
v.setDescLabels("#1709")
case common.HeroNecromancer:
v.heroClassLabel.SetText(common.TranslateString("partycharnec"))
v.setDescLabels("#1704")
case common.HeroPaladin:
v.heroClassLabel.SetText(common.TranslateString("partycharpal"))
v.setDescLabels("#1711")
case common.HeroAssassin:
v.heroClassLabel.SetText(common.TranslateString("partycharass"))
v.setDescLabels("#305")
case common.HeroSorceress:
v.heroClassLabel.SetText(common.TranslateString("partycharsor"))
v.setDescLabels("#1710")
case common.HeroAmazon:
v.heroClassLabel.SetText(common.TranslateString("partycharama"))
v.setDescLabels("#1698")
case common.HeroDruid:
v.heroClassLabel.SetText(common.TranslateString("partychardru"))
v.setDescLabels("#304")
}
/*
if (selectedHero == null)
return;
switch (selectedHero.Value)
{
}
heroClassLabel.Location = new Point(400 - (heroClassLabel.TextArea.Width / 2), 65);
heroDesc1Label.Location = new Point(400 - (heroDesc1Label.TextArea.Width / 2), 100);
heroDesc2Label.Location = new Point(400 - (heroDesc2Label.TextArea.Width / 2), 115);
heroDesc3Label.Location = new Point(400 - (heroDesc3Label.TextArea.Width / 2), 130);
*/
}
func (v *SelectHeroClass) setDescLabels(descKey string) {
heroDesc := common.TranslateString(descKey)
parts := common.SplitIntoLinesWithMaxWidth(heroDesc, 37)
if len(parts) > 1 {
v.heroDesc1Label.SetText(parts[0])
} else {
v.heroDesc1Label.SetText("")
}
if len(parts) > 1 {
v.heroDesc2Label.SetText(parts[1])
} else {
v.heroDesc2Label.SetText("")
}
if len(parts) > 2 {
v.heroDesc3Label.SetText(parts[2])
} else {
v.heroDesc3Label.SetText("")
}
}