mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-12 23:43:24 -05:00
Minor changes to get map rendering started.
This commit is contained in:
parent
c4a27ad5ab
commit
7d228d116e
@ -1,9 +1,9 @@
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package Common
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import "github.com/essial/OpenDiablo2/Palettes"
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import "github.com/essial/OpenDiablo2/PaletteDefs"
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// FileProvider is an instance that can provide different types of files
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type FileProvider interface {
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LoadFile(fileName string) []byte
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LoadSprite(fileName string, palette Palettes.Palette) *Sprite
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LoadSprite(fileName string, palette PaletteDefs.PaletteType) *Sprite
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}
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@ -24,6 +24,13 @@ func MaxInt32(a, b int32) int32 {
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return b
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}
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func AbsInt32(a int32) int32 {
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if a < 0 {
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return -a
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}
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return a
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}
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// MinInt32 returns the higher of two values
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func MinInt32(a, b int32) int32 {
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if a < b {
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7
Common/MpqFileRecord.go
Normal file
7
Common/MpqFileRecord.go
Normal file
@ -0,0 +1,7 @@
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package Common
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type MpqFileRecord struct {
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MpqFile string
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IsPatch bool
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UnpatchedMpqFile string
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}
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@ -1,21 +1,28 @@
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package Common
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import "github.com/essial/OpenDiablo2/Palettes"
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import (
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"log"
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"strings"
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"github.com/essial/OpenDiablo2/PaletteDefs"
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)
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// PaletteRGB represents a color in a palette
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type PaletteRGB struct {
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R, G, B uint8
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}
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// Palette represents a palette
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type Palette struct {
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Name Palettes.Palette
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// PaletteType represents a palette
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type PaletteRec struct {
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Name PaletteDefs.PaletteType
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Colors [256]PaletteRGB
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}
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var Palettes map[PaletteDefs.PaletteType]PaletteRec
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// CreatePalette creates a palette
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func CreatePalette(name Palettes.Palette, data []byte) Palette {
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result := Palette{Name: name}
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func CreatePalette(name PaletteDefs.PaletteType, data []byte) PaletteRec {
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result := PaletteRec{Name: name}
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for i := 0; i <= 255; i++ {
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result.Colors[i] = PaletteRGB{
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@ -24,6 +31,19 @@ func CreatePalette(name Palettes.Palette, data []byte) Palette {
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R: data[(i*3)+2],
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}
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}
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return result
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}
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func LoadPalettes(mpqFiles map[string]*MpqFileRecord, fileProvider FileProvider) {
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Palettes = make(map[PaletteDefs.PaletteType]PaletteRec)
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for file := range mpqFiles {
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if strings.Index(file, "/data/global/palette/") != 0 || strings.Index(file, ".dat") != len(file)-4 {
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continue
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}
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nameParts := strings.Split(file, `/`)
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paletteName := PaletteDefs.PaletteType(nameParts[len(nameParts)-2])
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palette := CreatePalette(paletteName, fileProvider.LoadFile(file))
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Palettes[paletteName] = palette
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}
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log.Printf("Loaded %d palettes", len(Palettes))
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}
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@ -40,7 +40,7 @@ type SpriteFrame struct {
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}
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// CreateSprite creates an instance of a sprite
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func CreateSprite(data []byte, palette Palette) *Sprite {
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func CreateSprite(data []byte, palette PaletteRec) *Sprite {
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result := &Sprite{
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X: 50,
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Y: 50,
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@ -10,11 +10,12 @@ import (
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"strings"
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"sync"
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"github.com/essial/OpenDiablo2/PaletteDefs"
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"github.com/essial/OpenDiablo2/Sound"
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"github.com/essial/OpenDiablo2/Common"
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"github.com/essial/OpenDiablo2/MPQ"
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"github.com/essial/OpenDiablo2/Palettes"
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"github.com/essial/OpenDiablo2/ResourcePaths"
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"github.com/essial/OpenDiablo2/Scenes"
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"github.com/essial/OpenDiablo2/UI"
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@ -37,25 +38,18 @@ type EngineConfig struct {
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BgmVolume float64
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}
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type MpqFileRecord struct {
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MpqFile string
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IsPatch bool
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UnpatchedMpqFile string
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}
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// Engine is the core OpenDiablo2 engine
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type Engine struct {
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Settings *EngineConfig // Engine configuration settings from json file
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Files map[string]*MpqFileRecord // Map that defines which files are in which MPQs
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Palettes map[Palettes.Palette]Common.Palette // Color palettes
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LoadingSprite *Common.Sprite // The sprite shown when loading stuff
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loadingProgress float64 // LoadingProcess is a range between 0.0 and 1.0. If set, loading screen displays.
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stepLoadingSize float64 // The size for each loading step
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CurrentScene Scenes.Scene // The current scene being rendered
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UIManager *UI.Manager // The UI manager
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SoundManager *Sound.Manager // The sound manager
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nextScene Scenes.Scene // The next scene to be loaded at the end of the game loop
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fullscreenKey bool // When true, the fullscreen toggle is still being pressed
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Settings *EngineConfig // Engine configuration settings from json file
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Files map[string]*Common.MpqFileRecord // Map that defines which files are in which MPQs
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LoadingSprite *Common.Sprite // The sprite shown when loading stuff
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loadingProgress float64 // LoadingProcess is a range between 0.0 and 1.0. If set, loading screen displays.
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stepLoadingSize float64 // The size for each loading step
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CurrentScene Scenes.Scene // The current scene being rendered
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UIManager *UI.Manager // The UI manager
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SoundManager *Sound.Manager // The sound manager
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nextScene Scenes.Scene // The next scene to be loaded at the end of the game loop
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fullscreenKey bool // When true, the fullscreen toggle is still being pressed
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}
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// CreateEngine creates and instance of the OpenDiablo2 engine
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@ -67,7 +61,7 @@ func CreateEngine() *Engine {
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result.loadConfigurationFile()
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ResourcePaths.LanguageCode = result.Settings.Language
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result.mapMpqFiles()
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result.loadPalettes()
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Common.LoadPalettes(result.Files, result)
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Common.LoadTextDictionary(result)
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Common.LoadLevelTypes(result)
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Common.LoadLevelPresets(result)
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@ -75,7 +69,7 @@ func CreateEngine() *Engine {
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result.SoundManager = Sound.CreateManager(result)
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result.SoundManager.SetVolumes(result.Settings.BgmVolume, result.Settings.SfxVolume)
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result.UIManager = UI.CreateManager(result, *result.SoundManager)
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result.LoadingSprite = result.LoadSprite(ResourcePaths.LoadingScreen, Palettes.Loading)
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result.LoadingSprite = result.LoadSprite(ResourcePaths.LoadingScreen, PaletteDefs.Loading)
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loadingSpriteSizeX, loadingSpriteSizeY := result.LoadingSprite.GetSize()
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result.LoadingSprite.MoveTo(int(400-(loadingSpriteSizeX/2)), int(300+(loadingSpriteSizeY/2)))
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result.SetNextScene(Scenes.CreateMainMenu(result, result, result.UIManager, result.SoundManager))
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@ -113,7 +107,7 @@ func (v *Engine) loadConfigurationFile() {
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func (v *Engine) mapMpqFiles() {
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log.Println("mapping mpq file structure")
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v.Files = make(map[string]*MpqFileRecord)
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v.Files = make(map[string]*Common.MpqFileRecord)
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for _, mpqFileName := range v.Settings.MpqLoadOrder {
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mpqPath := path.Join(v.Settings.MpqPath, mpqFileName)
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mpq, err := MPQ.Load(mpqPath)
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@ -134,7 +128,8 @@ func (v *Engine) mapMpqFiles() {
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}
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continue
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}
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v.Files[`/`+strings.ReplaceAll(strings.ToLower(filePath), `\`, `/`)] = &MpqFileRecord{mpqPath, false, ""}
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v.Files[`/`+strings.ReplaceAll(strings.ToLower(filePath), `\`, `/`)] = &Common.MpqFileRecord{
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mpqPath, false, ""}
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}
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}
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}
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@ -162,7 +157,7 @@ func (v *Engine) LoadFile(fileName string) []byte {
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continue
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}
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// We found the super-secret file!
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v.Files[strings.ToLower(fileName)] = &MpqFileRecord{mpqFilePath, false, ""}
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v.Files[strings.ToLower(fileName)] = &Common.MpqFileRecord{mpqFilePath, false, ""}
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break
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}
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} else if mpqFile.IsPatch {
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@ -193,24 +188,10 @@ func (v *Engine) IsLoading() bool {
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return v.loadingProgress < 1.0
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}
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func (v *Engine) loadPalettes() {
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v.Palettes = make(map[Palettes.Palette]Common.Palette)
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log.Println("loading palettes")
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for file := range v.Files {
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if strings.Index(file, "/data/global/palette/") != 0 || strings.Index(file, ".dat") != len(file)-4 {
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continue
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}
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nameParts := strings.Split(file, `/`)
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paletteName := Palettes.Palette(nameParts[len(nameParts)-2])
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palette := Common.CreatePalette(paletteName, v.LoadFile(file))
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v.Palettes[paletteName] = palette
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}
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}
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// LoadSprite loads a sprite from the game's data files
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func (v *Engine) LoadSprite(fileName string, palette Palettes.Palette) *Common.Sprite {
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func (v *Engine) LoadSprite(fileName string, palette PaletteDefs.PaletteType) *Common.Sprite {
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data := v.LoadFile(fileName)
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sprite := Common.CreateSprite(data, v.Palettes[palette])
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sprite := Common.CreateSprite(data, Common.Palettes[palette])
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return sprite
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}
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13
Map/DT1.go
13
Map/DT1.go
@ -23,7 +23,7 @@ type Tile struct {
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Direction int32
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RoofHeight int16
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SoundIndex byte
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Animated byte
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Animated bool
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Height int32
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Width int32
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Orientation int32
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@ -58,14 +58,14 @@ func LoadDT1(path string, fileProvider Common.FileProvider) *DT1 {
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}
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br.SkipBytes(260)
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numberOfTiles := br.GetInt32()
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br.SkipBytes(4)
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br.SetPosition(uint64(br.GetInt32()))
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result.Tiles = make([]Tile, numberOfTiles)
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for tileIdx := range result.Tiles {
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newTile := Tile{}
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newTile.Direction = br.GetInt32()
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newTile.RoofHeight = br.GetInt16()
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newTile.SoundIndex = br.GetByte()
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newTile.Animated = br.GetByte()
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newTile.Animated = br.GetByte() == 1
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newTile.Height = br.GetInt32()
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newTile.Width = br.GetInt32()
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br.SkipBytes(4)
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@ -92,7 +92,12 @@ func LoadDT1(path string, fileProvider Common.FileProvider) *DT1 {
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br.SkipBytes(2)
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result.Tiles[tileIdx].Blocks[blockIdx].GridX = br.GetByte()
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result.Tiles[tileIdx].Blocks[blockIdx].GridY = br.GetByte()
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result.Tiles[tileIdx].Blocks[blockIdx].Format = BlockDataFormat(br.GetInt16())
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formatValue := br.GetInt16()
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if formatValue == 1 {
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result.Tiles[tileIdx].Blocks[blockIdx].Format = BlockFormatIsometric
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} else {
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result.Tiles[tileIdx].Blocks[blockIdx].Format = BlockFormatRLE
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}
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result.Tiles[tileIdx].Blocks[blockIdx].Length = br.GetInt32()
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br.SkipBytes(2)
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result.Tiles[tileIdx].Blocks[blockIdx].FileOffset = br.GetInt32()
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@ -2,6 +2,7 @@ package Map
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import (
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"image"
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"math/rand"
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"github.com/essial/OpenDiablo2/Common"
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"github.com/essial/OpenDiablo2/Sound"
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@ -10,14 +11,16 @@ import (
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type EngineRegion struct {
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Rect image.Rectangle
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Region Region
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Region *Region
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}
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type Engine struct {
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soundManager *Sound.Manager
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gameState *Common.GameState
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fileProvider Common.FileProvider
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regions []*EngineRegion
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regions []EngineRegion
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OffsetX float64
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OffsetY float64
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}
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func CreateMapEngine(gameState *Common.GameState, soundManager *Sound.Manager, fileProvider Common.FileProvider) *Engine {
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@ -25,22 +28,31 @@ func CreateMapEngine(gameState *Common.GameState, soundManager *Sound.Manager, f
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gameState: gameState,
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soundManager: soundManager,
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fileProvider: fileProvider,
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regions: make([]*EngineRegion, 0),
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regions: make([]EngineRegion, 0),
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}
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return result
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}
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func (v *Engine) GenerateMap(regionType RegionIdType, levelPreset int) {
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//randomSource := rand.NewSource(v.gameState.Seed)
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//region := LoadRegion(randomSource, regionType, levelPreset, v.fileProvider)
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v.soundManager.PlayBGM("/data/global/music/Act1/tristram.wav")
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v.ReloadMapCache()
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}
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func (v *Engine) ReloadMapCache() {
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randomSource := rand.NewSource(v.gameState.Seed)
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region := LoadRegion(randomSource, regionType, levelPreset, v.fileProvider)
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v.regions = append(v.regions, EngineRegion{
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Rect: image.Rectangle{image.Point{0, 0}, image.Point{int(region.TileWidth), int(region.TileHeight)}},
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Region: region,
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})
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v.soundManager.PlayBGM("/data/global/music/Act1/tristram.wav") // TODO: Temp stuff here
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}
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func (v *Engine) Render(target *ebiten.Image) {
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//v.region.RenderTile(300, 300, 0, 0, Map.RegionLayerTypeFloors, 0, screen)
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// TODO: Temporary hack for testing
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for y := 0; y < int(v.regions[0].Region.TileHeight); y++ {
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offX := -(y * 80)
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offY := y * 40
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for x := 0; x < int(v.regions[0].Region.TileWidth); x++ {
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v.regions[0].Region.RenderTile(400+offX+int(v.OffsetX), offY+int(v.OffsetY), x, y, RegionLayerTypeFloors, 0, target)
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offX += 80
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offY += 40
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}
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}
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}
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134
Map/Region.go
134
Map/Region.go
@ -4,12 +4,21 @@ import (
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"log"
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"math"
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"math/rand"
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"strconv"
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"github.com/essial/OpenDiablo2/PaletteDefs"
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"github.com/hajimehoshi/ebiten"
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"github.com/essial/OpenDiablo2/Common"
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)
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type TileCacheRecord struct {
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Image *ebiten.Image
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XOffset int
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YOffset int
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}
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type Region struct {
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levelType Common.LevelTypeRecord
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levelPreset Common.LevelPresetRecord
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@ -17,6 +26,8 @@ type Region struct {
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TileHeight int32
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Tiles []Tile
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DS1 *DS1
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Palette Common.PaletteRec
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TileCache map[uint32]*TileCacheRecord
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}
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type RegionLayerType int
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@ -71,8 +82,16 @@ func LoadRegion(seed rand.Source, levelType RegionIdType, levelPreset int, fileP
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levelType: Common.LevelTypes[levelType],
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levelPreset: Common.LevelPresets[levelPreset],
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Tiles: make([]Tile, 0),
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TileCache: make(map[uint32]*TileCacheRecord),
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}
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result.Palette = Common.Palettes[PaletteDefs.PaletteType("act"+strconv.Itoa(int(result.levelType.Act)))]
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bm := result.levelPreset.Dt1Mask
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for _, levelTypeDt1 := range result.levelType.Files {
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if bm&1 == 0 {
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bm >>= 1
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continue
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}
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bm >>= 1
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if len(levelTypeDt1) == 0 || levelTypeDt1 == "" || levelTypeDt1 == "0" {
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continue
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}
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@ -105,21 +124,126 @@ func (v *Region) RenderTile(offsetX, offsetY, tileX, tileY int, layerType Region
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}
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}
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func (v *Region) getTile(mainIndex, subIndex int32) Tile {
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func (v *Region) getTile(mainIndex, subIndex, orientation int32) Tile {
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// TODO: Need to support randomly grabbing tile based on x/y as there can be multiple matches for same main/sub index
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for _, tile := range v.Tiles {
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if tile.MainIndex != mainIndex || tile.SubIndex != subIndex {
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if tile.MainIndex != mainIndex || tile.SubIndex != subIndex || tile.Orientation != orientation {
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continue
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}
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return tile
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}
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log.Fatalf("Unknown tile ID [%d %d]", mainIndex, subIndex)
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log.Fatalf("Unknown tile ID [%d %d %d]", mainIndex, subIndex, orientation)
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return Tile{}
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}
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func (v *Region) renderFloor(tile FloorShadowRecord, offsetX, offsetY int, target *ebiten.Image) {
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tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex))
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log.Printf("Pro1: %d", tileData.Direction)
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tileCacheIndex := (uint32(tile.MainIndex) << 16) + (uint32(tile.SubIndex) << 8)
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tileCache := v.TileCache[tileCacheIndex]
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if tileCache == nil {
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v.TileCache[tileCacheIndex] = v.generateFloorCache(tile)
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tileCache = v.TileCache[tileCacheIndex]
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}
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opts := &ebiten.DrawImageOptions{}
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opts.GeoM.Translate(float64(offsetX+tileCache.XOffset), float64(offsetY+tileCache.YOffset))
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target.DrawImage(tileCache.Image, opts)
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}
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func (v *Region) generateFloorCache(tile FloorShadowRecord) *TileCacheRecord {
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var pixels []byte
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tileData := v.getTile(int32(tile.MainIndex), int32(tile.SubIndex), 0)
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tileYMinimum := int32(0)
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for _, block := range tileData.Blocks {
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tileYMinimum = Common.MinInt32(tileYMinimum, int32(block.Y))
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}
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tileYOffset := Common.AbsInt32(tileYMinimum)
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tileHeight := Common.AbsInt32(tileData.Height)
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image, _ := ebiten.NewImage(int(tileData.Width), int(tileHeight), ebiten.FilterNearest)
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special := false
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pixels = make([]byte, 4*tileData.Width*tileHeight)
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for _, block := range tileData.Blocks {
|
||||
// TODO: Move this to a less stupid place
|
||||
if block.Format == BlockFormatIsometric {
|
||||
// 3D isometric decoding
|
||||
xjump := []int32{14, 12, 10, 8, 6, 4, 2, 0, 2, 4, 6, 8, 10, 12, 14}
|
||||
nbpix := []int32{4, 8, 12, 16, 20, 24, 28, 32, 28, 24, 20, 16, 12, 8, 4}
|
||||
blockX := int32(block.X)
|
||||
blockY := int32(block.Y)
|
||||
length := int32(256)
|
||||
x := int32(0)
|
||||
y := int32(0)
|
||||
idx := 0
|
||||
for length > 0 {
|
||||
x = xjump[y]
|
||||
n := nbpix[y]
|
||||
length -= n
|
||||
for n > 0 {
|
||||
colorIndex := block.EncodedData[idx]
|
||||
if colorIndex != 0 {
|
||||
pixelColor := v.Palette.Colors[colorIndex]
|
||||
pixels[(4 * (((blockY + y) * tileData.Width) + (blockX + x)))] = pixelColor.R
|
||||
pixels[(4*(((blockY+y)*tileData.Width)+(blockX+x)))+1] = pixelColor.G
|
||||
pixels[(4*(((blockY+y)*tileData.Width)+(blockX+x)))+2] = pixelColor.B
|
||||
pixels[(4*(((blockY+y)*tileData.Width)+(blockX+x)))+3] = 255
|
||||
} else {
|
||||
pixels[(4*(((blockY+y)*tileData.Width)+(blockX+x)))+3] = 0
|
||||
}
|
||||
x++
|
||||
n--
|
||||
idx++
|
||||
}
|
||||
y++
|
||||
}
|
||||
} else {
|
||||
// RLE Encoding
|
||||
special = true
|
||||
blockX := int32(block.X)
|
||||
blockY := int32(block.Y)
|
||||
x := int32(0)
|
||||
y := int32(0)
|
||||
idx := 0
|
||||
length := block.Length
|
||||
for length > 0 {
|
||||
length -= 2
|
||||
if (block.EncodedData[idx] + block.EncodedData[idx+1]) == 0 {
|
||||
x = 0
|
||||
y++
|
||||
idx += 2
|
||||
continue
|
||||
}
|
||||
length -= int32(block.EncodedData[idx+1])
|
||||
x += int32(block.EncodedData[idx])
|
||||
b2 := block.EncodedData[idx+1]
|
||||
idx += 2
|
||||
for b2 > 0 {
|
||||
colorIndex := block.EncodedData[idx]
|
||||
if colorIndex != 0 {
|
||||
pixelColor := v.Palette.Colors[colorIndex]
|
||||
pixels[(4 * (((blockY + y + tileYOffset) * tileData.Width) + (blockX + x)))] = pixelColor.R
|
||||
pixels[(4*(((blockY+y+tileYOffset)*tileData.Width)+(blockX+x)))+1] = pixelColor.G
|
||||
pixels[(4*(((blockY+y+tileYOffset)*tileData.Width)+(blockX+x)))+2] = pixelColor.B
|
||||
pixels[(4*(((blockY+y+tileYOffset)*tileData.Width)+(blockX+x)))+3] = 255
|
||||
} else {
|
||||
pixels[(4*(((blockY+y+tileYOffset)*tileData.Width)+(blockX+x)))+3] = 0
|
||||
}
|
||||
idx++
|
||||
x++
|
||||
b2--
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
image.ReplacePixels(pixels)
|
||||
yOffset := 0
|
||||
if special {
|
||||
yOffset = int(128 + tileData.Height)
|
||||
}
|
||||
return &TileCacheRecord{
|
||||
image,
|
||||
int(tileData.Width),
|
||||
yOffset,
|
||||
}
|
||||
}
|
||||
|
||||
func (v *Region) renderWall(tile WallRecord, offsetX, offsetY int, target *ebiten.Image) {
|
||||
|
43
PaletteDefs/PaletteDefs.go
Normal file
43
PaletteDefs/PaletteDefs.go
Normal file
@ -0,0 +1,43 @@
|
||||
package PaletteDefs
|
||||
|
||||
// PaletteType represents a named palette
|
||||
type PaletteType string
|
||||
|
||||
const (
|
||||
// Act1 palette
|
||||
Act1 PaletteType = "act1"
|
||||
// Act2 palette
|
||||
Act2 PaletteType = "act2"
|
||||
// Act3 palette
|
||||
Act3 PaletteType = "act3"
|
||||
// Act4 palette
|
||||
Act4 PaletteType = "act4"
|
||||
// Act5 palette
|
||||
Act5 PaletteType = "act5"
|
||||
// EndGame palette
|
||||
EndGame PaletteType = "endgame"
|
||||
// EndGame2 palette
|
||||
EndGame2 PaletteType = "endgame2"
|
||||
// Fechar palette
|
||||
Fechar PaletteType = "fechar"
|
||||
// Loading palette
|
||||
Loading PaletteType = "loading"
|
||||
// Menu0 palette
|
||||
Menu0 PaletteType = "menu0"
|
||||
// Menu1 palette
|
||||
Menu1 PaletteType = "menu1"
|
||||
// Menu2 palette
|
||||
Menu2 PaletteType = "menu2"
|
||||
// Menu3 palette
|
||||
Menu3 PaletteType = "menu3"
|
||||
// Menu4 palette
|
||||
Menu4 PaletteType = "menu4"
|
||||
// Sky palette
|
||||
Sky PaletteType = "sky"
|
||||
// Static palette
|
||||
Static PaletteType = "static"
|
||||
// Trademark palette
|
||||
Trademark PaletteType = "trademark"
|
||||
// Units palette
|
||||
Units PaletteType = "units"
|
||||
)
|
@ -1,43 +0,0 @@
|
||||
package Palettes
|
||||
|
||||
// Palette represents a named palette
|
||||
type Palette string
|
||||
|
||||
const (
|
||||
// Act1 palette
|
||||
Act1 Palette = "act1"
|
||||
// Act2 palette
|
||||
Act2 Palette = "act2"
|
||||
// Act3 palette
|
||||
Act3 Palette = "act3"
|
||||
// Act4 palette
|
||||
Act4 Palette = "act4"
|
||||
// Act5 palette
|
||||
Act5 Palette = "act5"
|
||||
// EndGame palette
|
||||
EndGame Palette = "endgame"
|
||||
// EndGame2 palette
|
||||
EndGame2 Palette = "endgame2"
|
||||
// Fechar palette
|
||||
Fechar Palette = "fechar"
|
||||
// Loading palette
|
||||
Loading Palette = "loading"
|
||||
// Menu0 palette
|
||||
Menu0 Palette = "menu0"
|
||||
// Menu1 palette
|
||||
Menu1 Palette = "menu1"
|
||||
// Menu2 palette
|
||||
Menu2 Palette = "menu2"
|
||||
// Menu3 palette
|
||||
Menu3 Palette = "menu3"
|
||||
// Menu4 palette
|
||||
Menu4 Palette = "menu4"
|
||||
// Sky palette
|
||||
Sky Palette = "sky"
|
||||
// Static palette
|
||||
Static Palette = "static"
|
||||
// Trademark palette
|
||||
Trademark Palette = "trademark"
|
||||
// Units palette
|
||||
Units Palette = "units"
|
||||
)
|
@ -2,7 +2,7 @@ package Scenes
|
||||
|
||||
import (
|
||||
"github.com/essial/OpenDiablo2/Common"
|
||||
"github.com/essial/OpenDiablo2/Palettes"
|
||||
"github.com/essial/OpenDiablo2/PaletteDefs"
|
||||
"github.com/essial/OpenDiablo2/ResourcePaths"
|
||||
"github.com/essial/OpenDiablo2/Sound"
|
||||
"github.com/essial/OpenDiablo2/UI"
|
||||
@ -41,7 +41,7 @@ func (v *CharacterSelect) Load() []func() {
|
||||
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
|
||||
return []func(){
|
||||
func() {
|
||||
v.background = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectionBackground, Palettes.Sky)
|
||||
v.background = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectionBackground, PaletteDefs.Sky)
|
||||
v.background.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
|
@ -5,7 +5,7 @@ import (
|
||||
"strings"
|
||||
|
||||
"github.com/essial/OpenDiablo2/Common"
|
||||
"github.com/essial/OpenDiablo2/Palettes"
|
||||
"github.com/essial/OpenDiablo2/PaletteDefs"
|
||||
"github.com/essial/OpenDiablo2/ResourcePaths"
|
||||
"github.com/essial/OpenDiablo2/Sound"
|
||||
"github.com/essial/OpenDiablo2/UI"
|
||||
@ -52,7 +52,7 @@ func CreateCredits(fileProvider Common.FileProvider, sceneProvider SceneProvider
|
||||
func (v *Credits) Load() []func() {
|
||||
return []func(){
|
||||
func() {
|
||||
v.creditsBackground = v.fileProvider.LoadSprite(ResourcePaths.CreditsBackground, Palettes.Sky)
|
||||
v.creditsBackground = v.fileProvider.LoadSprite(ResourcePaths.CreditsBackground, PaletteDefs.Sky)
|
||||
v.creditsBackground.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
@ -87,7 +87,7 @@ func (v *Credits) Render(screen *ebiten.Image) {
|
||||
}
|
||||
}
|
||||
|
||||
const secondsPerCycle = (float64(40) / float64(1000))
|
||||
const secondsPerCycle = float64(0.02)
|
||||
|
||||
// Update runs the update logic on the credits scene
|
||||
func (v *Credits) Update(tickTime float64) {
|
||||
@ -190,7 +190,7 @@ func (v *Credits) getNewFontLabel(isHeading bool) *UI.Label {
|
||||
newLabelItem := &labelItem{
|
||||
Available: false,
|
||||
IsHeading: isHeading,
|
||||
Label: UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, Palettes.Sky),
|
||||
Label: UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Sky),
|
||||
}
|
||||
|
||||
if isHeading {
|
||||
|
@ -9,7 +9,7 @@ import (
|
||||
"runtime"
|
||||
|
||||
"github.com/essial/OpenDiablo2/Common"
|
||||
"github.com/essial/OpenDiablo2/Palettes"
|
||||
"github.com/essial/OpenDiablo2/PaletteDefs"
|
||||
"github.com/essial/OpenDiablo2/Sound"
|
||||
"github.com/essial/OpenDiablo2/UI"
|
||||
|
||||
@ -61,52 +61,52 @@ func (v *MainMenu) Load() []func() {
|
||||
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
|
||||
return []func(){
|
||||
func() {
|
||||
v.copyrightLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, Palettes.Static)
|
||||
v.copyrightLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static)
|
||||
v.copyrightLabel.Alignment = UI.LabelAlignCenter
|
||||
v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
|
||||
v.copyrightLabel.Color = color.RGBA{188, 168, 140, 255}
|
||||
v.copyrightLabel.MoveTo(400, 500)
|
||||
},
|
||||
func() {
|
||||
v.copyrightLabel2 = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, Palettes.Static)
|
||||
v.copyrightLabel2 = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal12, PaletteDefs.Static)
|
||||
v.copyrightLabel2.Alignment = UI.LabelAlignCenter
|
||||
v.copyrightLabel2.SetText(Common.TranslateString("#1614"))
|
||||
v.copyrightLabel2.Color = color.RGBA{188, 168, 140, 255}
|
||||
v.copyrightLabel2.MoveTo(400, 525)
|
||||
},
|
||||
func() {
|
||||
v.openDiabloLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, Palettes.Static)
|
||||
v.openDiabloLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.FontFormal10, PaletteDefs.Static)
|
||||
v.openDiabloLabel.Alignment = UI.LabelAlignCenter
|
||||
v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
|
||||
v.openDiabloLabel.Color = color.RGBA{255, 255, 140, 255}
|
||||
v.openDiabloLabel.MoveTo(400, 580)
|
||||
},
|
||||
func() {
|
||||
v.background = v.fileProvider.LoadSprite(ResourcePaths.GameSelectScreen, Palettes.Sky)
|
||||
v.background = v.fileProvider.LoadSprite(ResourcePaths.GameSelectScreen, PaletteDefs.Sky)
|
||||
v.background.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
v.trademarkBackground = v.fileProvider.LoadSprite(ResourcePaths.TrademarkScreen, Palettes.Sky)
|
||||
v.trademarkBackground = v.fileProvider.LoadSprite(ResourcePaths.TrademarkScreen, PaletteDefs.Sky)
|
||||
v.trademarkBackground.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
v.diabloLogoLeft = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, Palettes.Units)
|
||||
v.diabloLogoLeft = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, PaletteDefs.Units)
|
||||
v.diabloLogoLeft.Blend = true
|
||||
v.diabloLogoLeft.Animate = true
|
||||
v.diabloLogoLeft.MoveTo(400, 120)
|
||||
},
|
||||
func() {
|
||||
v.diabloLogoRight = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireRight, Palettes.Units)
|
||||
v.diabloLogoRight = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoFireRight, PaletteDefs.Units)
|
||||
v.diabloLogoRight.Blend = true
|
||||
v.diabloLogoRight.Animate = true
|
||||
v.diabloLogoRight.MoveTo(400, 120)
|
||||
},
|
||||
func() {
|
||||
v.diabloLogoLeftBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, Palettes.Units)
|
||||
v.diabloLogoLeftBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, PaletteDefs.Units)
|
||||
v.diabloLogoLeftBack.MoveTo(400, 120)
|
||||
},
|
||||
func() {
|
||||
v.diabloLogoRightBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, Palettes.Units)
|
||||
v.diabloLogoRightBack = v.fileProvider.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, PaletteDefs.Units)
|
||||
v.diabloLogoRightBack.MoveTo(400, 120)
|
||||
},
|
||||
func() {
|
||||
|
@ -18,7 +18,11 @@ type MapEngineTest struct {
|
||||
mapEngine *Map.Engine
|
||||
}
|
||||
|
||||
func CreateMapEngineTest(fileProvider Common.FileProvider, sceneProvider SceneProvider, uiManager *UI.Manager, soundManager *Sound.Manager) *MapEngineTest {
|
||||
func CreateMapEngineTest(
|
||||
fileProvider Common.FileProvider,
|
||||
sceneProvider SceneProvider,
|
||||
uiManager *UI.Manager,
|
||||
soundManager *Sound.Manager) *MapEngineTest {
|
||||
result := &MapEngineTest{
|
||||
fileProvider: fileProvider,
|
||||
uiManager: uiManager,
|
||||
@ -50,5 +54,16 @@ func (v *MapEngineTest) Render(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
func (v *MapEngineTest) Update(tickTime float64) {
|
||||
|
||||
if v.uiManager.KeyPressed(ebiten.KeyDown) {
|
||||
v.mapEngine.OffsetY -= tickTime * 800
|
||||
}
|
||||
if v.uiManager.KeyPressed(ebiten.KeyUp) {
|
||||
v.mapEngine.OffsetY += tickTime * 800
|
||||
}
|
||||
if v.uiManager.KeyPressed(ebiten.KeyLeft) {
|
||||
v.mapEngine.OffsetX += tickTime * 800
|
||||
}
|
||||
if v.uiManager.KeyPressed(ebiten.KeyRight) {
|
||||
v.mapEngine.OffsetX -= tickTime * 800
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ import (
|
||||
"image"
|
||||
|
||||
"github.com/essial/OpenDiablo2/Common"
|
||||
"github.com/essial/OpenDiablo2/Palettes"
|
||||
"github.com/essial/OpenDiablo2/PaletteDefs"
|
||||
"github.com/essial/OpenDiablo2/ResourcePaths"
|
||||
"github.com/essial/OpenDiablo2/Sound"
|
||||
"github.com/essial/OpenDiablo2/UI"
|
||||
@ -73,38 +73,38 @@ func (v *SelectHeroClass) Load() []func() {
|
||||
v.soundManager.PlayBGM(ResourcePaths.BGMTitle)
|
||||
return []func(){
|
||||
func() {
|
||||
v.bgImage = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBackground, Palettes.Fechar)
|
||||
v.bgImage = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBackground, PaletteDefs.Fechar)
|
||||
v.bgImage.MoveTo(0, 0)
|
||||
},
|
||||
func() {
|
||||
v.headingLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, Palettes.Units)
|
||||
v.headingLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, PaletteDefs.Units)
|
||||
fontWidth, _ := v.headingLabel.GetSize()
|
||||
v.headingLabel.MoveTo(400-int(fontWidth/2), 17)
|
||||
v.headingLabel.SetText("Select Hero Class")
|
||||
v.headingLabel.Alignment = UI.LabelAlignCenter
|
||||
},
|
||||
func() {
|
||||
v.heroClassLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, Palettes.Units)
|
||||
v.heroClassLabel = UI.CreateLabel(v.fileProvider, ResourcePaths.Font30, PaletteDefs.Units)
|
||||
v.heroClassLabel.Alignment = UI.LabelAlignCenter
|
||||
v.heroClassLabel.MoveTo(400, 65)
|
||||
},
|
||||
func() {
|
||||
v.heroDesc1Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, Palettes.Units)
|
||||
v.heroDesc1Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
|
||||
v.heroDesc1Label.Alignment = UI.LabelAlignCenter
|
||||
v.heroDesc1Label.MoveTo(400, 100)
|
||||
},
|
||||
func() {
|
||||
v.heroDesc2Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, Palettes.Units)
|
||||
v.heroDesc2Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
|
||||
v.heroDesc2Label.Alignment = UI.LabelAlignCenter
|
||||
v.heroDesc2Label.MoveTo(400, 115)
|
||||
},
|
||||
func() {
|
||||
v.heroDesc3Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, Palettes.Units)
|
||||
v.heroDesc3Label = UI.CreateLabel(v.fileProvider, ResourcePaths.Font16, PaletteDefs.Units)
|
||||
v.heroDesc3Label.Alignment = UI.LabelAlignCenter
|
||||
v.heroDesc3Label.MoveTo(400, 130)
|
||||
},
|
||||
func() {
|
||||
v.campfire = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectCampfire, Palettes.Fechar)
|
||||
v.campfire = v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectCampfire, PaletteDefs.Fechar)
|
||||
v.campfire.MoveTo(380, 335)
|
||||
v.campfire.Animate = true
|
||||
v.campfire.Blend = true
|
||||
@ -118,13 +118,13 @@ func (v *SelectHeroClass) Load() []func() {
|
||||
func() {
|
||||
v.heroRenderInfo[Common.HeroBarbarian] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianUnselectedH, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalk, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianForwardWalkOverlay, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianSelected, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectBarbarianBackWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{364, 201}, Max: image.Point{90, 170}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXBarbarianSelect),
|
||||
@ -152,14 +152,14 @@ func (v *SelectHeroClass) Load() []func() {
|
||||
func() {
|
||||
v.heroRenderInfo[Common.HeroSorceress] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressUnselectedH, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalk, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressForwardWalkOverlay, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressSelectedOverlay, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalk, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecSorceressBackWalkOverlay, PaletteDefs.Fechar),
|
||||
image.Rectangle{Min: image.Point{580, 240}, Max: image.Point{65, 160}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXSorceressSelect),
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXSorceressDeselect),
|
||||
@ -195,14 +195,14 @@ func (v *SelectHeroClass) Load() []func() {
|
||||
func() {
|
||||
v.heroRenderInfo[Common.HeroNecromancer] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectNecromancerUnselectedH, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalk, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerForwardWalkOverlay, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerSelectedOverlay, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalk, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecNecromancerBackWalkOverlay, PaletteDefs.Fechar),
|
||||
image.Rectangle{Min: image.Point{265, 220}, Max: image.Point{55, 175}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXNecromancerSelect),
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXNecromancerDeselect),
|
||||
@ -238,13 +238,13 @@ func (v *SelectHeroClass) Load() []func() {
|
||||
func() {
|
||||
v.heroRenderInfo[Common.HeroPaladin] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectPaladinUnselectedH, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalk, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinForwardWalkOverlay, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinSelected, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecPaladinBackWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{490, 210}, Max: image.Point{65, 180}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXPaladinSelect),
|
||||
@ -272,13 +272,13 @@ func (v *SelectHeroClass) Load() []func() {
|
||||
func() {
|
||||
v.heroRenderInfo[Common.HeroAmazon] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAmazonUnselectedH, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonForwardWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonSelected, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelecAmazonBackWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{70, 220}, Max: image.Point{55, 200}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXAmazonSelect),
|
||||
@ -302,13 +302,13 @@ func (v *SelectHeroClass) Load() []func() {
|
||||
func() {
|
||||
v.heroRenderInfo[Common.HeroAssassin] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinUnselectedH, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinForwardWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinSelected, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectAssassinBackWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{175, 235}, Max: image.Point{50, 180}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXAssassinSelect),
|
||||
@ -332,13 +332,13 @@ func (v *SelectHeroClass) Load() []func() {
|
||||
func() {
|
||||
v.heroRenderInfo[Common.HeroDruid] = &HeroRenderInfo{
|
||||
HeroStanceIdle,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselected, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidUnselectedH, PaletteDefs.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidForwardWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidSelected, PaletteDefs.Fechar),
|
||||
nil,
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, Palettes.Fechar),
|
||||
v.fileProvider.LoadSprite(ResourcePaths.CharacterSelectDruidBackWalk, PaletteDefs.Fechar),
|
||||
nil,
|
||||
image.Rectangle{Min: image.Point{680, 220}, Max: image.Point{70, 195}},
|
||||
v.soundManager.LoadSoundEffect(ResourcePaths.SFXDruidSelect),
|
||||
|
66
UI/Button.go
66
UI/Button.go
@ -5,7 +5,7 @@ import (
|
||||
"image/color"
|
||||
|
||||
"github.com/essial/OpenDiablo2/Common"
|
||||
"github.com/essial/OpenDiablo2/Palettes"
|
||||
"github.com/essial/OpenDiablo2/PaletteDefs"
|
||||
"github.com/essial/OpenDiablo2/ResourcePaths"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
@ -40,44 +40,44 @@ const (
|
||||
|
||||
// ButtonLayout defines the type of buttons
|
||||
type ButtonLayout struct {
|
||||
XSegments int //1
|
||||
YSegments int // 1
|
||||
ResourceName string // Font Name
|
||||
PaletteName Palettes.Palette // Palette
|
||||
Toggleable bool // false
|
||||
BaseFrame int // 0
|
||||
DisabledFrame int // -1
|
||||
FontPath string // ResourcePaths.FontExocet10
|
||||
ClickableRect *image.Rectangle // nil
|
||||
AllowFrameChange bool // true
|
||||
TextOffset int // 0
|
||||
XSegments int //1
|
||||
YSegments int // 1
|
||||
ResourceName string // Font Name
|
||||
PaletteName PaletteDefs.PaletteType // PaletteType
|
||||
Toggleable bool // false
|
||||
BaseFrame int // 0
|
||||
DisabledFrame int // -1
|
||||
FontPath string // ResourcePaths.FontExocet10
|
||||
ClickableRect *image.Rectangle // nil
|
||||
AllowFrameChange bool // true
|
||||
TextOffset int // 0
|
||||
}
|
||||
|
||||
// ButtonLayouts define the type of buttons you can have
|
||||
var ButtonLayouts = map[ButtonType]ButtonLayout{
|
||||
ButtonTypeWide: {2, 1, ResourcePaths.WideButtonBlank, Palettes.Units, false, 0, -1, ResourcePaths.FontExocet10, nil, true, 1},
|
||||
ButtonTypeShort: {1, 1, ResourcePaths.ShortButtonBlank, Palettes.Units, false, 0, -1, ResourcePaths.FontRediculous, nil, true, -1},
|
||||
ButtonTypeMedium: {1, 1, ResourcePaths.MediumButtonBlank, Palettes.Units, false, 0, 0, ResourcePaths.FontExocet10, nil, true, 0},
|
||||
ButtonTypeTall: {1, 1, ResourcePaths.TallButtonBlank, Palettes.Units, false, 0, 0, ResourcePaths.FontExocet10, nil, true, 5},
|
||||
ButtonTypeWide: {2, 1, ResourcePaths.WideButtonBlank, PaletteDefs.Units, false, 0, -1, ResourcePaths.FontExocet10, nil, true, 1},
|
||||
ButtonTypeShort: {1, 1, ResourcePaths.ShortButtonBlank, PaletteDefs.Units, false, 0, -1, ResourcePaths.FontRediculous, nil, true, -1},
|
||||
ButtonTypeMedium: {1, 1, ResourcePaths.MediumButtonBlank, PaletteDefs.Units, false, 0, 0, ResourcePaths.FontExocet10, nil, true, 0},
|
||||
ButtonTypeTall: {1, 1, ResourcePaths.TallButtonBlank, PaletteDefs.Units, false, 0, 0, ResourcePaths.FontExocet10, nil, true, 5},
|
||||
/*
|
||||
{eButtonType.Wide, new ButtonLayout { XSegments = 2, ResourceName = ResourcePaths.WideButtonBlank, PaletteName = Palettes.Units } },
|
||||
{eButtonType.Narrow, new ButtonLayout { ResourceName = ResourcePaths.NarrowButtonBlank, PaletteName = Palettes.Units } },
|
||||
{eButtonType.Cancel, new ButtonLayout { ResourceName = ResourcePaths.CancelButton, PaletteName = Palettes.Units } },
|
||||
{eButtonType.Wide, new ButtonLayout { XSegments = 2, ResourceName = ResourcePaths.WideButtonBlank, PaletteName = PaletteDefs.Units } },
|
||||
{eButtonType.Narrow, new ButtonLayout { ResourceName = ResourcePaths.NarrowButtonBlank, PaletteName = PaletteDefs.Units } },
|
||||
{eButtonType.Cancel, new ButtonLayout { ResourceName = ResourcePaths.CancelButton, PaletteName = PaletteDefs.Units } },
|
||||
// Minipanel
|
||||
{eButtonType.MinipanelCharacter, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = Palettes.Units, BaseFrame = 0 } },
|
||||
{eButtonType.MinipanelInventory, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = Palettes.Units, BaseFrame = 2 } },
|
||||
{eButtonType.MinipanelSkill, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = Palettes.Units, BaseFrame = 4 } },
|
||||
{eButtonType.MinipanelAutomap, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = Palettes.Units, BaseFrame = 8 } },
|
||||
{eButtonType.MinipanelMessage, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = Palettes.Units, BaseFrame = 10 } },
|
||||
{eButtonType.MinipanelQuest, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = Palettes.Units, BaseFrame = 12 } },
|
||||
{eButtonType.MinipanelMenu, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = Palettes.Units, BaseFrame = 14 } },
|
||||
{eButtonType.MinipanelCharacter, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 0 } },
|
||||
{eButtonType.MinipanelInventory, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 2 } },
|
||||
{eButtonType.MinipanelSkill, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 4 } },
|
||||
{eButtonType.MinipanelAutomap, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 8 } },
|
||||
{eButtonType.MinipanelMessage, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 10 } },
|
||||
{eButtonType.MinipanelQuest, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 12 } },
|
||||
{eButtonType.MinipanelMenu, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 14 } },
|
||||
|
||||
{eButtonType.SecondaryInvHand, new ButtonLayout { ResourceName = ResourcePaths.InventoryWeaponsTab, PaletteName = Palettes.Units, ClickableRect = new Rectangle(0, 0, 0, 20), AllowFrameChange = false } },
|
||||
{eButtonType.Run, new ButtonLayout { ResourceName = ResourcePaths.RunButton, PaletteName = Palettes.Units, Toggleable = true } },
|
||||
{eButtonType.Menu, new ButtonLayout { ResourceName = ResourcePaths.MenuButton, PaletteName = Palettes.Units, Toggleable = true } },
|
||||
{eButtonType.GoldCoin, new ButtonLayout { ResourceName = ResourcePaths.GoldCoinButton, PaletteName = Palettes.Units } },
|
||||
{eButtonType.Close, new ButtonLayout { ResourceName = ResourcePaths.SquareButton, PaletteName = Palettes.Units, BaseFrame = 10 } },
|
||||
{eButtonType.Skill, new ButtonLayout { ResourceName = ResourcePaths.AddSkillButton, PaletteName = Palettes.Units, DisabledFrame = 2
|
||||
{eButtonType.SecondaryInvHand, new ButtonLayout { ResourceName = ResourcePaths.InventoryWeaponsTab, PaletteName = PaletteDefs.Units, ClickableRect = new Rectangle(0, 0, 0, 20), AllowFrameChange = false } },
|
||||
{eButtonType.Run, new ButtonLayout { ResourceName = ResourcePaths.RunButton, PaletteName = PaletteDefs.Units, Toggleable = true } },
|
||||
{eButtonType.Menu, new ButtonLayout { ResourceName = ResourcePaths.MenuButton, PaletteName = PaletteDefs.Units, Toggleable = true } },
|
||||
{eButtonType.GoldCoin, new ButtonLayout { ResourceName = ResourcePaths.GoldCoinButton, PaletteName = PaletteDefs.Units } },
|
||||
{eButtonType.Close, new ButtonLayout { ResourceName = ResourcePaths.SquareButton, PaletteName = PaletteDefs.Units, BaseFrame = 10 } },
|
||||
{eButtonType.Skill, new ButtonLayout { ResourceName = ResourcePaths.AddSkillButton, PaletteName = PaletteDefs.Units, DisabledFrame = 2
|
||||
*/
|
||||
}
|
||||
|
||||
@ -111,7 +111,7 @@ func CreateButton(buttonType ButtonType, fileProvider Common.FileProvider, text
|
||||
}
|
||||
buttonLayout := ButtonLayouts[buttonType]
|
||||
result.buttonLayout = buttonLayout
|
||||
font := GetFont(buttonLayout.FontPath, Palettes.Units, fileProvider)
|
||||
font := GetFont(buttonLayout.FontPath, PaletteDefs.Units, fileProvider)
|
||||
buttonSprite := fileProvider.LoadSprite(buttonLayout.ResourceName, buttonLayout.PaletteName)
|
||||
totalButtonTypes := buttonSprite.GetTotalFrames() / (buttonLayout.XSegments * buttonLayout.YSegments)
|
||||
for i := 0; i < buttonLayout.XSegments; i++ {
|
||||
|
@ -5,7 +5,7 @@ import (
|
||||
"strings"
|
||||
|
||||
"github.com/essial/OpenDiablo2/Common"
|
||||
"github.com/essial/OpenDiablo2/Palettes"
|
||||
"github.com/essial/OpenDiablo2/PaletteDefs"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
@ -24,7 +24,7 @@ type Font struct {
|
||||
}
|
||||
|
||||
// GetFont creates or loads an existing font
|
||||
func GetFont(font string, palette Palettes.Palette, fileProvider Common.FileProvider) *Font {
|
||||
func GetFont(font string, palette PaletteDefs.PaletteType, fileProvider Common.FileProvider) *Font {
|
||||
cacheItem, exists := fontCache[font+"_"+string(palette)]
|
||||
if exists {
|
||||
return cacheItem
|
||||
@ -35,7 +35,7 @@ func GetFont(font string, palette Palettes.Palette, fileProvider Common.FileProv
|
||||
}
|
||||
|
||||
// CreateFont creates an instance of a MPQ Font
|
||||
func CreateFont(font string, palette Palettes.Palette, fileProvider Common.FileProvider) *Font {
|
||||
func CreateFont(font string, palette PaletteDefs.PaletteType, fileProvider Common.FileProvider) *Font {
|
||||
result := &Font{
|
||||
metrics: make(map[uint8]FontSize),
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ import (
|
||||
"image/color"
|
||||
|
||||
"github.com/essial/OpenDiablo2/Common"
|
||||
"github.com/essial/OpenDiablo2/Palettes"
|
||||
"github.com/essial/OpenDiablo2/PaletteDefs"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
)
|
||||
|
||||
@ -34,7 +34,7 @@ type Label struct {
|
||||
}
|
||||
|
||||
// CreateLabel creates a new instance of a UI label
|
||||
func CreateLabel(provider Common.FileProvider, font string, palette Palettes.Palette) *Label {
|
||||
func CreateLabel(provider Common.FileProvider, font string, palette PaletteDefs.PaletteType) *Label {
|
||||
result := &Label{
|
||||
Alignment: LabelAlignLeft,
|
||||
Color: color.White,
|
||||
|
@ -2,7 +2,7 @@ package UI
|
||||
|
||||
import (
|
||||
"github.com/essial/OpenDiablo2/Common"
|
||||
"github.com/essial/OpenDiablo2/Palettes"
|
||||
"github.com/essial/OpenDiablo2/PaletteDefs"
|
||||
"github.com/essial/OpenDiablo2/ResourcePaths"
|
||||
"github.com/essial/OpenDiablo2/Sound"
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
@ -35,7 +35,7 @@ func CreateManager(fileProvider Common.FileProvider, soundManager Sound.Manager)
|
||||
result := &Manager{
|
||||
pressedIndex: -1,
|
||||
widgets: make([]Widget, 0),
|
||||
cursorSprite: fileProvider.LoadSprite(ResourcePaths.CursorDefault, Palettes.Units),
|
||||
cursorSprite: fileProvider.LoadSprite(ResourcePaths.CursorDefault, PaletteDefs.Units),
|
||||
clickSfx: soundManager.LoadSoundEffect(ResourcePaths.SFXButtonClick),
|
||||
waitForLeftMouseUp: false,
|
||||
}
|
||||
@ -142,3 +142,7 @@ func (v *Manager) Update() {
|
||||
func (v *Manager) CursorButtonPressed(button CursorButton) bool {
|
||||
return v.cursorButtons&button > 0
|
||||
}
|
||||
|
||||
func (v *Manager) KeyPressed(key ebiten.Key) bool {
|
||||
return ebiten.IsKeyPressed(key)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user