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OpenDiablo2/common/Palette.go

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package common
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import (
"log"
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"github.com/OpenDiablo2/OpenDiablo2/palettedefs"
)
// PaletteRGB represents a color in a palette
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type PaletteRGB struct {
R, G, B uint8
}
// PaletteType represents a palette
type PaletteRec struct {
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Name palettedefs.PaletteType
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Colors [256]PaletteRGB
}
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var Palettes map[palettedefs.PaletteType]PaletteRec
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// CreatePalette creates a palette
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func CreatePalette(name palettedefs.PaletteType, data []byte) PaletteRec {
result := PaletteRec{Name: name}
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for i := 0; i <= 255; i++ {
result.Colors[i] = PaletteRGB{
B: data[i*3],
G: data[(i*3)+1],
R: data[(i*3)+2],
}
}
return result
}
func LoadPalettes(mpqFiles map[string]string, fileProvider FileProvider) {
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Palettes = make(map[palettedefs.PaletteType]PaletteRec)
for _, pal := range []string{
"act1", "act2", "act3", "act4", "act5", "endgame", "endgame2", "fechar", "loading",
"menu0", "menu1", "menu2", "menu3", "menu4", "sky", "static", "trademark", "units",
} {
filePath := `data\global\palette\` + pal + `\pal.dat`
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paletteName := palettedefs.PaletteType(pal)
palette := CreatePalette(paletteName, fileProvider.LoadFile(filePath))
Palettes[paletteName] = palette
}
log.Printf("Loaded %d palettes", len(Palettes))
}