Migrated to golang codebase.

This commit is contained in:
Tim Sarbin 2019-10-24 09:31:59 -04:00
parent 5ab92737ec
commit 361b60febf
97 changed files with 1572 additions and 21378 deletions

5
.gitattributes vendored
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# Auto detect text files and perform LF normalization
# http://davidlaing.com/2012/09/19/customise-your-gitattributes-to-become-a-git-ninja/
* text=auto
*.cs diff=csharp

6
.gitignore vendored
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@ -1,4 +1,2 @@
cmake-build-*
.idea
.vscode
build/
__debug_bin
.vscode/*.*

0
.gitmodules vendored
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33
App/OpenDiablo2.go Normal file
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package main
import (
"log"
"../OpenDiablo2"
"github.com/hajimehoshi/ebiten"
)
var d2Engine *OpenDiablo2.Engine
func main() {
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
OpenDiablo2.InitializeCryptoBuffer()
d2Engine = OpenDiablo2.CreateEngine()
ebiten.SetCursorVisible(false)
ebiten.SetFullscreen(d2Engine.Settings.FullScreen)
ebiten.SetRunnableInBackground(d2Engine.Settings.RunInBackground)
ebiten.SetVsyncEnabled(d2Engine.Settings.VsyncEnabled)
ebiten.SetMaxTPS(d2Engine.Settings.TicksPerSecond)
if err := ebiten.Run(update, 800, 600, d2Engine.Settings.Scale, "OpenDiablo 2"); err != nil {
log.Fatal(err)
}
}
func update(screen *ebiten.Image) error {
d2Engine.Update()
if ebiten.IsDrawingSkipped() {
return nil
}
d2Engine.Draw(screen)
return nil
}

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package Common
import (
"github.com/hajimehoshi/ebiten"
)
type SceneInterface interface {
Load()
Unload()
Render(screen *ebiten.Image)
Update()
}

20
OpenDiablo2/CryptoBuff.go Normal file
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package OpenDiablo2
// CryptoBuffer contains the crypto bytes for filename hashing
var CryptoBuffer [0x500]uint32
// InitializeCryptoBuffer initializes the crypto buffer
func InitializeCryptoBuffer() {
seed := uint32(0x00100001)
for index1 := 0; index1 < 0x100; index1++ {
index2 := index1
for i := 0; i < 5; i++ {
seed = (seed*125 + 3) % 0x2AAAAB
temp1 := (seed & 0xFFFF) << 0x10
seed = (seed*125 + 3) % 0x2AAAAB
temp2 := (seed & 0xFFFF)
CryptoBuffer[index2] = temp1 | temp2
index2 += 0x100
}
}
}

212
OpenDiablo2/Engine.go Normal file
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package OpenDiablo2
import (
"encoding/json"
"io/ioutil"
"log"
"path"
"strings"
"sync"
"./Common"
"./ResourcePaths"
"github.com/hajimehoshi/ebiten"
)
// EngineConfig defines the configuration for the engine, loaded from config.json
type EngineConfig struct {
FullScreen bool
Scale float64
RunInBackground bool
TicksPerSecond int
VsyncEnabled bool
MpqPath string
MpqLoadOrder []string
}
// Engine is the core OpenDiablo2 engine
type Engine struct {
Settings EngineConfig // Engine configuration settings from json file
Files map[string]string // Map that defines which files are in which MPQs
Palettes map[string]Palette // Color palettes
SoundEntries map[string]SoundEntry // Sound configurations
CursorSprite Sprite // The sprite shown for cursors
LoadingSprite Sprite // The sprite shown when loading stuff
CursorX int // X position of the cursor
CursorY int // Y position of the cursor
LoadingProgress float64 // LoadingProcess is a range between 0.0 and 1.0. If set, loading screen displays.
CurrentScene Common.SceneInterface // The current scene being rendered
nextScene Common.SceneInterface // The next scene to be loaded at the end of the game loop
fontCache map[string]*MPQFont // The font cash
}
// CreateEngine creates and instance of the OpenDiablo2 engine
func CreateEngine() *Engine {
result := &Engine{
LoadingProgress: float64(0.0),
CurrentScene: nil,
nextScene: nil,
fontCache: make(map[string]*MPQFont),
}
result.loadConfigurationFile()
result.mapMpqFiles()
result.loadPalettes()
result.loadSoundEntries()
result.CursorSprite = result.LoadSprite(ResourcePaths.CursorDefault, result.Palettes["units"])
result.LoadingSprite = result.LoadSprite(ResourcePaths.LoadingScreen, result.Palettes["loading"])
loadingSpriteSizeX, loadingSpriteSizeY := result.LoadingSprite.GetSize()
result.LoadingSprite.MoveTo(int(400-(loadingSpriteSizeX/2)), int(300+(loadingSpriteSizeY/2)))
result.SetNextScene(CreateMainMenu(result))
return result
}
func (v *Engine) loadConfigurationFile() {
log.Println("loading configuration file")
configJSON, err := ioutil.ReadFile("config.json")
if err != nil {
panic(err)
}
var config EngineConfig
json.Unmarshal(configJSON, &config)
v.Settings = config
}
func (v *Engine) mapMpqFiles() {
log.Println("mapping mpq file structure")
v.Files = make(map[string]string)
lock := sync.RWMutex{}
for _, mpqFileName := range v.Settings.MpqLoadOrder {
mpqPath := path.Join(v.Settings.MpqPath, mpqFileName)
mpq, err := LoadMPQ(mpqPath)
if err != nil {
panic(err)
}
fileListText, err := mpq.ReadFile("(listfile)")
if err != nil {
panic(err)
}
fileList := strings.Split(string(fileListText), "\r\n")
for _, filePath := range fileList {
if _, exists := v.Files[strings.ToLower(filePath)]; exists {
lock.RUnlock()
continue
}
v.Files[`/`+strings.ReplaceAll(strings.ToLower(filePath), `\`, `/`)] = mpqPath
}
}
}
// GetFile loads a file from the specified mpq and returns the data as a byte array
func (v *Engine) GetFile(fileName string) []byte {
// TODO: May want to cache some things if performance becomes an issue
mpqFile := v.Files[strings.ToLower(fileName)]
mpq, err := LoadMPQ(mpqFile)
if err != nil {
panic(err)
}
blockTableEntry, err := mpq.getFileBlockData(strings.ReplaceAll(fileName, `/`, `\`)[1:])
if err != nil {
panic(err)
}
mpqStream := CreateMPQStream(mpq, blockTableEntry, fileName)
result := make([]byte, blockTableEntry.UncompressedFileSize)
mpqStream.Read(result, 0, blockTableEntry.UncompressedFileSize)
return result
}
// IsLoading returns true if the engine is currently in a loading state
func (v *Engine) IsLoading() bool {
return v.LoadingProgress < 1.0
}
func (v *Engine) loadPalettes() {
v.Palettes = make(map[string]Palette)
log.Println("loading palettes")
for file := range v.Files {
if strings.Index(file, "/data/global/palette/") != 0 || strings.Index(file, ".dat") != len(file)-4 {
continue
}
nameParts := strings.Split(file, `/`)
paletteName := nameParts[len(nameParts)-2]
palette := CreatePalette(paletteName, v.GetFile(file))
v.Palettes[paletteName] = palette
}
}
func (v *Engine) loadSoundEntries() {
log.Println("loading sound configurations")
v.SoundEntries = make(map[string]SoundEntry)
soundData := strings.Split(string(v.GetFile(ResourcePaths.SoundSettings)), "\r\n")[1:]
for _, line := range soundData {
if len(line) == 0 {
continue
}
soundEntry := CreateSoundEntry(line)
v.SoundEntries[soundEntry.Handle] = soundEntry
}
}
// LoadSprite loads a sprite from the game's data files
func (v *Engine) LoadSprite(fileName string, palette Palette) Sprite {
data := v.GetFile(fileName)
sprite := CreateSprite(data, palette)
return sprite
}
// updateScene handles the scene maintenance for the engine
func (v *Engine) updateScene() {
if v.nextScene == nil {
return
}
if v.CurrentScene != nil {
v.CurrentScene.Unload()
}
v.CurrentScene = v.nextScene
v.nextScene = nil
v.CurrentScene.Load()
}
// Update updates the internal state of the engine
func (v *Engine) Update() {
v.updateScene()
if v.CurrentScene == nil {
panic("no scene loaded")
}
v.CurrentScene.Update()
}
// Draw draws the game
func (v *Engine) Draw(screen *ebiten.Image) {
v.CursorX, v.CursorY = ebiten.CursorPosition()
if v.LoadingProgress < 1.0 {
v.LoadingSprite.Frame = uint8(Max(0, Min(uint32(len(v.LoadingSprite.Frames)-1), uint32(float64(len(v.LoadingSprite.Frames)-1)*v.LoadingProgress))))
v.LoadingSprite.Draw(screen)
} else {
if v.CurrentScene == nil {
panic("no scene loaded")
}
v.CurrentScene.Render(screen)
}
v.CursorSprite.MoveTo(v.CursorX, v.CursorY)
v.CursorSprite.Draw(screen)
}
// SetNextScene tells the engine what scene to load on the next update cycle
func (v *Engine) SetNextScene(nextScene Common.SceneInterface) {
v.nextScene = nextScene
}
// GetFont creates or loads an existing font
func (v *Engine) GetFont(font, palette string) *MPQFont {
cacheItem, exists := v.fontCache[font+"_"+palette]
if exists {
return cacheItem
}
newFont := CreateMPQFont(v, font, v.Palettes[palette])
v.fontCache[font+"_"+palette] = newFont
return newFont
}

256
OpenDiablo2/MPQ.go Normal file
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package OpenDiablo2
import (
"encoding/binary"
"errors"
"log"
"os"
"path"
"strings"
)
// MPQ represents an MPQ archive
type MPQ struct {
File *os.File
HashTableEntries []MPQHashTableEntry
BlockTableEntries []MPQBlockTableEntry
Data MPQData
}
// MPQData Represents a MPQ file
type MPQData struct {
Magic [4]byte
HeaderSize uint32
ArchiveSize uint32
FormatVersion uint16
BlockSize uint16
HashTableOffset uint32
BlockTableOffset uint32
HashTableEntries uint32
BlockTableEntries uint32
}
// MPQHashTableEntry represents a hashed file entry in the MPQ file
type MPQHashTableEntry struct { // 16 bytes
NamePartA uint32
NamePartB uint32
Locale uint16
Platform uint16
BlockIndex uint32
}
// MPQFileFlag represents flags for a file record in the MPQ archive
type MPQFileFlag uint32
const (
// MpqFileImplode - File is compressed using PKWARE Data compression library
MpqFileImplode MPQFileFlag = 0x00000100
// MpqFileCompress - File is compressed using combination of compression methods
MpqFileCompress MPQFileFlag = 0x00000200
// MpqFileEncrypted - The file is encrypted
MpqFileEncrypted MPQFileFlag = 0x00010000
// MpqFileFixKey - The decryption key for the file is altered according to the position of the file in the archive
MpqFileFixKey MPQFileFlag = 0x00020000
// MpqFilePatchFile - The file contains incremental patch for an existing file in base MPQ
MpqFilePatchFile MPQFileFlag = 0x00100000
// MpqFileSingleUnit - Instead of being divided to 0x1000-bytes blocks, the file is stored as single unit
MpqFileSingleUnit MPQFileFlag = 0x01000000
// FileDeleteMarker - File is a deletion marker, indicating that the file no longer exists. This is used to allow patch
// archives to delete files present in lower-priority archives in the search chain. The file usually
// has length of 0 or 1 byte and its name is a hash
FileDeleteMarker MPQFileFlag = 0x02000000
// FileSEctorCrc - File has checksums for each sector. Ignored if file is not compressed or imploded.
FileSEctorCrc MPQFileFlag = 0x04000000
// MpqFileExists - Set if file exists, reset when the file was deleted
MpqFileExists MPQFileFlag = 0x80000000
)
// MPQBlockTableEntry represents an entry in the block table
type MPQBlockTableEntry struct { // 16 bytes
FilePosition uint32
CompressedFileSize uint32
UncompressedFileSize uint32
Flags MPQFileFlag
// Local Stuff...
FileName string
EncryptionSeed uint32
}
// HasFlag returns true if the specified flag is present
func (v MPQBlockTableEntry) HasFlag(flag MPQFileFlag) bool {
return (v.Flags & flag) != 0
}
// LoadMPQ loads an MPQ file and returns a MPQ structure
func LoadMPQ(fileName string) (MPQ, error) {
result := MPQ{}
file, err := os.Open(fileName)
if err != nil {
return MPQ{}, err
}
result.File = file
err = result.readHeader()
if err != nil {
return MPQ{}, err
}
return result, nil
}
func (v *MPQ) readHeader() error {
err := binary.Read(v.File, binary.LittleEndian, &v.Data)
if err != nil {
return err
}
if string(v.Data.Magic[:]) != "MPQ\x1A" {
return errors.New("invalid mpq header")
}
v.loadHashTable()
v.loadBlockTable()
return nil
}
func (v *MPQ) loadHashTable() {
v.File.Seek(int64(v.Data.HashTableOffset), 0)
hashData := make([]uint32, v.Data.HashTableEntries*4)
binary.Read(v.File, binary.LittleEndian, &hashData)
decrypt(hashData, hashString("(hash table)", 3))
for i := uint32(0); i < v.Data.HashTableEntries; i++ {
v.HashTableEntries = append(v.HashTableEntries, MPQHashTableEntry{
NamePartA: hashData[i*4],
NamePartB: hashData[(i*4)+1],
// TODO: Verify that we're grabbing the right high/lo word for the vars below
Locale: uint16(hashData[(i*4)+2] >> 16),
Platform: uint16(hashData[(i*4)+2] & 0xFFFF),
BlockIndex: hashData[(i*4)+3],
})
}
}
func (v *MPQ) loadBlockTable() {
v.File.Seek(int64(v.Data.BlockTableOffset), 0)
blockData := make([]uint32, v.Data.BlockTableEntries*4)
binary.Read(v.File, binary.LittleEndian, &blockData)
decrypt(blockData, hashString("(block table)", 3))
for i := uint32(0); i < v.Data.BlockTableEntries; i++ {
v.BlockTableEntries = append(v.BlockTableEntries, MPQBlockTableEntry{
FilePosition: blockData[(i * 4)],
CompressedFileSize: blockData[(i*4)+1],
UncompressedFileSize: blockData[(i*4)+2],
Flags: MPQFileFlag(blockData[(i*4)+3]),
})
}
}
func decrypt(data []uint32, seed uint32) {
seed2 := uint32(0xeeeeeeee)
for i := 0; i < len(data); i++ {
seed2 += CryptoBuffer[0x400+(seed&0xff)]
result := data[i]
result ^= seed + seed2
seed = ((^seed << 21) + 0x11111111) | (seed >> 11)
seed2 = result + seed2 + (seed2 << 5) + 3
data[i] = result
}
}
func decryptBytes(data []byte, seed uint32) {
seed2 := uint32(0xEEEEEEEE)
for i := 0; i < len(data)-3; i += 4 {
seed2 += CryptoBuffer[0x400+(seed&0xFF)]
result := binary.LittleEndian.Uint32(data[i : i+4])
result ^= seed + seed2
seed = ((^seed << 21) + 0x11111111) | (seed >> 11)
seed2 = result + seed2 + (seed2 << 5) + 3
data[i+0] = uint8(result & 0xff)
data[i+1] = uint8((result >> 8) & 0xff)
data[i+2] = uint8((result >> 16) & 0xff)
data[i+3] = uint8((result >> 24) & 0xff)
}
}
func hashString(key string, hashType uint32) uint32 {
seed1 := uint32(0x7FED7FED)
seed2 := uint32(0xEEEEEEEE)
/* prepare seeds. */
for _, char := range strings.ToUpper(key) {
seed1 = CryptoBuffer[(hashType*0x100)+uint32(char)] ^ (seed1 + seed2)
seed2 = uint32(char) + seed1 + seed2 + (seed2 << 5) + 3
}
return seed1
}
func (v MPQ) getFileHashEntry(fileName string) (MPQHashTableEntry, error) {
hashA := hashString(fileName, 1)
hashB := hashString(fileName, 2)
for idx, hashEntry := range v.HashTableEntries {
if hashEntry.NamePartA != hashA || hashEntry.NamePartB != hashB {
continue
}
return v.HashTableEntries[idx], nil
}
return MPQHashTableEntry{}, errors.New("file not found")
}
func (v MPQ) getFileBlockData(fileName string) (MPQBlockTableEntry, error) {
fileEntry, err := v.getFileHashEntry(fileName)
if err != nil {
return MPQBlockTableEntry{}, err
}
return v.BlockTableEntries[fileEntry.BlockIndex], nil
}
// Close closses the MPQ file
func (v *MPQ) Close() {
v.File.Close()
}
// ReadFile reads a file from the MPQ and returns a memory stream
func (v MPQ) ReadFile(fileName string) ([]byte, error) {
fileBlockData, err := v.getFileBlockData(fileName)
if err != nil {
return nil, err
}
fileBlockData.FileName = strings.ToLower(fileName)
fileBlockData.calculateEncryptionSeed()
mpqStream := CreateMPQStream(v, fileBlockData, fileName)
buffer := make([]byte, fileBlockData.UncompressedFileSize)
mpqStream.Read(buffer, 0, fileBlockData.UncompressedFileSize)
return buffer, nil
}
// ReadTextFile reads a file and returns it as a string
func (v MPQ) ReadTextFile(fileName string) (string, error) {
data, err := v.ReadFile(fileName)
if err != nil {
return "", err
}
return string(data), nil
}
func (v *MPQBlockTableEntry) calculateEncryptionSeed() {
fileName := path.Base(v.FileName)
v.EncryptionSeed = hashString(fileName, 3)
if !v.HasFlag(MpqFileFixKey) {
return
}
v.EncryptionSeed = (v.EncryptionSeed + v.FilePosition) ^ v.UncompressedFileSize
}
// GetFileList returns the list of files in this MPQ
func (v MPQ) GetFileList() ([]string, error) {
data, err := v.ReadFile("(listfile)")
if err != nil {
return nil, err
}
log.Printf("File Contents:\n%s", strings.TrimRight(string(data), "\x00"))
data = nil
return []string{""}, nil
}

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OpenDiablo2/MPQFont.go Normal file
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package OpenDiablo2
type MPQFontSize struct {
Width uint8
Height uint8
}
type MPQFont struct {
Engine *Engine
FontSprite Sprite
Metrics map[uint8]MPQFontSize
}
// CreateMPQFont creates an instance of a MPQ Font
func CreateMPQFont(engine *Engine, font string, palette Palette) *MPQFont {
result := &MPQFont{
Engine: engine,
Metrics: make(map[uint8]MPQFontSize),
}
result.FontSprite = result.Engine.LoadSprite(font+".dc6", palette)
woo := "Woo!\x01"
fontData := result.Engine.GetFile(font + ".tbl")
if string(fontData[0:5]) != woo {
panic("No woo :(")
}
for i := 12; i < len(fontData); i += 14 {
fontSize := MPQFontSize{
Width: fontData[i+3],
Height: fontData[i+4],
}
result.Metrics[fontData[i+8]] = fontSize
}
return result
}

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OpenDiablo2/MPQStream.go Normal file
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package OpenDiablo2
import (
"bytes"
"compress/zlib"
"encoding/binary"
"fmt"
"github.com/JoshVarga/blast"
)
// MPQStream represents a stream of data in an MPQ archive
type MPQStream struct {
MPQData MPQ
BlockTableEntry MPQBlockTableEntry
FileName string
EncryptionSeed uint32
BlockPositions []uint32
CurrentPosition uint32
CurrentData []byte
CurrentBlockIndex uint32
BlockSize uint32
}
// CreateMPQStream creates an MPQ stream
func CreateMPQStream(mpq MPQ, blockTableEntry MPQBlockTableEntry, fileName string) MPQStream {
result := MPQStream{
MPQData: mpq,
BlockTableEntry: blockTableEntry,
CurrentBlockIndex: 0xFFFFFFFF,
}
result.EncryptionSeed = hashString(fileName, 3)
if result.BlockTableEntry.HasFlag(MpqFileFixKey) {
result.EncryptionSeed = (result.EncryptionSeed + result.BlockTableEntry.FilePosition) ^ result.BlockTableEntry.UncompressedFileSize
}
result.BlockSize = 0x200 << result.MPQData.Data.BlockSize
if (result.BlockTableEntry.HasFlag(MpqFileCompress) || result.BlockTableEntry.HasFlag(MpqFileImplode)) && !result.BlockTableEntry.HasFlag(MpqFileSingleUnit) {
result.loadBlockOffsets()
}
return result
}
func (v *MPQStream) loadBlockOffsets() {
blockPositionCount := ((v.BlockTableEntry.UncompressedFileSize + v.BlockSize - 1) / v.BlockSize) + 1
v.BlockPositions = make([]uint32, blockPositionCount)
v.MPQData.File.Seek(int64(v.BlockTableEntry.FilePosition), 0)
binary.Read(v.MPQData.File, binary.LittleEndian, &v.BlockPositions)
blockPosSize := blockPositionCount << 2
if v.BlockTableEntry.HasFlag(MpqFileEncrypted) {
decrypt(v.BlockPositions, v.EncryptionSeed-1)
if v.BlockPositions[0] != blockPosSize {
panic("Decryption of MPQ failed!")
}
if v.BlockPositions[1] > v.BlockSize+blockPosSize {
panic("Decryption of MPQ failed!")
}
}
}
func (v *MPQStream) Read(buffer []byte, offset, count uint32) uint32 {
if v.BlockTableEntry.HasFlag(MpqFileSingleUnit) {
return v.readInternalSingleUnit(buffer, offset, count)
}
toRead := count
readTotal := uint32(0)
for toRead > 0 {
read := v.readInternal(buffer, offset, count)
if read == 0 {
break
}
readTotal += read
offset += read
toRead -= read
}
return readTotal
}
func (v *MPQStream) readInternalSingleUnit(buffer []byte, offset, count uint32) uint32 {
if len(v.CurrentData) == 0 {
v.loadSingleUnit()
}
bytesToCopy := Min(uint32(len(v.CurrentData))-v.CurrentPosition, count)
copy(buffer[offset:offset+bytesToCopy], v.CurrentData[v.CurrentPosition:v.CurrentPosition+bytesToCopy])
v.CurrentPosition += bytesToCopy
return bytesToCopy
}
func (v *MPQStream) readInternal(buffer []byte, offset, count uint32) uint32 {
v.bufferData()
localPosition := v.CurrentPosition % v.BlockSize
bytesToCopy := Min(uint32(len(v.CurrentData))-localPosition, count)
if bytesToCopy <= 0 {
return 0
}
copy(buffer[offset:offset+bytesToCopy], v.CurrentData[localPosition:localPosition+bytesToCopy])
v.CurrentPosition += bytesToCopy
return bytesToCopy
}
func (v *MPQStream) bufferData() {
requiredBlock := uint32(v.CurrentPosition / v.BlockSize)
if requiredBlock == v.CurrentBlockIndex {
return
}
expectedLength := Min(v.BlockTableEntry.UncompressedFileSize-(requiredBlock*v.BlockSize), v.BlockSize)
v.CurrentData = v.loadBlock(requiredBlock, expectedLength)
v.CurrentBlockIndex = requiredBlock
}
func (v *MPQStream) loadSingleUnit() {
fileData := make([]byte, v.BlockSize)
v.MPQData.File.Seek(int64(v.MPQData.Data.HeaderSize), 0)
binary.Read(v.MPQData.File, binary.LittleEndian, &fileData)
if v.BlockSize == v.BlockTableEntry.UncompressedFileSize {
v.CurrentData = fileData
return
}
v.CurrentData = decompressMulti(fileData, v.BlockTableEntry.UncompressedFileSize)
}
func (v *MPQStream) loadBlock(blockIndex, expectedLength uint32) []byte {
var (
offset uint32
toRead uint32
)
if v.BlockTableEntry.HasFlag(MpqFileCompress) || v.BlockTableEntry.HasFlag(MpqFileImplode) {
offset = v.BlockPositions[blockIndex]
toRead = v.BlockPositions[blockIndex+1] - offset
} else {
offset = blockIndex * v.BlockSize
toRead = expectedLength
}
offset += v.BlockTableEntry.FilePosition
data := make([]byte, toRead)
v.MPQData.File.Seek(int64(offset), 0)
binary.Read(v.MPQData.File, binary.LittleEndian, &data)
if v.BlockTableEntry.HasFlag(MpqFileEncrypted) && v.BlockTableEntry.UncompressedFileSize > 3 {
if v.EncryptionSeed == 0 {
panic("Unable to determine encryption key")
}
decryptBytes(data, blockIndex+v.EncryptionSeed)
}
if v.BlockTableEntry.HasFlag(MpqFileCompress) && (toRead != expectedLength) {
if !v.BlockTableEntry.HasFlag(MpqFileSingleUnit) {
data = decompressMulti(data, expectedLength)
} else {
data = pkDecompress(data)
}
}
if v.BlockTableEntry.HasFlag(MpqFileImplode) && (toRead != expectedLength) {
data = pkDecompress(data)
}
return data
}
func decompressMulti(data []byte, expectedLength uint32) []byte {
copmressionType := data[0]
switch copmressionType {
case 1: // Huffman
panic("huffman decompression not supported")
case 2: // ZLib/Deflate
return deflate(data[1:])
case 8: // PKLib/Impode
return pkDecompress(data[1:])
case 0x10: // BZip2
panic("bzip2 decompression not supported")
case 0x80: // IMA ADPCM Stereo
//return MpqWavCompression.Decompress(sinput, 2);
panic("ima adpcm sterio decompression not supported")
case 0x40: // IMA ADPCM Mono
//return MpqWavCompression.Decompress(sinput, 1)
panic("mpq wav decompression not supported")
case 0x12:
panic("lzma decompression not supported")
// Combos
case 0x22:
// TODO: sparse then zlib
panic("sparse decompression + deflate decompression not supported")
case 0x30:
// TODO: sparse then bzip2
panic("sparse decompression + bzip2 decompression not supported")
case 0x41:
//sinput = MpqHuffman.Decompress(sinput);
//return MpqWavCompression.Decompress(sinput, 1);
panic("mpqhuffman decompression not supported")
case 0x48:
//byte[] result = PKDecompress(sinput, outputLength);
//return MpqWavCompression.Decompress(new MemoryStream(result), 1);
panic("pk + mpqwav decompression not supported")
case 0x81:
//sinput = MpqHuffman.Decompress(sinput);
//return MpqWavCompression.Decompress(sinput, 2);
panic("huff + mpqwav decompression not supported")
case 0x88:
//byte[] result = PKDecompress(sinput, outputLength);
//return MpqWavCompression.Decompress(new MemoryStream(result), 2);
panic("pk + wav decompression not supported")
default:
panic(fmt.Sprintf("decompression not supported for unknown compression type %X", copmressionType))
}
}
func deflate(data []byte) []byte {
b := bytes.NewReader(data)
r, err := zlib.NewReader(b)
defer r.Close()
if err != nil {
panic(err)
}
buffer := new(bytes.Buffer)
buffer.ReadFrom(r)
return buffer.Bytes()
}
func pkDecompress(data []byte) []byte {
b := bytes.NewReader(data)
r, err := blast.NewReader(b)
defer r.Close()
if err != nil {
panic(err)
}
buffer := new(bytes.Buffer)
buffer.ReadFrom(r)
return buffer.Bytes()
}

31
OpenDiablo2/Math.go Normal file
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package OpenDiablo2
// Min returns the lower of two values
func Min(a, b uint32) uint32 {
if a < b {
return a
}
return b
}
// Max returns the higher of two values
func Max(a, b uint32) uint32 {
if a > b {
return a
}
return b
}
// Max returns the higher of two values
func MaxInt32(a, b int32) int32 {
if a > b {
return a
}
return b
}
// BytesToInt32 converts 4 bytes to int32
func BytesToInt32(b []byte) int32 {
// equivalnt of return int32(binary.LittleEndian.Uint32(b))
return int32(uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24)
}

26
OpenDiablo2/Palette.go Normal file
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package OpenDiablo2
type PaletteRGB struct {
R, G, B uint8
}
// Palette represents a palette
type Palette struct {
Name string
Colors [256]PaletteRGB
}
// CreatePalette creates a palette
func CreatePalette(name string, data []byte) Palette {
result := Palette{Name: name}
for i := 0; i <= 255; i++ {
result.Colors[i] = PaletteRGB{
B: data[i*3],
G: data[(i*3)+1],
R: data[(i*3)+2],
}
}
return result
}

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package ResourcePaths
const (
// --- Screens ---
LoadingScreen = "/data/global/ui/Loading/loadingscreen.dc6"
// --- Main Menu ---
TrademarkScreen = "/data/global/ui/FrontEnd/trademarkscreenEXP.dc6"
GameSelectScreen = "/data/global/ui/FrontEnd/gameselectscreenEXP.dc6"
Diablo2LogoFireLeft = "/data/global/ui/FrontEnd/D2logoFireLeft.DC6"
Diablo2LogoFireRight = "/data/global/ui/FrontEnd/D2logoFireRight.DC6"
Diablo2LogoBlackLeft = "/data/global/ui/FrontEnd/D2logoBlackLeft.DC6"
Diablo2LogoBlackRight = "/data/global/ui/FrontEnd/D2logoBlackRight.DC6"
// --- Credits ---
CreditsBackground = "/data/global/ui/CharSelect/creditsbckgexpand.dc6"
CreditsText = "/data/local/ui/eng/ExpansionCredits.txt"
// --- Character Select Screen ---
CharacterSelectBackground = "/data/global/ui/FrontEnd/charactercreationscreenEXP.dc6"
CharacterSelectCampfire = "/data/global/ui/FrontEnd/fire.DC6"
CharacterSelectBarbarianUnselected = "/data/global/ui/FrontEnd/barbarian/banu1.DC6"
CharacterSelectBarbarianUnselectedH = "/data/global/ui/FrontEnd/barbarian/banu2.DC6"
CharacterSelectBarbarianSelected = "/data/global/ui/FrontEnd/barbarian/banu3.DC6"
CharacterSelectBarbarianForwardWalk = "/data/global/ui/FrontEnd/barbarian/bafw.DC6"
CharacterSelectBarbarianForwardWalkOverlay = "/data/global/ui/FrontEnd/barbarian/BAFWs.DC6"
CharacterSelectBarbarianBackWalk = "/data/global/ui/FrontEnd/barbarian/babw.DC6"
CharacterSelecSorceressUnselected = "/data/global/ui/FrontEnd/sorceress/SONU1.DC6"
CharacterSelecSorceressUnselectedH = "/data/global/ui/FrontEnd/sorceress/SONU2.DC6"
CharacterSelecSorceressSelected = "/data/global/ui/FrontEnd/sorceress/SONU3.DC6"
CharacterSelecSorceressSelectedOverlay = "/data/global/ui/FrontEnd/sorceress/SONU3s.DC6"
CharacterSelecSorceressForwardWalk = "/data/global/ui/FrontEnd/sorceress/SOFW.DC6"
CharacterSelecSorceressForwardWalkOverlay = "/data/global/ui/FrontEnd/sorceress/SOFWs.DC6"
CharacterSelecSorceressBackWalk = "/data/global/ui/FrontEnd/sorceress/SOBW.DC6"
CharacterSelecSorceressBackWalkOverlay = "/data/global/ui/FrontEnd/sorceress/SOBWs.DC6"
CharacterSelectNecromancerUnselected = "/data/global/ui/FrontEnd/necromancer/NENU1.DC6"
CharacterSelectNecromancerUnselectedH = "/data/global/ui/FrontEnd/necromancer/NENU2.DC6"
CharacterSelecNecromancerSelected = "/data/global/ui/FrontEnd/necromancer/NENU3.DC6"
CharacterSelecNecromancerSelectedOverlay = "/data/global/ui/FrontEnd/necromancer/NENU3s.DC6"
CharacterSelecNecromancerForwardWalk = "/data/global/ui/FrontEnd/necromancer/NEFW.DC6"
CharacterSelecNecromancerForwardWalkOverlay = "/data/global/ui/FrontEnd/necromancer/NEFWs.DC6"
CharacterSelecNecromancerBackWalk = "/data/global/ui/FrontEnd/necromancer/NEBW.DC6"
CharacterSelecNecromancerBackWalkOverlay = "/data/global/ui/FrontEnd/necromancer/NEBWs.DC6"
CharacterSelectPaladinUnselected = "/data/global/ui/FrontEnd/paladin/PANU1.DC6"
CharacterSelectPaladinUnselectedH = "/data/global/ui/FrontEnd/paladin/PANU2.DC6"
CharacterSelecPaladinSelected = "/data/global/ui/FrontEnd/paladin/PANU3.DC6"
CharacterSelecPaladinForwardWalk = "/data/global/ui/FrontEnd/paladin/PAFW.DC6"
CharacterSelecPaladinForwardWalkOverlay = "/data/global/ui/FrontEnd/paladin/PAFWs.DC6"
CharacterSelecPaladinBackWalk = "/data/global/ui/FrontEnd/paladin/PABW.DC6"
CharacterSelectAmazonUnselected = "/data/global/ui/FrontEnd/amazon/AMNU1.DC6"
CharacterSelectAmazonUnselectedH = "/data/global/ui/FrontEnd/amazon/AMNU2.DC6"
CharacterSelecAmazonSelected = "/data/global/ui/FrontEnd/amazon/AMNU3.DC6"
CharacterSelecAmazonForwardWalk = "/data/global/ui/FrontEnd/amazon/AMFW.DC6"
CharacterSelecAmazonForwardWalkOverlay = "/data/global/ui/FrontEnd/amazon/AMFWs.DC6"
CharacterSelecAmazonBackWalk = "/data/global/ui/FrontEnd/amazon/AMBW.DC6"
CharacterSelectAssassinUnselected = "/data/global/ui/FrontEnd/assassin/ASNU1.DC6"
CharacterSelectAssassinUnselectedH = "/data/global/ui/FrontEnd/assassin/ASNU2.DC6"
CharacterSelectAssassinSelected = "/data/global/ui/FrontEnd/assassin/ASNU3.DC6"
CharacterSelectAssassinForwardWalk = "/data/global/ui/FrontEnd/assassin/ASFW.DC6"
CharacterSelectAssassinBackWalk = "/data/global/ui/FrontEnd/assassin/ASBW.DC6"
CharacterSelectDruidUnselected = "/data/global/ui/FrontEnd/druid/DZNU1.dc6"
CharacterSelectDruidUnselectedH = "/data/global/ui/FrontEnd/druid/DZNU2.dc6"
CharacterSelectDruidSelected = "/data/global/ui/FrontEnd/druid/DZNU3.DC6"
CharacterSelectDruidForwardWalk = "/data/global/ui/FrontEnd/druid/DZFW.DC6"
CharacterSelectDruidBackWalk = "/data/global/ui/FrontEnd/druid/DZBW.DC6"
// -- Character Selection
CharacterSelectionBackground = "/data/global/ui/CharSelect/characterselectscreenEXP.dc6"
// --- Game ---
GamePanels = "/data/global/ui/PANEL/800ctrlpnl7.dc6"
GameGlobeOverlap = "/data/global/ui/PANEL/overlap.DC6"
HealthMana = "/data/global/ui/PANEL/hlthmana.DC6"
GameSmallMenuButton = "/data/global/ui/PANEL/menubutton.DC6" // TODO: Used for inventory popout
SkillIcon = "/data/global/ui/PANEL/Skillicon.DC6" // TODO: Used for skill icon button
AddSkillButton = "/data/global/ui/PANEL/level.DC6"
// --- Mouse Pointers ---
CursorDefault = "/data/global/ui/CURSOR/ohand.DC6"
// --- Fonts ---
Font6 = "/data/local/font/latin/font6"
Font8 = "/data/local/font/latin/font8"
Font16 = "/data/local/font/latin/font16"
Font24 = "/data/local/font/latin/font24"
Font30 = "/data/local/font/latin/font30"
FontFormal12 = "/data/local/font/latin/fontformal12"
FontFormal11 = "/data/local/font/latin/fontformal11"
FontFormal10 = "/data/local/font/latin/fontformal10"
FontExocet10 = "/data/local/font/latin/fontexocet10"
FontExocet8 = "/data/local/font/latin/fontexocet8"
// --- UI ---
WideButtonBlank = "/data/global/ui/FrontEnd/WideButtonBlank.dc6"
MediumButtonBlank = "/data/global/ui/FrontEnd/MediumButtonBlank.dc6"
CancelButton = "/data/global/ui/FrontEnd/CancelButtonBlank.dc6"
NarrowButtonBlank = "/data/global/ui/FrontEnd/NarrowButtonBlank.dc6"
ShortButtonBlank = "/data/global/ui/CharSelect/ShortButtonBlank.dc6"
TextBox2 = "/data/global/ui/FrontEnd/textbox2.dc6"
TallButtonBlank = "/data/global/ui/CharSelect/TallButtonBlank.dc6"
// --- GAME UI ---
MinipanelSmall = "/data/global/ui/PANEL/minipanel_s.dc6"
MinipanelButton = "/data/global/ui/PANEL/minipanelbtn.DC6"
Frame = "/data/global/ui/PANEL/800borderframe.dc6"
InventoryCharacterPanel = "/data/global/ui/PANEL/invchar6.DC6"
InventoryWeaponsTab = "/data/global/ui/PANEL/invchar6Tab.DC6"
SkillsPanelAmazon = "/data/global/ui/SPELLS/skltree_a_back.DC6"
SkillsPanelBarbarian = "/data/global/ui/SPELLS/skltree_b_back.DC6"
SkillsPanelDruid = "/data/global/ui/SPELLS/skltree_d_back.DC6"
SkillsPanelAssassin = "/data/global/ui/SPELLS/skltree_i_back.DC6"
SkillsPanelNecromancer = "/data/global/ui/SPELLS/skltree_n_back.DC6"
SkillsPanelPaladin = "/data/global/ui/SPELLS/skltree_p_back.DC6"
SkillsPanelSorcerer = "/data/global/ui/SPELLS/skltree_s_back.DC6"
GenericSkills = "/data/global/ui/SPELLS/Skillicon.DC6"
AmazonSkills = "/data/global/ui/SPELLS/AmSkillicon.DC6"
BarbarianSkills = "/data/global/ui/SPELLS/BaSkillicon.DC6"
DruidSkills = "/data/global/ui/SPELLS/DrSkillicon.DC6"
AssassinSkills = "/data/global/ui/SPELLS/AsSkillicon.DC6"
NecromancerSkills = "/data/global/ui/SPELLS/NeSkillicon.DC6"
PaladinSkills = "/data/global/ui/SPELLS/PaSkillicon.DC6"
SorcererSkills = "/data/global/ui/SPELLS/SoSkillicon.DC6"
RunButton = "/data/global/ui/PANEL/runbutton.dc6"
MenuButton = "/data/global/ui/PANEL/menubutton.DC6"
GoldCoinButton = "/data/global/ui/panel/goldcoinbtn.dc6"
SquareButton = "/data/global/ui/panel/buysellbtn.dc6"
ArmorPlaceholder = "/data/global/ui/PANEL/inv_armor.DC6"
BeltPlaceholder = "/data/global/ui/PANEL/inv_belt.DC6"
BootsPlaceholder = "/data/global/ui/PANEL/inv_boots.DC6"
HelmGlovePlaceholder = "/data/global/ui/PANEL/inv_helm_glove.DC6"
RingAmuletPlaceholder = "/data/global/ui/PANEL/inv_ring_amulet.DC6"
WeaponsPlaceholder = "/data/global/ui/PANEL/inv_weapons.DC6"
// --- Data ---
EnglishTable = "/data/local/lng/eng/English.txt"
ExpansionStringTable = "/data/local/lng/eng/expansionstring.tbl"
LevelPreset = "/data/global/excel/LvlPrest.txt"
LevelType = "/data/global/excel/LvlTypes.txt"
LevelDetails = "/data/global/excel/Levels.txt"
ObjectDetails = "/data/global/excel/Objects.txt"
SoundSettings = "/data/global/excel/Sounds.txt"
// --- Animations ---
ObjectData = "/data/global/objects"
AnimationData = "/data/global/animdata.d2"
PlayerAnimationBase = "/data/global/CHARS"
// --- Inventory Data ---
Weapons = "/data/global/excel/weapons.txt"
Armor = "/data/global/excel/armor.txt"
Misc = "/data/global/excel/misc.txt"
// --- Character Data ---
Experience = "/data/global/excel/experience.txt"
CharStats = "/data/global/excel/charstats.txt"
// --- Music ---
BGMTitle = "/data/global/music/introedit.wav"
BGMOptions = "/data/global/music/Common/options.wav"
BGMAct1AndarielAction = "/data/global/music/Act1/andarielaction.wav"
BGMAct1BloodRavenResolution = "/data/global/music/Act1/bloodravenresolution.wav"
BGMAct1Caves = "/data/global/music/Act1/caves.wav"
BGMAct1Crypt = "/data/global/music/Act1/crypt.wav"
BGMAct1DenOfEvilAction = "/data/global/music/Act1/denofevilaction.wav"
BGMAct1Monastery = "/data/global/music/Act1/monastery.wav"
BGMAct1Town1 = "/data/global/music/Act1/town1.wav"
BGMAct1Tristram = "/data/global/music/Act1/tristram.wav"
BGMAct1Wild = "/data/global/music/Act1/wild.wav"
BGMAct2Desert = "/data/global/music/Act2/desert.wav"
BGMAct2Harem = "/data/global/music/Act2/harem.wav"
BGMAct2HoradricAction = "/data/global/music/Act2/horadricaction.wav"
BGMAct2Lair = "/data/global/music/Act2/lair.wav"
BGMAct2RadamentResolution = "/data/global/music/Act2/radamentresolution.wav"
BGMAct2Sanctuary = "/data/global/music/Act2/sanctuary.wav"
BGMAct2Sewer = "/data/global/music/Act2/sewer.wav"
BGMAct2TaintedSunAction = "/data/global/music/Act2/taintedsunaction.wav"
BGMAct2Tombs = "/data/global/music/Act2/tombs.wav"
BGMAct2Town2 = "/data/global/music/Act2/town2.wav"
BGMAct2Valley = "/data/global/music/Act2/valley.wav"
BGMAct3Jungle = "/data/global/music/Act3/jungle.wav"
BGMAct3Kurast = "/data/global/music/Act3/kurast.wav"
BGMAct3KurastSewer = "/data/global/music/Act3/kurastsewer.wav"
BGMAct3MefDeathAction = "/data/global/music/Act3/mefdeathaction.wav"
BGMAct3OrbAction = "/data/global/music/Act3/orbaction.wav"
BGMAct3Spider = "/data/global/music/Act3/spider.wav"
BGMAct3Town3 = "/data/global/music/Act3/town3.wav"
BGMAct4Diablo = "/data/global/music/Act4/diablo.wav"
BGMAct4DiabloAction = "/data/global/music/Act4/diabloaction.wav"
BGMAct4ForgeAction = "/data/global/music/Act4/forgeaction.wav"
BGMAct4IzualAction = "/data/global/music/Act4/izualaction.wav"
BGMAct4Mesa = "/data/global/music/Act4/mesa.wav"
BGMAct4Town4 = "/data/global/music/Act4/town4.wav"
BGMAct5Baal = "/data/global/music/Act5/baal.wav"
BGMAct5XTown = "/data/global/music/Act5/xtown.wav"
// --- Sound Effects ---
SFXButtonClick = "/data/global/sfx/Cursor/button.wav"
SFXAmazonDeselect = "/data/global/sfx/Cursor/intro/amazon deselect.wav"
SFXAmazonSelect = "/data/global/sfx/Cursor/intro/amazon select.wav"
SFXAssassinDeselect = "/data/global/sfx/Cursor/intro/assassin deselect.wav"
SFXAssassinSelect = "/data/global/sfx/Cursor/intro/assassin select.wav"
SFXBarbarianDeselect = "/data/global/sfx/Cursor/intro/barbarian deselect.wav"
SFXBarbarianSelect = "/data/global/sfx/Cursor/intro/barbarian select.wav"
SFXDruidDeselect = "/data/global/sfx/Cursor/intro/druid deselect.wav"
SFXDruidSelect = "/data/global/sfx/Cursor/intro/druid select.wav"
SFXNecromancerDeselect = "/data/global/sfx/Cursor/intro/necromancer deselect.wav"
SFXNecromancerSelect = "/data/global/sfx/Cursor/intro/necromancer select.wav"
SFXPaladinDeselect = "/data/global/sfx/Cursor/intro/paladin deselect.wav"
SFXPaladinSelect = "/data/global/sfx/Cursor/intro/paladin select.wav"
SFXSorceressDeselect = "/data/global/sfx/Cursor/intro/sorceress deselect.wav"
SFXSorceressSelect = "/data/global/sfx/Cursor/intro/sorceress select.wav"
// --- Enemy Data ---
MonStats = "/data//global//excel//monstats.txt"
// --- Skill Data ---
Missiles = "/data//global//excel//missiles.txt"
)

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package OpenDiablo2
import (
"./ResourcePaths"
"github.com/hajimehoshi/ebiten"
)
type MainMenu struct {
Engine *Engine
TrademarkBackground Sprite
Background Sprite
DiabloLogoLeft Sprite
DiabloLogoRight Sprite
DiabloLogoLeftBack Sprite
DiabloLogoRightBack Sprite
CopyrightLabel *UILabel
ShowTrademarkScreen bool
}
func CreateMainMenu(engine *Engine) *MainMenu {
result := &MainMenu{
Engine: engine,
ShowTrademarkScreen: true,
}
return result
}
func (v *MainMenu) Load() {
go func() {
loadStep := 1.0 / 7.0
v.Engine.LoadingProgress = 0
v.CopyrightLabel = CreateUILabel(v.Engine, ResourcePaths.FontFormal11, "static")
v.CopyrightLabel.SetText("Hello, world!")
v.CopyrightLabel.MoveTo(0, 0)
v.Engine.LoadingProgress += loadStep
v.Background = v.Engine.LoadSprite(ResourcePaths.GameSelectScreen, v.Engine.Palettes["sky"])
v.Background.MoveTo(0, 0)
v.Engine.LoadingProgress += loadStep
v.TrademarkBackground = v.Engine.LoadSprite(ResourcePaths.TrademarkScreen, v.Engine.Palettes["sky"])
v.TrademarkBackground.MoveTo(0, 0)
v.Engine.LoadingProgress += loadStep
v.DiabloLogoLeft = v.Engine.LoadSprite(ResourcePaths.Diablo2LogoFireLeft, v.Engine.Palettes["units"])
v.DiabloLogoLeft.Blend = true
v.DiabloLogoLeft.Animate = true
v.DiabloLogoLeft.MoveTo(400, 120)
v.Engine.LoadingProgress += loadStep
v.DiabloLogoRight = v.Engine.LoadSprite(ResourcePaths.Diablo2LogoFireRight, v.Engine.Palettes["units"])
v.DiabloLogoRight.Blend = true
v.DiabloLogoRight.Animate = true
v.DiabloLogoRight.MoveTo(400, 120)
v.Engine.LoadingProgress += loadStep
v.DiabloLogoLeftBack = v.Engine.LoadSprite(ResourcePaths.Diablo2LogoBlackLeft, v.Engine.Palettes["units"])
v.DiabloLogoLeftBack.MoveTo(400, 120)
v.Engine.LoadingProgress += loadStep
v.DiabloLogoRightBack = v.Engine.LoadSprite(ResourcePaths.Diablo2LogoBlackRight, v.Engine.Palettes["units"])
v.DiabloLogoRightBack.MoveTo(400, 120)
v.Engine.LoadingProgress = 1.0
}()
}
func (v *MainMenu) Unload() {
}
func (v *MainMenu) Render(screen *ebiten.Image) {
if v.ShowTrademarkScreen {
v.TrademarkBackground.DrawSegments(screen, 4, 3, 0)
} else {
v.Background.DrawSegments(screen, 4, 3, 0)
}
v.DiabloLogoLeftBack.Draw(screen)
v.DiabloLogoRightBack.Draw(screen)
v.DiabloLogoLeft.Draw(screen)
v.DiabloLogoRight.Draw(screen)
if v.ShowTrademarkScreen {
v.CopyrightLabel.Draw(screen)
} else {
}
}
func (v *MainMenu) Update() {
}

67
OpenDiablo2/SoundEntry.go Normal file
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package OpenDiablo2
import (
"strings"
)
// SoundEntry represents a sound entry
type SoundEntry struct {
Handle string
Index int
FileName string
Volume byte
GroupSize uint8
Loop bool
FadeIn uint8
FadeOut uint8
DeferInst uint8
StopInst uint8
Duration uint8
Compound int8
Reverb bool
Falloff uint8
Cache uint8
AsyncOnly bool
Priority uint8
Stream uint8
Stereo uint8
Tracking uint8
Solo uint8
MusicVol uint8
Block1 int
Block2 int
Block3 int
}
// CreateSoundEntry creates a sound entry based on a sound row on sounds.txt
func CreateSoundEntry(soundLine string) SoundEntry {
props := strings.Split(soundLine, "\t")
result := SoundEntry{
Handle: props[0],
Index: StringToInt(props[1]),
FileName: props[2],
Volume: StringToUint8(props[3]),
GroupSize: StringToUint8(props[4]),
Loop: StringToUint8(props[5]) == 1,
FadeIn: StringToUint8(props[6]),
FadeOut: StringToUint8(props[7]),
DeferInst: StringToUint8(props[8]),
StopInst: StringToUint8(props[9]),
Duration: StringToUint8(props[10]),
Compound: StringToInt8(props[11]),
Reverb: StringToUint8(props[12]) == 1,
Falloff: StringToUint8(props[13]),
Cache: StringToUint8(props[14]),
AsyncOnly: StringToUint8(props[15]) == 1,
Priority: StringToUint8(props[16]),
Stream: StringToUint8(props[17]),
Stereo: StringToUint8(props[18]),
Tracking: StringToUint8(props[19]),
Solo: StringToUint8(props[20]),
MusicVol: StringToUint8(props[21]),
Block1: StringToInt(props[22]),
Block2: StringToInt(props[23]),
Block3: StringToInt(props[24]),
}
return result
}

181
OpenDiablo2/Sprite.go Normal file
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package OpenDiablo2
import (
"encoding/binary"
"time"
"github.com/hajimehoshi/ebiten"
)
type Sprite struct {
Directions uint32
FramesPerDirection uint32
Frames []SpriteFrame
X, Y int
Frame, Direction uint8
Blend bool
LastFrameTime time.Time
Animate bool
}
type SpriteFrame struct {
Flip uint32
Width uint32
Height uint32
OffsetX int32
OffsetY int32
Unknown uint32
NextBlock uint32
Length uint32
ImageData []int16
Image *ebiten.Image
}
func CreateSprite(data []byte, palette Palette) Sprite {
result := Sprite{
X: 50,
Y: 50,
Frame: 0,
Direction: 0,
Blend: false,
Directions: binary.LittleEndian.Uint32(data[16:20]),
FramesPerDirection: binary.LittleEndian.Uint32(data[20:24]),
Animate: false,
LastFrameTime: time.Now(),
}
dataPointer := uint32(24)
totalFrames := result.Directions * result.FramesPerDirection
framePointers := make([]uint32, totalFrames)
for i := uint32(0); i < totalFrames; i++ {
framePointers[i] = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
}
result.Frames = make([]SpriteFrame, totalFrames)
for i := uint32(0); i < totalFrames; i++ {
dataPointer = framePointers[i]
result.Frames[i].Flip = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].Width = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].Height = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].OffsetX = BytesToInt32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].OffsetY = BytesToInt32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].Unknown = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].NextBlock = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].Length = binary.LittleEndian.Uint32(data[dataPointer : dataPointer+4])
dataPointer += 4
result.Frames[i].ImageData = make([]int16, result.Frames[i].Width*result.Frames[i].Height)
for fi := range result.Frames[i].ImageData {
result.Frames[i].ImageData[fi] = -1
}
x := uint32(0)
y := uint32(result.Frames[i].Height - 1)
for true {
b := data[dataPointer]
dataPointer++
if b == 0x80 {
if y == 0 {
break
}
y--
x = 0
} else if (b & 0x80) > 0 {
transparentPixels := b & 0x7F
for ti := byte(0); ti < transparentPixels; ti++ {
result.Frames[i].ImageData[x+(y*result.Frames[i].Width)+uint32(ti)] = -1
}
x += uint32(transparentPixels)
} else {
for bi := 0; bi < int(b); bi++ {
result.Frames[i].ImageData[x+(y*result.Frames[i].Width)+uint32(bi)] = int16(data[dataPointer])
dataPointer++
}
x += uint32(b)
}
}
result.Frames[i].Image, _ = ebiten.NewImage(int(result.Frames[i].Width), int(result.Frames[i].Height), ebiten.FilterNearest)
newData := make([]byte, result.Frames[i].Width*result.Frames[i].Height*4)
for ii := uint32(0); ii < result.Frames[i].Width*result.Frames[i].Height; ii++ {
if result.Frames[i].ImageData[ii] == -1 {
continue
}
newData[ii*4] = palette.Colors[result.Frames[i].ImageData[ii]].R
newData[(ii*4)+1] = palette.Colors[result.Frames[i].ImageData[ii]].G
newData[(ii*4)+2] = palette.Colors[result.Frames[i].ImageData[ii]].B
newData[(ii*4)+3] = 0xFF
}
result.Frames[i].Image.ReplacePixels(newData)
}
return result
}
func (v *Sprite) GetSize() (uint32, uint32) {
frame := v.Frames[uint32(v.Frame)+(uint32(v.Direction)*v.FramesPerDirection)]
return frame.Width, frame.Height
}
func (v *Sprite) updateAnimation() {
if !v.Animate {
return
}
tNow := time.Now()
if v.LastFrameTime.Add(time.Millisecond * 25).After(tNow) {
return
}
v.LastFrameTime = tNow
v.Frame++
if v.Frame >= uint8(v.FramesPerDirection) {
v.Frame = 0
}
}
// Draw draws the sprite onto the target
func (v *Sprite) Draw(target *ebiten.Image) {
v.updateAnimation()
opts := &ebiten.DrawImageOptions{}
frame := v.Frames[uint32(v.Frame)+(uint32(v.Direction)*v.FramesPerDirection)]
opts.GeoM.Translate(
float64(int32(v.X)+frame.OffsetX),
float64((int32(v.Y) - int32(frame.Height) + frame.OffsetY)),
)
if v.Blend {
opts.CompositeMode = ebiten.CompositeModeLighter
}
//opts.ColorM.ChangeHSV(0.0, 1.0, 0.9)
target.DrawImage(frame.Image, opts)
}
func (v *Sprite) DrawSegments(target *ebiten.Image, xSegments, ySegments, offset int) {
v.updateAnimation()
yOffset := int32(0)
for y := 0; y < ySegments; y++ {
xOffset := int32(0)
biggestYOffset := int32(0)
for x := 0; x < xSegments; x++ {
frame := v.Frames[uint32(x+(y*xSegments)+(offset*xSegments*ySegments))]
opts := &ebiten.DrawImageOptions{}
opts.GeoM.Translate(
float64(int32(v.X)+frame.OffsetX+xOffset),
float64(int32(v.Y)+frame.OffsetY+yOffset),
)
target.DrawImage(frame.Image, opts)
xOffset += int32(frame.Width)
biggestYOffset = MaxInt32(biggestYOffset, int32(frame.Height))
}
yOffset += biggestYOffset
}
}
// MoveTo moves the sprite to the specified coordinates
func (v *Sprite) MoveTo(x, y int) {
v.X = x
v.Y = y
}

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@ -0,0 +1,36 @@
package OpenDiablo2
import "strconv"
// StringToInt converts a string to an integer
func StringToInt(text string) int {
result, err := strconv.Atoi(text)
if err != nil {
panic(err)
}
return result
}
// StringToUint8 converts a string to an uint8
func StringToUint8(text string) uint8 {
result, err := strconv.Atoi(text)
if err != nil {
panic(err)
}
if result < 0 || result > 255 {
panic("value out of range of byte")
}
return uint8(result)
}
// StringToInt8 converts a string to an int8
func StringToInt8(text string) int8 {
result, err := strconv.Atoi(text)
if err != nil {
panic(err)
}
if result < -128 || result > 122 {
panic("value out of range of a signed byte")
}
return int8(result)
}

80
OpenDiablo2/UILabel.go Normal file
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@ -0,0 +1,80 @@
package OpenDiablo2
import (
"github.com/hajimehoshi/ebiten"
)
type UILabel struct {
text string
X int
Y int
Width uint32
Height uint32
font *MPQFont
imageData *ebiten.Image
}
// CreateUILabel creates a new instance of a UI label
func CreateUILabel(engine *Engine, font, palette string) *UILabel {
result := &UILabel{
font: engine.GetFont(font, palette),
}
return result
}
// Draw draws the label on the screen
func (v *UILabel) Draw(target *ebiten.Image) {
if len(v.text) == 0 {
return
}
v.cacheImage()
opts := &ebiten.DrawImageOptions{}
opts.GeoM.Translate(float64(v.X), float64(v.Y))
opts.CompositeMode = ebiten.CompositeModeSourceAtop
opts.Filter = ebiten.FilterNearest
target.DrawImage(v.imageData, opts)
}
func (v *UILabel) calculateSize() (uint32, uint32) {
width := uint32(0)
height := uint32(0)
for ch := range v.text {
metric := v.font.Metrics[uint8(ch)]
width += uint32(metric.Width)
height = Max(height, uint32(metric.Height))
}
return width, height
}
func (v *UILabel) MoveTo(x, y int) {
v.X = x
v.Y = y
}
func (v *UILabel) cacheImage() {
if v.imageData != nil {
return
}
width, height := v.calculateSize()
v.Width = width
v.Height = height
v.imageData, _ = ebiten.NewImage(int(width), int(height), ebiten.FilterNearest)
x := uint32(0)
for _, ch := range v.text {
char := uint8(ch)
metric := v.font.Metrics[char]
v.font.FontSprite.Frame = char
v.font.FontSprite.MoveTo(v.X+int(x), int(v.Height))
v.font.FontSprite.Draw(v.imageData)
x += uint32(metric.Width)
}
}
func (v *UILabel) SetText(newText string) {
if v.text == newText {
return
}
v.text = newText
v.imageData = nil
}

20
config.json Normal file
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@ -0,0 +1,20 @@
{
"FullScreen": false,
"Scale": 1,
"TicksPerSecond": 60,
"RunInBackground": true,
"VsyncEnabled": true,
"MpqPath": "C:/Program Files (x86)/Diablo II",
"MpqLoadOrder": [
"d2exp.mpq",
"d2xmusic.mpq",
"d2xtalk.mpq",
"d2xvideo.mpq",
"d2data.mpq",
"d2char.mpq",
"d2music.mpq",
"d2sfx.mpq",
"d2video.mpq",
"d2speech.mpq"
]
}

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@ -1,44 +0,0 @@
# Initialize the CMake version stuff
cmake_minimum_required(VERSION 3.1...3.13)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${project_SOURCE_DIR}/cmake")
if(${CMAKE_VERSION} VERSION_LESS 3.12)
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
endif()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/output)
# Add our nifty CMake scripts ------------------------------------------------------------------------------------------
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
# Prevent users from shooting themselves in the foot -------------------------------------------------------------------
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR
"Do not build in-source.
Please remove CMakeCache.txt and the CMakeFiles/ directory. Then build out-of-source.")
endif()
# ----------------------------------------------------------------------------------------------------------------------
project(OpenDiablo2 VERSION 0.1
DESCRIPTION "An open source Diablo2 engine.")
# ----------------------------------------------------------------------------------------------------------------------
enable_language(CXX)
# Freaky relocatable exe stuff -----------------------------------------------------------------------------------------
set(CMAKE_POSITION_INDEPENDENT_CODE ON CACHE BOOL "")
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Import the actual projects -------------------------------------------------------------------------------------------
add_subdirectory(OpenDiablo2.Common)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/OpenDiablo2.Common/include)
add_subdirectory(OpenDiablo2.SDL2)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/OpenDiablo2.SDL2/include)
add_subdirectory(OpenDiablo2.Game)
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/src/OpenDiablo2.Game/include)

File diff suppressed because it is too large Load Diff

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@ -1,87 +0,0 @@
//
// Copyright(c) 2018 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
//
// Async logging using global thread pool
// All loggers created here share same global thread pool.
// Each log message is pushed to a queue along withe a shared pointer to the
// logger.
// If a logger deleted while having pending messages in the queue, it's actual
// destruction will defer
// until all its messages are processed by the thread pool.
// This is because each message in the queue holds a shared_ptr to the
// originating logger.
#include "spdlog/async_logger.h"
#include "spdlog/details/registry.h"
#include "spdlog/details/thread_pool.h"
#include <memory>
#include <mutex>
namespace spdlog {
namespace details {
static const size_t default_async_q_size = 8192;
}
// async logger factory - creates async loggers backed with thread pool.
// if a global thread pool doesn't already exist, create it with default queue
// size of 8192 items and single thread.
template<async_overflow_policy OverflowPolicy = async_overflow_policy::block>
struct async_factory_impl
{
template<typename Sink, typename... SinkArgs>
static std::shared_ptr<async_logger> create(std::string logger_name, SinkArgs &&... args)
{
auto &registry_inst = details::registry::instance();
// create global thread pool if not already exists..
std::lock_guard<std::recursive_mutex> tp_lock(registry_inst.tp_mutex());
auto tp = registry_inst.get_tp();
if (tp == nullptr)
{
tp = std::make_shared<details::thread_pool>(details::default_async_q_size, 1);
registry_inst.set_tp(tp);
}
auto sink = std::make_shared<Sink>(std::forward<SinkArgs>(args)...);
auto new_logger = std::make_shared<async_logger>(std::move(logger_name), std::move(sink), std::move(tp), OverflowPolicy);
registry_inst.initialize_logger(new_logger);
return new_logger;
}
};
using async_factory = async_factory_impl<async_overflow_policy::block>;
using async_factory_nonblock = async_factory_impl<async_overflow_policy::overrun_oldest>;
template<typename Sink, typename... SinkArgs>
inline std::shared_ptr<spdlog::logger> create_async(std::string logger_name, SinkArgs &&... sink_args)
{
return async_factory::create<Sink>(std::move(logger_name), std::forward<SinkArgs>(sink_args)...);
}
template<typename Sink, typename... SinkArgs>
inline std::shared_ptr<spdlog::logger> create_async_nb(std::string logger_name, SinkArgs &&... sink_args)
{
return async_factory_nonblock::create<Sink>(std::move(logger_name), std::forward<SinkArgs>(sink_args)...);
}
// set global thread pool.
inline void init_thread_pool(size_t q_size, size_t thread_count)
{
auto tp = std::make_shared<details::thread_pool>(q_size, thread_count);
details::registry::instance().set_tp(std::move(tp));
}
// get the global thread pool.
inline std::shared_ptr<spdlog::details::thread_pool> thread_pool()
{
return details::registry::instance().get_tp();
}
} // namespace spdlog

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@ -1,73 +0,0 @@
//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
// Very fast asynchronous logger (millions of logs per second on an average
// desktop)
// Uses pre allocated lockfree queue for maximum throughput even under large
// number of threads.
// Creates a single back thread to pop messages from the queue and log them.
//
// Upon each log write the logger:
// 1. Checks if its log level is enough to log the message
// 2. Push a new copy of the message to a queue (or block the caller until
// space is available in the queue)
// 3. will throw spdlog_ex upon log exceptions
// Upon destruction, logs all remaining messages in the queue before
// destructing..
#include "spdlog/common.h"
#include "spdlog/logger.h"
#include <chrono>
#include <memory>
#include <string>
namespace spdlog {
// Async overflow policy - block by default.
enum class async_overflow_policy
{
block, // Block until message can be enqueued
overrun_oldest // Discard oldest message in the queue if full when trying to
// add new item.
};
namespace details {
class thread_pool;
}
class async_logger final : public std::enable_shared_from_this<async_logger>, public logger
{
friend class details::thread_pool;
public:
template<typename It>
async_logger(std::string logger_name, It begin, It end, std::weak_ptr<details::thread_pool> tp,
async_overflow_policy overflow_policy = async_overflow_policy::block);
async_logger(std::string logger_name, sinks_init_list sinks_list, std::weak_ptr<details::thread_pool> tp,
async_overflow_policy overflow_policy = async_overflow_policy::block);
async_logger(std::string logger_name, sink_ptr single_sink, std::weak_ptr<details::thread_pool> tp,
async_overflow_policy overflow_policy = async_overflow_policy::block);
std::shared_ptr<logger> clone(std::string new_name) override;
protected:
void sink_it_(details::log_msg &msg) override;
void flush_() override;
void backend_log_(const details::log_msg &incoming_log_msg);
void backend_flush_();
private:
std::weak_ptr<details::thread_pool> thread_pool_;
async_overflow_policy overflow_policy_;
};
} // namespace spdlog
#include "details/async_logger_impl.h"

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@ -1,246 +0,0 @@
//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include "spdlog/tweakme.h"
#include <atomic>
#include <chrono>
#include <functional>
#include <initializer_list>
#include <memory>
#include <stdexcept>
#include <string>
#include <cstring>
#include <type_traits>
#include <unordered_map>
#if defined(SPDLOG_WCHAR_FILENAMES) || defined(SPDLOG_WCHAR_TO_UTF8_SUPPORT)
#include <codecvt>
#include <locale>
#endif
#include "spdlog/details/null_mutex.h"
#include "spdlog/fmt/fmt.h"
// visual studio upto 2013 does not support noexcept nor constexpr
#if defined(_MSC_VER) && (_MSC_VER < 1900)
#define SPDLOG_NOEXCEPT throw()
#define SPDLOG_CONSTEXPR
#else
#define SPDLOG_NOEXCEPT noexcept
#define SPDLOG_CONSTEXPR constexpr
#endif
#if defined(__GNUC__) || defined(__clang__)
#define SPDLOG_DEPRECATED __attribute__((deprecated))
#elif defined(_MSC_VER)
#define SPDLOG_DEPRECATED __declspec(deprecated)
#else
#define SPDLOG_DEPRECATED
#endif
// disable thread local on msvc 2013
#ifndef SPDLOG_NO_TLS
#if (defined(_MSC_VER) && (_MSC_VER < 1900)) || defined(__cplusplus_winrt)
#define SPDLOG_NO_TLS 1
#endif
#endif
// Get the basename of __FILE__ (at compile time if possible)
#if FMT_HAS_FEATURE(__builtin_strrchr)
#define SPDLOG_STRRCHR(str, sep) __builtin_strrchr(str, sep)
#else
#define SPDLOG_STRRCHR(str, sep) strrchr(str, sep)
#endif //__builtin_strrchr not defined
#ifdef _WIN32
#define SPDLOG_FILE_BASENAME(file) SPDLOG_STRRCHR("\\" file, '\\') + 1
#else
#define SPDLOG_FILE_BASENAME(file) SPDLOG_STRRCHR("/" file, '/') + 1
#endif
#ifndef SPDLOG_FUNCTION
#define SPDLOG_FUNCTION __FUNCTION__
#endif
namespace spdlog {
class formatter;
namespace sinks {
class sink;
}
using log_clock = std::chrono::system_clock;
using sink_ptr = std::shared_ptr<sinks::sink>;
using sinks_init_list = std::initializer_list<sink_ptr>;
using log_err_handler = std::function<void(const std::string &err_msg)>;
// string_view type - either std::string_view or fmt::string_view (pre c++17)
#if defined(FMT_USE_STD_STRING_VIEW)
using string_view_t = std::string_view;
#else
using string_view_t = fmt::string_view;
#endif
#if defined(SPDLOG_NO_ATOMIC_LEVELS)
using level_t = details::null_atomic_int;
#else
using level_t = std::atomic<int>;
#endif
#define SPDLOG_LEVEL_TRACE 0
#define SPDLOG_LEVEL_DEBUG 1
#define SPDLOG_LEVEL_INFO 2
#define SPDLOG_LEVEL_WARN 3
#define SPDLOG_LEVEL_ERROR 4
#define SPDLOG_LEVEL_CRITICAL 5
#define SPDLOG_LEVEL_OFF 6
#if !defined(SPDLOG_ACTIVE_LEVEL)
#define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_INFO
#endif
// Log level enum
namespace level {
enum level_enum
{
trace = SPDLOG_LEVEL_TRACE,
debug = SPDLOG_LEVEL_DEBUG,
info = SPDLOG_LEVEL_INFO,
warn = SPDLOG_LEVEL_WARN,
err = SPDLOG_LEVEL_ERROR,
critical = SPDLOG_LEVEL_CRITICAL,
off = SPDLOG_LEVEL_OFF,
};
#if !defined(SPDLOG_LEVEL_NAMES)
#define SPDLOG_LEVEL_NAMES \
{ \
"trace", "debug", "info", "warning", "error", "critical", "off" \
}
#endif
static string_view_t level_string_views[] SPDLOG_LEVEL_NAMES;
#if !defined(SPDLOG_SHORT_LEVEL_NAMES)
#define SPDLOG_SHORT_LEVEL_NAMES {"T", "D", "I", "W", "E", "C", "O"}
#endif
static const char *short_level_names[] SPDLOG_SHORT_LEVEL_NAMES;
inline string_view_t &to_string_view(spdlog::level::level_enum l) SPDLOG_NOEXCEPT
{
return level_string_views[l];
}
inline const char *to_short_c_str(spdlog::level::level_enum l) SPDLOG_NOEXCEPT
{
return short_level_names[l];
}
inline spdlog::level::level_enum from_str(const std::string &name) SPDLOG_NOEXCEPT
{
int level = 0;
for (const auto &level_str : level_string_views)
{
if (level_str == name)
{
return static_cast<level::level_enum>(level);
}
level++;
}
return level::off;
}
using level_hasher = std::hash<int>;
} // namespace level
//
// Pattern time - specific time getting to use for pattern_formatter.
// local time by default
//
enum class pattern_time_type
{
local, // log localtime
utc // log utc
};
//
// Log exception
//
class spdlog_ex : public std::exception
{
public:
explicit spdlog_ex(std::string msg)
: msg_(std::move(msg))
{
}
spdlog_ex(const std::string &msg, int last_errno)
{
fmt::memory_buffer outbuf;
fmt::format_system_error(outbuf, last_errno, msg);
msg_ = fmt::to_string(outbuf);
}
const char *what() const SPDLOG_NOEXCEPT override
{
return msg_.c_str();
}
private:
std::string msg_;
};
//
// wchar support for windows file names (SPDLOG_WCHAR_FILENAMES must be defined)
//
#if defined(_WIN32) && defined(SPDLOG_WCHAR_FILENAMES)
using filename_t = std::wstring;
#else
using filename_t = std::string;
#endif
struct source_loc
{
SPDLOG_CONSTEXPR source_loc()
: filename{""}
, line{0}
, funcname{""}
{
}
SPDLOG_CONSTEXPR source_loc(const char *filename_in, int line_in, const char *funcname_in)
: filename{filename_in}
, line{static_cast<uint32_t>(line_in)}
, funcname{funcname_in}
{
}
SPDLOG_CONSTEXPR bool empty() const SPDLOG_NOEXCEPT
{
return line == 0;
}
const char *filename;
uint32_t line;
const char *funcname;
};
namespace details {
// make_unique support for pre c++14
#if __cplusplus >= 201402L // C++14 and beyond
using std::make_unique;
#else
template<typename T, typename... Args>
std::unique_ptr<T> make_unique(Args &&... args)
{
static_assert(!std::is_array<T>::value, "arrays not supported");
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
}
#endif
} // namespace details
} // namespace spdlog

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@ -1,110 +0,0 @@
//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
// async logger implementation
// uses a thread pool to perform the actual logging
#include "spdlog/details/thread_pool.h"
#include <chrono>
#include <memory>
#include <string>
template<typename It>
inline spdlog::async_logger::async_logger(
std::string logger_name, It begin, It end, std::weak_ptr<details::thread_pool> tp, async_overflow_policy overflow_policy)
: logger(std::move(logger_name), begin, end)
, thread_pool_(std::move(tp))
, overflow_policy_(overflow_policy)
{
}
inline spdlog::async_logger::async_logger(
std::string logger_name, sinks_init_list sinks_list, std::weak_ptr<details::thread_pool> tp, async_overflow_policy overflow_policy)
: async_logger(std::move(logger_name), sinks_list.begin(), sinks_list.end(), std::move(tp), overflow_policy)
{
}
inline spdlog::async_logger::async_logger(
std::string logger_name, sink_ptr single_sink, std::weak_ptr<details::thread_pool> tp, async_overflow_policy overflow_policy)
: async_logger(std::move(logger_name), {std::move(single_sink)}, std::move(tp), overflow_policy)
{
}
// send the log message to the thread pool
inline void spdlog::async_logger::sink_it_(details::log_msg &msg)
{
#if defined(SPDLOG_ENABLE_MESSAGE_COUNTER)
incr_msg_counter_(msg);
#endif
if (auto pool_ptr = thread_pool_.lock())
{
pool_ptr->post_log(shared_from_this(), msg, overflow_policy_);
}
else
{
throw spdlog_ex("async log: thread pool doesn't exist anymore");
}
}
// send flush request to the thread pool
inline void spdlog::async_logger::flush_()
{
if (auto pool_ptr = thread_pool_.lock())
{
pool_ptr->post_flush(shared_from_this(), overflow_policy_);
}
else
{
throw spdlog_ex("async flush: thread pool doesn't exist anymore");
}
}
//
// backend functions - called from the thread pool to do the actual job
//
inline void spdlog::async_logger::backend_log_(const details::log_msg &incoming_log_msg)
{
try
{
for (auto &s : sinks_)
{
if (s->should_log(incoming_log_msg.level))
{
s->log(incoming_log_msg);
}
}
}
SPDLOG_CATCH_AND_HANDLE
if (should_flush_(incoming_log_msg))
{
backend_flush_();
}
}
inline void spdlog::async_logger::backend_flush_()
{
try
{
for (auto &sink : sinks_)
{
sink->flush();
}
}
SPDLOG_CATCH_AND_HANDLE
}
inline std::shared_ptr<spdlog::logger> spdlog::async_logger::clone(std::string new_name)
{
auto cloned = std::make_shared<spdlog::async_logger>(std::move(new_name), sinks_.begin(), sinks_.end(), thread_pool_, overflow_policy_);
cloned->set_level(this->level());
cloned->flush_on(this->flush_level());
cloned->set_error_handler(this->error_handler());
return std::move(cloned);
}

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@ -1,72 +0,0 @@
//
// Copyright(c) 2018 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
// cirucal q view of std::vector.
#pragma once
#include <vector>
namespace spdlog {
namespace details {
template<typename T>
class circular_q
{
public:
using item_type = T;
explicit circular_q(size_t max_items)
: max_items_(max_items + 1) // one item is reserved as marker for full q
, v_(max_items_)
{
}
// push back, overrun (oldest) item if no room left
void push_back(T &&item)
{
v_[tail_] = std::move(item);
tail_ = (tail_ + 1) % max_items_;
if (tail_ == head_) // overrun last item if full
{
head_ = (head_ + 1) % max_items_;
++overrun_counter_;
}
}
// Pop item from front.
// If there are no elements in the container, the behavior is undefined.
void pop_front(T &popped_item)
{
popped_item = std::move(v_[head_]);
head_ = (head_ + 1) % max_items_;
}
bool empty()
{
return tail_ == head_;
}
bool full()
{
// head is ahead of the tail by 1
return ((tail_ + 1) % max_items_) == head_;
}
size_t overrun_counter() const
{
return overrun_counter_;
}
private:
size_t max_items_;
typename std::vector<T>::size_type head_ = 0;
typename std::vector<T>::size_type tail_ = 0;
std::vector<T> v_;
size_t overrun_counter_ = 0;
};
} // namespace details
} // namespace spdlog

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#pragma once
//
// Copyright(c) 2018 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#include "spdlog/details/null_mutex.h"
#include <cstdio>
#include <mutex>
#ifdef _WIN32
#ifndef NOMINMAX
#define NOMINMAX // prevent windows redefining min/max
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#endif
namespace spdlog {
namespace details {
struct console_stdout
{
static std::FILE *stream()
{
return stdout;
}
#ifdef _WIN32
static HANDLE handle()
{
return ::GetStdHandle(STD_OUTPUT_HANDLE);
}
#endif
};
struct console_stderr
{
static std::FILE *stream()
{
return stderr;
}
#ifdef _WIN32
static HANDLE handle()
{
return ::GetStdHandle(STD_ERROR_HANDLE);
}
#endif
};
struct console_mutex
{
using mutex_t = std::mutex;
static mutex_t &mutex()
{
static mutex_t s_mutex;
return s_mutex;
}
};
struct console_nullmutex
{
using mutex_t = null_mutex;
static mutex_t &mutex()
{
static mutex_t s_mutex;
return s_mutex;
}
};
} // namespace details
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
// Helper class for file sinks.
// When failing to open a file, retry several times(5) with a delay interval(10 ms).
// Throw spdlog_ex exception on errors.
#include "spdlog/details/log_msg.h"
#include "spdlog/details/os.h"
#include <cerrno>
#include <chrono>
#include <cstdio>
#include <string>
#include <thread>
#include <tuple>
namespace spdlog {
namespace details {
class file_helper
{
public:
const int open_tries = 5;
const int open_interval = 10;
explicit file_helper() = default;
file_helper(const file_helper &) = delete;
file_helper &operator=(const file_helper &) = delete;
~file_helper()
{
close();
}
void open(const filename_t &fname, bool truncate = false)
{
close();
auto *mode = truncate ? SPDLOG_FILENAME_T("wb") : SPDLOG_FILENAME_T("ab");
_filename = fname;
for (int tries = 0; tries < open_tries; ++tries)
{
if (!os::fopen_s(&fd_, fname, mode))
{
return;
}
details::os::sleep_for_millis(open_interval);
}
throw spdlog_ex("Failed opening file " + os::filename_to_str(_filename) + " for writing", errno);
}
void reopen(bool truncate)
{
if (_filename.empty())
{
throw spdlog_ex("Failed re opening file - was not opened before");
}
open(_filename, truncate);
}
void flush()
{
std::fflush(fd_);
}
void close()
{
if (fd_ != nullptr)
{
std::fclose(fd_);
fd_ = nullptr;
}
}
void write(const fmt::memory_buffer &buf)
{
size_t msg_size = buf.size();
auto data = buf.data();
if (std::fwrite(data, 1, msg_size, fd_) != msg_size)
{
throw spdlog_ex("Failed writing to file " + os::filename_to_str(_filename), errno);
}
}
size_t size() const
{
if (fd_ == nullptr)
{
throw spdlog_ex("Cannot use size() on closed file " + os::filename_to_str(_filename));
}
return os::filesize(fd_);
}
const filename_t &filename() const
{
return _filename;
}
static bool file_exists(const filename_t &fname)
{
return os::file_exists(fname);
}
//
// return file path and its extension:
//
// "mylog.txt" => ("mylog", ".txt")
// "mylog" => ("mylog", "")
// "mylog." => ("mylog.", "")
// "/dir1/dir2/mylog.txt" => ("/dir1/dir2/mylog", ".txt")
//
// the starting dot in filenames is ignored (hidden files):
//
// ".mylog" => (".mylog". "")
// "my_folder/.mylog" => ("my_folder/.mylog", "")
// "my_folder/.mylog.txt" => ("my_folder/.mylog", ".txt")
static std::tuple<filename_t, filename_t> split_by_extension(const spdlog::filename_t &fname)
{
auto ext_index = fname.rfind('.');
// no valid extension found - return whole path and empty string as
// extension
if (ext_index == filename_t::npos || ext_index == 0 || ext_index == fname.size() - 1)
{
return std::make_tuple(fname, spdlog::filename_t());
}
// treat casese like "/etc/rc.d/somelogfile or "/abc/.hiddenfile"
auto folder_index = fname.rfind(details::os::folder_sep);
if (folder_index != filename_t::npos && folder_index >= ext_index - 1)
{
return std::make_tuple(fname, spdlog::filename_t());
}
// finally - return a valid base and extension tuple
return std::make_tuple(fname.substr(0, ext_index), fname.substr(ext_index));
}
private:
std::FILE *fd_{nullptr};
filename_t _filename;
};
} // namespace details
} // namespace spdlog

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//
// Created by gabi on 6/15/18.
//
#pragma once
#include <chrono>
#include <type_traits>
#include "spdlog/fmt/fmt.h"
// Some fmt helpers to efficiently format and pad ints and strings
namespace spdlog {
namespace details {
namespace fmt_helper {
template<size_t Buffer_Size>
inline spdlog::string_view_t to_string_view(const fmt::basic_memory_buffer<char, Buffer_Size> &buf) SPDLOG_NOEXCEPT
{
return spdlog::string_view_t(buf.data(), buf.size());
}
template<size_t Buffer_Size1, size_t Buffer_Size2>
inline void append_buf(const fmt::basic_memory_buffer<char, Buffer_Size1> &buf, fmt::basic_memory_buffer<char, Buffer_Size2> &dest)
{
auto *buf_ptr = buf.data();
dest.append(buf_ptr, buf_ptr + buf.size());
}
template<size_t Buffer_Size>
inline void append_string_view(spdlog::string_view_t view, fmt::basic_memory_buffer<char, Buffer_Size> &dest)
{
auto *buf_ptr = view.data();
if (buf_ptr != nullptr)
{
dest.append(buf_ptr, buf_ptr + view.size());
}
}
template<typename T, size_t Buffer_Size>
inline void append_int(T n, fmt::basic_memory_buffer<char, Buffer_Size> &dest)
{
fmt::format_int i(n);
dest.append(i.data(), i.data() + i.size());
}
template<typename T>
inline unsigned count_digits(T n)
{
using count_type = typename std::conditional<(sizeof(T) > sizeof(uint32_t)), uint64_t, uint32_t>::type;
return static_cast<unsigned>(fmt::internal::count_digits(static_cast<count_type>(n)));
}
template<size_t Buffer_Size>
inline void pad2(int n, fmt::basic_memory_buffer<char, Buffer_Size> &dest)
{
if (n > 99)
{
append_int(n, dest);
}
else if (n > 9) // 10-99
{
dest.push_back(static_cast<char>('0' + n / 10));
dest.push_back(static_cast<char>('0' + n % 10));
}
else if (n >= 0) // 0-9
{
dest.push_back('0');
dest.push_back(static_cast<char>('0' + n));
}
else // negatives (unlikely, but just in case, let fmt deal with it)
{
fmt::format_to(dest, "{:02}", n);
}
}
template<typename T, size_t Buffer_Size>
inline void pad_uint(T n, unsigned int width, fmt::basic_memory_buffer<char, Buffer_Size> &dest)
{
static_assert(std::is_unsigned<T>::value, "pad_uint must get unsigned T");
auto digits = count_digits(n);
if (width > digits)
{
const char *zeroes = "0000000000000000000";
dest.append(zeroes, zeroes + width - digits);
}
append_int(n, dest);
}
template<typename T, size_t Buffer_Size>
inline void pad3(T n, fmt::basic_memory_buffer<char, Buffer_Size> &dest)
{
pad_uint(n, 3, dest);
}
template<typename T, size_t Buffer_Size>
inline void pad6(T n, fmt::basic_memory_buffer<char, Buffer_Size> &dest)
{
pad_uint(n, 6, dest);
}
template<typename T, size_t Buffer_Size>
inline void pad9(T n, fmt::basic_memory_buffer<char, Buffer_Size> &dest)
{
pad_uint(n, 9, dest);
}
// return fraction of a second of the given time_point.
// e.g.
// fraction<std::milliseconds>(tp) -> will return the millis part of the second
template<typename ToDuration>
inline ToDuration time_fraction(const log_clock::time_point &tp)
{
using std::chrono::duration_cast;
using std::chrono::seconds;
auto duration = tp.time_since_epoch();
auto secs = duration_cast<seconds>(duration);
return duration_cast<ToDuration>(duration) - duration_cast<ToDuration>(secs);
}
} // namespace fmt_helper
} // namespace details
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include "spdlog/common.h"
#include "spdlog/details/os.h"
#include <string>
#include <utility>
namespace spdlog {
namespace details {
struct log_msg
{
log_msg(source_loc loc, const std::string *loggers_name, level::level_enum lvl, string_view_t view)
: logger_name(loggers_name)
, level(lvl)
#ifndef SPDLOG_NO_DATETIME
, time(os::now())
#endif
#ifndef SPDLOG_NO_THREAD_ID
, thread_id(os::thread_id())
#endif
, source(loc)
, payload(view)
{
}
log_msg(const std::string *loggers_name, level::level_enum lvl, string_view_t view)
: log_msg(source_loc{}, loggers_name, lvl, view)
{
}
log_msg(const log_msg &other) = default;
const std::string *logger_name{nullptr};
level::level_enum level{level::off};
log_clock::time_point time;
size_t thread_id{0};
size_t msg_id{0};
// wrapping the formatted text with color (updated by pattern_formatter).
mutable size_t color_range_start{0};
mutable size_t color_range_end{0};
source_loc source;
const string_view_t payload;
};
} // namespace details
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include "spdlog/details/fmt_helper.h"
#include <memory>
#include <string>
#define SPDLOG_CATCH_AND_HANDLE \
catch (const std::exception &ex) \
{ \
err_handler_(ex.what()); \
} \
catch (...) \
{ \
err_handler_("Unknown exception in logger"); \
}
// create logger with given name, sinks and the default pattern formatter
// all other ctors will call this one
template<typename It>
inline spdlog::logger::logger(std::string logger_name, It begin, It end)
: name_(std::move(logger_name))
, sinks_(begin, end)
{
}
// ctor with sinks as init list
inline spdlog::logger::logger(std::string logger_name, sinks_init_list sinks_list)
: logger(std::move(logger_name), sinks_list.begin(), sinks_list.end())
{
}
// ctor with single sink
inline spdlog::logger::logger(std::string logger_name, spdlog::sink_ptr single_sink)
: logger(std::move(logger_name), {std::move(single_sink)})
{
}
inline spdlog::logger::~logger() = default;
inline void spdlog::logger::set_formatter(std::unique_ptr<spdlog::formatter> f)
{
for (auto &sink : sinks_)
{
sink->set_formatter(f->clone());
}
}
inline void spdlog::logger::set_pattern(std::string pattern, pattern_time_type time_type)
{
auto new_formatter = details::make_unique<spdlog::pattern_formatter>(std::move(pattern), time_type);
set_formatter(std::move(new_formatter));
}
template<typename... Args>
inline void spdlog::logger::log(source_loc source, level::level_enum lvl, const char *fmt, const Args &... args)
{
if (!should_log(lvl))
{
return;
}
try
{
using details::fmt_helper::to_string_view;
fmt::memory_buffer buf;
fmt::format_to(buf, fmt, args...);
details::log_msg log_msg(source, &name_, lvl, to_string_view(buf));
sink_it_(log_msg);
}
SPDLOG_CATCH_AND_HANDLE
}
template<typename... Args>
inline void spdlog::logger::log(level::level_enum lvl, const char *fmt, const Args &... args)
{
log(source_loc{}, lvl, fmt, args...);
}
inline void spdlog::logger::log(source_loc source, level::level_enum lvl, const char *msg)
{
if (!should_log(lvl))
{
return;
}
try
{
details::log_msg log_msg(source, &name_, lvl, spdlog::string_view_t(msg));
sink_it_(log_msg);
}
SPDLOG_CATCH_AND_HANDLE
}
inline void spdlog::logger::log(level::level_enum lvl, const char *msg)
{
log(source_loc{}, lvl, msg);
}
template<class T>
inline void spdlog::logger::log(level::level_enum lvl, const T &msg)
{
log(source_loc{}, lvl, msg);
}
template<class T, typename std::enable_if<std::is_convertible<T, spdlog::string_view_t>::value, T>::type *>
inline void spdlog::logger::log(source_loc source, level::level_enum lvl, const T &msg)
{
if (!should_log(lvl))
{
return;
}
try
{
details::log_msg log_msg(source, &name_, lvl, msg);
sink_it_(log_msg);
}
SPDLOG_CATCH_AND_HANDLE
}
template<class T, typename std::enable_if<!std::is_convertible<T, spdlog::string_view_t>::value, T>::type *>
inline void spdlog::logger::log(source_loc source, level::level_enum lvl, const T &msg)
{
if (!should_log(lvl))
{
return;
}
try
{
using details::fmt_helper::to_string_view;
fmt::memory_buffer buf;
fmt::format_to(buf, "{}", msg);
details::log_msg log_msg(source, &name_, lvl, to_string_view(buf));
sink_it_(log_msg);
}
SPDLOG_CATCH_AND_HANDLE
}
template<typename... Args>
inline void spdlog::logger::trace(const char *fmt, const Args &... args)
{
log(level::trace, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::debug(const char *fmt, const Args &... args)
{
log(level::debug, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::info(const char *fmt, const Args &... args)
{
log(level::info, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::warn(const char *fmt, const Args &... args)
{
log(level::warn, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::error(const char *fmt, const Args &... args)
{
log(level::err, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::critical(const char *fmt, const Args &... args)
{
log(level::critical, fmt, args...);
}
template<typename T>
inline void spdlog::logger::trace(const T &msg)
{
log(level::trace, msg);
}
template<typename T>
inline void spdlog::logger::debug(const T &msg)
{
log(level::debug, msg);
}
template<typename T>
inline void spdlog::logger::info(const T &msg)
{
log(level::info, msg);
}
template<typename T>
inline void spdlog::logger::warn(const T &msg)
{
log(level::warn, msg);
}
template<typename T>
inline void spdlog::logger::error(const T &msg)
{
log(level::err, msg);
}
template<typename T>
inline void spdlog::logger::critical(const T &msg)
{
log(level::critical, msg);
}
#ifdef SPDLOG_WCHAR_TO_UTF8_SUPPORT
inline void wbuf_to_utf8buf(const fmt::wmemory_buffer &wbuf, fmt::memory_buffer &target)
{
int wbuf_size = static_cast<int>(wbuf.size());
if (wbuf_size == 0)
{
return;
}
auto result_size = ::WideCharToMultiByte(CP_UTF8, 0, wbuf.data(), wbuf_size, NULL, 0, NULL, NULL);
if (result_size > 0)
{
target.resize(result_size);
::WideCharToMultiByte(CP_UTF8, 0, wbuf.data(), wbuf_size, &target.data()[0], result_size, NULL, NULL);
}
else
{
throw spdlog::spdlog_ex(fmt::format("WideCharToMultiByte failed. Last error: {}", ::GetLastError()));
}
}
template<typename... Args>
inline void spdlog::logger::log(source_loc source, level::level_enum lvl, const wchar_t *fmt, const Args &... args)
{
if (!should_log(lvl))
{
return;
}
try
{
// format to wmemory_buffer and convert to utf8
using details::fmt_helper::to_string_view;
fmt::wmemory_buffer wbuf;
fmt::format_to(wbuf, fmt, args...);
fmt::memory_buffer buf;
wbuf_to_utf8buf(wbuf, buf);
details::log_msg log_msg(source, &name_, lvl, to_string_view(buf));
sink_it_(log_msg);
}
SPDLOG_CATCH_AND_HANDLE
}
template<typename... Args>
inline void spdlog::logger::log(level::level_enum lvl, const wchar_t *fmt, const Args &... args)
{
log(source_loc{}, lvl, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::trace(const wchar_t *fmt, const Args &... args)
{
log(level::trace, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::debug(const wchar_t *fmt, const Args &... args)
{
log(level::debug, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::info(const wchar_t *fmt, const Args &... args)
{
log(level::info, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::warn(const wchar_t *fmt, const Args &... args)
{
log(level::warn, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::error(const wchar_t *fmt, const Args &... args)
{
log(level::err, fmt, args...);
}
template<typename... Args>
inline void spdlog::logger::critical(const wchar_t *fmt, const Args &... args)
{
log(level::critical, fmt, args...);
}
#endif // SPDLOG_WCHAR_TO_UTF8_SUPPORT
//
// name and level
//
inline const std::string &spdlog::logger::name() const
{
return name_;
}
inline void spdlog::logger::set_level(spdlog::level::level_enum log_level)
{
level_.store(log_level);
}
inline void spdlog::logger::set_error_handler(spdlog::log_err_handler err_handler)
{
err_handler_ = std::move(err_handler);
}
inline spdlog::log_err_handler spdlog::logger::error_handler() const
{
return err_handler_;
}
inline void spdlog::logger::flush()
{
try
{
flush_();
}
SPDLOG_CATCH_AND_HANDLE
}
inline void spdlog::logger::flush_on(level::level_enum log_level)
{
flush_level_.store(log_level);
}
inline spdlog::level::level_enum spdlog::logger::flush_level() const
{
return static_cast<spdlog::level::level_enum>(flush_level_.load(std::memory_order_relaxed));
}
inline bool spdlog::logger::should_flush_(const details::log_msg &msg)
{
auto flush_level = flush_level_.load(std::memory_order_relaxed);
return (msg.level >= flush_level) && (msg.level != level::off);
}
inline spdlog::level::level_enum spdlog::logger::default_level()
{
return static_cast<spdlog::level::level_enum>(SPDLOG_ACTIVE_LEVEL);
}
inline spdlog::level::level_enum spdlog::logger::level() const
{
return static_cast<spdlog::level::level_enum>(level_.load(std::memory_order_relaxed));
}
inline bool spdlog::logger::should_log(spdlog::level::level_enum msg_level) const
{
return msg_level >= level_.load(std::memory_order_relaxed);
}
//
// protected virtual called at end of each user log call (if enabled) by the
// line_logger
//
inline void spdlog::logger::sink_it_(details::log_msg &msg)
{
#if defined(SPDLOG_ENABLE_MESSAGE_COUNTER)
incr_msg_counter_(msg);
#endif
for (auto &sink : sinks_)
{
if (sink->should_log(msg.level))
{
sink->log(msg);
}
}
if (should_flush_(msg))
{
flush_();
}
}
inline void spdlog::logger::flush_()
{
for (auto &sink : sinks_)
{
sink->flush();
}
}
inline void spdlog::logger::default_err_handler_(const std::string &msg)
{
auto now = time(nullptr);
if (now - last_err_time_ < 60)
{
return;
}
last_err_time_ = now;
auto tm_time = details::os::localtime(now);
char date_buf[100];
std::strftime(date_buf, sizeof(date_buf), "%Y-%m-%d %H:%M:%S", &tm_time);
fmt::print(stderr, "[*** LOG ERROR ***] [{}] [{}] {}\n", date_buf, name(), msg);
}
inline void spdlog::logger::incr_msg_counter_(details::log_msg &msg)
{
msg.msg_id = msg_counter_.fetch_add(1, std::memory_order_relaxed);
}
inline const std::vector<spdlog::sink_ptr> &spdlog::logger::sinks() const
{
return sinks_;
}
inline std::vector<spdlog::sink_ptr> &spdlog::logger::sinks()
{
return sinks_;
}
inline std::shared_ptr<spdlog::logger> spdlog::logger::clone(std::string logger_name)
{
auto cloned = std::make_shared<spdlog::logger>(std::move(logger_name), sinks_.begin(), sinks_.end());
cloned->set_level(this->level());
cloned->flush_on(this->flush_level());
cloned->set_error_handler(this->error_handler());
return cloned;
}

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#pragma once
//
// Copyright(c) 2018 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
// multi producer-multi consumer blocking queue.
// enqueue(..) - will block until room found to put the new message.
// enqueue_nowait(..) - will return immediately with false if no room left in
// the queue.
// dequeue_for(..) - will block until the queue is not empty or timeout have
// passed.
#include "spdlog/details/circular_q.h"
#include <condition_variable>
#include <mutex>
namespace spdlog {
namespace details {
template<typename T>
class mpmc_blocking_queue
{
public:
using item_type = T;
explicit mpmc_blocking_queue(size_t max_items)
: q_(max_items)
{
}
#ifndef __MINGW32__
// try to enqueue and block if no room left
void enqueue(T &&item)
{
{
std::unique_lock<std::mutex> lock(queue_mutex_);
pop_cv_.wait(lock, [this] { return !this->q_.full(); });
q_.push_back(std::move(item));
}
push_cv_.notify_one();
}
// enqueue immediately. overrun oldest message in the queue if no room left.
void enqueue_nowait(T &&item)
{
{
std::unique_lock<std::mutex> lock(queue_mutex_);
q_.push_back(std::move(item));
}
push_cv_.notify_one();
}
// try to dequeue item. if no item found. wait upto timeout and try again
// Return true, if succeeded dequeue item, false otherwise
bool dequeue_for(T &popped_item, std::chrono::milliseconds wait_duration)
{
{
std::unique_lock<std::mutex> lock(queue_mutex_);
if (!push_cv_.wait_for(lock, wait_duration, [this] { return !this->q_.empty(); }))
{
return false;
}
q_.pop_front(popped_item);
}
pop_cv_.notify_one();
return true;
}
#else
// apparently mingw deadlocks if the mutex is released before cv.notify_one(),
// so release the mutex at the very end each function.
// try to enqueue and block if no room left
void enqueue(T &&item)
{
std::unique_lock<std::mutex> lock(queue_mutex_);
pop_cv_.wait(lock, [this] { return !this->q_.full(); });
q_.push_back(std::move(item));
push_cv_.notify_one();
}
// enqueue immediately. overrun oldest message in the queue if no room left.
void enqueue_nowait(T &&item)
{
std::unique_lock<std::mutex> lock(queue_mutex_);
q_.push_back(std::move(item));
push_cv_.notify_one();
}
// try to dequeue item. if no item found. wait upto timeout and try again
// Return true, if succeeded dequeue item, false otherwise
bool dequeue_for(T &popped_item, std::chrono::milliseconds wait_duration)
{
std::unique_lock<std::mutex> lock(queue_mutex_);
if (!push_cv_.wait_for(lock, wait_duration, [this] { return !this->q_.empty(); }))
{
return false;
}
q_.pop_front(popped_item);
pop_cv_.notify_one();
return true;
}
#endif
size_t overrun_counter()
{
std::unique_lock<std::mutex> lock(queue_mutex_);
return q_.overrun_counter();
}
private:
std::mutex queue_mutex_;
std::condition_variable push_cv_;
std::condition_variable pop_cv_;
spdlog::details::circular_q<T> q_;
};
} // namespace details
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include <atomic>
// null, no cost dummy "mutex" and dummy "atomic" int
namespace spdlog {
namespace details {
struct null_mutex
{
void lock() {}
void unlock() {}
bool try_lock()
{
return true;
}
};
struct null_atomic_int
{
int value;
null_atomic_int() = default;
explicit null_atomic_int(int val)
: value(val)
{
}
int load(std::memory_order) const
{
return value;
}
void store(int val)
{
value = val;
}
};
} // namespace details
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include "../common.h"
#include <algorithm>
#include <chrono>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <functional>
#include <string>
#include <sys/stat.h>
#include <sys/types.h>
#include <thread>
#ifdef _WIN32
#ifndef NOMINMAX
#define NOMINMAX // prevent windows redefining min/max
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <io.h> // _get_osfhandle and _isatty support
#include <process.h> // _get_pid support
#include <windows.h>
#ifdef __MINGW32__
#include <share.h>
#endif
#else // unix
#include <fcntl.h>
#include <unistd.h>
#ifdef __linux__
#include <sys/syscall.h> //Use gettid() syscall under linux to get thread id
#elif __FreeBSD__
#include <sys/thr.h> //Use thr_self() syscall under FreeBSD to get thread id
#endif
#endif // unix
#ifndef __has_feature // Clang - feature checking macros.
#define __has_feature(x) 0 // Compatibility with non-clang compilers.
#endif
namespace spdlog {
namespace details {
namespace os {
inline spdlog::log_clock::time_point now() SPDLOG_NOEXCEPT
{
#if defined __linux__ && defined SPDLOG_CLOCK_COARSE
timespec ts;
::clock_gettime(CLOCK_REALTIME_COARSE, &ts);
return std::chrono::time_point<log_clock, typename log_clock::duration>(
std::chrono::duration_cast<typename log_clock::duration>(std::chrono::seconds(ts.tv_sec) + std::chrono::nanoseconds(ts.tv_nsec)));
#else
return log_clock::now();
#endif
}
inline std::tm localtime(const std::time_t &time_tt) SPDLOG_NOEXCEPT
{
#ifdef _WIN32
std::tm tm;
localtime_s(&tm, &time_tt);
#else
std::tm tm;
localtime_r(&time_tt, &tm);
#endif
return tm;
}
inline std::tm localtime() SPDLOG_NOEXCEPT
{
std::time_t now_t = time(nullptr);
return localtime(now_t);
}
inline std::tm gmtime(const std::time_t &time_tt) SPDLOG_NOEXCEPT
{
#ifdef _WIN32
std::tm tm;
gmtime_s(&tm, &time_tt);
#else
std::tm tm;
gmtime_r(&time_tt, &tm);
#endif
return tm;
}
inline std::tm gmtime() SPDLOG_NOEXCEPT
{
std::time_t now_t = time(nullptr);
return gmtime(now_t);
}
// eol definition
#if !defined(SPDLOG_EOL)
#ifdef _WIN32
#define SPDLOG_EOL "\r\n"
#else
#define SPDLOG_EOL "\n"
#endif
#endif
SPDLOG_CONSTEXPR static const char *default_eol = SPDLOG_EOL;
// folder separator
#ifdef _WIN32
SPDLOG_CONSTEXPR static const char folder_sep = '\\';
#else
SPDLOG_CONSTEXPR static const char folder_sep = '/';
#endif
inline void prevent_child_fd(FILE *f)
{
#ifdef _WIN32
#if !defined(__cplusplus_winrt)
auto file_handle = (HANDLE)_get_osfhandle(_fileno(f));
if (!::SetHandleInformation(file_handle, HANDLE_FLAG_INHERIT, 0))
throw spdlog_ex("SetHandleInformation failed", errno);
#endif
#else
auto fd = fileno(f);
if (fcntl(fd, F_SETFD, FD_CLOEXEC) == -1)
{
throw spdlog_ex("fcntl with FD_CLOEXEC failed", errno);
}
#endif
}
// fopen_s on non windows for writing
inline bool fopen_s(FILE **fp, const filename_t &filename, const filename_t &mode)
{
#ifdef _WIN32
#ifdef SPDLOG_WCHAR_FILENAMES
*fp = _wfsopen((filename.c_str()), mode.c_str(), _SH_DENYNO);
#else
*fp = _fsopen((filename.c_str()), mode.c_str(), _SH_DENYNO);
#endif
#else // unix
*fp = fopen((filename.c_str()), mode.c_str());
#endif
#ifdef SPDLOG_PREVENT_CHILD_FD
if (*fp != nullptr)
{
prevent_child_fd(*fp);
}
#endif
return *fp == nullptr;
}
inline int remove(const filename_t &filename) SPDLOG_NOEXCEPT
{
#if defined(_WIN32) && defined(SPDLOG_WCHAR_FILENAMES)
return _wremove(filename.c_str());
#else
return std::remove(filename.c_str());
#endif
}
inline int rename(const filename_t &filename1, const filename_t &filename2) SPDLOG_NOEXCEPT
{
#if defined(_WIN32) && defined(SPDLOG_WCHAR_FILENAMES)
return _wrename(filename1.c_str(), filename2.c_str());
#else
return std::rename(filename1.c_str(), filename2.c_str());
#endif
}
// Return if file exists
inline bool file_exists(const filename_t &filename) SPDLOG_NOEXCEPT
{
#ifdef _WIN32
#ifdef SPDLOG_WCHAR_FILENAMES
auto attribs = GetFileAttributesW(filename.c_str());
#else
auto attribs = GetFileAttributesA(filename.c_str());
#endif
return (attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY));
#else // common linux/unix all have the stat system call
struct stat buffer;
return (stat(filename.c_str(), &buffer) == 0);
#endif
}
// Return file size according to open FILE* object
inline size_t filesize(FILE *f)
{
if (f == nullptr)
{
throw spdlog_ex("Failed getting file size. fd is null");
}
#if defined(_WIN32) && !defined(__CYGWIN__)
int fd = _fileno(f);
#if _WIN64 // 64 bits
__int64 ret = _filelengthi64(fd);
if (ret >= 0)
{
return static_cast<size_t>(ret);
}
#else // windows 32 bits
long ret = _filelength(fd);
if (ret >= 0)
{
return static_cast<size_t>(ret);
}
#endif
#else // unix
int fd = fileno(f);
// 64 bits(but not in osx or cygwin, where fstat64 is deprecated)
#if !defined(__FreeBSD__) && !defined(__APPLE__) && (defined(__x86_64__) || defined(__ppc64__)) && !defined(__CYGWIN__)
struct stat64 st;
if (fstat64(fd, &st) == 0)
{
return static_cast<size_t>(st.st_size);
}
#else // unix 32 bits or cygwin
struct stat st;
if (fstat(fd, &st) == 0)
{
return static_cast<size_t>(st.st_size);
}
#endif
#endif
throw spdlog_ex("Failed getting file size from fd", errno);
}
// Return utc offset in minutes or throw spdlog_ex on failure
inline int utc_minutes_offset(const std::tm &tm = details::os::localtime())
{
#ifdef _WIN32
#if _WIN32_WINNT < _WIN32_WINNT_WS08
TIME_ZONE_INFORMATION tzinfo;
auto rv = GetTimeZoneInformation(&tzinfo);
#else
DYNAMIC_TIME_ZONE_INFORMATION tzinfo;
auto rv = GetDynamicTimeZoneInformation(&tzinfo);
#endif
if (rv == TIME_ZONE_ID_INVALID)
throw spdlog::spdlog_ex("Failed getting timezone info. ", errno);
int offset = -tzinfo.Bias;
if (tm.tm_isdst)
{
offset -= tzinfo.DaylightBias;
}
else
{
offset -= tzinfo.StandardBias;
}
return offset;
#else
#if defined(sun) || defined(__sun) || defined(_AIX)
// 'tm_gmtoff' field is BSD extension and it's missing on SunOS/Solaris
struct helper
{
static long int calculate_gmt_offset(const std::tm &localtm = details::os::localtime(), const std::tm &gmtm = details::os::gmtime())
{
int local_year = localtm.tm_year + (1900 - 1);
int gmt_year = gmtm.tm_year + (1900 - 1);
long int days = (
// difference in day of year
localtm.tm_yday -
gmtm.tm_yday
// + intervening leap days
+ ((local_year >> 2) - (gmt_year >> 2)) - (local_year / 100 - gmt_year / 100) +
((local_year / 100 >> 2) - (gmt_year / 100 >> 2))
// + difference in years * 365 */
+ (long int)(local_year - gmt_year) * 365);
long int hours = (24 * days) + (localtm.tm_hour - gmtm.tm_hour);
long int mins = (60 * hours) + (localtm.tm_min - gmtm.tm_min);
long int secs = (60 * mins) + (localtm.tm_sec - gmtm.tm_sec);
return secs;
}
};
auto offset_seconds = helper::calculate_gmt_offset(tm);
#else
auto offset_seconds = tm.tm_gmtoff;
#endif
return static_cast<int>(offset_seconds / 60);
#endif
}
// Return current thread id as size_t
// It exists because the std::this_thread::get_id() is much slower(especially
// under VS 2013)
inline size_t _thread_id() SPDLOG_NOEXCEPT
{
#ifdef _WIN32
return static_cast<size_t>(::GetCurrentThreadId());
#elif __linux__
#if defined(__ANDROID__) && defined(__ANDROID_API__) && (__ANDROID_API__ < 21)
#define SYS_gettid __NR_gettid
#endif
return static_cast<size_t>(syscall(SYS_gettid));
#elif __FreeBSD__
long tid;
thr_self(&tid);
return static_cast<size_t>(tid);
#elif __APPLE__
uint64_t tid;
pthread_threadid_np(nullptr, &tid);
return static_cast<size_t>(tid);
#else // Default to standard C++11 (other Unix)
return static_cast<size_t>(std::hash<std::thread::id>()(std::this_thread::get_id()));
#endif
}
// Return current thread id as size_t (from thread local storage)
inline size_t thread_id() SPDLOG_NOEXCEPT
{
#if defined(SPDLOG_NO_TLS)
return _thread_id();
#else // cache thread id in tls
static thread_local const size_t tid = _thread_id();
return tid;
#endif
}
// This is avoid msvc issue in sleep_for that happens if the clock changes.
// See https://github.com/gabime/spdlog/issues/609
inline void sleep_for_millis(int milliseconds) SPDLOG_NOEXCEPT
{
#if defined(_WIN32)
::Sleep(milliseconds);
#else
std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
#endif
}
// wchar support for windows file names (SPDLOG_WCHAR_FILENAMES must be defined)
#if defined(_WIN32) && defined(SPDLOG_WCHAR_FILENAMES)
#define SPDLOG_FILENAME_T(s) L##s
inline std::string filename_to_str(const filename_t &filename)
{
std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t> c;
return c.to_bytes(filename);
}
#else
#define SPDLOG_FILENAME_T(s) s
inline std::string filename_to_str(const filename_t &filename)
{
return filename;
}
#endif
inline int pid()
{
#ifdef _WIN32
return static_cast<int>(::GetCurrentProcessId());
#else
return static_cast<int>(::getpid());
#endif
}
// Determine if the terminal supports colors
// Source: https://github.com/agauniyal/rang/
inline bool is_color_terminal() SPDLOG_NOEXCEPT
{
#ifdef _WIN32
return true;
#else
static constexpr const char *Terms[] = {
"ansi", "color", "console", "cygwin", "gnome", "konsole", "kterm", "linux", "msys", "putty", "rxvt", "screen", "vt100", "xterm"};
const char *env_p = std::getenv("TERM");
if (env_p == nullptr)
{
return false;
}
static const bool result =
std::any_of(std::begin(Terms), std::end(Terms), [&](const char *term) { return std::strstr(env_p, term) != nullptr; });
return result;
#endif
}
// Detrmine if the terminal attached
// Source: https://github.com/agauniyal/rang/
inline bool in_terminal(FILE *file) SPDLOG_NOEXCEPT
{
#ifdef _WIN32
return _isatty(_fileno(file)) != 0;
#else
return isatty(fileno(file)) != 0;
#endif
}
} // namespace os
} // namespace details
} // namespace spdlog

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//
// Copyright(c) 2018 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
// periodic worker thread - periodically executes the given callback function.
//
// RAII over the owned thread:
// creates the thread on construction.
// stops and joins the thread on destruction (if the thread is executing a callback, wait for it to finish first).
#include <chrono>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <thread>
namespace spdlog {
namespace details {
class periodic_worker
{
public:
periodic_worker(const std::function<void()> &callback_fun, std::chrono::seconds interval)
{
active_ = (interval > std::chrono::seconds::zero());
if (!active_)
{
return;
}
worker_thread_ = std::thread([this, callback_fun, interval]() {
for (;;)
{
std::unique_lock<std::mutex> lock(this->mutex_);
if (this->cv_.wait_for(lock, interval, [this] { return !this->active_; }))
{
return; // active_ == false, so exit this thread
}
callback_fun();
}
});
}
periodic_worker(const periodic_worker &) = delete;
periodic_worker &operator=(const periodic_worker &) = delete;
// stop the worker thread and join it
~periodic_worker()
{
if (worker_thread_.joinable())
{
{
std::lock_guard<std::mutex> lock(mutex_);
active_ = false;
}
cv_.notify_one();
worker_thread_.join();
}
}
private:
bool active_;
std::thread worker_thread_;
std::mutex mutex_;
std::condition_variable cv_;
};
} // namespace details
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
// Loggers registy of unique name->logger pointer
// An attempt to create a logger with an already existing name will be ignored
// If user requests a non existing logger, nullptr will be returned
// This class is thread safe
#include "spdlog/common.h"
#include "spdlog/details/periodic_worker.h"
#include "spdlog/logger.h"
#ifndef SPDLOG_DISABLE_DEFAULT_LOGGER
// support for the default stdout color logger
#ifdef _WIN32
#include "spdlog/sinks/wincolor_sink.h"
#else
#include "spdlog/sinks/ansicolor_sink.h"
#endif
#endif // SPDLOG_DISABLE_DEFAULT_LOGGER
#include <chrono>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
namespace spdlog {
namespace details {
class thread_pool;
class registry
{
public:
registry(const registry &) = delete;
registry &operator=(const registry &) = delete;
void register_logger(std::shared_ptr<logger> new_logger)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
register_logger_(std::move(new_logger));
}
void initialize_logger(std::shared_ptr<logger> new_logger)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
new_logger->set_formatter(formatter_->clone());
if (err_handler_)
{
new_logger->set_error_handler(err_handler_);
}
new_logger->set_level(level_);
new_logger->flush_on(flush_level_);
if (automatic_registration_)
{
register_logger_(std::move(new_logger));
}
}
std::shared_ptr<logger> get(const std::string &logger_name)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
auto found = loggers_.find(logger_name);
return found == loggers_.end() ? nullptr : found->second;
}
std::shared_ptr<logger> default_logger()
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
return default_logger_;
}
// Return raw ptr to the default logger.
// To be used directly by the spdlog default api (e.g. spdlog::info)
// This make the default API faster, but cannot be used concurrently with set_default_logger().
// e.g do not call set_default_logger() from one thread while calling spdlog::info() from another.
logger *get_default_raw()
{
return default_logger_.get();
}
// set default logger.
// default logger is stored in default_logger_ (for faster retrieval) and in the loggers_ map.
void set_default_logger(std::shared_ptr<logger> new_default_logger)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
// remove previous default logger from the map
if (default_logger_ != nullptr)
{
loggers_.erase(default_logger_->name());
}
if (new_default_logger != nullptr)
{
loggers_[new_default_logger->name()] = new_default_logger;
}
default_logger_ = std::move(new_default_logger);
}
void set_tp(std::shared_ptr<thread_pool> tp)
{
std::lock_guard<std::recursive_mutex> lock(tp_mutex_);
tp_ = std::move(tp);
}
std::shared_ptr<thread_pool> get_tp()
{
std::lock_guard<std::recursive_mutex> lock(tp_mutex_);
return tp_;
}
// Set global formatter. Each sink in each logger will get a clone of this object
void set_formatter(std::unique_ptr<formatter> formatter)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
formatter_ = std::move(formatter);
for (auto &l : loggers_)
{
l.second->set_formatter(formatter_->clone());
}
}
void set_level(level::level_enum log_level)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
for (auto &l : loggers_)
{
l.second->set_level(log_level);
}
level_ = log_level;
}
void flush_on(level::level_enum log_level)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
for (auto &l : loggers_)
{
l.second->flush_on(log_level);
}
flush_level_ = log_level;
}
void flush_every(std::chrono::seconds interval)
{
std::lock_guard<std::mutex> lock(flusher_mutex_);
std::function<void()> clbk = std::bind(&registry::flush_all, this);
periodic_flusher_ = details::make_unique<periodic_worker>(clbk, interval);
}
void set_error_handler(log_err_handler handler)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
for (auto &l : loggers_)
{
l.second->set_error_handler(handler);
}
err_handler_ = handler;
}
void apply_all(const std::function<void(const std::shared_ptr<logger>)> &fun)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
for (auto &l : loggers_)
{
fun(l.second);
}
}
void flush_all()
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
for (auto &l : loggers_)
{
l.second->flush();
}
}
void drop(const std::string &logger_name)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
loggers_.erase(logger_name);
if (default_logger_ && default_logger_->name() == logger_name)
{
default_logger_.reset();
}
}
void drop_all()
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
loggers_.clear();
default_logger_.reset();
}
// clean all resources and threads started by the registry
void shutdown()
{
{
std::lock_guard<std::mutex> lock(flusher_mutex_);
periodic_flusher_.reset();
}
drop_all();
{
std::lock_guard<std::recursive_mutex> lock(tp_mutex_);
tp_.reset();
}
}
std::recursive_mutex &tp_mutex()
{
return tp_mutex_;
}
void set_automatic_registration(bool automatic_regsistration)
{
std::lock_guard<std::mutex> lock(logger_map_mutex_);
automatic_registration_ = automatic_regsistration;
}
static registry &instance()
{
static registry s_instance;
return s_instance;
}
private:
registry()
: formatter_(new pattern_formatter())
{
#ifndef SPDLOG_DISABLE_DEFAULT_LOGGER
// create default logger (ansicolor_stdout_sink_mt or wincolor_stdout_sink_mt in windows).
#ifdef _WIN32
auto color_sink = std::make_shared<sinks::wincolor_stdout_sink_mt>();
#else
auto color_sink = std::make_shared<sinks::ansicolor_stdout_sink_mt>();
#endif
const char *default_logger_name = "";
default_logger_ = std::make_shared<spdlog::logger>(default_logger_name, std::move(color_sink));
loggers_[default_logger_name] = default_logger_;
#endif // SPDLOG_DISABLE_DEFAULT_LOGGER
}
~registry() = default;
void throw_if_exists_(const std::string &logger_name)
{
if (loggers_.find(logger_name) != loggers_.end())
{
throw spdlog_ex("logger with name '" + logger_name + "' already exists");
}
}
void register_logger_(std::shared_ptr<logger> new_logger)
{
auto logger_name = new_logger->name();
throw_if_exists_(logger_name);
loggers_[logger_name] = std::move(new_logger);
}
std::mutex logger_map_mutex_, flusher_mutex_;
std::recursive_mutex tp_mutex_;
std::unordered_map<std::string, std::shared_ptr<logger>> loggers_;
std::unique_ptr<formatter> formatter_;
level::level_enum level_ = spdlog::logger::default_level();
level::level_enum flush_level_ = level::off;
log_err_handler err_handler_;
std::shared_ptr<thread_pool> tp_;
std::unique_ptr<periodic_worker> periodic_flusher_;
std::shared_ptr<logger> default_logger_;
bool automatic_registration_ = true;
};
} // namespace details
} // namespace spdlog

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#pragma once
#include "spdlog/details/fmt_helper.h"
#include "spdlog/details/log_msg.h"
#include "spdlog/details/mpmc_blocking_q.h"
#include "spdlog/details/os.h"
#include <chrono>
#include <memory>
#include <thread>
#include <vector>
namespace spdlog {
namespace details {
using async_logger_ptr = std::shared_ptr<spdlog::async_logger>;
enum class async_msg_type
{
log,
flush,
terminate
};
// Async msg to move to/from the queue
// Movable only. should never be copied
struct async_msg
{
async_msg_type msg_type;
level::level_enum level;
log_clock::time_point time;
size_t thread_id;
fmt::basic_memory_buffer<char, 176> raw;
size_t msg_id;
source_loc source;
async_logger_ptr worker_ptr;
async_msg() = default;
~async_msg() = default;
// should only be moved in or out of the queue..
async_msg(const async_msg &) = delete;
// support for vs2013 move
#if defined(_MSC_VER) && _MSC_VER <= 1800
async_msg(async_msg &&other) SPDLOG_NOEXCEPT : msg_type(other.msg_type),
level(other.level),
time(other.time),
thread_id(other.thread_id),
raw(move(other.raw)),
msg_id(other.msg_id),
source(other.source),
worker_ptr(std::move(other.worker_ptr))
{
}
async_msg &operator=(async_msg &&other) SPDLOG_NOEXCEPT
{
msg_type = other.msg_type;
level = other.level;
time = other.time;
thread_id = other.thread_id;
raw = std::move(other.raw);
msg_id = other.msg_id;
source = other.source;
worker_ptr = std::move(other.worker_ptr);
return *this;
}
#else // (_MSC_VER) && _MSC_VER <= 1800
async_msg(async_msg &&) = default;
async_msg &operator=(async_msg &&) = default;
#endif
// construct from log_msg with given type
async_msg(async_logger_ptr &&worker, async_msg_type the_type, details::log_msg &m)
: msg_type(the_type)
, level(m.level)
, time(m.time)
, thread_id(m.thread_id)
, msg_id(m.msg_id)
, source(m.source)
, worker_ptr(std::move(worker))
{
fmt_helper::append_string_view(m.payload, raw);
}
async_msg(async_logger_ptr &&worker, async_msg_type the_type)
: msg_type(the_type)
, level(level::off)
, time()
, thread_id(0)
, msg_id(0)
, source()
, worker_ptr(std::move(worker))
{
}
explicit async_msg(async_msg_type the_type)
: async_msg(nullptr, the_type)
{
}
// copy into log_msg
log_msg to_log_msg()
{
log_msg msg(&worker_ptr->name(), level, string_view_t(raw.data(), raw.size()));
msg.time = time;
msg.thread_id = thread_id;
msg.msg_id = msg_id;
msg.source = source;
msg.color_range_start = 0;
msg.color_range_end = 0;
return msg;
}
};
class thread_pool
{
public:
using item_type = async_msg;
using q_type = details::mpmc_blocking_queue<item_type>;
thread_pool(size_t q_max_items, size_t threads_n)
: q_(q_max_items)
{
// std::cout << "thread_pool() q_size_bytes: " << q_size_bytes <<
// "\tthreads_n: " << threads_n << std::endl;
if (threads_n == 0 || threads_n > 1000)
{
throw spdlog_ex("spdlog::thread_pool(): invalid threads_n param (valid "
"range is 1-1000)");
}
for (size_t i = 0; i < threads_n; i++)
{
threads_.emplace_back(&thread_pool::worker_loop_, this);
}
}
// message all threads to terminate gracefully join them
~thread_pool()
{
try
{
for (size_t i = 0; i < threads_.size(); i++)
{
post_async_msg_(async_msg(async_msg_type::terminate), async_overflow_policy::block);
}
for (auto &t : threads_)
{
t.join();
}
}
catch (...)
{
}
}
thread_pool(const thread_pool &) = delete;
thread_pool &operator=(thread_pool &&) = delete;
void post_log(async_logger_ptr &&worker_ptr, details::log_msg &msg, async_overflow_policy overflow_policy)
{
async_msg async_m(std::move(worker_ptr), async_msg_type::log, msg);
post_async_msg_(std::move(async_m), overflow_policy);
}
void post_flush(async_logger_ptr &&worker_ptr, async_overflow_policy overflow_policy)
{
post_async_msg_(async_msg(std::move(worker_ptr), async_msg_type::flush), overflow_policy);
}
size_t overrun_counter()
{
return q_.overrun_counter();
}
private:
q_type q_;
std::vector<std::thread> threads_;
void post_async_msg_(async_msg &&new_msg, async_overflow_policy overflow_policy)
{
if (overflow_policy == async_overflow_policy::block)
{
q_.enqueue(std::move(new_msg));
}
else
{
q_.enqueue_nowait(std::move(new_msg));
}
}
void worker_loop_()
{
while (process_next_msg_()) {};
}
// process next message in the queue
// return true if this thread should still be active (while no terminate msg
// was received)
bool process_next_msg_()
{
async_msg incoming_async_msg;
bool dequeued = q_.dequeue_for(incoming_async_msg, std::chrono::seconds(10));
if (!dequeued)
{
return true;
}
switch (incoming_async_msg.msg_type)
{
case async_msg_type::log:
{
auto msg = incoming_async_msg.to_log_msg();
incoming_async_msg.worker_ptr->backend_log_(msg);
return true;
}
case async_msg_type::flush:
{
incoming_async_msg.worker_ptr->backend_flush_();
return true;
}
case async_msg_type::terminate:
{
return false;
}
}
assert(false && "Unexpected async_msg_type");
return true;
}
};
} // namespace details
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
//
// Support for logging binary data as hex
// format flags:
// {:X} - print in uppercase.
// {:s} - don't separate each byte with space.
// {:p} - don't print the position on each line start.
// {:n} - don't split the output to lines.
//
// Examples:
//
// std::vector<char> v(200, 0x0b);
// logger->info("Some buffer {}", spdlog::to_hex(v));
// char buf[128];
// logger->info("Some buffer {:X}", spdlog::to_hex(std::begin(buf), std::end(buf)));
namespace spdlog {
namespace details {
template<typename It>
class bytes_range
{
public:
bytes_range(It range_begin, It range_end)
: begin_(range_begin)
, end_(range_end)
{
}
It begin() const
{
return begin_;
}
It end() const
{
return end_;
}
private:
It begin_, end_;
};
} // namespace details
// create a bytes_range that wraps the given container
template<typename Container>
inline details::bytes_range<typename Container::const_iterator> to_hex(const Container &container)
{
static_assert(sizeof(typename Container::value_type) == 1, "sizeof(Container::value_type) != 1");
using Iter = typename Container::const_iterator;
return details::bytes_range<Iter>(std::begin(container), std::end(container));
}
// create bytes_range from ranges
template<typename It>
inline details::bytes_range<It> to_hex(const It range_begin, const It range_end)
{
return details::bytes_range<It>(range_begin, range_end);
}
} // namespace spdlog
namespace fmt {
template<typename T>
struct formatter<spdlog::details::bytes_range<T>>
{
const std::size_t line_size = 100;
const char delimiter = ' ';
bool put_newlines = true;
bool put_delimiters = true;
bool use_uppercase = false;
bool put_positions = true; // position on start of each line
// parse the format string flags
template<typename ParseContext>
auto parse(ParseContext &ctx) -> decltype(ctx.begin())
{
auto it = ctx.begin();
while (*it && *it != '}')
{
switch (*it)
{
case 'X':
use_uppercase = true;
break;
case 's':
put_delimiters = false;
break;
case 'p':
put_positions = false;
break;
case 'n':
put_newlines = false;
break;
}
++it;
}
return it;
}
// format the given bytes range as hex
template<typename FormatContext, typename Container>
auto format(const spdlog::details::bytes_range<Container> &the_range, FormatContext &ctx) -> decltype(ctx.out())
{
SPDLOG_CONSTEXPR const char *hex_upper = "0123456789ABCDEF";
SPDLOG_CONSTEXPR const char *hex_lower = "0123456789abcdef";
const char *hex_chars = use_uppercase ? hex_upper : hex_lower;
std::size_t pos = 0;
std::size_t column = line_size;
auto inserter = ctx.begin();
for (auto &item : the_range)
{
auto ch = static_cast<unsigned char>(item);
pos++;
if (put_newlines && column >= line_size)
{
column = put_newline(inserter, pos);
// put first byte without delimiter in front of it
*inserter++ = hex_chars[(ch >> 4) & 0x0f];
*inserter++ = hex_chars[ch & 0x0f];
column += 2;
continue;
}
if (put_delimiters)
{
*inserter++ = delimiter;
++column;
}
*inserter++ = hex_chars[(ch >> 4) & 0x0f];
*inserter++ = hex_chars[ch & 0x0f];
column += 2;
}
return inserter;
}
// put newline(and position header)
// return the next column
template<typename It>
std::size_t put_newline(It inserter, std::size_t pos)
{
#ifdef _WIN32
*inserter++ = '\r';
#endif
*inserter++ = '\n';
if (put_positions)
{
fmt::format_to(inserter, "{:<04X}: ", pos - 1);
return 7;
}
else
{
return 1;
}
}
};
} // namespace fmt

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Copyright (c) 2012 - 2016, Victor Zverovich
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -1,452 +0,0 @@
// Formatting library for C++ - chrono support
//
// Copyright (c) 2012 - present, Victor Zverovich
// All rights reserved.
//
// For the license information refer to format.h.
#ifndef FMT_CHRONO_H_
#define FMT_CHRONO_H_
#include "format.h"
#include "locale.h"
#include <chrono>
#include <ctime>
#include <locale>
#include <sstream>
FMT_BEGIN_NAMESPACE
namespace internal{
enum class numeric_system {
standard,
// Alternative numeric system, e.g. 十二 instead of 12 in ja_JP locale.
alternative
};
// Parses a put_time-like format string and invokes handler actions.
template <typename Char, typename Handler>
FMT_CONSTEXPR const Char *parse_chrono_format(
const Char *begin, const Char *end, Handler &&handler) {
auto ptr = begin;
while (ptr != end) {
auto c = *ptr;
if (c == '}') break;
if (c != '%') {
++ptr;
continue;
}
if (begin != ptr)
handler.on_text(begin, ptr);
++ptr; // consume '%'
if (ptr == end)
throw format_error("invalid format");
c = *ptr++;
switch (c) {
case '%':
handler.on_text(ptr - 1, ptr);
break;
case 'n': {
const char newline[] = "\n";
handler.on_text(newline, newline + 1);
break;
}
case 't': {
const char tab[] = "\t";
handler.on_text(tab, tab + 1);
break;
}
// Day of the week:
case 'a':
handler.on_abbr_weekday();
break;
case 'A':
handler.on_full_weekday();
break;
case 'w':
handler.on_dec0_weekday(numeric_system::standard);
break;
case 'u':
handler.on_dec1_weekday(numeric_system::standard);
break;
// Month:
case 'b':
handler.on_abbr_month();
break;
case 'B':
handler.on_full_month();
break;
// Hour, minute, second:
case 'H':
handler.on_24_hour(numeric_system::standard);
break;
case 'I':
handler.on_12_hour(numeric_system::standard);
break;
case 'M':
handler.on_minute(numeric_system::standard);
break;
case 'S':
handler.on_second(numeric_system::standard);
break;
// Other:
case 'c':
handler.on_datetime(numeric_system::standard);
break;
case 'x':
handler.on_loc_date(numeric_system::standard);
break;
case 'X':
handler.on_loc_time(numeric_system::standard);
break;
case 'D':
handler.on_us_date();
break;
case 'F':
handler.on_iso_date();
break;
case 'r':
handler.on_12_hour_time();
break;
case 'R':
handler.on_24_hour_time();
break;
case 'T':
handler.on_iso_time();
break;
case 'p':
handler.on_am_pm();
break;
case 'z':
handler.on_utc_offset();
break;
case 'Z':
handler.on_tz_name();
break;
// Alternative representation:
case 'E': {
if (ptr == end)
throw format_error("invalid format");
c = *ptr++;
switch (c) {
case 'c':
handler.on_datetime(numeric_system::alternative);
break;
case 'x':
handler.on_loc_date(numeric_system::alternative);
break;
case 'X':
handler.on_loc_time(numeric_system::alternative);
break;
default:
throw format_error("invalid format");
}
break;
}
case 'O':
if (ptr == end)
throw format_error("invalid format");
c = *ptr++;
switch (c) {
case 'w':
handler.on_dec0_weekday(numeric_system::alternative);
break;
case 'u':
handler.on_dec1_weekday(numeric_system::alternative);
break;
case 'H':
handler.on_24_hour(numeric_system::alternative);
break;
case 'I':
handler.on_12_hour(numeric_system::alternative);
break;
case 'M':
handler.on_minute(numeric_system::alternative);
break;
case 'S':
handler.on_second(numeric_system::alternative);
break;
default:
throw format_error("invalid format");
}
break;
default:
throw format_error("invalid format");
}
begin = ptr;
}
if (begin != ptr)
handler.on_text(begin, ptr);
return ptr;
}
struct chrono_format_checker {
void report_no_date() { throw format_error("no date"); }
template <typename Char>
void on_text(const Char *, const Char *) {}
void on_abbr_weekday() { report_no_date(); }
void on_full_weekday() { report_no_date(); }
void on_dec0_weekday(numeric_system) { report_no_date(); }
void on_dec1_weekday(numeric_system) { report_no_date(); }
void on_abbr_month() { report_no_date(); }
void on_full_month() { report_no_date(); }
void on_24_hour(numeric_system) {}
void on_12_hour(numeric_system) {}
void on_minute(numeric_system) {}
void on_second(numeric_system) {}
void on_datetime(numeric_system) { report_no_date(); }
void on_loc_date(numeric_system) { report_no_date(); }
void on_loc_time(numeric_system) { report_no_date(); }
void on_us_date() { report_no_date(); }
void on_iso_date() { report_no_date(); }
void on_12_hour_time() {}
void on_24_hour_time() {}
void on_iso_time() {}
void on_am_pm() {}
void on_utc_offset() { report_no_date(); }
void on_tz_name() { report_no_date(); }
};
template <typename Int>
inline int to_int(Int value) {
FMT_ASSERT(value >= (std::numeric_limits<int>::min)() &&
value <= (std::numeric_limits<int>::max)(), "invalid value");
return static_cast<int>(value);
}
template <typename FormatContext, typename OutputIt>
struct chrono_formatter {
FormatContext &context;
OutputIt out;
std::chrono::seconds s;
std::chrono::milliseconds ms;
typedef typename FormatContext::char_type char_type;
explicit chrono_formatter(FormatContext &ctx, OutputIt o)
: context(ctx), out(o) {}
int hour() const { return to_int((s.count() / 3600) % 24); }
int hour12() const {
auto hour = to_int((s.count() / 3600) % 12);
return hour > 0 ? hour : 12;
}
int minute() const { return to_int((s.count() / 60) % 60); }
int second() const { return to_int(s.count() % 60); }
std::tm time() const {
auto time = std::tm();
time.tm_hour = hour();
time.tm_min = minute();
time.tm_sec = second();
return time;
}
void write(int value, int width) {
typedef typename int_traits<int>::main_type main_type;
main_type n = to_unsigned(value);
int num_digits = internal::count_digits(n);
if (width > num_digits)
out = std::fill_n(out, width - num_digits, '0');
out = format_decimal<char_type>(out, n, num_digits);
}
void format_localized(const tm &time, const char *format) {
auto locale = context.locale().template get<std::locale>();
auto &facet = std::use_facet<std::time_put<char_type>>(locale);
std::basic_ostringstream<char_type> os;
os.imbue(locale);
facet.put(os, os, ' ', &time, format, format + std::strlen(format));
auto str = os.str();
std::copy(str.begin(), str.end(), out);
}
void on_text(const char_type *begin, const char_type *end) {
std::copy(begin, end, out);
}
// These are not implemented because durations don't have date information.
void on_abbr_weekday() {}
void on_full_weekday() {}
void on_dec0_weekday(numeric_system) {}
void on_dec1_weekday(numeric_system) {}
void on_abbr_month() {}
void on_full_month() {}
void on_datetime(numeric_system) {}
void on_loc_date(numeric_system) {}
void on_loc_time(numeric_system) {}
void on_us_date() {}
void on_iso_date() {}
void on_utc_offset() {}
void on_tz_name() {}
void on_24_hour(numeric_system ns) {
if (ns == numeric_system::standard)
return write(hour(), 2);
auto time = tm();
time.tm_hour = hour();
format_localized(time, "%OH");
}
void on_12_hour(numeric_system ns) {
if (ns == numeric_system::standard)
return write(hour12(), 2);
auto time = tm();
time.tm_hour = hour();
format_localized(time, "%OI");
}
void on_minute(numeric_system ns) {
if (ns == numeric_system::standard)
return write(minute(), 2);
auto time = tm();
time.tm_min = minute();
format_localized(time, "%OM");
}
void on_second(numeric_system ns) {
if (ns == numeric_system::standard) {
write(second(), 2);
if (ms != std::chrono::milliseconds(0)) {
*out++ = '.';
write(to_int(ms.count()), 3);
}
return;
}
auto time = tm();
time.tm_sec = second();
format_localized(time, "%OS");
}
void on_12_hour_time() { format_localized(time(), "%r"); }
void on_24_hour_time() {
write(hour(), 2);
*out++ = ':';
write(minute(), 2);
}
void on_iso_time() {
on_24_hour_time();
*out++ = ':';
write(second(), 2);
}
void on_am_pm() { format_localized(time(), "%p"); }
};
} // namespace internal
template <typename Period> FMT_CONSTEXPR const char *get_units() {
return FMT_NULL;
}
template <> FMT_CONSTEXPR const char *get_units<std::atto>() { return "as"; }
template <> FMT_CONSTEXPR const char *get_units<std::femto>() { return "fs"; }
template <> FMT_CONSTEXPR const char *get_units<std::pico>() { return "ps"; }
template <> FMT_CONSTEXPR const char *get_units<std::nano>() { return "ns"; }
template <> FMT_CONSTEXPR const char *get_units<std::micro>() { return "µs"; }
template <> FMT_CONSTEXPR const char *get_units<std::milli>() { return "ms"; }
template <> FMT_CONSTEXPR const char *get_units<std::centi>() { return "cs"; }
template <> FMT_CONSTEXPR const char *get_units<std::deci>() { return "ds"; }
template <> FMT_CONSTEXPR const char *get_units<std::ratio<1>>() { return "s"; }
template <> FMT_CONSTEXPR const char *get_units<std::deca>() { return "das"; }
template <> FMT_CONSTEXPR const char *get_units<std::hecto>() { return "hs"; }
template <> FMT_CONSTEXPR const char *get_units<std::kilo>() { return "ks"; }
template <> FMT_CONSTEXPR const char *get_units<std::mega>() { return "Ms"; }
template <> FMT_CONSTEXPR const char *get_units<std::giga>() { return "Gs"; }
template <> FMT_CONSTEXPR const char *get_units<std::tera>() { return "Ts"; }
template <> FMT_CONSTEXPR const char *get_units<std::peta>() { return "Ps"; }
template <> FMT_CONSTEXPR const char *get_units<std::exa>() { return "Es"; }
template <> FMT_CONSTEXPR const char *get_units<std::ratio<60>>() {
return "m";
}
template <> FMT_CONSTEXPR const char *get_units<std::ratio<3600>>() {
return "h";
}
template <typename Rep, typename Period, typename Char>
struct formatter<std::chrono::duration<Rep, Period>, Char> {
private:
align_spec spec;
internal::arg_ref<Char> width_ref;
mutable basic_string_view<Char> format_str;
typedef std::chrono::duration<Rep, Period> duration;
struct spec_handler {
formatter &f;
basic_parse_context<Char> &context;
typedef internal::arg_ref<Char> arg_ref_type;
template <typename Id>
FMT_CONSTEXPR arg_ref_type make_arg_ref(Id arg_id) {
context.check_arg_id(arg_id);
return arg_ref_type(arg_id);
}
FMT_CONSTEXPR arg_ref_type make_arg_ref(internal::auto_id) {
return arg_ref_type(context.next_arg_id());
}
void on_error(const char *msg) { throw format_error(msg); }
void on_fill(Char fill) { f.spec.fill_ = fill; }
void on_align(alignment align) { f.spec.align_ = align; }
void on_width(unsigned width) { f.spec.width_ = width; }
template <typename Id>
void on_dynamic_width(Id arg_id) {
f.width_ref = make_arg_ref(arg_id);
}
};
public:
formatter() : spec() {}
FMT_CONSTEXPR auto parse(basic_parse_context<Char> &ctx)
-> decltype(ctx.begin()) {
auto begin = ctx.begin(), end = ctx.end();
if (begin == end) return begin;
spec_handler handler{*this, ctx};
begin = internal::parse_align(begin, end, handler);
if (begin == end) return begin;
begin = internal::parse_width(begin, end, handler);
end = parse_chrono_format(begin, end, internal::chrono_format_checker());
format_str = basic_string_view<Char>(&*begin, internal::to_unsigned(end - begin));
return end;
}
template <typename FormatContext>
auto format(const duration &d, FormatContext &ctx)
-> decltype(ctx.out()) {
auto begin = format_str.begin(), end = format_str.end();
memory_buffer buf;
typedef output_range<decltype(ctx.out()), Char> range;
basic_writer<range> w(range(ctx.out()));
if (begin == end || *begin == '}') {
if (const char *unit = get_units<Period>())
format_to(buf, "{}{}", d.count(), unit);
else if (Period::den == 1)
format_to(buf, "{}[{}]s", d.count(), Period::num);
else
format_to(buf, "{}[{}/{}]s", d.count(), Period::num, Period::den);
internal::handle_dynamic_spec<internal::width_checker>(
spec.width_, width_ref, ctx);
} else {
auto out = std::back_inserter(buf);
internal::chrono_formatter<FormatContext, decltype(out)> f(ctx, out);
f.s = std::chrono::duration_cast<std::chrono::seconds>(d);
f.ms = std::chrono::duration_cast<std::chrono::milliseconds>(d - f.s);
parse_chrono_format(begin, end, f);
}
w.write(buf.data(), buf.size(), spec);
return w.out();
}
};
FMT_END_NAMESPACE
#endif // FMT_CHRONO_H_

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// Formatting library for C++ - color support
//
// Copyright (c) 2018 - present, Victor Zverovich and fmt contributors
// All rights reserved.
//
// For the license information refer to format.h.
#ifndef FMT_COLOR_H_
#define FMT_COLOR_H_
#include "format.h"
FMT_BEGIN_NAMESPACE
#ifdef FMT_DEPRECATED_COLORS
// color and (v)print_colored are deprecated.
enum color { black, red, green, yellow, blue, magenta, cyan, white };
FMT_API void vprint_colored(color c, string_view format, format_args args);
FMT_API void vprint_colored(color c, wstring_view format, wformat_args args);
template <typename... Args>
inline void print_colored(color c, string_view format_str,
const Args & ... args) {
vprint_colored(c, format_str, make_format_args(args...));
}
template <typename... Args>
inline void print_colored(color c, wstring_view format_str,
const Args & ... args) {
vprint_colored(c, format_str, make_format_args<wformat_context>(args...));
}
inline void vprint_colored(color c, string_view format, format_args args) {
char escape[] = "\x1b[30m";
escape[3] = static_cast<char>('0' + c);
std::fputs(escape, stdout);
vprint(format, args);
std::fputs(internal::data::RESET_COLOR, stdout);
}
inline void vprint_colored(color c, wstring_view format, wformat_args args) {
wchar_t escape[] = L"\x1b[30m";
escape[3] = static_cast<wchar_t>('0' + c);
std::fputws(escape, stdout);
vprint(format, args);
std::fputws(internal::data::WRESET_COLOR, stdout);
}
#else
enum class color : uint32_t {
alice_blue = 0xF0F8FF, // rgb(240,248,255)
antique_white = 0xFAEBD7, // rgb(250,235,215)
aqua = 0x00FFFF, // rgb(0,255,255)
aquamarine = 0x7FFFD4, // rgb(127,255,212)
azure = 0xF0FFFF, // rgb(240,255,255)
beige = 0xF5F5DC, // rgb(245,245,220)
bisque = 0xFFE4C4, // rgb(255,228,196)
black = 0x000000, // rgb(0,0,0)
blanched_almond = 0xFFEBCD, // rgb(255,235,205)
blue = 0x0000FF, // rgb(0,0,255)
blue_violet = 0x8A2BE2, // rgb(138,43,226)
brown = 0xA52A2A, // rgb(165,42,42)
burly_wood = 0xDEB887, // rgb(222,184,135)
cadet_blue = 0x5F9EA0, // rgb(95,158,160)
chartreuse = 0x7FFF00, // rgb(127,255,0)
chocolate = 0xD2691E, // rgb(210,105,30)
coral = 0xFF7F50, // rgb(255,127,80)
cornflower_blue = 0x6495ED, // rgb(100,149,237)
cornsilk = 0xFFF8DC, // rgb(255,248,220)
crimson = 0xDC143C, // rgb(220,20,60)
cyan = 0x00FFFF, // rgb(0,255,255)
dark_blue = 0x00008B, // rgb(0,0,139)
dark_cyan = 0x008B8B, // rgb(0,139,139)
dark_golden_rod = 0xB8860B, // rgb(184,134,11)
dark_gray = 0xA9A9A9, // rgb(169,169,169)
dark_green = 0x006400, // rgb(0,100,0)
dark_khaki = 0xBDB76B, // rgb(189,183,107)
dark_magenta = 0x8B008B, // rgb(139,0,139)
dark_olive_green = 0x556B2F, // rgb(85,107,47)
dark_orange = 0xFF8C00, // rgb(255,140,0)
dark_orchid = 0x9932CC, // rgb(153,50,204)
dark_red = 0x8B0000, // rgb(139,0,0)
dark_salmon = 0xE9967A, // rgb(233,150,122)
dark_sea_green = 0x8FBC8F, // rgb(143,188,143)
dark_slate_blue = 0x483D8B, // rgb(72,61,139)
dark_slate_gray = 0x2F4F4F, // rgb(47,79,79)
dark_turquoise = 0x00CED1, // rgb(0,206,209)
dark_violet = 0x9400D3, // rgb(148,0,211)
deep_pink = 0xFF1493, // rgb(255,20,147)
deep_sky_blue = 0x00BFFF, // rgb(0,191,255)
dim_gray = 0x696969, // rgb(105,105,105)
dodger_blue = 0x1E90FF, // rgb(30,144,255)
fire_brick = 0xB22222, // rgb(178,34,34)
floral_white = 0xFFFAF0, // rgb(255,250,240)
forest_green = 0x228B22, // rgb(34,139,34)
fuchsia = 0xFF00FF, // rgb(255,0,255)
gainsboro = 0xDCDCDC, // rgb(220,220,220)
ghost_white = 0xF8F8FF, // rgb(248,248,255)
gold = 0xFFD700, // rgb(255,215,0)
golden_rod = 0xDAA520, // rgb(218,165,32)
gray = 0x808080, // rgb(128,128,128)
green = 0x008000, // rgb(0,128,0)
green_yellow = 0xADFF2F, // rgb(173,255,47)
honey_dew = 0xF0FFF0, // rgb(240,255,240)
hot_pink = 0xFF69B4, // rgb(255,105,180)
indian_red = 0xCD5C5C, // rgb(205,92,92)
indigo = 0x4B0082, // rgb(75,0,130)
ivory = 0xFFFFF0, // rgb(255,255,240)
khaki = 0xF0E68C, // rgb(240,230,140)
lavender = 0xE6E6FA, // rgb(230,230,250)
lavender_blush = 0xFFF0F5, // rgb(255,240,245)
lawn_green = 0x7CFC00, // rgb(124,252,0)
lemon_chiffon = 0xFFFACD, // rgb(255,250,205)
light_blue = 0xADD8E6, // rgb(173,216,230)
light_coral = 0xF08080, // rgb(240,128,128)
light_cyan = 0xE0FFFF, // rgb(224,255,255)
light_golden_rod_yellow = 0xFAFAD2, // rgb(250,250,210)
light_gray = 0xD3D3D3, // rgb(211,211,211)
light_green = 0x90EE90, // rgb(144,238,144)
light_pink = 0xFFB6C1, // rgb(255,182,193)
light_salmon = 0xFFA07A, // rgb(255,160,122)
light_sea_green = 0x20B2AA, // rgb(32,178,170)
light_sky_blue = 0x87CEFA, // rgb(135,206,250)
light_slate_gray = 0x778899, // rgb(119,136,153)
light_steel_blue = 0xB0C4DE, // rgb(176,196,222)
light_yellow = 0xFFFFE0, // rgb(255,255,224)
lime = 0x00FF00, // rgb(0,255,0)
lime_green = 0x32CD32, // rgb(50,205,50)
linen = 0xFAF0E6, // rgb(250,240,230)
magenta = 0xFF00FF, // rgb(255,0,255)
maroon = 0x800000, // rgb(128,0,0)
medium_aquamarine = 0x66CDAA, // rgb(102,205,170)
medium_blue = 0x0000CD, // rgb(0,0,205)
medium_orchid = 0xBA55D3, // rgb(186,85,211)
medium_purple = 0x9370DB, // rgb(147,112,219)
medium_sea_green = 0x3CB371, // rgb(60,179,113)
medium_slate_blue = 0x7B68EE, // rgb(123,104,238)
medium_spring_green = 0x00FA9A, // rgb(0,250,154)
medium_turquoise = 0x48D1CC, // rgb(72,209,204)
medium_violet_red = 0xC71585, // rgb(199,21,133)
midnight_blue = 0x191970, // rgb(25,25,112)
mint_cream = 0xF5FFFA, // rgb(245,255,250)
misty_rose = 0xFFE4E1, // rgb(255,228,225)
moccasin = 0xFFE4B5, // rgb(255,228,181)
navajo_white = 0xFFDEAD, // rgb(255,222,173)
navy = 0x000080, // rgb(0,0,128)
old_lace = 0xFDF5E6, // rgb(253,245,230)
olive = 0x808000, // rgb(128,128,0)
olive_drab = 0x6B8E23, // rgb(107,142,35)
orange = 0xFFA500, // rgb(255,165,0)
orange_red = 0xFF4500, // rgb(255,69,0)
orchid = 0xDA70D6, // rgb(218,112,214)
pale_golden_rod = 0xEEE8AA, // rgb(238,232,170)
pale_green = 0x98FB98, // rgb(152,251,152)
pale_turquoise = 0xAFEEEE, // rgb(175,238,238)
pale_violet_red = 0xDB7093, // rgb(219,112,147)
papaya_whip = 0xFFEFD5, // rgb(255,239,213)
peach_puff = 0xFFDAB9, // rgb(255,218,185)
peru = 0xCD853F, // rgb(205,133,63)
pink = 0xFFC0CB, // rgb(255,192,203)
plum = 0xDDA0DD, // rgb(221,160,221)
powder_blue = 0xB0E0E6, // rgb(176,224,230)
purple = 0x800080, // rgb(128,0,128)
rebecca_purple = 0x663399, // rgb(102,51,153)
red = 0xFF0000, // rgb(255,0,0)
rosy_brown = 0xBC8F8F, // rgb(188,143,143)
royal_blue = 0x4169E1, // rgb(65,105,225)
saddle_brown = 0x8B4513, // rgb(139,69,19)
salmon = 0xFA8072, // rgb(250,128,114)
sandy_brown = 0xF4A460, // rgb(244,164,96)
sea_green = 0x2E8B57, // rgb(46,139,87)
sea_shell = 0xFFF5EE, // rgb(255,245,238)
sienna = 0xA0522D, // rgb(160,82,45)
silver = 0xC0C0C0, // rgb(192,192,192)
sky_blue = 0x87CEEB, // rgb(135,206,235)
slate_blue = 0x6A5ACD, // rgb(106,90,205)
slate_gray = 0x708090, // rgb(112,128,144)
snow = 0xFFFAFA, // rgb(255,250,250)
spring_green = 0x00FF7F, // rgb(0,255,127)
steel_blue = 0x4682B4, // rgb(70,130,180)
tan = 0xD2B48C, // rgb(210,180,140)
teal = 0x008080, // rgb(0,128,128)
thistle = 0xD8BFD8, // rgb(216,191,216)
tomato = 0xFF6347, // rgb(255,99,71)
turquoise = 0x40E0D0, // rgb(64,224,208)
violet = 0xEE82EE, // rgb(238,130,238)
wheat = 0xF5DEB3, // rgb(245,222,179)
white = 0xFFFFFF, // rgb(255,255,255)
white_smoke = 0xF5F5F5, // rgb(245,245,245)
yellow = 0xFFFF00, // rgb(255,255,0)
yellow_green = 0x9ACD32 // rgb(154,205,50)
}; // enum class color
enum class terminal_color : uint8_t {
black = 30,
red,
green,
yellow,
blue,
magenta,
cyan,
white,
bright_black = 90,
bright_red,
bright_green,
bright_yellow,
bright_blue,
bright_magenta,
bright_cyan,
bright_white
}; // enum class terminal_color
enum class emphasis : uint8_t {
bold = 1,
italic = 1 << 1,
underline = 1 << 2,
strikethrough = 1 << 3
}; // enum class emphasis
// rgb is a struct for red, green and blue colors.
// We use rgb as name because some editors will show it as color direct in the
// editor.
struct rgb {
FMT_CONSTEXPR_DECL rgb() : r(0), g(0), b(0) {}
FMT_CONSTEXPR_DECL rgb(uint8_t r_, uint8_t g_, uint8_t b_)
: r(r_), g(g_), b(b_) {}
FMT_CONSTEXPR_DECL rgb(uint32_t hex)
: r((hex >> 16) & 0xFF), g((hex >> 8) & 0xFF), b((hex) & 0xFF) {}
FMT_CONSTEXPR_DECL rgb(color hex)
: r((uint32_t(hex) >> 16) & 0xFF), g((uint32_t(hex) >> 8) & 0xFF),
b(uint32_t(hex) & 0xFF) {}
uint8_t r;
uint8_t g;
uint8_t b;
};
namespace internal {
// color is a struct of either a rgb color or a terminal color.
struct color_type {
FMT_CONSTEXPR color_type() FMT_NOEXCEPT
: is_rgb(), value{} {}
FMT_CONSTEXPR color_type(color rgb_color) FMT_NOEXCEPT
: is_rgb(true), value{} {
value.rgb_color = static_cast<uint32_t>(rgb_color);
}
FMT_CONSTEXPR color_type(rgb rgb_color) FMT_NOEXCEPT
: is_rgb(true), value{} {
value.rgb_color = (static_cast<uint32_t>(rgb_color.r) << 16)
| (static_cast<uint32_t>(rgb_color.g) << 8) | rgb_color.b;
}
FMT_CONSTEXPR color_type(terminal_color term_color) FMT_NOEXCEPT
: is_rgb(), value{} {
value.term_color = static_cast<uint8_t>(term_color);
}
bool is_rgb;
union color_union {
uint8_t term_color;
uint32_t rgb_color;
} value;
};
} // namespace internal
// Experimental text formatting support.
class text_style {
public:
FMT_CONSTEXPR text_style(emphasis em = emphasis()) FMT_NOEXCEPT
: set_foreground_color(), set_background_color(), ems(em) {}
FMT_CONSTEXPR text_style &operator|=(const text_style &rhs) {
if (!set_foreground_color) {
set_foreground_color = rhs.set_foreground_color;
foreground_color = rhs.foreground_color;
} else if (rhs.set_foreground_color) {
if (!foreground_color.is_rgb || !rhs.foreground_color.is_rgb)
throw format_error("can't OR a terminal color");
foreground_color.value.rgb_color |= rhs.foreground_color.value.rgb_color;
}
if (!set_background_color) {
set_background_color = rhs.set_background_color;
background_color = rhs.background_color;
} else if (rhs.set_background_color) {
if (!background_color.is_rgb || !rhs.background_color.is_rgb)
throw format_error("can't OR a terminal color");
background_color.value.rgb_color |= rhs.background_color.value.rgb_color;
}
ems = static_cast<emphasis>(static_cast<uint8_t>(ems) |
static_cast<uint8_t>(rhs.ems));
return *this;
}
friend FMT_CONSTEXPR
text_style operator|(text_style lhs, const text_style &rhs) {
return lhs |= rhs;
}
FMT_CONSTEXPR text_style &operator&=(const text_style &rhs) {
if (!set_foreground_color) {
set_foreground_color = rhs.set_foreground_color;
foreground_color = rhs.foreground_color;
} else if (rhs.set_foreground_color) {
if (!foreground_color.is_rgb || !rhs.foreground_color.is_rgb)
throw format_error("can't AND a terminal color");
foreground_color.value.rgb_color &= rhs.foreground_color.value.rgb_color;
}
if (!set_background_color) {
set_background_color = rhs.set_background_color;
background_color = rhs.background_color;
} else if (rhs.set_background_color) {
if (!background_color.is_rgb || !rhs.background_color.is_rgb)
throw format_error("can't AND a terminal color");
background_color.value.rgb_color &= rhs.background_color.value.rgb_color;
}
ems = static_cast<emphasis>(static_cast<uint8_t>(ems) &
static_cast<uint8_t>(rhs.ems));
return *this;
}
friend FMT_CONSTEXPR
text_style operator&(text_style lhs, const text_style &rhs) {
return lhs &= rhs;
}
FMT_CONSTEXPR bool has_foreground() const FMT_NOEXCEPT {
return set_foreground_color;
}
FMT_CONSTEXPR bool has_background() const FMT_NOEXCEPT {
return set_background_color;
}
FMT_CONSTEXPR bool has_emphasis() const FMT_NOEXCEPT {
return static_cast<uint8_t>(ems) != 0;
}
FMT_CONSTEXPR internal::color_type get_foreground() const FMT_NOEXCEPT {
assert(has_foreground() && "no foreground specified for this style");
return foreground_color;
}
FMT_CONSTEXPR internal::color_type get_background() const FMT_NOEXCEPT {
assert(has_background() && "no background specified for this style");
return background_color;
}
FMT_CONSTEXPR emphasis get_emphasis() const FMT_NOEXCEPT {
assert(has_emphasis() && "no emphasis specified for this style");
return ems;
}
private:
FMT_CONSTEXPR text_style(bool is_foreground,
internal::color_type text_color) FMT_NOEXCEPT
: set_foreground_color(),
set_background_color(),
ems() {
if (is_foreground) {
foreground_color = text_color;
set_foreground_color = true;
} else {
background_color = text_color;
set_background_color = true;
}
}
friend FMT_CONSTEXPR_DECL text_style fg(internal::color_type foreground)
FMT_NOEXCEPT;
friend FMT_CONSTEXPR_DECL text_style bg(internal::color_type background)
FMT_NOEXCEPT;
internal::color_type foreground_color;
internal::color_type background_color;
bool set_foreground_color;
bool set_background_color;
emphasis ems;
};
FMT_CONSTEXPR text_style fg(internal::color_type foreground) FMT_NOEXCEPT {
return text_style(/*is_foreground=*/true, foreground);
}
FMT_CONSTEXPR text_style bg(internal::color_type background) FMT_NOEXCEPT {
return text_style(/*is_foreground=*/false, background);
}
FMT_CONSTEXPR text_style operator|(emphasis lhs, emphasis rhs) FMT_NOEXCEPT {
return text_style(lhs) | rhs;
}
namespace internal {
template <typename Char>
struct ansi_color_escape {
FMT_CONSTEXPR ansi_color_escape(internal::color_type text_color,
const char * esc) FMT_NOEXCEPT {
// If we have a terminal color, we need to output another escape code
// sequence.
if (!text_color.is_rgb) {
bool is_background = esc == internal::data::BACKGROUND_COLOR;
uint32_t value = text_color.value.term_color;
// Background ASCII codes are the same as the foreground ones but with
// 10 more.
if (is_background)
value += 10u;
std::size_t index = 0;
buffer[index++] = static_cast<Char>('\x1b');
buffer[index++] = static_cast<Char>('[');
if (value >= 100u) {
buffer[index++] = static_cast<Char>('1');
value %= 100u;
}
buffer[index++] = static_cast<Char>('0' + value / 10u);
buffer[index++] = static_cast<Char>('0' + value % 10u);
buffer[index++] = static_cast<Char>('m');
buffer[index++] = static_cast<Char>('\0');
return;
}
for (int i = 0; i < 7; i++) {
buffer[i] = static_cast<Char>(esc[i]);
}
rgb color(text_color.value.rgb_color);
to_esc(color.r, buffer + 7, ';');
to_esc(color.g, buffer + 11, ';');
to_esc(color.b, buffer + 15, 'm');
buffer[19] = static_cast<Char>(0);
}
FMT_CONSTEXPR ansi_color_escape(emphasis em) FMT_NOEXCEPT {
uint8_t em_codes[4] = {};
uint8_t em_bits = static_cast<uint8_t>(em);
if (em_bits & static_cast<uint8_t>(emphasis::bold))
em_codes[0] = 1;
if (em_bits & static_cast<uint8_t>(emphasis::italic))
em_codes[1] = 3;
if (em_bits & static_cast<uint8_t>(emphasis::underline))
em_codes[2] = 4;
if (em_bits & static_cast<uint8_t>(emphasis::strikethrough))
em_codes[3] = 9;
std::size_t index = 0;
for (int i = 0; i < 4; ++i) {
if (!em_codes[i])
continue;
buffer[index++] = static_cast<Char>('\x1b');
buffer[index++] = static_cast<Char>('[');
buffer[index++] = static_cast<Char>('0' + em_codes[i]);
buffer[index++] = static_cast<Char>('m');
}
buffer[index++] = static_cast<Char>(0);
}
FMT_CONSTEXPR operator const Char *() const FMT_NOEXCEPT { return buffer; }
private:
Char buffer[7u + 3u * 4u + 1u];
static FMT_CONSTEXPR void to_esc(uint8_t c, Char *out,
char delimiter) FMT_NOEXCEPT {
out[0] = static_cast<Char>('0' + c / 100);
out[1] = static_cast<Char>('0' + c / 10 % 10);
out[2] = static_cast<Char>('0' + c % 10);
out[3] = static_cast<Char>(delimiter);
}
};
template <typename Char>
FMT_CONSTEXPR ansi_color_escape<Char>
make_foreground_color(internal::color_type foreground) FMT_NOEXCEPT {
return ansi_color_escape<Char>(foreground, internal::data::FOREGROUND_COLOR);
}
template <typename Char>
FMT_CONSTEXPR ansi_color_escape<Char>
make_background_color(internal::color_type background) FMT_NOEXCEPT {
return ansi_color_escape<Char>(background, internal::data::BACKGROUND_COLOR);
}
template <typename Char>
FMT_CONSTEXPR ansi_color_escape<Char>
make_emphasis(emphasis em) FMT_NOEXCEPT {
return ansi_color_escape<Char>(em);
}
template <typename Char>
inline void fputs(const Char *chars, FILE *stream) FMT_NOEXCEPT {
std::fputs(chars, stream);
}
template <>
inline void fputs<wchar_t>(const wchar_t *chars, FILE *stream) FMT_NOEXCEPT {
std::fputws(chars, stream);
}
template <typename Char>
inline void reset_color(FILE *stream) FMT_NOEXCEPT {
fputs(internal::data::RESET_COLOR, stream);
}
template <>
inline void reset_color<wchar_t>(FILE *stream) FMT_NOEXCEPT {
fputs(internal::data::WRESET_COLOR, stream);
}
// The following specialiazation disables using std::FILE as a character type,
// which is needed because or else
// fmt::print(stderr, fmt::emphasis::bold, "");
// would take stderr (a std::FILE *) as the format string.
template <>
struct is_string<std::FILE *> : std::false_type {};
template <>
struct is_string<const std::FILE *> : std::false_type {};
} // namespace internal
template <
typename S, typename Char = typename internal::char_t<S>::type>
void vprint(std::FILE *f, const text_style &ts, const S &format,
basic_format_args<typename buffer_context<Char>::type> args) {
bool has_style = false;
if (ts.has_emphasis()) {
has_style = true;
internal::fputs<Char>(
internal::make_emphasis<Char>(ts.get_emphasis()), f);
}
if (ts.has_foreground()) {
has_style = true;
internal::fputs<Char>(
internal::make_foreground_color<Char>(ts.get_foreground()), f);
}
if (ts.has_background()) {
has_style = true;
internal::fputs<Char>(
internal::make_background_color<Char>(ts.get_background()), f);
}
vprint(f, format, args);
if (has_style) {
internal::reset_color<Char>(f);
}
}
/**
Formats a string and prints it to the specified file stream using ANSI
escape sequences to specify text formatting.
Example:
fmt::print(fmt::emphasis::bold | fg(fmt::color::red),
"Elapsed time: {0:.2f} seconds", 1.23);
*/
template <typename String, typename... Args>
typename std::enable_if<internal::is_string<String>::value>::type print(
std::FILE *f, const text_style &ts, const String &format_str,
const Args &... args) {
internal::check_format_string<Args...>(format_str);
typedef typename internal::char_t<String>::type char_t;
typedef typename buffer_context<char_t>::type context_t;
format_arg_store<context_t, Args...> as{args...};
vprint(f, ts, format_str, basic_format_args<context_t>(as));
}
/**
Formats a string and prints it to stdout using ANSI escape sequences to
specify text formatting.
Example:
fmt::print(fmt::emphasis::bold | fg(fmt::color::red),
"Elapsed time: {0:.2f} seconds", 1.23);
*/
template <typename String, typename... Args>
typename std::enable_if<internal::is_string<String>::value>::type print(
const text_style &ts, const String &format_str,
const Args &... args) {
return print(stdout, ts, format_str, args...);
}
#endif
FMT_END_NAMESPACE
#endif // FMT_COLOR_H_

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// Formatting library for C++
//
// Copyright (c) 2012 - 2016, Victor Zverovich
// All rights reserved.
//
// For the license information refer to format.h.
#ifndef FMT_FORMAT_INL_H_
#define FMT_FORMAT_INL_H_
#include "format.h"
#include <string.h>
#include <cctype>
#include <cerrno>
#include <climits>
#include <cmath>
#include <cstdarg>
#include <cstddef> // for std::ptrdiff_t
#include <cstring> // for std::memmove
#if !defined(FMT_STATIC_THOUSANDS_SEPARATOR)
# include <locale>
#endif
#if FMT_USE_WINDOWS_H
# if !defined(FMT_HEADER_ONLY) && !defined(WIN32_LEAN_AND_MEAN)
# define WIN32_LEAN_AND_MEAN
# endif
# if defined(NOMINMAX) || defined(FMT_WIN_MINMAX)
# include <windows.h>
# else
# define NOMINMAX
# include <windows.h>
# undef NOMINMAX
# endif
#endif
#if FMT_EXCEPTIONS
# define FMT_TRY try
# define FMT_CATCH(x) catch (x)
#else
# define FMT_TRY if (true)
# define FMT_CATCH(x) if (false)
#endif
#ifdef _MSC_VER
# pragma warning(push)
# pragma warning(disable: 4127) // conditional expression is constant
# pragma warning(disable: 4702) // unreachable code
// Disable deprecation warning for strerror. The latter is not called but
// MSVC fails to detect it.
# pragma warning(disable: 4996)
#endif
// Dummy implementations of strerror_r and strerror_s called if corresponding
// system functions are not available.
inline fmt::internal::null<> strerror_r(int, char *, ...) {
return fmt::internal::null<>();
}
inline fmt::internal::null<> strerror_s(char *, std::size_t, ...) {
return fmt::internal::null<>();
}
FMT_BEGIN_NAMESPACE
namespace {
#ifndef _MSC_VER
# define FMT_SNPRINTF snprintf
#else // _MSC_VER
inline int fmt_snprintf(char *buffer, size_t size, const char *format, ...) {
va_list args;
va_start(args, format);
int result = vsnprintf_s(buffer, size, _TRUNCATE, format, args);
va_end(args);
return result;
}
# define FMT_SNPRINTF fmt_snprintf
#endif // _MSC_VER
#if defined(_WIN32) && defined(__MINGW32__) && !defined(__NO_ISOCEXT)
# define FMT_SWPRINTF snwprintf
#else
# define FMT_SWPRINTF swprintf
#endif // defined(_WIN32) && defined(__MINGW32__) && !defined(__NO_ISOCEXT)
typedef void (*FormatFunc)(internal::buffer &, int, string_view);
// Portable thread-safe version of strerror.
// Sets buffer to point to a string describing the error code.
// This can be either a pointer to a string stored in buffer,
// or a pointer to some static immutable string.
// Returns one of the following values:
// 0 - success
// ERANGE - buffer is not large enough to store the error message
// other - failure
// Buffer should be at least of size 1.
int safe_strerror(
int error_code, char *&buffer, std::size_t buffer_size) FMT_NOEXCEPT {
FMT_ASSERT(buffer != FMT_NULL && buffer_size != 0, "invalid buffer");
class dispatcher {
private:
int error_code_;
char *&buffer_;
std::size_t buffer_size_;
// A noop assignment operator to avoid bogus warnings.
void operator=(const dispatcher &) {}
// Handle the result of XSI-compliant version of strerror_r.
int handle(int result) {
// glibc versions before 2.13 return result in errno.
return result == -1 ? errno : result;
}
// Handle the result of GNU-specific version of strerror_r.
int handle(char *message) {
// If the buffer is full then the message is probably truncated.
if (message == buffer_ && strlen(buffer_) == buffer_size_ - 1)
return ERANGE;
buffer_ = message;
return 0;
}
// Handle the case when strerror_r is not available.
int handle(internal::null<>) {
return fallback(strerror_s(buffer_, buffer_size_, error_code_));
}
// Fallback to strerror_s when strerror_r is not available.
int fallback(int result) {
// If the buffer is full then the message is probably truncated.
return result == 0 && strlen(buffer_) == buffer_size_ - 1 ?
ERANGE : result;
}
#if !FMT_MSC_VER
// Fallback to strerror if strerror_r and strerror_s are not available.
int fallback(internal::null<>) {
errno = 0;
buffer_ = strerror(error_code_);
return errno;
}
#endif
public:
dispatcher(int err_code, char *&buf, std::size_t buf_size)
: error_code_(err_code), buffer_(buf), buffer_size_(buf_size) {}
int run() {
return handle(strerror_r(error_code_, buffer_, buffer_size_));
}
};
return dispatcher(error_code, buffer, buffer_size).run();
}
void format_error_code(internal::buffer &out, int error_code,
string_view message) FMT_NOEXCEPT {
// Report error code making sure that the output fits into
// inline_buffer_size to avoid dynamic memory allocation and potential
// bad_alloc.
out.resize(0);
static const char SEP[] = ": ";
static const char ERROR_STR[] = "error ";
// Subtract 2 to account for terminating null characters in SEP and ERROR_STR.
std::size_t error_code_size = sizeof(SEP) + sizeof(ERROR_STR) - 2;
typedef internal::int_traits<int>::main_type main_type;
main_type abs_value = static_cast<main_type>(error_code);
if (internal::is_negative(error_code)) {
abs_value = 0 - abs_value;
++error_code_size;
}
error_code_size += internal::to_unsigned(internal::count_digits(abs_value));
writer w(out);
if (message.size() <= inline_buffer_size - error_code_size) {
w.write(message);
w.write(SEP);
}
w.write(ERROR_STR);
w.write(error_code);
assert(out.size() <= inline_buffer_size);
}
void report_error(FormatFunc func, int error_code,
string_view message) FMT_NOEXCEPT {
memory_buffer full_message;
func(full_message, error_code, message);
// Use Writer::data instead of Writer::c_str to avoid potential memory
// allocation.
std::fwrite(full_message.data(), full_message.size(), 1, stderr);
std::fputc('\n', stderr);
}
} // namespace
FMT_FUNC size_t internal::count_code_points(basic_string_view<char8_t> s) {
const char8_t *data = s.data();
size_t num_code_points = 0;
for (size_t i = 0, size = s.size(); i != size; ++i) {
if ((data[i] & 0xc0) != 0x80)
++num_code_points;
}
return num_code_points;
}
#if !defined(FMT_STATIC_THOUSANDS_SEPARATOR)
namespace internal {
template <typename Locale>
locale_ref::locale_ref(const Locale &loc) : locale_(&loc) {
static_assert(std::is_same<Locale, std::locale>::value, "");
}
template <typename Locale>
Locale locale_ref::get() const {
static_assert(std::is_same<Locale, std::locale>::value, "");
return locale_ ? *static_cast<const std::locale*>(locale_) : std::locale();
}
template <typename Char>
FMT_FUNC Char thousands_sep_impl(locale_ref loc) {
return std::use_facet<std::numpunct<Char> >(
loc.get<std::locale>()).thousands_sep();
}
}
#else
template <typename Char>
FMT_FUNC Char internal::thousands_sep_impl(locale_ref) {
return FMT_STATIC_THOUSANDS_SEPARATOR;
}
#endif
FMT_FUNC void system_error::init(
int err_code, string_view format_str, format_args args) {
error_code_ = err_code;
memory_buffer buffer;
format_system_error(buffer, err_code, vformat(format_str, args));
std::runtime_error &base = *this;
base = std::runtime_error(to_string(buffer));
}
namespace internal {
template <typename T>
int char_traits<char>::format_float(
char *buf, std::size_t size, const char *format, int precision, T value) {
return precision < 0 ?
FMT_SNPRINTF(buf, size, format, value) :
FMT_SNPRINTF(buf, size, format, precision, value);
}
template <typename T>
int char_traits<wchar_t>::format_float(
wchar_t *buf, std::size_t size, const wchar_t *format, int precision,
T value) {
return precision < 0 ?
FMT_SWPRINTF(buf, size, format, value) :
FMT_SWPRINTF(buf, size, format, precision, value);
}
template <typename T>
const char basic_data<T>::DIGITS[] =
"0001020304050607080910111213141516171819"
"2021222324252627282930313233343536373839"
"4041424344454647484950515253545556575859"
"6061626364656667686970717273747576777879"
"8081828384858687888990919293949596979899";
#define FMT_POWERS_OF_10(factor) \
factor * 10, \
factor * 100, \
factor * 1000, \
factor * 10000, \
factor * 100000, \
factor * 1000000, \
factor * 10000000, \
factor * 100000000, \
factor * 1000000000
template <typename T>
const uint32_t basic_data<T>::POWERS_OF_10_32[] = {
1, FMT_POWERS_OF_10(1)
};
template <typename T>
const uint32_t basic_data<T>::ZERO_OR_POWERS_OF_10_32[] = {
0, FMT_POWERS_OF_10(1)
};
template <typename T>
const uint64_t basic_data<T>::ZERO_OR_POWERS_OF_10_64[] = {
0,
FMT_POWERS_OF_10(1),
FMT_POWERS_OF_10(1000000000ull),
10000000000000000000ull
};
// Normalized 64-bit significands of pow(10, k), for k = -348, -340, ..., 340.
// These are generated by support/compute-powers.py.
template <typename T>
const uint64_t basic_data<T>::POW10_SIGNIFICANDS[] = {
0xfa8fd5a0081c0288, 0xbaaee17fa23ebf76, 0x8b16fb203055ac76,
0xcf42894a5dce35ea, 0x9a6bb0aa55653b2d, 0xe61acf033d1a45df,
0xab70fe17c79ac6ca, 0xff77b1fcbebcdc4f, 0xbe5691ef416bd60c,
0x8dd01fad907ffc3c, 0xd3515c2831559a83, 0x9d71ac8fada6c9b5,
0xea9c227723ee8bcb, 0xaecc49914078536d, 0x823c12795db6ce57,
0xc21094364dfb5637, 0x9096ea6f3848984f, 0xd77485cb25823ac7,
0xa086cfcd97bf97f4, 0xef340a98172aace5, 0xb23867fb2a35b28e,
0x84c8d4dfd2c63f3b, 0xc5dd44271ad3cdba, 0x936b9fcebb25c996,
0xdbac6c247d62a584, 0xa3ab66580d5fdaf6, 0xf3e2f893dec3f126,
0xb5b5ada8aaff80b8, 0x87625f056c7c4a8b, 0xc9bcff6034c13053,
0x964e858c91ba2655, 0xdff9772470297ebd, 0xa6dfbd9fb8e5b88f,
0xf8a95fcf88747d94, 0xb94470938fa89bcf, 0x8a08f0f8bf0f156b,
0xcdb02555653131b6, 0x993fe2c6d07b7fac, 0xe45c10c42a2b3b06,
0xaa242499697392d3, 0xfd87b5f28300ca0e, 0xbce5086492111aeb,
0x8cbccc096f5088cc, 0xd1b71758e219652c, 0x9c40000000000000,
0xe8d4a51000000000, 0xad78ebc5ac620000, 0x813f3978f8940984,
0xc097ce7bc90715b3, 0x8f7e32ce7bea5c70, 0xd5d238a4abe98068,
0x9f4f2726179a2245, 0xed63a231d4c4fb27, 0xb0de65388cc8ada8,
0x83c7088e1aab65db, 0xc45d1df942711d9a, 0x924d692ca61be758,
0xda01ee641a708dea, 0xa26da3999aef774a, 0xf209787bb47d6b85,
0xb454e4a179dd1877, 0x865b86925b9bc5c2, 0xc83553c5c8965d3d,
0x952ab45cfa97a0b3, 0xde469fbd99a05fe3, 0xa59bc234db398c25,
0xf6c69a72a3989f5c, 0xb7dcbf5354e9bece, 0x88fcf317f22241e2,
0xcc20ce9bd35c78a5, 0x98165af37b2153df, 0xe2a0b5dc971f303a,
0xa8d9d1535ce3b396, 0xfb9b7cd9a4a7443c, 0xbb764c4ca7a44410,
0x8bab8eefb6409c1a, 0xd01fef10a657842c, 0x9b10a4e5e9913129,
0xe7109bfba19c0c9d, 0xac2820d9623bf429, 0x80444b5e7aa7cf85,
0xbf21e44003acdd2d, 0x8e679c2f5e44ff8f, 0xd433179d9c8cb841,
0x9e19db92b4e31ba9, 0xeb96bf6ebadf77d9, 0xaf87023b9bf0ee6b,
};
// Binary exponents of pow(10, k), for k = -348, -340, ..., 340, corresponding
// to significands above.
template <typename T>
const int16_t basic_data<T>::POW10_EXPONENTS[] = {
-1220, -1193, -1166, -1140, -1113, -1087, -1060, -1034, -1007, -980, -954,
-927, -901, -874, -847, -821, -794, -768, -741, -715, -688, -661,
-635, -608, -582, -555, -529, -502, -475, -449, -422, -396, -369,
-343, -316, -289, -263, -236, -210, -183, -157, -130, -103, -77,
-50, -24, 3, 30, 56, 83, 109, 136, 162, 189, 216,
242, 269, 295, 322, 348, 375, 402, 428, 455, 481, 508,
534, 561, 588, 614, 641, 667, 694, 720, 747, 774, 800,
827, 853, 880, 907, 933, 960, 986, 1013, 1039, 1066
};
template <typename T> const char basic_data<T>::FOREGROUND_COLOR[] = "\x1b[38;2;";
template <typename T> const char basic_data<T>::BACKGROUND_COLOR[] = "\x1b[48;2;";
template <typename T> const char basic_data<T>::RESET_COLOR[] = "\x1b[0m";
template <typename T> const wchar_t basic_data<T>::WRESET_COLOR[] = L"\x1b[0m";
// A handmade floating-point number f * pow(2, e).
class fp {
private:
typedef uint64_t significand_type;
// All sizes are in bits.
static FMT_CONSTEXPR_DECL const int char_size =
std::numeric_limits<unsigned char>::digits;
// Subtract 1 to account for an implicit most significant bit in the
// normalized form.
static FMT_CONSTEXPR_DECL const int double_significand_size =
std::numeric_limits<double>::digits - 1;
static FMT_CONSTEXPR_DECL const uint64_t implicit_bit =
1ull << double_significand_size;
public:
significand_type f;
int e;
static FMT_CONSTEXPR_DECL const int significand_size =
sizeof(significand_type) * char_size;
fp(): f(0), e(0) {}
fp(uint64_t f_val, int e_val): f(f_val), e(e_val) {}
// Constructs fp from an IEEE754 double. It is a template to prevent compile
// errors on platforms where double is not IEEE754.
template <typename Double>
explicit fp(Double d) {
// Assume double is in the format [sign][exponent][significand].
typedef std::numeric_limits<Double> limits;
const int double_size = static_cast<int>(sizeof(Double) * char_size);
const int exponent_size =
double_size - double_significand_size - 1; // -1 for sign
const uint64_t significand_mask = implicit_bit - 1;
const uint64_t exponent_mask = (~0ull >> 1) & ~significand_mask;
const int exponent_bias = (1 << exponent_size) - limits::max_exponent - 1;
auto u = bit_cast<uint64_t>(d);
auto biased_e = (u & exponent_mask) >> double_significand_size;
f = u & significand_mask;
if (biased_e != 0)
f += implicit_bit;
else
biased_e = 1; // Subnormals use biased exponent 1 (min exponent).
e = static_cast<int>(biased_e - exponent_bias - double_significand_size);
}
// Normalizes the value converted from double and multiplied by (1 << SHIFT).
template <int SHIFT = 0>
void normalize() {
// Handle subnormals.
auto shifted_implicit_bit = implicit_bit << SHIFT;
while ((f & shifted_implicit_bit) == 0) {
f <<= 1;
--e;
}
// Subtract 1 to account for hidden bit.
auto offset = significand_size - double_significand_size - SHIFT - 1;
f <<= offset;
e -= offset;
}
// Compute lower and upper boundaries (m^- and m^+ in the Grisu paper), where
// a boundary is a value half way between the number and its predecessor
// (lower) or successor (upper). The upper boundary is normalized and lower
// has the same exponent but may be not normalized.
void compute_boundaries(fp &lower, fp &upper) const {
lower = f == implicit_bit ?
fp((f << 2) - 1, e - 2) : fp((f << 1) - 1, e - 1);
upper = fp((f << 1) + 1, e - 1);
upper.normalize<1>(); // 1 is to account for the exponent shift above.
lower.f <<= lower.e - upper.e;
lower.e = upper.e;
}
};
// Returns an fp number representing x - y. Result may not be normalized.
inline fp operator-(fp x, fp y) {
FMT_ASSERT(x.f >= y.f && x.e == y.e, "invalid operands");
return fp(x.f - y.f, x.e);
}
// Computes an fp number r with r.f = x.f * y.f / pow(2, 64) rounded to nearest
// with half-up tie breaking, r.e = x.e + y.e + 64. Result may not be normalized.
FMT_API fp operator*(fp x, fp y);
// Returns cached power (of 10) c_k = c_k.f * pow(2, c_k.e) such that its
// (binary) exponent satisfies min_exponent <= c_k.e <= min_exponent + 3.
FMT_API fp get_cached_power(int min_exponent, int &pow10_exponent);
FMT_FUNC fp operator*(fp x, fp y) {
// Multiply 32-bit parts of significands.
uint64_t mask = (1ULL << 32) - 1;
uint64_t a = x.f >> 32, b = x.f & mask;
uint64_t c = y.f >> 32, d = y.f & mask;
uint64_t ac = a * c, bc = b * c, ad = a * d, bd = b * d;
// Compute mid 64-bit of result and round.
uint64_t mid = (bd >> 32) + (ad & mask) + (bc & mask) + (1U << 31);
return fp(ac + (ad >> 32) + (bc >> 32) + (mid >> 32), x.e + y.e + 64);
}
FMT_FUNC fp get_cached_power(int min_exponent, int &pow10_exponent) {
const double one_over_log2_10 = 0.30102999566398114; // 1 / log2(10)
int index = static_cast<int>(std::ceil(
(min_exponent + fp::significand_size - 1) * one_over_log2_10));
// Decimal exponent of the first (smallest) cached power of 10.
const int first_dec_exp = -348;
// Difference between 2 consecutive decimal exponents in cached powers of 10.
const int dec_exp_step = 8;
index = (index - first_dec_exp - 1) / dec_exp_step + 1;
pow10_exponent = first_dec_exp + index * dec_exp_step;
return fp(data::POW10_SIGNIFICANDS[index], data::POW10_EXPONENTS[index]);
}
FMT_FUNC bool grisu2_round(
char *buf, int &size, int max_digits, uint64_t delta,
uint64_t remainder, uint64_t exp, uint64_t diff, int &exp10) {
while (remainder < diff && delta - remainder >= exp &&
(remainder + exp < diff || diff - remainder > remainder + exp - diff)) {
--buf[size - 1];
remainder += exp;
}
if (size > max_digits) {
--size;
++exp10;
if (buf[size] >= '5')
return false;
}
return true;
}
// Generates output using Grisu2 digit-gen algorithm.
FMT_FUNC bool grisu2_gen_digits(
char *buf, int &size, uint32_t hi, uint64_t lo, int &exp,
uint64_t delta, const fp &one, const fp &diff, int max_digits) {
// Generate digits for the most significant part (hi).
while (exp > 0) {
uint32_t digit = 0;
// This optimization by miloyip reduces the number of integer divisions by
// one per iteration.
switch (exp) {
case 10: digit = hi / 1000000000; hi %= 1000000000; break;
case 9: digit = hi / 100000000; hi %= 100000000; break;
case 8: digit = hi / 10000000; hi %= 10000000; break;
case 7: digit = hi / 1000000; hi %= 1000000; break;
case 6: digit = hi / 100000; hi %= 100000; break;
case 5: digit = hi / 10000; hi %= 10000; break;
case 4: digit = hi / 1000; hi %= 1000; break;
case 3: digit = hi / 100; hi %= 100; break;
case 2: digit = hi / 10; hi %= 10; break;
case 1: digit = hi; hi = 0; break;
default:
FMT_ASSERT(false, "invalid number of digits");
}
if (digit != 0 || size != 0)
buf[size++] = static_cast<char>('0' + digit);
--exp;
uint64_t remainder = (static_cast<uint64_t>(hi) << -one.e) + lo;
if (remainder <= delta || size > max_digits) {
return grisu2_round(
buf, size, max_digits, delta, remainder,
static_cast<uint64_t>(data::POWERS_OF_10_32[exp]) << -one.e,
diff.f, exp);
}
}
// Generate digits for the least significant part (lo).
for (;;) {
lo *= 10;
delta *= 10;
char digit = static_cast<char>(lo >> -one.e);
if (digit != 0 || size != 0)
buf[size++] = static_cast<char>('0' + digit);
lo &= one.f - 1;
--exp;
if (lo < delta || size > max_digits) {
return grisu2_round(buf, size, max_digits, delta, lo, one.f,
diff.f * data::POWERS_OF_10_32[-exp], exp);
}
}
}
#if FMT_CLANG_VERSION
# define FMT_FALLTHROUGH [[clang::fallthrough]];
#elif FMT_GCC_VERSION >= 700
# define FMT_FALLTHROUGH [[gnu::fallthrough]];
#else
# define FMT_FALLTHROUGH
#endif
struct gen_digits_params {
int num_digits;
bool fixed;
bool upper;
bool trailing_zeros;
};
struct prettify_handler {
char *data;
ptrdiff_t size;
buffer &buf;
explicit prettify_handler(buffer &b, ptrdiff_t n)
: data(b.data()), size(n), buf(b) {}
~prettify_handler() {
assert(buf.size() >= to_unsigned(size));
buf.resize(to_unsigned(size));
}
template <typename F>
void insert(ptrdiff_t pos, ptrdiff_t n, F f) {
std::memmove(data + pos + n, data + pos, to_unsigned(size - pos));
f(data + pos);
size += n;
}
void insert(ptrdiff_t pos, char c) {
std::memmove(data + pos + 1, data + pos, to_unsigned(size - pos));
data[pos] = c;
++size;
}
void append(ptrdiff_t n, char c) {
std::uninitialized_fill_n(data + size, n, c);
size += n;
}
void append(char c) { data[size++] = c; }
void remove_trailing(char c) {
while (data[size - 1] == c) --size;
}
};
// Writes the exponent exp in the form "[+-]d{2,3}" to buffer.
template <typename Handler>
FMT_FUNC void write_exponent(int exp, Handler &&h) {
FMT_ASSERT(-1000 < exp && exp < 1000, "exponent out of range");
if (exp < 0) {
h.append('-');
exp = -exp;
} else {
h.append('+');
}
if (exp >= 100) {
h.append(static_cast<char>('0' + exp / 100));
exp %= 100;
const char *d = data::DIGITS + exp * 2;
h.append(d[0]);
h.append(d[1]);
} else {
const char *d = data::DIGITS + exp * 2;
h.append(d[0]);
h.append(d[1]);
}
}
struct fill {
size_t n;
void operator()(char *buf) const {
buf[0] = '0';
buf[1] = '.';
std::uninitialized_fill_n(buf + 2, n, '0');
}
};
// The number is given as v = f * pow(10, exp), where f has size digits.
template <typename Handler>
FMT_FUNC void grisu2_prettify(const gen_digits_params &params,
int size, int exp, Handler &&handler) {
if (!params.fixed) {
// Insert a decimal point after the first digit and add an exponent.
handler.insert(1, '.');
exp += size - 1;
if (size < params.num_digits)
handler.append(params.num_digits - size, '0');
handler.append(params.upper ? 'E' : 'e');
write_exponent(exp, handler);
return;
}
// pow(10, full_exp - 1) <= v <= pow(10, full_exp).
int full_exp = size + exp;
const int exp_threshold = 21;
if (size <= full_exp && full_exp <= exp_threshold) {
// 1234e7 -> 12340000000[.0+]
handler.append(full_exp - size, '0');
int num_zeros = params.num_digits - full_exp;
if (num_zeros > 0 && params.trailing_zeros) {
handler.append('.');
handler.append(num_zeros, '0');
}
} else if (full_exp > 0) {
// 1234e-2 -> 12.34[0+]
handler.insert(full_exp, '.');
if (!params.trailing_zeros) {
// Remove trailing zeros.
handler.remove_trailing('0');
} else if (params.num_digits > size) {
// Add trailing zeros.
ptrdiff_t num_zeros = params.num_digits - size;
handler.append(num_zeros, '0');
}
} else {
// 1234e-6 -> 0.001234
handler.insert(0, 2 - full_exp, fill{to_unsigned(-full_exp)});
}
}
struct char_counter {
ptrdiff_t size;
template <typename F>
void insert(ptrdiff_t, ptrdiff_t n, F) { size += n; }
void insert(ptrdiff_t, char) { ++size; }
void append(ptrdiff_t n, char) { size += n; }
void append(char) { ++size; }
void remove_trailing(char) {}
};
// Converts format specifiers into parameters for digit generation and computes
// output buffer size for a number in the range [pow(10, exp - 1), pow(10, exp)
// or 0 if exp == 1.
FMT_FUNC gen_digits_params process_specs(const core_format_specs &specs,
int exp, buffer &buf) {
auto params = gen_digits_params();
int num_digits = specs.precision >= 0 ? specs.precision : 6;
switch (specs.type) {
case 'G':
params.upper = true;
FMT_FALLTHROUGH
case '\0': case 'g':
params.trailing_zeros = (specs.flags & HASH_FLAG) != 0;
if (-4 <= exp && exp < num_digits + 1) {
params.fixed = true;
if (!specs.type && params.trailing_zeros && exp >= 0)
num_digits = exp + 1;
}
break;
case 'F':
params.upper = true;
FMT_FALLTHROUGH
case 'f': {
params.fixed = true;
params.trailing_zeros = true;
int adjusted_min_digits = num_digits + exp;
if (adjusted_min_digits > 0)
num_digits = adjusted_min_digits;
break;
}
case 'E':
params.upper = true;
FMT_FALLTHROUGH
case 'e':
++num_digits;
break;
}
params.num_digits = num_digits;
char_counter counter{num_digits};
grisu2_prettify(params, params.num_digits, exp - num_digits, counter);
buf.resize(to_unsigned(counter.size));
return params;
}
template <typename Double>
FMT_FUNC typename std::enable_if<sizeof(Double) == sizeof(uint64_t), bool>::type
grisu2_format(Double value, buffer &buf, core_format_specs specs) {
FMT_ASSERT(value >= 0, "value is negative");
if (value == 0) {
gen_digits_params params = process_specs(specs, 1, buf);
const size_t size = 1;
buf[0] = '0';
grisu2_prettify(params, size, 0, prettify_handler(buf, size));
return true;
}
fp fp_value(value);
fp lower, upper; // w^- and w^+ in the Grisu paper.
fp_value.compute_boundaries(lower, upper);
// Find a cached power of 10 close to 1 / upper and use it to scale upper.
const int min_exp = -60; // alpha in Grisu.
int cached_exp = 0; // K in Grisu.
auto cached_pow = get_cached_power( // \tilde{c}_{-k} in Grisu.
min_exp - (upper.e + fp::significand_size), cached_exp);
cached_exp = -cached_exp;
upper = upper * cached_pow; // \tilde{M}^+ in Grisu.
--upper.f; // \tilde{M}^+ - 1 ulp -> M^+_{\downarrow}.
fp one(1ull << -upper.e, upper.e);
// hi (p1 in Grisu) contains the most significant digits of scaled_upper.
// hi = floor(upper / one).
uint32_t hi = static_cast<uint32_t>(upper.f >> -one.e);
int exp = count_digits(hi); // kappa in Grisu.
gen_digits_params params = process_specs(specs, cached_exp + exp, buf);
fp_value.normalize();
fp scaled_value = fp_value * cached_pow;
lower = lower * cached_pow; // \tilde{M}^- in Grisu.
++lower.f; // \tilde{M}^- + 1 ulp -> M^-_{\uparrow}.
uint64_t delta = upper.f - lower.f;
fp diff = upper - scaled_value; // wp_w in Grisu.
// lo (p2 in Grisu) contains the least significants digits of scaled_upper.
// lo = supper % one.
uint64_t lo = upper.f & (one.f - 1);
int size = 0;
if (!grisu2_gen_digits(buf.data(), size, hi, lo, exp, delta, one, diff,
params.num_digits)) {
buf.clear();
return false;
}
grisu2_prettify(params, size, cached_exp + exp, prettify_handler(buf, size));
return true;
}
template <typename Double>
void sprintf_format(Double value, internal::buffer &buf,
core_format_specs spec) {
// Buffer capacity must be non-zero, otherwise MSVC's vsnprintf_s will fail.
FMT_ASSERT(buf.capacity() != 0, "empty buffer");
// Build format string.
enum { MAX_FORMAT_SIZE = 10}; // longest format: %#-*.*Lg
char format[MAX_FORMAT_SIZE];
char *format_ptr = format;
*format_ptr++ = '%';
if (spec.has(HASH_FLAG))
*format_ptr++ = '#';
if (spec.precision >= 0) {
*format_ptr++ = '.';
*format_ptr++ = '*';
}
if (std::is_same<Double, long double>::value)
*format_ptr++ = 'L';
*format_ptr++ = spec.type;
*format_ptr = '\0';
// Format using snprintf.
char *start = FMT_NULL;
for (;;) {
std::size_t buffer_size = buf.capacity();
start = &buf[0];
int result = internal::char_traits<char>::format_float(
start, buffer_size, format, spec.precision, value);
if (result >= 0) {
unsigned n = internal::to_unsigned(result);
if (n < buf.capacity()) {
buf.resize(n);
break; // The buffer is large enough - continue with formatting.
}
buf.reserve(n + 1);
} else {
// If result is negative we ask to increase the capacity by at least 1,
// but as std::vector, the buffer grows exponentially.
buf.reserve(buf.capacity() + 1);
}
}
}
} // namespace internal
#if FMT_USE_WINDOWS_H
FMT_FUNC internal::utf8_to_utf16::utf8_to_utf16(string_view s) {
static const char ERROR_MSG[] = "cannot convert string from UTF-8 to UTF-16";
if (s.size() > INT_MAX)
FMT_THROW(windows_error(ERROR_INVALID_PARAMETER, ERROR_MSG));
int s_size = static_cast<int>(s.size());
if (s_size == 0) {
// MultiByteToWideChar does not support zero length, handle separately.
buffer_.resize(1);
buffer_[0] = 0;
return;
}
int length = MultiByteToWideChar(
CP_UTF8, MB_ERR_INVALID_CHARS, s.data(), s_size, FMT_NULL, 0);
if (length == 0)
FMT_THROW(windows_error(GetLastError(), ERROR_MSG));
buffer_.resize(length + 1);
length = MultiByteToWideChar(
CP_UTF8, MB_ERR_INVALID_CHARS, s.data(), s_size, &buffer_[0], length);
if (length == 0)
FMT_THROW(windows_error(GetLastError(), ERROR_MSG));
buffer_[length] = 0;
}
FMT_FUNC internal::utf16_to_utf8::utf16_to_utf8(wstring_view s) {
if (int error_code = convert(s)) {
FMT_THROW(windows_error(error_code,
"cannot convert string from UTF-16 to UTF-8"));
}
}
FMT_FUNC int internal::utf16_to_utf8::convert(wstring_view s) {
if (s.size() > INT_MAX)
return ERROR_INVALID_PARAMETER;
int s_size = static_cast<int>(s.size());
if (s_size == 0) {
// WideCharToMultiByte does not support zero length, handle separately.
buffer_.resize(1);
buffer_[0] = 0;
return 0;
}
int length = WideCharToMultiByte(
CP_UTF8, 0, s.data(), s_size, FMT_NULL, 0, FMT_NULL, FMT_NULL);
if (length == 0)
return GetLastError();
buffer_.resize(length + 1);
length = WideCharToMultiByte(
CP_UTF8, 0, s.data(), s_size, &buffer_[0], length, FMT_NULL, FMT_NULL);
if (length == 0)
return GetLastError();
buffer_[length] = 0;
return 0;
}
FMT_FUNC void windows_error::init(
int err_code, string_view format_str, format_args args) {
error_code_ = err_code;
memory_buffer buffer;
internal::format_windows_error(buffer, err_code, vformat(format_str, args));
std::runtime_error &base = *this;
base = std::runtime_error(to_string(buffer));
}
FMT_FUNC void internal::format_windows_error(
internal::buffer &out, int error_code, string_view message) FMT_NOEXCEPT {
FMT_TRY {
wmemory_buffer buf;
buf.resize(inline_buffer_size);
for (;;) {
wchar_t *system_message = &buf[0];
int result = FormatMessageW(
FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
FMT_NULL, error_code, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
system_message, static_cast<uint32_t>(buf.size()), FMT_NULL);
if (result != 0) {
utf16_to_utf8 utf8_message;
if (utf8_message.convert(system_message) == ERROR_SUCCESS) {
writer w(out);
w.write(message);
w.write(": ");
w.write(utf8_message);
return;
}
break;
}
if (GetLastError() != ERROR_INSUFFICIENT_BUFFER)
break; // Can't get error message, report error code instead.
buf.resize(buf.size() * 2);
}
} FMT_CATCH(...) {}
format_error_code(out, error_code, message);
}
#endif // FMT_USE_WINDOWS_H
FMT_FUNC void format_system_error(
internal::buffer &out, int error_code, string_view message) FMT_NOEXCEPT {
FMT_TRY {
memory_buffer buf;
buf.resize(inline_buffer_size);
for (;;) {
char *system_message = &buf[0];
int result = safe_strerror(error_code, system_message, buf.size());
if (result == 0) {
writer w(out);
w.write(message);
w.write(": ");
w.write(system_message);
return;
}
if (result != ERANGE)
break; // Can't get error message, report error code instead.
buf.resize(buf.size() * 2);
}
} FMT_CATCH(...) {}
format_error_code(out, error_code, message);
}
FMT_FUNC void internal::error_handler::on_error(const char *message) {
FMT_THROW(format_error(message));
}
FMT_FUNC void report_system_error(
int error_code, fmt::string_view message) FMT_NOEXCEPT {
report_error(format_system_error, error_code, message);
}
#if FMT_USE_WINDOWS_H
FMT_FUNC void report_windows_error(
int error_code, fmt::string_view message) FMT_NOEXCEPT {
report_error(internal::format_windows_error, error_code, message);
}
#endif
FMT_FUNC void vprint(std::FILE *f, string_view format_str, format_args args) {
memory_buffer buffer;
internal::vformat_to(buffer, format_str,
basic_format_args<buffer_context<char>::type>(args));
std::fwrite(buffer.data(), 1, buffer.size(), f);
}
FMT_FUNC void vprint(std::FILE *f, wstring_view format_str, wformat_args args) {
wmemory_buffer buffer;
internal::vformat_to(buffer, format_str, args);
std::fwrite(buffer.data(), sizeof(wchar_t), buffer.size(), f);
}
FMT_FUNC void vprint(string_view format_str, format_args args) {
vprint(stdout, format_str, args);
}
FMT_FUNC void vprint(wstring_view format_str, wformat_args args) {
vprint(stdout, format_str, args);
}
FMT_END_NAMESPACE
#ifdef _MSC_VER
# pragma warning(pop)
#endif
#endif // FMT_FORMAT_INL_H_

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// Formatting library for C++ - std::locale support
//
// Copyright (c) 2012 - present, Victor Zverovich
// All rights reserved.
//
// For the license information refer to format.h.
#ifndef FMT_LOCALE_H_
#define FMT_LOCALE_H_
#include "format.h"
#include <locale>
FMT_BEGIN_NAMESPACE
namespace internal {
template <typename Char>
typename buffer_context<Char>::type::iterator vformat_to(
const std::locale &loc, basic_buffer<Char> &buf,
basic_string_view<Char> format_str,
basic_format_args<typename buffer_context<Char>::type> args) {
typedef back_insert_range<basic_buffer<Char> > range;
return vformat_to<arg_formatter<range>>(
buf, to_string_view(format_str), args, internal::locale_ref(loc));
}
template <typename Char>
std::basic_string<Char> vformat(
const std::locale &loc, basic_string_view<Char> format_str,
basic_format_args<typename buffer_context<Char>::type> args) {
basic_memory_buffer<Char> buffer;
internal::vformat_to(loc, buffer, format_str, args);
return fmt::to_string(buffer);
}
}
template <typename S, typename Char = FMT_CHAR(S)>
inline std::basic_string<Char> vformat(
const std::locale &loc, const S &format_str,
basic_format_args<typename buffer_context<Char>::type> args) {
return internal::vformat(loc, to_string_view(format_str), args);
}
template <typename S, typename... Args>
inline std::basic_string<FMT_CHAR(S)> format(
const std::locale &loc, const S &format_str, const Args &... args) {
return internal::vformat(
loc, to_string_view(format_str),
*internal::checked_args<S, Args...>(format_str, args...));
}
template <typename String, typename OutputIt, typename... Args>
inline typename std::enable_if<internal::is_output_iterator<OutputIt>::value,
OutputIt>::type
vformat_to(OutputIt out, const std::locale &loc, const String &format_str,
typename format_args_t<OutputIt, FMT_CHAR(String)>::type args) {
typedef output_range<OutputIt, FMT_CHAR(String)> range;
return vformat_to<arg_formatter<range>>(
range(out), to_string_view(format_str), args, internal::locale_ref(loc));
}
template <typename OutputIt, typename S, typename... Args>
inline typename std::enable_if<
internal::is_string<S>::value &&
internal::is_output_iterator<OutputIt>::value, OutputIt>::type
format_to(OutputIt out, const std::locale &loc, const S &format_str,
const Args &... args) {
internal::check_format_string<Args...>(format_str);
typedef typename format_context_t<OutputIt, FMT_CHAR(S)>::type context;
format_arg_store<context, Args...> as{args...};
return vformat_to(out, loc, to_string_view(format_str),
basic_format_args<context>(as));
}
FMT_END_NAMESPACE
#endif // FMT_LOCALE_H_

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// Formatting library for C++ - std::ostream support
//
// Copyright (c) 2012 - present, Victor Zverovich
// All rights reserved.
//
// For the license information refer to format.h.
#ifndef FMT_OSTREAM_H_
#define FMT_OSTREAM_H_
#include "format.h"
#include <ostream>
FMT_BEGIN_NAMESPACE
namespace internal {
template <class Char>
class formatbuf : public std::basic_streambuf<Char> {
private:
typedef typename std::basic_streambuf<Char>::int_type int_type;
typedef typename std::basic_streambuf<Char>::traits_type traits_type;
basic_buffer<Char> &buffer_;
public:
formatbuf(basic_buffer<Char> &buffer) : buffer_(buffer) {}
protected:
// The put-area is actually always empty. This makes the implementation
// simpler and has the advantage that the streambuf and the buffer are always
// in sync and sputc never writes into uninitialized memory. The obvious
// disadvantage is that each call to sputc always results in a (virtual) call
// to overflow. There is no disadvantage here for sputn since this always
// results in a call to xsputn.
int_type overflow(int_type ch = traits_type::eof()) FMT_OVERRIDE {
if (!traits_type::eq_int_type(ch, traits_type::eof()))
buffer_.push_back(static_cast<Char>(ch));
return ch;
}
std::streamsize xsputn(const Char *s, std::streamsize count) FMT_OVERRIDE {
buffer_.append(s, s + count);
return count;
}
};
template <typename Char>
struct test_stream : std::basic_ostream<Char> {
private:
struct null;
// Hide all operator<< from std::basic_ostream<Char>.
void operator<<(null);
};
// Checks if T has a user-defined operator<< (e.g. not a member of std::ostream).
template <typename T, typename Char>
class is_streamable {
private:
template <typename U>
static decltype(
internal::declval<test_stream<Char>&>()
<< internal::declval<U>(), std::true_type()) test(int);
template <typename>
static std::false_type test(...);
typedef decltype(test<T>(0)) result;
public:
static const bool value = result::value;
};
// Write the content of buf to os.
template <typename Char>
void write(std::basic_ostream<Char> &os, basic_buffer<Char> &buf) {
const Char *data = buf.data();
typedef std::make_unsigned<std::streamsize>::type UnsignedStreamSize;
UnsignedStreamSize size = buf.size();
UnsignedStreamSize max_size =
internal::to_unsigned((std::numeric_limits<std::streamsize>::max)());
do {
UnsignedStreamSize n = size <= max_size ? size : max_size;
os.write(data, static_cast<std::streamsize>(n));
data += n;
size -= n;
} while (size != 0);
}
template <typename Char, typename T>
void format_value(basic_buffer<Char> &buffer, const T &value) {
internal::formatbuf<Char> format_buf(buffer);
std::basic_ostream<Char> output(&format_buf);
output.exceptions(std::ios_base::failbit | std::ios_base::badbit);
output << value;
buffer.resize(buffer.size());
}
} // namespace internal
// Disable conversion to int if T has an overloaded operator<< which is a free
// function (not a member of std::ostream).
template <typename T, typename Char>
struct convert_to_int<T, Char, void> {
static const bool value =
convert_to_int<T, Char, int>::value &&
!internal::is_streamable<T, Char>::value;
};
// Formats an object of type T that has an overloaded ostream operator<<.
template <typename T, typename Char>
struct formatter<T, Char,
typename std::enable_if<
internal::is_streamable<T, Char>::value &&
!internal::format_type<
typename buffer_context<Char>::type, T>::value>::type>
: formatter<basic_string_view<Char>, Char> {
template <typename Context>
auto format(const T &value, Context &ctx) -> decltype(ctx.out()) {
basic_memory_buffer<Char> buffer;
internal::format_value(buffer, value);
basic_string_view<Char> str(buffer.data(), buffer.size());
return formatter<basic_string_view<Char>, Char>::format(str, ctx);
}
};
template <typename Char>
inline void vprint(std::basic_ostream<Char> &os,
basic_string_view<Char> format_str,
basic_format_args<typename buffer_context<Char>::type> args) {
basic_memory_buffer<Char> buffer;
internal::vformat_to(buffer, format_str, args);
internal::write(os, buffer);
}
/**
\rst
Prints formatted data to the stream *os*.
**Example**::
fmt::print(cerr, "Don't {}!", "panic");
\endrst
*/
template <typename S, typename... Args>
inline typename std::enable_if<internal::is_string<S>::value>::type
print(std::basic_ostream<FMT_CHAR(S)> &os, const S &format_str,
const Args & ... args) {
internal::checked_args<S, Args...> ca(format_str, args...);
vprint(os, to_string_view(format_str), *ca);
}
FMT_END_NAMESPACE
#endif // FMT_OSTREAM_H_

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// A C++ interface to POSIX functions.
//
// Copyright (c) 2012 - 2016, Victor Zverovich
// All rights reserved.
//
// For the license information refer to format.h.
#ifndef FMT_POSIX_H_
#define FMT_POSIX_H_
#if defined(__MINGW32__) || defined(__CYGWIN__)
// Workaround MinGW bug https://sourceforge.net/p/mingw/bugs/2024/.
# undef __STRICT_ANSI__
#endif
#include <errno.h>
#include <fcntl.h> // for O_RDONLY
#include <locale.h> // for locale_t
#include <stdio.h>
#include <stdlib.h> // for strtod_l
#include <cstddef>
#if defined __APPLE__ || defined(__FreeBSD__)
# include <xlocale.h> // for LC_NUMERIC_MASK on OS X
#endif
#include "format.h"
#ifndef FMT_POSIX
# if defined(_WIN32) && !defined(__MINGW32__)
// Fix warnings about deprecated symbols.
# define FMT_POSIX(call) _##call
# else
# define FMT_POSIX(call) call
# endif
#endif
// Calls to system functions are wrapped in FMT_SYSTEM for testability.
#ifdef FMT_SYSTEM
# define FMT_POSIX_CALL(call) FMT_SYSTEM(call)
#else
# define FMT_SYSTEM(call) call
# ifdef _WIN32
// Fix warnings about deprecated symbols.
# define FMT_POSIX_CALL(call) ::_##call
# else
# define FMT_POSIX_CALL(call) ::call
# endif
#endif
// Retries the expression while it evaluates to error_result and errno
// equals to EINTR.
#ifndef _WIN32
# define FMT_RETRY_VAL(result, expression, error_result) \
do { \
result = (expression); \
} while (result == error_result && errno == EINTR)
#else
# define FMT_RETRY_VAL(result, expression, error_result) result = (expression)
#endif
#define FMT_RETRY(result, expression) FMT_RETRY_VAL(result, expression, -1)
FMT_BEGIN_NAMESPACE
/**
\rst
A reference to a null-terminated string. It can be constructed from a C
string or ``std::string``.
You can use one of the following typedefs for common character types:
+---------------+-----------------------------+
| Type | Definition |
+===============+=============================+
| cstring_view | basic_cstring_view<char> |
+---------------+-----------------------------+
| wcstring_view | basic_cstring_view<wchar_t> |
+---------------+-----------------------------+
This class is most useful as a parameter type to allow passing
different types of strings to a function, for example::
template <typename... Args>
std::string format(cstring_view format_str, const Args & ... args);
format("{}", 42);
format(std::string("{}"), 42);
\endrst
*/
template <typename Char>
class basic_cstring_view {
private:
const Char *data_;
public:
/** Constructs a string reference object from a C string. */
basic_cstring_view(const Char *s) : data_(s) {}
/**
\rst
Constructs a string reference from an ``std::string`` object.
\endrst
*/
basic_cstring_view(const std::basic_string<Char> &s) : data_(s.c_str()) {}
/** Returns the pointer to a C string. */
const Char *c_str() const { return data_; }
};
typedef basic_cstring_view<char> cstring_view;
typedef basic_cstring_view<wchar_t> wcstring_view;
// An error code.
class error_code {
private:
int value_;
public:
explicit error_code(int value = 0) FMT_NOEXCEPT : value_(value) {}
int get() const FMT_NOEXCEPT { return value_; }
};
// A buffered file.
class buffered_file {
private:
FILE *file_;
friend class file;
explicit buffered_file(FILE *f) : file_(f) {}
public:
// Constructs a buffered_file object which doesn't represent any file.
buffered_file() FMT_NOEXCEPT : file_(FMT_NULL) {}
// Destroys the object closing the file it represents if any.
FMT_API ~buffered_file() FMT_NOEXCEPT;
private:
buffered_file(const buffered_file &) = delete;
void operator=(const buffered_file &) = delete;
public:
buffered_file(buffered_file &&other) FMT_NOEXCEPT : file_(other.file_) {
other.file_ = FMT_NULL;
}
buffered_file& operator=(buffered_file &&other) {
close();
file_ = other.file_;
other.file_ = FMT_NULL;
return *this;
}
// Opens a file.
FMT_API buffered_file(cstring_view filename, cstring_view mode);
// Closes the file.
FMT_API void close();
// Returns the pointer to a FILE object representing this file.
FILE *get() const FMT_NOEXCEPT { return file_; }
// We place parentheses around fileno to workaround a bug in some versions
// of MinGW that define fileno as a macro.
FMT_API int (fileno)() const;
void vprint(string_view format_str, format_args args) {
fmt::vprint(file_, format_str, args);
}
template <typename... Args>
inline void print(string_view format_str, const Args & ... args) {
vprint(format_str, make_format_args(args...));
}
};
// A file. Closed file is represented by a file object with descriptor -1.
// Methods that are not declared with FMT_NOEXCEPT may throw
// fmt::system_error in case of failure. Note that some errors such as
// closing the file multiple times will cause a crash on Windows rather
// than an exception. You can get standard behavior by overriding the
// invalid parameter handler with _set_invalid_parameter_handler.
class file {
private:
int fd_; // File descriptor.
// Constructs a file object with a given descriptor.
explicit file(int fd) : fd_(fd) {}
public:
// Possible values for the oflag argument to the constructor.
enum {
RDONLY = FMT_POSIX(O_RDONLY), // Open for reading only.
WRONLY = FMT_POSIX(O_WRONLY), // Open for writing only.
RDWR = FMT_POSIX(O_RDWR) // Open for reading and writing.
};
// Constructs a file object which doesn't represent any file.
file() FMT_NOEXCEPT : fd_(-1) {}
// Opens a file and constructs a file object representing this file.
FMT_API file(cstring_view path, int oflag);
private:
file(const file &) = delete;
void operator=(const file &) = delete;
public:
file(file &&other) FMT_NOEXCEPT : fd_(other.fd_) {
other.fd_ = -1;
}
file& operator=(file &&other) {
close();
fd_ = other.fd_;
other.fd_ = -1;
return *this;
}
// Destroys the object closing the file it represents if any.
FMT_API ~file() FMT_NOEXCEPT;
// Returns the file descriptor.
int descriptor() const FMT_NOEXCEPT { return fd_; }
// Closes the file.
FMT_API void close();
// Returns the file size. The size has signed type for consistency with
// stat::st_size.
FMT_API long long size() const;
// Attempts to read count bytes from the file into the specified buffer.
FMT_API std::size_t read(void *buffer, std::size_t count);
// Attempts to write count bytes from the specified buffer to the file.
FMT_API std::size_t write(const void *buffer, std::size_t count);
// Duplicates a file descriptor with the dup function and returns
// the duplicate as a file object.
FMT_API static file dup(int fd);
// Makes fd be the copy of this file descriptor, closing fd first if
// necessary.
FMT_API void dup2(int fd);
// Makes fd be the copy of this file descriptor, closing fd first if
// necessary.
FMT_API void dup2(int fd, error_code &ec) FMT_NOEXCEPT;
// Creates a pipe setting up read_end and write_end file objects for reading
// and writing respectively.
FMT_API static void pipe(file &read_end, file &write_end);
// Creates a buffered_file object associated with this file and detaches
// this file object from the file.
FMT_API buffered_file fdopen(const char *mode);
};
// Returns the memory page size.
long getpagesize();
#if (defined(LC_NUMERIC_MASK) || defined(_MSC_VER)) && \
!defined(__ANDROID__) && !defined(__CYGWIN__) && !defined(__OpenBSD__) && \
!defined(__NEWLIB_H__)
# define FMT_LOCALE
#endif
#ifdef FMT_LOCALE
// A "C" numeric locale.
class Locale {
private:
# ifdef _MSC_VER
typedef _locale_t locale_t;
enum { LC_NUMERIC_MASK = LC_NUMERIC };
static locale_t newlocale(int category_mask, const char *locale, locale_t) {
return _create_locale(category_mask, locale);
}
static void freelocale(locale_t locale) {
_free_locale(locale);
}
static double strtod_l(const char *nptr, char **endptr, _locale_t locale) {
return _strtod_l(nptr, endptr, locale);
}
# endif
locale_t locale_;
Locale(const Locale &) = delete;
void operator=(const Locale &) = delete;
public:
typedef locale_t Type;
Locale() : locale_(newlocale(LC_NUMERIC_MASK, "C", FMT_NULL)) {
if (!locale_)
FMT_THROW(system_error(errno, "cannot create locale"));
}
~Locale() { freelocale(locale_); }
Type get() const { return locale_; }
// Converts string to floating-point number and advances str past the end
// of the parsed input.
double strtod(const char *&str) const {
char *end = FMT_NULL;
double result = strtod_l(str, &end, locale_);
str = end;
return result;
}
};
#endif // FMT_LOCALE
FMT_END_NAMESPACE
#endif // FMT_POSIX_H_

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@ -1,855 +0,0 @@
// Formatting library for C++
//
// Copyright (c) 2012 - 2016, Victor Zverovich
// All rights reserved.
//
// For the license information refer to format.h.
#ifndef FMT_PRINTF_H_
#define FMT_PRINTF_H_
#include <algorithm> // std::fill_n
#include <limits> // std::numeric_limits
#include "ostream.h"
FMT_BEGIN_NAMESPACE
namespace internal {
// An iterator that produces a null terminator on *end. This simplifies parsing
// and allows comparing the performance of processing a null-terminated string
// vs string_view.
template <typename Char>
class null_terminating_iterator {
public:
typedef std::ptrdiff_t difference_type;
typedef Char value_type;
typedef const Char* pointer;
typedef const Char& reference;
typedef std::random_access_iterator_tag iterator_category;
null_terminating_iterator() : ptr_(0), end_(0) {}
FMT_CONSTEXPR null_terminating_iterator(const Char *ptr, const Char *end)
: ptr_(ptr), end_(end) {}
template <typename Range>
FMT_CONSTEXPR explicit null_terminating_iterator(const Range &r)
: ptr_(r.begin()), end_(r.end()) {}
FMT_CONSTEXPR null_terminating_iterator &operator=(const Char *ptr) {
assert(ptr <= end_);
ptr_ = ptr;
return *this;
}
FMT_CONSTEXPR Char operator*() const {
return ptr_ != end_ ? *ptr_ : Char();
}
FMT_CONSTEXPR null_terminating_iterator operator++() {
++ptr_;
return *this;
}
FMT_CONSTEXPR null_terminating_iterator operator++(int) {
null_terminating_iterator result(*this);
++ptr_;
return result;
}
FMT_CONSTEXPR null_terminating_iterator operator--() {
--ptr_;
return *this;
}
FMT_CONSTEXPR null_terminating_iterator operator+(difference_type n) {
return null_terminating_iterator(ptr_ + n, end_);
}
FMT_CONSTEXPR null_terminating_iterator operator-(difference_type n) {
return null_terminating_iterator(ptr_ - n, end_);
}
FMT_CONSTEXPR null_terminating_iterator operator+=(difference_type n) {
ptr_ += n;
return *this;
}
FMT_CONSTEXPR difference_type operator-(
null_terminating_iterator other) const {
return ptr_ - other.ptr_;
}
FMT_CONSTEXPR bool operator!=(null_terminating_iterator other) const {
return ptr_ != other.ptr_;
}
bool operator>=(null_terminating_iterator other) const {
return ptr_ >= other.ptr_;
}
// This should be a friend specialization pointer_from<Char> but the latter
// doesn't compile by gcc 5.1 due to a compiler bug.
template <typename CharT>
friend FMT_CONSTEXPR_DECL const CharT *pointer_from(
null_terminating_iterator<CharT> it);
private:
const Char *ptr_;
const Char *end_;
};
template <typename T>
FMT_CONSTEXPR const T *pointer_from(const T *p) { return p; }
template <typename Char>
FMT_CONSTEXPR const Char *pointer_from(null_terminating_iterator<Char> it) {
return it.ptr_;
}
// DEPRECATED: Parses the input as an unsigned integer. This function assumes
// that the first character is a digit and presence of a non-digit character at
// the end.
// it: an iterator pointing to the beginning of the input range.
template <typename Iterator, typename ErrorHandler>
FMT_CONSTEXPR unsigned parse_nonnegative_int(Iterator &it, ErrorHandler &&eh) {
assert('0' <= *it && *it <= '9');
if (*it == '0') {
++it;
return 0;
}
unsigned value = 0;
// Convert to unsigned to prevent a warning.
unsigned max_int = (std::numeric_limits<int>::max)();
unsigned big = max_int / 10;
do {
// Check for overflow.
if (value > big) {
value = max_int + 1;
break;
}
value = value * 10 + unsigned(*it - '0');
// Workaround for MSVC "setup_exception stack overflow" error:
auto next = it;
++next;
it = next;
} while ('0' <= *it && *it <= '9');
if (value > max_int)
eh.on_error("number is too big");
return value;
}
// Checks if a value fits in int - used to avoid warnings about comparing
// signed and unsigned integers.
template <bool IsSigned>
struct int_checker {
template <typename T>
static bool fits_in_int(T value) {
unsigned max = std::numeric_limits<int>::max();
return value <= max;
}
static bool fits_in_int(bool) { return true; }
};
template <>
struct int_checker<true> {
template <typename T>
static bool fits_in_int(T value) {
return value >= std::numeric_limits<int>::min() &&
value <= std::numeric_limits<int>::max();
}
static bool fits_in_int(int) { return true; }
};
class printf_precision_handler: public function<int> {
public:
template <typename T>
typename std::enable_if<std::is_integral<T>::value, int>::type
operator()(T value) {
if (!int_checker<std::numeric_limits<T>::is_signed>::fits_in_int(value))
FMT_THROW(format_error("number is too big"));
return static_cast<int>(value);
}
template <typename T>
typename std::enable_if<!std::is_integral<T>::value, int>::type operator()(T) {
FMT_THROW(format_error("precision is not integer"));
return 0;
}
};
// An argument visitor that returns true iff arg is a zero integer.
class is_zero_int: public function<bool> {
public:
template <typename T>
typename std::enable_if<std::is_integral<T>::value, bool>::type
operator()(T value) { return value == 0; }
template <typename T>
typename std::enable_if<!std::is_integral<T>::value, bool>::type
operator()(T) { return false; }
};
template <typename T>
struct make_unsigned_or_bool : std::make_unsigned<T> {};
template <>
struct make_unsigned_or_bool<bool> {
typedef bool type;
};
template <typename T, typename Context>
class arg_converter: public function<void> {
private:
typedef typename Context::char_type Char;
basic_format_arg<Context> &arg_;
typename Context::char_type type_;
public:
arg_converter(basic_format_arg<Context> &arg, Char type)
: arg_(arg), type_(type) {}
void operator()(bool value) {
if (type_ != 's')
operator()<bool>(value);
}
template <typename U>
typename std::enable_if<std::is_integral<U>::value>::type
operator()(U value) {
bool is_signed = type_ == 'd' || type_ == 'i';
typedef typename std::conditional<
std::is_same<T, void>::value, U, T>::type TargetType;
if (const_check(sizeof(TargetType) <= sizeof(int))) {
// Extra casts are used to silence warnings.
if (is_signed) {
arg_ = internal::make_arg<Context>(
static_cast<int>(static_cast<TargetType>(value)));
} else {
typedef typename make_unsigned_or_bool<TargetType>::type Unsigned;
arg_ = internal::make_arg<Context>(
static_cast<unsigned>(static_cast<Unsigned>(value)));
}
} else {
if (is_signed) {
// glibc's printf doesn't sign extend arguments of smaller types:
// std::printf("%lld", -42); // prints "4294967254"
// but we don't have to do the same because it's a UB.
arg_ = internal::make_arg<Context>(static_cast<long long>(value));
} else {
arg_ = internal::make_arg<Context>(
static_cast<typename make_unsigned_or_bool<U>::type>(value));
}
}
}
template <typename U>
typename std::enable_if<!std::is_integral<U>::value>::type operator()(U) {
// No coversion needed for non-integral types.
}
};
// Converts an integer argument to T for printf, if T is an integral type.
// If T is void, the argument is converted to corresponding signed or unsigned
// type depending on the type specifier: 'd' and 'i' - signed, other -
// unsigned).
template <typename T, typename Context, typename Char>
void convert_arg(basic_format_arg<Context> &arg, Char type) {
visit_format_arg(arg_converter<T, Context>(arg, type), arg);
}
// Converts an integer argument to char for printf.
template <typename Context>
class char_converter: public function<void> {
private:
basic_format_arg<Context> &arg_;
public:
explicit char_converter(basic_format_arg<Context> &arg) : arg_(arg) {}
template <typename T>
typename std::enable_if<std::is_integral<T>::value>::type
operator()(T value) {
typedef typename Context::char_type Char;
arg_ = internal::make_arg<Context>(static_cast<Char>(value));
}
template <typename T>
typename std::enable_if<!std::is_integral<T>::value>::type operator()(T) {
// No coversion needed for non-integral types.
}
};
// Checks if an argument is a valid printf width specifier and sets
// left alignment if it is negative.
template <typename Char>
class printf_width_handler: public function<unsigned> {
private:
typedef basic_format_specs<Char> format_specs;
format_specs &spec_;
public:
explicit printf_width_handler(format_specs &spec) : spec_(spec) {}
template <typename T>
typename std::enable_if<std::is_integral<T>::value, unsigned>::type
operator()(T value) {
typedef typename internal::int_traits<T>::main_type UnsignedType;
UnsignedType width = static_cast<UnsignedType>(value);
if (internal::is_negative(value)) {
spec_.align_ = ALIGN_LEFT;
width = 0 - width;
}
unsigned int_max = std::numeric_limits<int>::max();
if (width > int_max)
FMT_THROW(format_error("number is too big"));
return static_cast<unsigned>(width);
}
template <typename T>
typename std::enable_if<!std::is_integral<T>::value, unsigned>::type
operator()(T) {
FMT_THROW(format_error("width is not integer"));
return 0;
}
};
template <typename Char, typename Context>
void printf(basic_buffer<Char> &buf, basic_string_view<Char> format,
basic_format_args<Context> args) {
Context(std::back_inserter(buf), format, args).format();
}
} // namespace internal
using internal::printf; // For printing into memory_buffer.
template <typename Range>
class printf_arg_formatter;
template <
typename OutputIt, typename Char,
typename ArgFormatter =
printf_arg_formatter<back_insert_range<internal::basic_buffer<Char>>>>
class basic_printf_context;
/**
\rst
The ``printf`` argument formatter.
\endrst
*/
template <typename Range>
class printf_arg_formatter:
public internal::function<
typename internal::arg_formatter_base<Range>::iterator>,
public internal::arg_formatter_base<Range> {
private:
typedef typename Range::value_type char_type;
typedef decltype(internal::declval<Range>().begin()) iterator;
typedef internal::arg_formatter_base<Range> base;
typedef basic_printf_context<iterator, char_type> context_type;
context_type &context_;
void write_null_pointer(char) {
this->spec()->type = 0;
this->write("(nil)");
}
void write_null_pointer(wchar_t) {
this->spec()->type = 0;
this->write(L"(nil)");
}
public:
typedef typename base::format_specs format_specs;
/**
\rst
Constructs an argument formatter object.
*buffer* is a reference to the output buffer and *spec* contains format
specifier information for standard argument types.
\endrst
*/
printf_arg_formatter(internal::basic_buffer<char_type> &buffer,
format_specs &spec, context_type &ctx)
: base(back_insert_range<internal::basic_buffer<char_type>>(buffer), &spec,
ctx.locale()),
context_(ctx) {}
template <typename T>
typename std::enable_if<std::is_integral<T>::value, iterator>::type
operator()(T value) {
// MSVC2013 fails to compile separate overloads for bool and char_type so
// use std::is_same instead.
if (std::is_same<T, bool>::value) {
format_specs &fmt_spec = *this->spec();
if (fmt_spec.type != 's')
return base::operator()(value ? 1 : 0);
fmt_spec.type = 0;
this->write(value != 0);
} else if (std::is_same<T, char_type>::value) {
format_specs &fmt_spec = *this->spec();
if (fmt_spec.type && fmt_spec.type != 'c')
return (*this)(static_cast<int>(value));
fmt_spec.flags = 0;
fmt_spec.align_ = ALIGN_RIGHT;
return base::operator()(value);
} else {
return base::operator()(value);
}
return this->out();
}
template <typename T>
typename std::enable_if<std::is_floating_point<T>::value, iterator>::type
operator()(T value) {
return base::operator()(value);
}
/** Formats a null-terminated C string. */
iterator operator()(const char *value) {
if (value)
base::operator()(value);
else if (this->spec()->type == 'p')
write_null_pointer(char_type());
else
this->write("(null)");
return this->out();
}
/** Formats a null-terminated wide C string. */
iterator operator()(const wchar_t *value) {
if (value)
base::operator()(value);
else if (this->spec()->type == 'p')
write_null_pointer(char_type());
else
this->write(L"(null)");
return this->out();
}
iterator operator()(basic_string_view<char_type> value) {
return base::operator()(value);
}
iterator operator()(monostate value) {
return base::operator()(value);
}
/** Formats a pointer. */
iterator operator()(const void *value) {
if (value)
return base::operator()(value);
this->spec()->type = 0;
write_null_pointer(char_type());
return this->out();
}
/** Formats an argument of a custom (user-defined) type. */
iterator operator()(typename basic_format_arg<context_type>::handle handle) {
handle.format(context_);
return this->out();
}
};
template <typename T>
struct printf_formatter {
template <typename ParseContext>
auto parse(ParseContext &ctx) -> decltype(ctx.begin()) { return ctx.begin(); }
template <typename FormatContext>
auto format(const T &value, FormatContext &ctx) -> decltype(ctx.out()) {
internal::format_value(internal::get_container(ctx.out()), value);
return ctx.out();
}
};
/** This template formats data and writes the output to a writer. */
template <typename OutputIt, typename Char, typename ArgFormatter>
class basic_printf_context :
// Inherit publicly as a workaround for the icc bug
// https://software.intel.com/en-us/forums/intel-c-compiler/topic/783476.
public internal::context_base<
OutputIt, basic_printf_context<OutputIt, Char, ArgFormatter>, Char> {
public:
/** The character type for the output. */
typedef Char char_type;
template <typename T>
struct formatter_type { typedef printf_formatter<T> type; };
private:
typedef internal::context_base<OutputIt, basic_printf_context, Char> base;
typedef typename base::format_arg format_arg;
typedef basic_format_specs<char_type> format_specs;
typedef internal::null_terminating_iterator<char_type> iterator;
void parse_flags(format_specs &spec, iterator &it);
// Returns the argument with specified index or, if arg_index is equal
// to the maximum unsigned value, the next argument.
format_arg get_arg(
iterator it,
unsigned arg_index = (std::numeric_limits<unsigned>::max)());
// Parses argument index, flags and width and returns the argument index.
unsigned parse_header(iterator &it, format_specs &spec);
public:
/**
\rst
Constructs a ``printf_context`` object. References to the arguments and
the writer are stored in the context object so make sure they have
appropriate lifetimes.
\endrst
*/
basic_printf_context(OutputIt out, basic_string_view<char_type> format_str,
basic_format_args<basic_printf_context> args)
: base(out, format_str, args) {}
using base::parse_context;
using base::out;
using base::advance_to;
/** Formats stored arguments and writes the output to the range. */
void format();
};
template <typename OutputIt, typename Char, typename AF>
void basic_printf_context<OutputIt, Char, AF>::parse_flags(
format_specs &spec, iterator &it) {
for (;;) {
switch (*it++) {
case '-':
spec.align_ = ALIGN_LEFT;
break;
case '+':
spec.flags |= SIGN_FLAG | PLUS_FLAG;
break;
case '0':
spec.fill_ = '0';
break;
case ' ':
spec.flags |= SIGN_FLAG;
break;
case '#':
spec.flags |= HASH_FLAG;
break;
default:
--it;
return;
}
}
}
template <typename OutputIt, typename Char, typename AF>
typename basic_printf_context<OutputIt, Char, AF>::format_arg
basic_printf_context<OutputIt, Char, AF>::get_arg(
iterator it, unsigned arg_index) {
(void)it;
if (arg_index == std::numeric_limits<unsigned>::max())
return this->do_get_arg(this->parse_context().next_arg_id());
return base::get_arg(arg_index - 1);
}
template <typename OutputIt, typename Char, typename AF>
unsigned basic_printf_context<OutputIt, Char, AF>::parse_header(
iterator &it, format_specs &spec) {
unsigned arg_index = std::numeric_limits<unsigned>::max();
char_type c = *it;
if (c >= '0' && c <= '9') {
// Parse an argument index (if followed by '$') or a width possibly
// preceded with '0' flag(s).
internal::error_handler eh;
unsigned value = parse_nonnegative_int(it, eh);
if (*it == '$') { // value is an argument index
++it;
arg_index = value;
} else {
if (c == '0')
spec.fill_ = '0';
if (value != 0) {
// Nonzero value means that we parsed width and don't need to
// parse it or flags again, so return now.
spec.width_ = value;
return arg_index;
}
}
}
parse_flags(spec, it);
// Parse width.
if (*it >= '0' && *it <= '9') {
internal::error_handler eh;
spec.width_ = parse_nonnegative_int(it, eh);
} else if (*it == '*') {
++it;
spec.width_ = visit_format_arg(
internal::printf_width_handler<char_type>(spec), get_arg(it));
}
return arg_index;
}
template <typename OutputIt, typename Char, typename AF>
void basic_printf_context<OutputIt, Char, AF>::format() {
auto &buffer = internal::get_container(this->out());
auto start = iterator(this->parse_context());
auto it = start;
using internal::pointer_from;
while (*it) {
char_type c = *it++;
if (c != '%') continue;
if (*it == c) {
buffer.append(pointer_from(start), pointer_from(it));
start = ++it;
continue;
}
buffer.append(pointer_from(start), pointer_from(it) - 1);
format_specs spec;
spec.align_ = ALIGN_RIGHT;
// Parse argument index, flags and width.
unsigned arg_index = parse_header(it, spec);
// Parse precision.
if (*it == '.') {
++it;
if ('0' <= *it && *it <= '9') {
internal::error_handler eh;
spec.precision = static_cast<int>(parse_nonnegative_int(it, eh));
} else if (*it == '*') {
++it;
spec.precision =
visit_format_arg(internal::printf_precision_handler(), get_arg(it));
} else {
spec.precision = 0;
}
}
format_arg arg = get_arg(it, arg_index);
if (spec.has(HASH_FLAG) && visit_format_arg(internal::is_zero_int(), arg))
spec.flags = static_cast<uint_least8_t>(spec.flags & (~internal::to_unsigned<int>(HASH_FLAG)));
if (spec.fill_ == '0') {
if (arg.is_arithmetic())
spec.align_ = ALIGN_NUMERIC;
else
spec.fill_ = ' '; // Ignore '0' flag for non-numeric types.
}
// Parse length and convert the argument to the required type.
using internal::convert_arg;
switch (*it++) {
case 'h':
if (*it == 'h')
convert_arg<signed char>(arg, *++it);
else
convert_arg<short>(arg, *it);
break;
case 'l':
if (*it == 'l')
convert_arg<long long>(arg, *++it);
else
convert_arg<long>(arg, *it);
break;
case 'j':
convert_arg<intmax_t>(arg, *it);
break;
case 'z':
convert_arg<std::size_t>(arg, *it);
break;
case 't':
convert_arg<std::ptrdiff_t>(arg, *it);
break;
case 'L':
// printf produces garbage when 'L' is omitted for long double, no
// need to do the same.
break;
default:
--it;
convert_arg<void>(arg, *it);
}
// Parse type.
if (!*it)
FMT_THROW(format_error("invalid format string"));
spec.type = static_cast<char>(*it++);
if (arg.is_integral()) {
// Normalize type.
switch (spec.type) {
case 'i': case 'u':
spec.type = 'd';
break;
case 'c':
// TODO: handle wchar_t better?
visit_format_arg(
internal::char_converter<basic_printf_context>(arg), arg);
break;
}
}
start = it;
// Format argument.
visit_format_arg(AF(buffer, spec, *this), arg);
}
buffer.append(pointer_from(start), pointer_from(it));
}
template <typename Buffer>
struct basic_printf_context_t {
typedef basic_printf_context<
std::back_insert_iterator<Buffer>, typename Buffer::value_type> type;
};
typedef basic_printf_context_t<internal::buffer>::type printf_context;
typedef basic_printf_context_t<internal::wbuffer>::type wprintf_context;
typedef basic_format_args<printf_context> printf_args;
typedef basic_format_args<wprintf_context> wprintf_args;
/**
\rst
Constructs an `~fmt::format_arg_store` object that contains references to
arguments and can be implicitly converted to `~fmt::printf_args`.
\endrst
*/
template<typename... Args>
inline format_arg_store<printf_context, Args...>
make_printf_args(const Args &... args) { return {args...}; }
/**
\rst
Constructs an `~fmt::format_arg_store` object that contains references to
arguments and can be implicitly converted to `~fmt::wprintf_args`.
\endrst
*/
template<typename... Args>
inline format_arg_store<wprintf_context, Args...>
make_wprintf_args(const Args &... args) { return {args...}; }
template <typename S, typename Char = FMT_CHAR(S)>
inline std::basic_string<Char>
vsprintf(const S &format,
basic_format_args<typename basic_printf_context_t<
internal::basic_buffer<Char>>::type> args) {
basic_memory_buffer<Char> buffer;
printf(buffer, to_string_view(format), args);
return to_string(buffer);
}
/**
\rst
Formats arguments and returns the result as a string.
**Example**::
std::string message = fmt::sprintf("The answer is %d", 42);
\endrst
*/
template <typename S, typename... Args>
inline FMT_ENABLE_IF_T(
internal::is_string<S>::value, std::basic_string<FMT_CHAR(S)>)
sprintf(const S &format, const Args & ... args) {
internal::check_format_string<Args...>(format);
typedef internal::basic_buffer<FMT_CHAR(S)> buffer;
typedef typename basic_printf_context_t<buffer>::type context;
format_arg_store<context, Args...> as{ args... };
return vsprintf(to_string_view(format),
basic_format_args<context>(as));
}
template <typename S, typename Char = FMT_CHAR(S)>
inline int vfprintf(std::FILE *f, const S &format,
basic_format_args<typename basic_printf_context_t<
internal::basic_buffer<Char>>::type> args) {
basic_memory_buffer<Char> buffer;
printf(buffer, to_string_view(format), args);
std::size_t size = buffer.size();
return std::fwrite(
buffer.data(), sizeof(Char), size, f) < size ? -1 : static_cast<int>(size);
}
/**
\rst
Prints formatted data to the file *f*.
**Example**::
fmt::fprintf(stderr, "Don't %s!", "panic");
\endrst
*/
template <typename S, typename... Args>
inline FMT_ENABLE_IF_T(internal::is_string<S>::value, int)
fprintf(std::FILE *f, const S &format, const Args & ... args) {
internal::check_format_string<Args...>(format);
typedef internal::basic_buffer<FMT_CHAR(S)> buffer;
typedef typename basic_printf_context_t<buffer>::type context;
format_arg_store<context, Args...> as{ args... };
return vfprintf(f, to_string_view(format),
basic_format_args<context>(as));
}
template <typename S, typename Char = FMT_CHAR(S)>
inline int vprintf(const S &format,
basic_format_args<typename basic_printf_context_t<
internal::basic_buffer<Char>>::type> args) {
return vfprintf(stdout, to_string_view(format), args);
}
/**
\rst
Prints formatted data to ``stdout``.
**Example**::
fmt::printf("Elapsed time: %.2f seconds", 1.23);
\endrst
*/
template <typename S, typename... Args>
inline FMT_ENABLE_IF_T(internal::is_string<S>::value, int)
printf(const S &format_str, const Args & ... args) {
internal::check_format_string<Args...>(format_str);
typedef internal::basic_buffer<FMT_CHAR(S)> buffer;
typedef typename basic_printf_context_t<buffer>::type context;
format_arg_store<context, Args...> as{ args... };
return vprintf(to_string_view(format_str),
basic_format_args<context>(as));
}
template <typename S, typename Char = FMT_CHAR(S)>
inline int vfprintf(std::basic_ostream<Char> &os,
const S &format,
basic_format_args<typename basic_printf_context_t<
internal::basic_buffer<Char>>::type> args) {
basic_memory_buffer<Char> buffer;
printf(buffer, to_string_view(format), args);
internal::write(os, buffer);
return static_cast<int>(buffer.size());
}
/**
\rst
Prints formatted data to the stream *os*.
**Example**::
fmt::fprintf(cerr, "Don't %s!", "panic");
\endrst
*/
template <typename S, typename... Args>
inline FMT_ENABLE_IF_T(internal::is_string<S>::value, int)
fprintf(std::basic_ostream<FMT_CHAR(S)> &os,
const S &format_str, const Args & ... args) {
internal::check_format_string<Args...>(format_str);
typedef internal::basic_buffer<FMT_CHAR(S)> buffer;
typedef typename basic_printf_context_t<buffer>::type context;
format_arg_store<context, Args...> as{ args... };
return vfprintf(os, to_string_view(format_str),
basic_format_args<context>(as));
}
FMT_END_NAMESPACE
#endif // FMT_PRINTF_H_

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@ -1,308 +0,0 @@
// Formatting library for C++ - the core API
//
// Copyright (c) 2012 - present, Victor Zverovich
// All rights reserved.
//
// For the license information refer to format.h.
//
// Copyright (c) 2018 - present, Remotion (Igor Schulz)
// All Rights Reserved
// {fmt} support for ranges, containers and types tuple interface.
#ifndef FMT_RANGES_H_
#define FMT_RANGES_H_
#include "format.h"
#include <type_traits>
// output only up to N items from the range.
#ifndef FMT_RANGE_OUTPUT_LENGTH_LIMIT
# define FMT_RANGE_OUTPUT_LENGTH_LIMIT 256
#endif
FMT_BEGIN_NAMESPACE
template <typename Char>
struct formatting_base {
template <typename ParseContext>
FMT_CONSTEXPR auto parse(ParseContext &ctx) -> decltype(ctx.begin()) {
return ctx.begin();
}
};
template <typename Char, typename Enable = void>
struct formatting_range : formatting_base<Char> {
static FMT_CONSTEXPR_DECL const std::size_t range_length_limit =
FMT_RANGE_OUTPUT_LENGTH_LIMIT; // output only up to N items from the range.
Char prefix;
Char delimiter;
Char postfix;
formatting_range() : prefix('{'), delimiter(','), postfix('}') {}
static FMT_CONSTEXPR_DECL const bool add_delimiter_spaces = true;
static FMT_CONSTEXPR_DECL const bool add_prepostfix_space = false;
};
template <typename Char, typename Enable = void>
struct formatting_tuple : formatting_base<Char> {
Char prefix;
Char delimiter;
Char postfix;
formatting_tuple() : prefix('('), delimiter(','), postfix(')') {}
static FMT_CONSTEXPR_DECL const bool add_delimiter_spaces = true;
static FMT_CONSTEXPR_DECL const bool add_prepostfix_space = false;
};
namespace internal {
template <typename RangeT, typename OutputIterator>
void copy(const RangeT &range, OutputIterator out) {
for (auto it = range.begin(), end = range.end(); it != end; ++it)
*out++ = *it;
}
template <typename OutputIterator>
void copy(const char *str, OutputIterator out) {
const char *p_curr = str;
while (*p_curr) {
*out++ = *p_curr++;
}
}
template <typename OutputIterator>
void copy(char ch, OutputIterator out) {
*out++ = ch;
}
/// Return true value if T has std::string interface, like std::string_view.
template <typename T>
class is_like_std_string {
template <typename U>
static auto check(U *p) ->
decltype(p->find('a'), p->length(), p->data(), int());
template <typename>
static void check(...);
public:
static FMT_CONSTEXPR_DECL const bool value =
!std::is_void<decltype(check<T>(FMT_NULL))>::value;
};
template <typename Char>
struct is_like_std_string<fmt::basic_string_view<Char>> : std::true_type {};
template <typename... Ts>
struct conditional_helper {};
template <typename T, typename _ = void>
struct is_range_ : std::false_type {};
#if !FMT_MSC_VER || FMT_MSC_VER > 1800
template <typename T>
struct is_range_<T, typename std::conditional<
false,
conditional_helper<decltype(internal::declval<T>().begin()),
decltype(internal::declval<T>().end())>,
void>::type> : std::true_type {};
#endif
/// tuple_size and tuple_element check.
template <typename T>
class is_tuple_like_ {
template <typename U>
static auto check(U *p) ->
decltype(std::tuple_size<U>::value,
internal::declval<typename std::tuple_element<0, U>::type>(), int());
template <typename>
static void check(...);
public:
static FMT_CONSTEXPR_DECL const bool value =
!std::is_void<decltype(check<T>(FMT_NULL))>::value;
};
// Check for integer_sequence
#if defined(__cpp_lib_integer_sequence) || FMT_MSC_VER >= 1900
template <typename T, T... N>
using integer_sequence = std::integer_sequence<T, N...>;
template <std::size_t... N>
using index_sequence = std::index_sequence<N...>;
template <std::size_t N>
using make_index_sequence = std::make_index_sequence<N>;
#else
template <typename T, T... N>
struct integer_sequence {
typedef T value_type;
static FMT_CONSTEXPR std::size_t size() {
return sizeof...(N);
}
};
template <std::size_t... N>
using index_sequence = integer_sequence<std::size_t, N...>;
template <typename T, std::size_t N, T... Ns>
struct make_integer_sequence : make_integer_sequence<T, N - 1, N - 1, Ns...> {};
template <typename T, T... Ns>
struct make_integer_sequence<T, 0, Ns...> : integer_sequence<T, Ns...> {};
template <std::size_t N>
using make_index_sequence = make_integer_sequence<std::size_t, N>;
#endif
template <class Tuple, class F, size_t... Is>
void for_each(index_sequence<Is...>, Tuple &&tup, F &&f) FMT_NOEXCEPT {
using std::get;
// using free function get<I>(T) now.
const int _[] = {0, ((void)f(get<Is>(tup)), 0)...};
(void)_; // blocks warnings
}
template <class T>
FMT_CONSTEXPR make_index_sequence<std::tuple_size<T>::value>
get_indexes(T const &) { return {}; }
template <class Tuple, class F>
void for_each(Tuple &&tup, F &&f) {
const auto indexes = get_indexes(tup);
for_each(indexes, std::forward<Tuple>(tup), std::forward<F>(f));
}
template<typename Arg>
FMT_CONSTEXPR const char* format_str_quoted(bool add_space, const Arg&,
typename std::enable_if<
!is_like_std_string<typename std::decay<Arg>::type>::value>::type* = nullptr) {
return add_space ? " {}" : "{}";
}
template<typename Arg>
FMT_CONSTEXPR const char* format_str_quoted(bool add_space, const Arg&,
typename std::enable_if<
is_like_std_string<typename std::decay<Arg>::type>::value>::type* = nullptr) {
return add_space ? " \"{}\"" : "\"{}\"";
}
FMT_CONSTEXPR const char* format_str_quoted(bool add_space, const char*) {
return add_space ? " \"{}\"" : "\"{}\"";
}
FMT_CONSTEXPR const wchar_t* format_str_quoted(bool add_space, const wchar_t*) {
return add_space ? L" \"{}\"" : L"\"{}\"";
}
FMT_CONSTEXPR const char* format_str_quoted(bool add_space, const char) {
return add_space ? " '{}'" : "'{}'";
}
FMT_CONSTEXPR const wchar_t* format_str_quoted(bool add_space, const wchar_t) {
return add_space ? L" '{}'" : L"'{}'";
}
} // namespace internal
template <typename T>
struct is_tuple_like {
static FMT_CONSTEXPR_DECL const bool value =
internal::is_tuple_like_<T>::value && !internal::is_range_<T>::value;
};
template <typename TupleT, typename Char>
struct formatter<TupleT, Char,
typename std::enable_if<fmt::is_tuple_like<TupleT>::value>::type> {
private:
// C++11 generic lambda for format()
template <typename FormatContext>
struct format_each {
template <typename T>
void operator()(const T& v) {
if (i > 0) {
if (formatting.add_prepostfix_space) {
*out++ = ' ';
}
internal::copy(formatting.delimiter, out);
}
format_to(out,
internal::format_str_quoted(
(formatting.add_delimiter_spaces && i > 0), v),
v);
++i;
}
formatting_tuple<Char>& formatting;
std::size_t& i;
typename std::add_lvalue_reference<decltype(std::declval<FormatContext>().out())>::type out;
};
public:
formatting_tuple<Char> formatting;
template <typename ParseContext>
FMT_CONSTEXPR auto parse(ParseContext &ctx) -> decltype(ctx.begin()) {
return formatting.parse(ctx);
}
template <typename FormatContext = format_context>
auto format(const TupleT &values, FormatContext &ctx) -> decltype(ctx.out()) {
auto out = ctx.out();
std::size_t i = 0;
internal::copy(formatting.prefix, out);
internal::for_each(values, format_each<FormatContext>{formatting, i, out});
if (formatting.add_prepostfix_space) {
*out++ = ' ';
}
internal::copy(formatting.postfix, out);
return ctx.out();
}
};
template <typename T>
struct is_range {
static FMT_CONSTEXPR_DECL const bool value =
internal::is_range_<T>::value && !internal::is_like_std_string<T>::value;
};
template <typename RangeT, typename Char>
struct formatter<RangeT, Char,
typename std::enable_if<fmt::is_range<RangeT>::value>::type> {
formatting_range<Char> formatting;
template <typename ParseContext>
FMT_CONSTEXPR auto parse(ParseContext &ctx) -> decltype(ctx.begin()) {
return formatting.parse(ctx);
}
template <typename FormatContext>
typename FormatContext::iterator format(
const RangeT &values, FormatContext &ctx) {
auto out = ctx.out();
internal::copy(formatting.prefix, out);
std::size_t i = 0;
for (auto it = values.begin(), end = values.end(); it != end; ++it) {
if (i > 0) {
if (formatting.add_prepostfix_space) {
*out++ = ' ';
}
internal::copy(formatting.delimiter, out);
}
format_to(out,
internal::format_str_quoted(
(formatting.add_delimiter_spaces && i > 0), *it),
*it);
if (++i > formatting.range_length_limit) {
format_to(out, " ... <other elements>");
break;
}
}
if (formatting.add_prepostfix_space) {
*out++ = ' ';
}
internal::copy(formatting.postfix, out);
return ctx.out();
}
};
FMT_END_NAMESPACE
#endif // FMT_RANGES_H_

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// Formatting library for C++ - time formatting
//
// Copyright (c) 2012 - present, Victor Zverovich
// All rights reserved.
//
// For the license information refer to format.h.
#ifndef FMT_TIME_H_
#define FMT_TIME_H_
#include "format.h"
#include <ctime>
#include <locale>
FMT_BEGIN_NAMESPACE
// Prevents expansion of a preceding token as a function-style macro.
// Usage: f FMT_NOMACRO()
#define FMT_NOMACRO
namespace internal{
inline null<> localtime_r FMT_NOMACRO(...) { return null<>(); }
inline null<> localtime_s(...) { return null<>(); }
inline null<> gmtime_r(...) { return null<>(); }
inline null<> gmtime_s(...) { return null<>(); }
} // namespace internal
// Thread-safe replacement for std::localtime
inline std::tm localtime(std::time_t time) {
struct dispatcher {
std::time_t time_;
std::tm tm_;
dispatcher(std::time_t t): time_(t) {}
bool run() {
using namespace fmt::internal;
return handle(localtime_r(&time_, &tm_));
}
bool handle(std::tm *tm) { return tm != FMT_NULL; }
bool handle(internal::null<>) {
using namespace fmt::internal;
return fallback(localtime_s(&tm_, &time_));
}
bool fallback(int res) { return res == 0; }
#if !FMT_MSC_VER
bool fallback(internal::null<>) {
using namespace fmt::internal;
std::tm *tm = std::localtime(&time_);
if (tm) tm_ = *tm;
return tm != FMT_NULL;
}
#endif
};
dispatcher lt(time);
// Too big time values may be unsupported.
if (!lt.run())
FMT_THROW(format_error("time_t value out of range"));
return lt.tm_;
}
// Thread-safe replacement for std::gmtime
inline std::tm gmtime(std::time_t time) {
struct dispatcher {
std::time_t time_;
std::tm tm_;
dispatcher(std::time_t t): time_(t) {}
bool run() {
using namespace fmt::internal;
return handle(gmtime_r(&time_, &tm_));
}
bool handle(std::tm *tm) { return tm != FMT_NULL; }
bool handle(internal::null<>) {
using namespace fmt::internal;
return fallback(gmtime_s(&tm_, &time_));
}
bool fallback(int res) { return res == 0; }
#if !FMT_MSC_VER
bool fallback(internal::null<>) {
std::tm *tm = std::gmtime(&time_);
if (tm) tm_ = *tm;
return tm != FMT_NULL;
}
#endif
};
dispatcher gt(time);
// Too big time values may be unsupported.
if (!gt.run())
FMT_THROW(format_error("time_t value out of range"));
return gt.tm_;
}
namespace internal {
inline std::size_t strftime(char *str, std::size_t count, const char *format,
const std::tm *time) {
return std::strftime(str, count, format, time);
}
inline std::size_t strftime(wchar_t *str, std::size_t count,
const wchar_t *format, const std::tm *time) {
return std::wcsftime(str, count, format, time);
}
}
template <typename Char>
struct formatter<std::tm, Char> {
template <typename ParseContext>
auto parse(ParseContext &ctx) -> decltype(ctx.begin()) {
auto it = ctx.begin();
if (it != ctx.end() && *it == ':')
++it;
auto end = it;
while (end != ctx.end() && *end != '}')
++end;
tm_format.reserve(internal::to_unsigned(end - it + 1));
tm_format.append(it, end);
tm_format.push_back('\0');
return end;
}
template <typename FormatContext>
auto format(const std::tm &tm, FormatContext &ctx) -> decltype(ctx.out()) {
basic_memory_buffer<Char> buf;
std::size_t start = buf.size();
for (;;) {
std::size_t size = buf.capacity() - start;
std::size_t count =
internal::strftime(&buf[start], size, &tm_format[0], &tm);
if (count != 0) {
buf.resize(start + count);
break;
}
if (size >= tm_format.size() * 256) {
// If the buffer is 256 times larger than the format string, assume
// that `strftime` gives an empty result. There doesn't seem to be a
// better way to distinguish the two cases:
// https://github.com/fmtlib/fmt/issues/367
break;
}
const std::size_t MIN_GROWTH = 10;
buf.reserve(buf.capacity() + (size > MIN_GROWTH ? size : MIN_GROWTH));
}
return std::copy(buf.begin(), buf.end(), ctx.out());
}
basic_memory_buffer<Char> tm_format;
};
FMT_END_NAMESPACE
#endif // FMT_TIME_H_

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//
// Copyright(c) 2016-2018 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
//
// Include a bundled header-only copy of fmtlib or an external one.
// By default spdlog include its own copy.
//
#if !defined(SPDLOG_FMT_EXTERNAL)
#ifndef FMT_HEADER_ONLY
#define FMT_HEADER_ONLY
#endif
#ifndef FMT_USE_WINDOWS_H
#define FMT_USE_WINDOWS_H 0
#endif
#include "bundled/core.h"
#include "bundled/format.h"
#else // external fmtlib
#include <fmt/core.h>
#include <fmt/format.h>
#endif

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//
// Copyright(c) 2016 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
//
// include bundled or external copy of fmtlib's ostream support
//
#if !defined(SPDLOG_FMT_EXTERNAL)
#ifndef FMT_HEADER_ONLY
#define FMT_HEADER_ONLY
#endif
#include "bundled/ostream.h"
#include "fmt.h"
#else
#include <fmt/ostream.h>
#endif

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include "fmt/fmt.h"
#include "spdlog/details/log_msg.h"
namespace spdlog {
class formatter
{
public:
virtual ~formatter() = default;
virtual void format(const details::log_msg &msg, fmt::memory_buffer &dest) = 0;
virtual std::unique_ptr<formatter> clone() const = 0;
};
} // namespace spdlog

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//
// Copyright(c) 2015-2108 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
// Thread safe logger (except for set_pattern(..), set_formatter(..) and
// set_error_handler())
// Has name, log level, vector of std::shared sink pointers and formatter
// Upon each log write the logger:
// 1. Checks if its log level is enough to log the message and if yes:
// 2. Call the underlying sinks to do the job.
// 3. Each sink use its own private copy of a formatter to format the message
// and send to its destination.
//
// The use of private formatter per sink provides the opportunity to cache some
// formatted data,
// and support customize format per each sink.
#include "spdlog/common.h"
#include "spdlog/formatter.h"
#include "spdlog/sinks/sink.h"
#include <memory>
#include <string>
#include <vector>
namespace spdlog {
class logger
{
public:
logger(std::string name, sink_ptr single_sink);
logger(std::string name, sinks_init_list sinks);
template<typename It>
logger(std::string name, It begin, It end);
virtual ~logger();
logger(const logger &) = delete;
logger &operator=(const logger &) = delete;
template<typename... Args>
void log(level::level_enum lvl, const char *fmt, const Args &... args);
template<typename... Args>
void log(source_loc loc, level::level_enum lvl, const char *fmt, const Args &... args);
void log(level::level_enum lvl, const char *msg);
void log(source_loc loc, level::level_enum lvl, const char *msg);
template<typename... Args>
void trace(const char *fmt, const Args &... args);
template<typename... Args>
void debug(const char *fmt, const Args &... args);
template<typename... Args>
void info(const char *fmt, const Args &... args);
template<typename... Args>
void warn(const char *fmt, const Args &... args);
template<typename... Args>
void error(const char *fmt, const Args &... args);
template<typename... Args>
void critical(const char *fmt, const Args &... args);
#ifdef SPDLOG_WCHAR_TO_UTF8_SUPPORT
#ifndef _WIN32
#error SPDLOG_WCHAR_TO_UTF8_SUPPORT only supported on windows
#else
template<typename... Args>
void log(level::level_enum lvl, const wchar_t *fmt, const Args &... args);
template<typename... Args>
void log(source_loc source, level::level_enum lvl, const wchar_t *fmt, const Args &... args);
template<typename... Args>
void trace(const wchar_t *fmt, const Args &... args);
template<typename... Args>
void debug(const wchar_t *fmt, const Args &... args);
template<typename... Args>
void info(const wchar_t *fmt, const Args &... args);
template<typename... Args>
void warn(const wchar_t *fmt, const Args &... args);
template<typename... Args>
void error(const wchar_t *fmt, const Args &... args);
template<typename... Args>
void critical(const wchar_t *fmt, const Args &... args);
#endif // _WIN32
#endif // SPDLOG_WCHAR_TO_UTF8_SUPPORT
template<class T>
void log(level::level_enum lvl, const T &);
// T can be statically converted to string_view
template<class T, typename std::enable_if<std::is_convertible<T, spdlog::string_view_t>::value, T>::type * = nullptr>
void log(source_loc loc, level::level_enum lvl, const T &);
// T cannot be statically converted to string_view
template<class T, typename std::enable_if<!std::is_convertible<T, spdlog::string_view_t>::value, T>::type * = nullptr>
void log(source_loc loc, level::level_enum lvl, const T &);
template<typename T>
void trace(const T &msg);
template<typename T>
void debug(const T &msg);
template<typename T>
void info(const T &msg);
template<typename T>
void warn(const T &msg);
template<typename T>
void error(const T &msg);
template<typename T>
void critical(const T &msg);
bool should_log(level::level_enum msg_level) const;
void set_level(level::level_enum log_level);
static level::level_enum default_level();
level::level_enum level() const;
const std::string &name() const;
// set formatting for the sinks in this logger.
// each sink will get a seperate instance of the formatter object.
void set_formatter(std::unique_ptr<formatter> formatter);
void set_pattern(std::string pattern, pattern_time_type time_type = pattern_time_type::local);
// flush functions
void flush();
void flush_on(level::level_enum log_level);
level::level_enum flush_level() const;
// sinks
const std::vector<sink_ptr> &sinks() const;
std::vector<sink_ptr> &sinks();
// error handler
void set_error_handler(log_err_handler err_handler);
log_err_handler error_handler() const;
// create new logger with same sinks and configuration.
virtual std::shared_ptr<logger> clone(std::string logger_name);
protected:
virtual void sink_it_(details::log_msg &msg);
virtual void flush_();
bool should_flush_(const details::log_msg &msg);
// default error handler.
// print the error to stderr with the max rate of 1 message/minute.
void default_err_handler_(const std::string &msg);
// increment the message count (only if defined(SPDLOG_ENABLE_MESSAGE_COUNTER))
void incr_msg_counter_(details::log_msg &msg);
const std::string name_;
std::vector<sink_ptr> sinks_;
spdlog::level_t level_{spdlog::logger::default_level()};
spdlog::level_t flush_level_{level::off};
log_err_handler err_handler_{[this](const std::string &msg) { this->default_err_handler_(msg); }};
std::atomic<time_t> last_err_time_{0};
std::atomic<size_t> msg_counter_{1};
};
} // namespace spdlog
#include "details/logger_impl.h"

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/details/fmt_helper.h"
#include "spdlog/details/null_mutex.h"
#include "spdlog/details/os.h"
#include "spdlog/sinks/base_sink.h"
#include <android/log.h>
#include <chrono>
#include <mutex>
#include <string>
#include <thread>
#if !defined(SPDLOG_ANDROID_RETRIES)
#define SPDLOG_ANDROID_RETRIES 2
#endif
namespace spdlog {
namespace sinks {
/*
* Android sink (logging using __android_log_write)
*/
template<typename Mutex>
class android_sink final : public base_sink<Mutex>
{
public:
explicit android_sink(std::string tag = "spdlog", bool use_raw_msg = false)
: tag_(std::move(tag))
, use_raw_msg_(use_raw_msg)
{
}
protected:
void sink_it_(const details::log_msg &msg) override
{
const android_LogPriority priority = convert_to_android_(msg.level);
fmt::memory_buffer formatted;
if (use_raw_msg_)
{
details::fmt_helper::append_string_view(msg.payload, formatted);
}
else
{
sink::formatter_->format(msg, formatted);
}
formatted.push_back('\0');
const char *msg_output = formatted.data();
// See system/core/liblog/logger_write.c for explanation of return value
int ret = __android_log_write(priority, tag_.c_str(), msg_output);
int retry_count = 0;
while ((ret == -11 /*EAGAIN*/) && (retry_count < SPDLOG_ANDROID_RETRIES))
{
details::os::sleep_for_millis(5);
ret = __android_log_write(priority, tag_.c_str(), msg_output);
retry_count++;
}
if (ret < 0)
{
throw spdlog_ex("__android_log_write() failed", ret);
}
}
void flush_() override {}
private:
static android_LogPriority convert_to_android_(spdlog::level::level_enum level)
{
switch (level)
{
case spdlog::level::trace:
return ANDROID_LOG_VERBOSE;
case spdlog::level::debug:
return ANDROID_LOG_DEBUG;
case spdlog::level::info:
return ANDROID_LOG_INFO;
case spdlog::level::warn:
return ANDROID_LOG_WARN;
case spdlog::level::err:
return ANDROID_LOG_ERROR;
case spdlog::level::critical:
return ANDROID_LOG_FATAL;
default:
return ANDROID_LOG_DEFAULT;
}
}
std::string tag_;
bool use_raw_msg_;
};
using android_sink_mt = android_sink<std::mutex>;
using android_sink_st = android_sink<details::null_mutex>;
} // namespace sinks
// Create and register android syslog logger
template<typename Factory = default_factory>
inline std::shared_ptr<logger> android_logger_mt(const std::string &logger_name, const std::string &tag = "spdlog")
{
return Factory::template create<sinks::android_sink_mt>(logger_name, tag);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> android_logger_st(const std::string &logger_name, const std::string &tag = "spdlog")
{
return Factory::template create<sinks::android_sink_st>(logger_name, tag);
}
} // namespace spdlog

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//
// Copyright(c) 2017 spdlog authors.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/details/console_globals.h"
#include "spdlog/details/null_mutex.h"
#include "spdlog/details/os.h"
#include "spdlog/sinks/sink.h"
#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
namespace spdlog {
namespace sinks {
/**
* This sink prefixes the output with an ANSI escape sequence color code
* depending on the severity
* of the message.
* If no color terminal detected, omit the escape codes.
*/
template<typename TargetStream, class ConsoleMutex>
class ansicolor_sink final : public sink
{
public:
using mutex_t = typename ConsoleMutex::mutex_t;
ansicolor_sink()
: target_file_(TargetStream::stream())
, mutex_(ConsoleMutex::mutex())
{
should_do_colors_ = details::os::in_terminal(target_file_) && details::os::is_color_terminal();
colors_[level::trace] = white;
colors_[level::debug] = cyan;
colors_[level::info] = green;
colors_[level::warn] = yellow + bold;
colors_[level::err] = red + bold;
colors_[level::critical] = bold + on_red;
colors_[level::off] = reset;
}
~ansicolor_sink() override = default;
ansicolor_sink(const ansicolor_sink &other) = delete;
ansicolor_sink &operator=(const ansicolor_sink &other) = delete;
void set_color(level::level_enum color_level, const std::string &color)
{
std::lock_guard<mutex_t> lock(mutex_);
colors_[color_level] = color;
}
/// Formatting codes
const std::string reset = "\033[m";
const std::string bold = "\033[1m";
const std::string dark = "\033[2m";
const std::string underline = "\033[4m";
const std::string blink = "\033[5m";
const std::string reverse = "\033[7m";
const std::string concealed = "\033[8m";
const std::string clear_line = "\033[K";
// Foreground colors
const std::string black = "\033[30m";
const std::string red = "\033[31m";
const std::string green = "\033[32m";
const std::string yellow = "\033[33m";
const std::string blue = "\033[34m";
const std::string magenta = "\033[35m";
const std::string cyan = "\033[36m";
const std::string white = "\033[37m";
/// Background colors
const std::string on_black = "\033[40m";
const std::string on_red = "\033[41m";
const std::string on_green = "\033[42m";
const std::string on_yellow = "\033[43m";
const std::string on_blue = "\033[44m";
const std::string on_magenta = "\033[45m";
const std::string on_cyan = "\033[46m";
const std::string on_white = "\033[47m";
void log(const details::log_msg &msg) override
{
// Wrap the originally formatted message in color codes.
// If color is not supported in the terminal, log as is instead.
std::lock_guard<mutex_t> lock(mutex_);
fmt::memory_buffer formatted;
formatter_->format(msg, formatted);
if (should_do_colors_ && msg.color_range_end > msg.color_range_start)
{
// before color range
print_range_(formatted, 0, msg.color_range_start);
// in color range
print_ccode_(colors_[msg.level]);
print_range_(formatted, msg.color_range_start, msg.color_range_end);
print_ccode_(reset);
// after color range
print_range_(formatted, msg.color_range_end, formatted.size());
}
else // no color
{
print_range_(formatted, 0, formatted.size());
}
fflush(target_file_);
}
void flush() override
{
std::lock_guard<mutex_t> lock(mutex_);
fflush(target_file_);
}
void set_pattern(const std::string &pattern) final
{
std::lock_guard<mutex_t> lock(mutex_);
formatter_ = std::unique_ptr<spdlog::formatter>(new pattern_formatter(pattern));
}
void set_formatter(std::unique_ptr<spdlog::formatter> sink_formatter) override
{
std::lock_guard<mutex_t> lock(mutex_);
formatter_ = std::move(sink_formatter);
}
private:
void print_ccode_(const std::string &color_code)
{
fwrite(color_code.data(), sizeof(char), color_code.size(), target_file_);
}
void print_range_(const fmt::memory_buffer &formatted, size_t start, size_t end)
{
fwrite(formatted.data() + start, sizeof(char), end - start, target_file_);
}
FILE *target_file_;
mutex_t &mutex_;
bool should_do_colors_;
std::unordered_map<level::level_enum, std::string, level::level_hasher> colors_;
};
using ansicolor_stdout_sink_mt = ansicolor_sink<details::console_stdout, details::console_mutex>;
using ansicolor_stdout_sink_st = ansicolor_sink<details::console_stdout, details::console_nullmutex>;
using ansicolor_stderr_sink_mt = ansicolor_sink<details::console_stderr, details::console_mutex>;
using ansicolor_stderr_sink_st = ansicolor_sink<details::console_stderr, details::console_nullmutex>;
} // namespace sinks
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
//
// base sink templated over a mutex (either dummy or real)
// concrete implementation should override the sink_it_() and flush_() methods.
// locking is taken care of in this class - no locking needed by the
// implementers..
//
#include "spdlog/common.h"
#include "spdlog/details/log_msg.h"
#include "spdlog/formatter.h"
#include "spdlog/sinks/sink.h"
namespace spdlog {
namespace sinks {
template<typename Mutex>
class base_sink : public sink
{
public:
base_sink() = default;
base_sink(const base_sink &) = delete;
base_sink &operator=(const base_sink &) = delete;
void log(const details::log_msg &msg) final
{
std::lock_guard<Mutex> lock(mutex_);
sink_it_(msg);
}
void flush() final
{
std::lock_guard<Mutex> lock(mutex_);
flush_();
}
void set_pattern(const std::string &pattern) final
{
std::lock_guard<Mutex> lock(mutex_);
set_pattern_(pattern);
}
void set_formatter(std::unique_ptr<spdlog::formatter> sink_formatter) final
{
std::lock_guard<Mutex> lock(mutex_);
set_formatter_(std::move(sink_formatter));
}
protected:
virtual void sink_it_(const details::log_msg &msg) = 0;
virtual void flush_() = 0;
virtual void set_pattern_(const std::string &pattern)
{
set_formatter_(details::make_unique<spdlog::pattern_formatter>(pattern));
}
virtual void set_formatter_(std::unique_ptr<spdlog::formatter> sink_formatter)
{
formatter_ = std::move(sink_formatter);
}
Mutex mutex_;
};
} // namespace sinks
} // namespace spdlog

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//
// Copyright(c) 2015-2018 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/details/file_helper.h"
#include "spdlog/details/null_mutex.h"
#include "spdlog/sinks/base_sink.h"
#include <mutex>
#include <string>
namespace spdlog {
namespace sinks {
/*
* Trivial file sink with single file as target
*/
template<typename Mutex>
class basic_file_sink final : public base_sink<Mutex>
{
public:
explicit basic_file_sink(const filename_t &filename, bool truncate = false)
{
file_helper_.open(filename, truncate);
}
const filename_t &filename() const
{
return file_helper_.filename();
}
protected:
void sink_it_(const details::log_msg &msg) override
{
fmt::memory_buffer formatted;
sink::formatter_->format(msg, formatted);
file_helper_.write(formatted);
}
void flush_() override
{
file_helper_.flush();
}
private:
details::file_helper file_helper_;
};
using basic_file_sink_mt = basic_file_sink<std::mutex>;
using basic_file_sink_st = basic_file_sink<details::null_mutex>;
} // namespace sinks
//
// factory functions
//
template<typename Factory = default_factory>
inline std::shared_ptr<logger> basic_logger_mt(const std::string &logger_name, const filename_t &filename, bool truncate = false)
{
return Factory::template create<sinks::basic_file_sink_mt>(logger_name, filename, truncate);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> basic_logger_st(const std::string &logger_name, const filename_t &filename, bool truncate = false)
{
return Factory::template create<sinks::basic_file_sink_st>(logger_name, filename, truncate);
}
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/details/file_helper.h"
#include "spdlog/details/null_mutex.h"
#include "spdlog/fmt/fmt.h"
#include "spdlog/sinks/base_sink.h"
#include <chrono>
#include <cstdio>
#include <ctime>
#include <mutex>
#include <string>
namespace spdlog {
namespace sinks {
/*
* Generator of daily log file names in format basename.YYYY-MM-DD.ext
*/
struct daily_filename_calculator
{
// Create filename for the form basename.YYYY-MM-DD
static filename_t calc_filename(const filename_t &filename, const tm &now_tm)
{
filename_t basename, ext;
std::tie(basename, ext) = details::file_helper::split_by_extension(filename);
std::conditional<std::is_same<filename_t::value_type, char>::value, fmt::memory_buffer, fmt::wmemory_buffer>::type w;
fmt::format_to(
w, SPDLOG_FILENAME_T("{}_{:04d}-{:02d}-{:02d}{}"), basename, now_tm.tm_year + 1900, now_tm.tm_mon + 1, now_tm.tm_mday, ext);
return fmt::to_string(w);
}
};
/*
* Rotating file sink based on date. rotates at midnight
*/
template<typename Mutex, typename FileNameCalc = daily_filename_calculator>
class daily_file_sink final : public base_sink<Mutex>
{
public:
// create daily file sink which rotates on given time
daily_file_sink(filename_t base_filename, int rotation_hour, int rotation_minute, bool truncate = false)
: base_filename_(std::move(base_filename))
, rotation_h_(rotation_hour)
, rotation_m_(rotation_minute)
, truncate_(truncate)
{
if (rotation_hour < 0 || rotation_hour > 23 || rotation_minute < 0 || rotation_minute > 59)
{
throw spdlog_ex("daily_file_sink: Invalid rotation time in ctor");
}
auto now = log_clock::now();
file_helper_.open(FileNameCalc::calc_filename(base_filename_, now_tm(now)), truncate_);
rotation_tp_ = next_rotation_tp_();
}
const filename_t &filename() const
{
return file_helper_.filename();
}
protected:
void sink_it_(const details::log_msg &msg) override
{
if (msg.time >= rotation_tp_)
{
file_helper_.open(FileNameCalc::calc_filename(base_filename_, now_tm(msg.time)), truncate_);
rotation_tp_ = next_rotation_tp_();
}
fmt::memory_buffer formatted;
sink::formatter_->format(msg, formatted);
file_helper_.write(formatted);
}
void flush_() override
{
file_helper_.flush();
}
private:
tm now_tm(log_clock::time_point tp)
{
time_t tnow = log_clock::to_time_t(tp);
return spdlog::details::os::localtime(tnow);
}
log_clock::time_point next_rotation_tp_()
{
auto now = log_clock::now();
tm date = now_tm(now);
date.tm_hour = rotation_h_;
date.tm_min = rotation_m_;
date.tm_sec = 0;
auto rotation_time = log_clock::from_time_t(std::mktime(&date));
if (rotation_time > now)
{
return rotation_time;
}
return {rotation_time + std::chrono::hours(24)};
}
filename_t base_filename_;
int rotation_h_;
int rotation_m_;
log_clock::time_point rotation_tp_;
details::file_helper file_helper_;
bool truncate_;
};
using daily_file_sink_mt = daily_file_sink<std::mutex>;
using daily_file_sink_st = daily_file_sink<details::null_mutex>;
} // namespace sinks
//
// factory functions
//
template<typename Factory = default_factory>
inline std::shared_ptr<logger> daily_logger_mt(
const std::string &logger_name, const filename_t &filename, int hour = 0, int minute = 0, bool truncate = false)
{
return Factory::template create<sinks::daily_file_sink_mt>(logger_name, filename, hour, minute, truncate);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> daily_logger_st(
const std::string &logger_name, const filename_t &filename, int hour = 0, int minute = 0, bool truncate = false)
{
return Factory::template create<sinks::daily_file_sink_st>(logger_name, filename, hour, minute, truncate);
}
} // namespace spdlog

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//
// Copyright (c) 2015 David Schury, Gabi Melman
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "base_sink.h"
#include "spdlog/details/log_msg.h"
#include "spdlog/details/null_mutex.h"
#include <algorithm>
#include <memory>
#include <mutex>
#include <vector>
// Distribution sink (mux). Stores a vector of sinks which get called when log
// is called
namespace spdlog {
namespace sinks {
template<typename Mutex>
class dist_sink : public base_sink<Mutex>
{
public:
dist_sink() = default;
dist_sink(const dist_sink &) = delete;
dist_sink &operator=(const dist_sink &) = delete;
void add_sink(std::shared_ptr<sink> sink)
{
std::lock_guard<Mutex> lock(base_sink<Mutex>::mutex_);
sinks_.push_back(sink);
}
void remove_sink(std::shared_ptr<sink> sink)
{
std::lock_guard<Mutex> lock(base_sink<Mutex>::mutex_);
sinks_.erase(std::remove(sinks_.begin(), sinks_.end(), sink), sinks_.end());
}
void set_sinks(std::vector<std::shared_ptr<sink>> sinks)
{
std::lock_guard<Mutex> lock(base_sink<Mutex>::mutex_);
sinks_ = std::move(sinks);
}
protected:
void sink_it_(const details::log_msg &msg) override
{
for (auto &sink : sinks_)
{
if (sink->should_log(msg.level))
{
sink->log(msg);
}
}
}
void flush_() override
{
for (auto &sink : sinks_)
{
sink->flush();
}
}
void set_pattern_(const std::string &pattern) override
{
set_formatter_(details::make_unique<spdlog::pattern_formatter>(pattern));
}
void set_formatter_(std::unique_ptr<spdlog::formatter> sink_formatter) override
{
base_sink<Mutex>::formatter_ = std::move(sink_formatter);
for (auto &sink : sinks_)
{
sink->set_formatter(base_sink<Mutex>::formatter_->clone());
}
}
std::vector<std::shared_ptr<sink>> sinks_;
};
using dist_sink_mt = dist_sink<std::mutex>;
using dist_sink_st = dist_sink<details::null_mutex>;
} // namespace sinks
} // namespace spdlog

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//
// Copyright(c) 2016 Alexander Dalshov.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#if defined(_WIN32)
#include "spdlog/details/null_mutex.h"
#include "spdlog/sinks/base_sink.h"
#include <winbase.h>
#include <mutex>
#include <string>
namespace spdlog {
namespace sinks {
/*
* MSVC sink (logging using OutputDebugStringA)
*/
template<typename Mutex>
class msvc_sink : public base_sink<Mutex>
{
public:
explicit msvc_sink() {}
protected:
void sink_it_(const details::log_msg &msg) override
{
fmt::memory_buffer formatted;
sink::formatter_->format(msg, formatted);
OutputDebugStringA(fmt::to_string(formatted).c_str());
}
void flush_() override {}
};
using msvc_sink_mt = msvc_sink<std::mutex>;
using msvc_sink_st = msvc_sink<details::null_mutex>;
using windebug_sink_mt = msvc_sink_mt;
using windebug_sink_st = msvc_sink_st;
} // namespace sinks
} // namespace spdlog
#endif

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/details/null_mutex.h"
#include "spdlog/sinks/base_sink.h"
#include <mutex>
namespace spdlog {
namespace sinks {
template<typename Mutex>
class null_sink : public base_sink<Mutex>
{
protected:
void sink_it_(const details::log_msg &) override {}
void flush_() override {}
};
using null_sink_mt = null_sink<std::mutex>;
using null_sink_st = null_sink<details::null_mutex>;
} // namespace sinks
template<typename Factory = default_factory>
inline std::shared_ptr<logger> null_logger_mt(const std::string &logger_name)
{
auto null_logger = Factory::template create<sinks::null_sink_mt>(logger_name);
null_logger->set_level(level::off);
return null_logger;
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> null_logger_st(const std::string &logger_name)
{
auto null_logger = Factory::template create<sinks::null_sink_st>(logger_name);
null_logger->set_level(level::off);
return null_logger;
}
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/details/null_mutex.h"
#include "spdlog/sinks/base_sink.h"
#include <mutex>
#include <ostream>
namespace spdlog {
namespace sinks {
template<typename Mutex>
class ostream_sink final : public base_sink<Mutex>
{
public:
explicit ostream_sink(std::ostream &os, bool force_flush = false)
: ostream_(os)
, force_flush_(force_flush)
{
}
ostream_sink(const ostream_sink &) = delete;
ostream_sink &operator=(const ostream_sink &) = delete;
protected:
void sink_it_(const details::log_msg &msg) override
{
fmt::memory_buffer formatted;
sink::formatter_->format(msg, formatted);
ostream_.write(formatted.data(), static_cast<std::streamsize>(formatted.size()));
if (force_flush_)
{
ostream_.flush();
}
}
void flush_() override
{
ostream_.flush();
}
std::ostream &ostream_;
bool force_flush_;
};
using ostream_sink_mt = ostream_sink<std::mutex>;
using ostream_sink_st = ostream_sink<details::null_mutex>;
} // namespace sinks
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/details/file_helper.h"
#include "spdlog/details/null_mutex.h"
#include "spdlog/fmt/fmt.h"
#include "spdlog/sinks/base_sink.h"
#include <cerrno>
#include <chrono>
#include <ctime>
#include <mutex>
#include <string>
#include <tuple>
namespace spdlog {
namespace sinks {
//
// Rotating file sink based on size
//
template<typename Mutex>
class rotating_file_sink final : public base_sink<Mutex>
{
public:
rotating_file_sink(filename_t base_filename, std::size_t max_size, std::size_t max_files, bool rotate_on_open=false)
: base_filename_(std::move(base_filename))
, max_size_(max_size)
, max_files_(max_files)
{
file_helper_.open(calc_filename(base_filename_, 0));
current_size_ = file_helper_.size(); // expensive. called only once
if (rotate_on_open && current_size_ > 0)
{
rotate_();
}
}
// calc filename according to index and file extension if exists.
// e.g. calc_filename("logs/mylog.txt, 3) => "logs/mylog.3.txt".
static filename_t calc_filename(const filename_t &filename, std::size_t index)
{
typename std::conditional<std::is_same<filename_t::value_type, char>::value, fmt::memory_buffer, fmt::wmemory_buffer>::type w;
if (index != 0u)
{
filename_t basename, ext;
std::tie(basename, ext) = details::file_helper::split_by_extension(filename);
fmt::format_to(w, SPDLOG_FILENAME_T("{}.{}{}"), basename, index, ext);
}
else
{
fmt::format_to(w, SPDLOG_FILENAME_T("{}"), filename);
}
return fmt::to_string(w);
}
const filename_t &filename() const
{
return file_helper_.filename();
}
protected:
void sink_it_(const details::log_msg &msg) override
{
fmt::memory_buffer formatted;
sink::formatter_->format(msg, formatted);
current_size_ += formatted.size();
if (current_size_ > max_size_)
{
rotate_();
current_size_ = formatted.size();
}
file_helper_.write(formatted);
}
void flush_() override
{
file_helper_.flush();
}
private:
// Rotate files:
// log.txt -> log.1.txt
// log.1.txt -> log.2.txt
// log.2.txt -> log.3.txt
// log.3.txt -> delete
void rotate_()
{
using details::os::filename_to_str;
file_helper_.close();
for (auto i = max_files_; i > 0; --i)
{
filename_t src = calc_filename(base_filename_, i - 1);
if (!details::file_helper::file_exists(src))
{
continue;
}
filename_t target = calc_filename(base_filename_, i);
if (!rename_file(src, target))
{
// if failed try again after a small delay.
// this is a workaround to a windows issue, where very high rotation
// rates can cause the rename to fail with permission denied (because of antivirus?).
details::os::sleep_for_millis(100);
if (!rename_file(src, target))
{
file_helper_.reopen(true); // truncate the log file anyway to prevent it to grow beyond its limit!
current_size_ = 0;
throw spdlog_ex(
"rotating_file_sink: failed renaming " + filename_to_str(src) + " to " + filename_to_str(target), errno);
}
}
}
file_helper_.reopen(true);
}
// delete the target if exists, and rename the src file to target
// return true on success, false otherwise.
bool rename_file(const filename_t &src_filename, const filename_t &target_filename)
{
// try to delete the target file in case it already exists.
(void)details::os::remove(target_filename);
return details::os::rename(src_filename, target_filename) == 0;
}
filename_t base_filename_;
std::size_t max_size_;
std::size_t max_files_;
std::size_t current_size_;
details::file_helper file_helper_;
};
using rotating_file_sink_mt = rotating_file_sink<std::mutex>;
using rotating_file_sink_st = rotating_file_sink<details::null_mutex>;
} // namespace sinks
//
// factory functions
//
template<typename Factory = default_factory>
inline std::shared_ptr<logger> rotating_logger_mt(
const std::string &logger_name, const filename_t &filename, size_t max_file_size, size_t max_files, bool rotate_on_open=false)
{
return Factory::template create<sinks::rotating_file_sink_mt>(logger_name, filename, max_file_size, max_files, rotate_on_open);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> rotating_logger_st(
const std::string &logger_name, const filename_t &filename, size_t max_file_size, size_t max_files, bool rotate_on_open = false)
{
return Factory::template create<sinks::rotating_file_sink_st>(logger_name, filename, max_file_size, max_files, rotate_on_open);
}
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include "spdlog/details/log_msg.h"
#include "spdlog/details/pattern_formatter.h"
#include "spdlog/formatter.h"
namespace spdlog {
namespace sinks {
class sink
{
public:
sink() = default;
explicit sink(std::unique_ptr<spdlog::formatter> formatter)
: formatter_{std::move(formatter)}
{
}
virtual ~sink() = default;
virtual void log(const details::log_msg &msg) = 0;
virtual void flush() = 0;
virtual void set_pattern(const std::string &pattern) = 0;
virtual void set_formatter(std::unique_ptr<spdlog::formatter> sink_formatter) = 0;
bool should_log(level::level_enum msg_level) const
{
return msg_level >= level_.load(std::memory_order_relaxed);
}
void set_level(level::level_enum log_level)
{
level_.store(log_level);
}
level::level_enum level() const
{
return static_cast<spdlog::level::level_enum>(level_.load(std::memory_order_relaxed));
}
protected:
// sink log level - default is all
level_t level_{level::trace};
// sink formatter - default is full format
std::unique_ptr<spdlog::formatter> formatter_{details::make_unique<spdlog::pattern_formatter>()};
};
} // namespace sinks
} // namespace spdlog

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//
// Copyright(c) 2018 spdlog
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#ifdef _WIN32
#include "spdlog/sinks/wincolor_sink.h"
#else
#include "spdlog/sinks/ansicolor_sink.h"
#endif
namespace spdlog {
namespace sinks {
#ifdef _WIN32
using stdout_color_sink_mt = wincolor_stdout_sink_mt;
using stdout_color_sink_st = wincolor_stdout_sink_st;
using stderr_color_sink_mt = wincolor_stderr_sink_mt;
using stderr_color_sink_st = wincolor_stderr_sink_st;
#else
using stdout_color_sink_mt = ansicolor_stdout_sink_mt;
using stdout_color_sink_st = ansicolor_stdout_sink_st;
using stderr_color_sink_mt = ansicolor_stderr_sink_mt;
using stderr_color_sink_st = ansicolor_stderr_sink_st;
#endif
} // namespace sinks
template<typename Factory = default_factory>
inline std::shared_ptr<logger> stdout_color_mt(const std::string &logger_name)
{
return Factory::template create<sinks::stdout_color_sink_mt>(logger_name);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> stdout_color_st(const std::string &logger_name)
{
return Factory::template create<sinks::stdout_color_sink_st>(logger_name);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> stderr_color_mt(const std::string &logger_name)
{
return Factory::template create<sinks::stderr_color_sink_mt>(logger_name);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> stderr_color_st(const std::string &logger_name)
{
return Factory::template create<sinks::stderr_color_sink_st>(logger_name);
}
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/details/console_globals.h"
#include "spdlog/details/null_mutex.h"
#include <cstdio>
#include <memory>
#include <mutex>
namespace spdlog {
namespace sinks {
template<typename TargetStream, typename ConsoleMutex>
class stdout_sink final : public sink
{
public:
using mutex_t = typename ConsoleMutex::mutex_t;
stdout_sink()
: mutex_(ConsoleMutex::mutex())
, file_(TargetStream::stream())
{
}
~stdout_sink() override = default;
stdout_sink(const stdout_sink &other) = delete;
stdout_sink &operator=(const stdout_sink &other) = delete;
void log(const details::log_msg &msg) override
{
std::lock_guard<mutex_t> lock(mutex_);
fmt::memory_buffer formatted;
formatter_->format(msg, formatted);
fwrite(formatted.data(), sizeof(char), formatted.size(), file_);
fflush(TargetStream::stream());
}
void flush() override
{
std::lock_guard<mutex_t> lock(mutex_);
fflush(file_);
}
void set_pattern(const std::string &pattern) override
{
std::lock_guard<mutex_t> lock(mutex_);
formatter_ = std::unique_ptr<spdlog::formatter>(new pattern_formatter(pattern));
}
void set_formatter(std::unique_ptr<spdlog::formatter> sink_formatter) override
{
std::lock_guard<mutex_t> lock(mutex_);
formatter_ = std::move(sink_formatter);
}
private:
mutex_t &mutex_;
FILE *file_;
};
using stdout_sink_mt = stdout_sink<details::console_stdout, details::console_mutex>;
using stdout_sink_st = stdout_sink<details::console_stdout, details::console_nullmutex>;
using stderr_sink_mt = stdout_sink<details::console_stderr, details::console_mutex>;
using stderr_sink_st = stdout_sink<details::console_stderr, details::console_nullmutex>;
} // namespace sinks
// factory methods
template<typename Factory = default_factory>
inline std::shared_ptr<logger> stdout_logger_mt(const std::string &logger_name)
{
return Factory::template create<sinks::stdout_sink_mt>(logger_name);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> stdout_logger_st(const std::string &logger_name)
{
return Factory::template create<sinks::stdout_sink_st>(logger_name);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> stderr_logger_mt(const std::string &logger_name)
{
return Factory::template create<sinks::stderr_sink_mt>(logger_name);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> stderr_logger_st(const std::string &logger_name)
{
return Factory::template create<sinks::stderr_sink_st>(logger_name);
}
} // namespace spdlog

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//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/sinks/base_sink.h"
#include <array>
#include <string>
#include <syslog.h>
namespace spdlog {
namespace sinks {
/**
* Sink that write to syslog using the `syscall()` library call.
*
* Locking is not needed, as `syslog()` itself is thread-safe.
*/
template<typename Mutex>
class syslog_sink : public base_sink<Mutex>
{
public:
//
explicit syslog_sink(std::string ident = "", int syslog_option = 0, int syslog_facility = LOG_USER)
: ident_(std::move(ident))
{
priorities_[static_cast<size_t>(level::trace)] = LOG_DEBUG;
priorities_[static_cast<size_t>(level::debug)] = LOG_DEBUG;
priorities_[static_cast<size_t>(level::info)] = LOG_INFO;
priorities_[static_cast<size_t>(level::warn)] = LOG_WARNING;
priorities_[static_cast<size_t>(level::err)] = LOG_ERR;
priorities_[static_cast<size_t>(level::critical)] = LOG_CRIT;
priorities_[static_cast<size_t>(level::off)] = LOG_INFO;
// set ident to be program name if empty
::openlog(ident_.empty() ? nullptr : ident_.c_str(), syslog_option, syslog_facility);
}
~syslog_sink() override
{
::closelog();
}
syslog_sink(const syslog_sink &) = delete;
syslog_sink &operator=(const syslog_sink &) = delete;
protected:
void sink_it_(const details::log_msg &msg) override
{
::syslog(syslog_prio_from_level(msg), "%s", fmt::to_string(msg.payload).c_str());
}
void flush_() override {}
private:
std::array<int, 7> priorities_;
// must store the ident because the man says openlog might use the pointer as
// is and not a string copy
const std::string ident_;
//
// Simply maps spdlog's log level to syslog priority level.
//
int syslog_prio_from_level(const details::log_msg &msg) const
{
return priorities_[static_cast<size_t>(msg.level)];
}
};
using syslog_sink_mt = syslog_sink<std::mutex>;
using syslog_sink_st = syslog_sink<details::null_mutex>;
} // namespace sinks
// Create and register a syslog logger
template<typename Factory = default_factory>
inline std::shared_ptr<logger> syslog_logger_mt(
const std::string &logger_name, const std::string &syslog_ident = "", int syslog_option = 0, int syslog_facility = (1 << 3))
{
return Factory::template create<sinks::syslog_sink_mt>(logger_name, syslog_ident, syslog_option, syslog_facility);
}
template<typename Factory = default_factory>
inline std::shared_ptr<logger> syslog_logger_st(
const std::string &logger_name, const std::string &syslog_ident = "", int syslog_option = 0, int syslog_facility = (1 << 3))
{
return Factory::template create<sinks::syslog_sink_st>(logger_name, syslog_ident, syslog_option, syslog_facility);
}
} // namespace spdlog

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//
// Copyright(c) 2016 spdlog
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#ifndef SPDLOG_H
#include "spdlog/spdlog.h"
#endif
#include "spdlog/common.h"
#include "spdlog/details/console_globals.h"
#include "spdlog/details/null_mutex.h"
#include "spdlog/sinks/sink.h"
#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
#include <wincon.h>
namespace spdlog {
namespace sinks {
/*
* Windows color console sink. Uses WriteConsoleA to write to the console with
* colors
*/
template<typename OutHandle, typename ConsoleMutex>
class wincolor_sink : public sink
{
public:
const WORD BOLD = FOREGROUND_INTENSITY;
const WORD RED = FOREGROUND_RED;
const WORD GREEN = FOREGROUND_GREEN;
const WORD CYAN = FOREGROUND_GREEN | FOREGROUND_BLUE;
const WORD WHITE = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
const WORD YELLOW = FOREGROUND_RED | FOREGROUND_GREEN;
wincolor_sink()
: out_handle_(OutHandle::handle())
, mutex_(ConsoleMutex::mutex())
{
colors_[level::trace] = WHITE;
colors_[level::debug] = CYAN;
colors_[level::info] = GREEN;
colors_[level::warn] = YELLOW | BOLD;
colors_[level::err] = RED | BOLD; // red bold
colors_[level::critical] = BACKGROUND_RED | WHITE | BOLD; // white bold on red background
colors_[level::off] = 0;
}
~wincolor_sink() override
{
this->flush();
}
wincolor_sink(const wincolor_sink &other) = delete;
wincolor_sink &operator=(const wincolor_sink &other) = delete;
// change the color for the given level
void set_color(level::level_enum level, WORD color)
{
std::lock_guard<mutex_t> lock(mutex_);
colors_[level] = color;
}
void log(const details::log_msg &msg) final override
{
std::lock_guard<mutex_t> lock(mutex_);
fmt::memory_buffer formatted;
formatter_->format(msg, formatted);
if (msg.color_range_end > msg.color_range_start)
{
// before color range
print_range_(formatted, 0, msg.color_range_start);
// in color range
auto orig_attribs = set_console_attribs(colors_[msg.level]);
print_range_(formatted, msg.color_range_start, msg.color_range_end);
::SetConsoleTextAttribute(out_handle_,
orig_attribs); // reset to orig colors
// after color range
print_range_(formatted, msg.color_range_end, formatted.size());
}
else // print without colors if color range is invalid
{
print_range_(formatted, 0, formatted.size());
}
}
void flush() final override
{
// windows console always flushed?
}
void set_pattern(const std::string &pattern) override final
{
std::lock_guard<mutex_t> lock(mutex_);
formatter_ = std::unique_ptr<spdlog::formatter>(new pattern_formatter(pattern));
}
void set_formatter(std::unique_ptr<spdlog::formatter> sink_formatter) override final
{
std::lock_guard<mutex_t> lock(mutex_);
formatter_ = std::move(sink_formatter);
}
private:
using mutex_t = typename ConsoleMutex::mutex_t;
// set color and return the orig console attributes (for resetting later)
WORD set_console_attribs(WORD attribs)
{
CONSOLE_SCREEN_BUFFER_INFO orig_buffer_info;
::GetConsoleScreenBufferInfo(out_handle_, &orig_buffer_info);
WORD back_color = orig_buffer_info.wAttributes;
// retrieve the current background color
back_color &= static_cast<WORD>(~(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY));
// keep the background color unchanged
::SetConsoleTextAttribute(out_handle_, attribs | back_color);
return orig_buffer_info.wAttributes; // return orig attribs
}
// print a range of formatted message to console
void print_range_(const fmt::memory_buffer &formatted, size_t start, size_t end)
{
auto size = static_cast<DWORD>(end - start);
::WriteConsoleA(out_handle_, formatted.data() + start, size, nullptr, nullptr);
}
HANDLE out_handle_;
mutex_t &mutex_;
std::unordered_map<level::level_enum, WORD, level::level_hasher> colors_;
};
using wincolor_stdout_sink_mt = wincolor_sink<details::console_stdout, details::console_mutex>;
using wincolor_stdout_sink_st = wincolor_sink<details::console_stdout, details::console_nullmutex>;
using wincolor_stderr_sink_mt = wincolor_sink<details::console_stderr, details::console_mutex>;
using wincolor_stderr_sink_st = wincolor_sink<details::console_stderr, details::console_nullmutex>;
} // namespace sinks
} // namespace spdlog

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//
// Copyright(c) 2015-2018 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
// spdlog main header file.
// see example.cpp for usage example
#ifndef SPDLOG_H
#define SPDLOG_H
#pragma once
#include "spdlog/common.h"
#include "spdlog/details/registry.h"
#include "spdlog/logger.h"
#include "spdlog/version.h"
#include <chrono>
#include <functional>
#include <memory>
#include <string>
namespace spdlog {
// Default logger factory- creates synchronous loggers
struct synchronous_factory
{
template<typename Sink, typename... SinkArgs>
static std::shared_ptr<spdlog::logger> create(std::string logger_name, SinkArgs &&... args)
{
auto sink = std::make_shared<Sink>(std::forward<SinkArgs>(args)...);
auto new_logger = std::make_shared<logger>(std::move(logger_name), std::move(sink));
details::registry::instance().initialize_logger(new_logger);
return new_logger;
}
};
using default_factory = synchronous_factory;
// Create and register a logger with a templated sink type
// The logger's level, formatter and flush level will be set according the
// global settings.
// Example:
// spdlog::create<daily_file_sink_st>("logger_name", "dailylog_filename", 11, 59);
template<typename Sink, typename... SinkArgs>
inline std::shared_ptr<spdlog::logger> create(std::string logger_name, SinkArgs &&... sink_args)
{
return default_factory::create<Sink>(std::move(logger_name), std::forward<SinkArgs>(sink_args)...);
}
// Return an existing logger or nullptr if a logger with such name doesn't
// exist.
// example: spdlog::get("my_logger")->info("hello {}", "world");
inline std::shared_ptr<logger> get(const std::string &name)
{
return details::registry::instance().get(name);
}
// Set global formatter. Each sink in each logger will get a clone of this object
inline void set_formatter(std::unique_ptr<spdlog::formatter> formatter)
{
details::registry::instance().set_formatter(std::move(formatter));
}
// Set global format string.
// example: spdlog::set_pattern("%Y-%m-%d %H:%M:%S.%e %l : %v");
inline void set_pattern(std::string pattern, pattern_time_type time_type = pattern_time_type::local)
{
set_formatter(std::unique_ptr<spdlog::formatter>(new pattern_formatter(std::move(pattern), time_type)));
}
// Set global logging level
inline void set_level(level::level_enum log_level)
{
details::registry::instance().set_level(log_level);
}
// Set global flush level
inline void flush_on(level::level_enum log_level)
{
details::registry::instance().flush_on(log_level);
}
// Start/Restart a periodic flusher thread
// Warning: Use only if all your loggers are thread safe!
inline void flush_every(std::chrono::seconds interval)
{
details::registry::instance().flush_every(interval);
}
// Set global error handler
inline void set_error_handler(log_err_handler handler)
{
details::registry::instance().set_error_handler(std::move(handler));
}
// Register the given logger with the given name
inline void register_logger(std::shared_ptr<logger> logger)
{
details::registry::instance().register_logger(std::move(logger));
}
// Apply a user defined function on all registered loggers
// Example:
// spdlog::apply_all([&](std::shared_ptr<spdlog::logger> l) {l->flush();});
inline void apply_all(const std::function<void(std::shared_ptr<logger>)> &fun)
{
details::registry::instance().apply_all(fun);
}
// Drop the reference to the given logger
inline void drop(const std::string &name)
{
details::registry::instance().drop(name);
}
// Drop all references from the registry
inline void drop_all()
{
details::registry::instance().drop_all();
}
// stop any running threads started by spdlog and clean registry loggers
inline void shutdown()
{
details::registry::instance().shutdown();
}
// Automatic registration of loggers when using spdlog::create() or spdlog::create_async
inline void set_automatic_registration(bool automatic_registation)
{
details::registry::instance().set_automatic_registration(automatic_registation);
}
// API for using default logger (stdout_color_mt),
// e.g: spdlog::info("Message {}", 1);
//
// The default logger object can be accessed using the spdlog::default_logger():
// For example, to add another sink to it:
// spdlog::default_logger()->sinks()->push_back(some_sink);
//
// The default logger can replaced using spdlog::set_default_logger(new_logger).
// For example, to replace it with a file logger.
//
// IMPORTANT:
// The default API is thread safe (for _mt loggers), but:
// set_default_logger() *should not* be used concurrently with the default API.
// e.g do not call set_default_logger() from one thread while calling spdlog::info() from another.
inline std::shared_ptr<spdlog::logger> default_logger()
{
return details::registry::instance().default_logger();
}
inline spdlog::logger *default_logger_raw()
{
return details::registry::instance().get_default_raw();
}
inline void set_default_logger(std::shared_ptr<spdlog::logger> default_logger)
{
details::registry::instance().set_default_logger(std::move(default_logger));
}
template<typename... Args>
inline void log(source_loc source, level::level_enum lvl, const char *fmt, const Args &... args)
{
default_logger_raw()->log(source, lvl, fmt, args...);
}
template<typename... Args>
inline void log(level::level_enum lvl, const char *fmt, const Args &... args)
{
default_logger_raw()->log(source_loc{}, lvl, fmt, args...);
}
template<typename... Args>
inline void trace(const char *fmt, const Args &... args)
{
default_logger_raw()->trace(fmt, args...);
}
template<typename... Args>
inline void debug(const char *fmt, const Args &... args)
{
default_logger_raw()->debug(fmt, args...);
}
template<typename... Args>
inline void info(const char *fmt, const Args &... args)
{
default_logger_raw()->info(fmt, args...);
}
template<typename... Args>
inline void warn(const char *fmt, const Args &... args)
{
default_logger_raw()->warn(fmt, args...);
}
template<typename... Args>
inline void error(const char *fmt, const Args &... args)
{
default_logger_raw()->error(fmt, args...);
}
template<typename... Args>
inline void critical(const char *fmt, const Args &... args)
{
default_logger_raw()->critical(fmt, args...);
}
template<typename T>
inline void log(level::level_enum lvl, const T &msg)
{
default_logger_raw()->log(lvl, msg);
}
template<typename T>
inline void trace(const T &msg)
{
default_logger_raw()->trace(msg);
}
template<typename T>
inline void debug(const T &msg)
{
default_logger_raw()->debug(msg);
}
template<typename T>
inline void info(const T &msg)
{
default_logger_raw()->info(msg);
}
template<typename T>
inline void warn(const T &msg)
{
default_logger_raw()->warn(msg);
}
template<typename T>
inline void error(const T &msg)
{
default_logger_raw()->error(msg);
}
template<typename T>
inline void critical(const T &msg)
{
default_logger_raw()->critical(msg);
}
#ifdef SPDLOG_WCHAR_TO_UTF8_SUPPORT
template<typename... Args>
inline void log(level::level_enum lvl, const wchar_t *fmt, const Args &... args)
{
default_logger_raw()->log(lvl, fmt, args...);
}
template<typename... Args>
inline void trace(const wchar_t *fmt, const Args &... args)
{
default_logger_raw()->trace(fmt, args...);
}
template<typename... Args>
inline void debug(const wchar_t *fmt, const Args &... args)
{
default_logger_raw()->debug(fmt, args...);
}
template<typename... Args>
inline void info(const wchar_t *fmt, const Args &... args)
{
default_logger_raw()->info(fmt, args...);
}
template<typename... Args>
inline void warn(const wchar_t *fmt, const Args &... args)
{
default_logger_raw()->warn(fmt, args...);
}
template<typename... Args>
inline void error(const wchar_t *fmt, const Args &... args)
{
default_logger_raw()->error(fmt, args...);
}
template<typename... Args>
inline void critical(const wchar_t *fmt, const Args &... args)
{
default_logger_raw()->critical(fmt, args...);
}
#endif // SPDLOG_WCHAR_TO_UTF8_SUPPORT
} // namespace spdlog
//
// enable/disable log calls at compile time according to global level.
//
// define SPDLOG_ACTIVE_LEVEL to one of those (before including spdlog.h):
// SPDLOG_LEVEL_TRACE,
// SPDLOG_LEVEL_DEBUG,
// SPDLOG_LEVEL_INFO,
// SPDLOG_LEVEL_WARN,
// SPDLOG_LEVEL_ERROR,
// SPDLOG_LEVEL_CRITICAL,
// SPDLOG_LEVEL_OFF
//
#define SPDLOG_LOGGER_CALL(logger, level, ...) \
if (logger->should_log(level)) \
logger->log(spdlog::source_loc{SPDLOG_FILE_BASENAME(__FILE__), __LINE__, SPDLOG_FUNCTION}, level, __VA_ARGS__)
#if SPDLOG_ACTIVE_LEVEL <= SPDLOG_LEVEL_TRACE
#define SPDLOG_LOGGER_TRACE(logger, ...) SPDLOG_LOGGER_CALL(logger, spdlog::level::trace, __VA_ARGS__)
#define SPDLOG_TRACE(...) SPDLOG_LOGGER_TRACE(spdlog::default_logger_raw(), __VA_ARGS__)
#else
#define SPDLOG_LOGGER_TRACE(logger, ...) (void)0
#define SPDLOG_TRACE(...) (void)0
#endif
#if SPDLOG_ACTIVE_LEVEL <= SPDLOG_LEVEL_DEBUG
#define SPDLOG_LOGGER_DEBUG(logger, ...) SPDLOG_LOGGER_CALL(logger, spdlog::level::debug, __VA_ARGS__)
#define SPDLOG_DEBUG(...) SPDLOG_LOGGER_DEBUG(spdlog::default_logger_raw(), __VA_ARGS__)
#else
#define SPDLOG_LOGGER_DEBUG(logger, ...) (void)0
#define SPDLOG_DEBUG(...) (void)0
#endif
#if SPDLOG_ACTIVE_LEVEL <= SPDLOG_LEVEL_INFO
#define SPDLOG_LOGGER_INFO(logger, ...) SPDLOG_LOGGER_CALL(logger, spdlog::level::info, __VA_ARGS__)
#define SPDLOG_INFO(...) SPDLOG_LOGGER_INFO(spdlog::default_logger_raw(), __VA_ARGS__)
#else
#define SPDLOG_LOGGER_INFO(logger, ...) (void)0
#define SPDLOG_INFO(...) (void)0
#endif
#if SPDLOG_ACTIVE_LEVEL <= SPDLOG_LEVEL_WARN
#define SPDLOG_LOGGER_WARN(logger, ...) SPDLOG_LOGGER_CALL(logger, spdlog::level::warn, __VA_ARGS__)
#define SPDLOG_WARN(...) SPDLOG_LOGGER_WARN(spdlog::default_logger_raw(), __VA_ARGS__)
#else
#define SPDLOG_LOGGER_WARN(logger, ...) (void)0
#define SPDLOG_WARN(...) (void)0
#endif
#if SPDLOG_ACTIVE_LEVEL <= SPDLOG_LEVEL_ERROR
#define SPDLOG_LOGGER_ERROR(logger, ...) SPDLOG_LOGGER_CALL(logger, spdlog::level::err, __VA_ARGS__)
#define SPDLOG_ERROR(...) SPDLOG_LOGGER_ERROR(spdlog::default_logger_raw(), __VA_ARGS__)
#else
#define SPDLOG_LOGGER_ERROR(logger, ...) (void)0
#define SPDLOG_ERROR(...) (void)0
#endif
#if SPDLOG_ACTIVE_LEVEL <= SPDLOG_LEVEL_CRITICAL
#define SPDLOG_LOGGER_CRITICAL(logger, ...) SPDLOG_LOGGER_CALL(logger, spdlog::level::critical, __VA_ARGS__)
#define SPDLOG_CRITICAL(...) SPDLOG_LOGGER_CRITICAL(spdlog::default_logger_raw(), __VA_ARGS__)
#else
#define SPDLOG_LOGGER_CRITICAL(logger, ...) (void)0
#define SPDLOG_CRITICAL(...) (void)0
#endif
#endif // SPDLOG_H

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@ -1,152 +0,0 @@
//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
///////////////////////////////////////////////////////////////////////////////
//
// Edit this file to squeeze more performance, and to customize supported
// features
//
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Under Linux, the much faster CLOCK_REALTIME_COARSE clock can be used.
// This clock is less accurate - can be off by dozens of millis - depending on
// the kernel HZ.
// Uncomment to use it instead of the regular clock.
//
// #define SPDLOG_CLOCK_COARSE
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment if date/time logging is not needed and never appear in the log
// pattern.
// This will prevent spdlog from querying the clock on each log call.
//
// WARNING: If the log pattern contains any date/time while this flag is on, the
// result is undefined.
// You must set new pattern(spdlog::set_pattern(..") without any
// date/time in it
//
// #define SPDLOG_NO_DATETIME
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment if thread id logging is not needed (i.e. no %t in the log pattern).
// This will prevent spdlog from querying the thread id on each log call.
//
// WARNING: If the log pattern contains thread id (i.e, %t) while this flag is
// on, the result is undefined.
//
// #define SPDLOG_NO_THREAD_ID
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to prevent spdlog from using thread local storage.
//
// WARNING: if your program forks, UNCOMMENT this flag to prevent undefined
// thread ids in the children logs.
//
// #define SPDLOG_NO_TLS
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment if logger name logging is not needed.
// This will prevent spdlog from copying the logger name on each log call.
//
// #define SPDLOG_NO_NAME
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to enable the SPDLOG_DEBUG/SPDLOG_TRACE macros.
//
// #define SPDLOG_DEBUG_ON
// #define SPDLOG_TRACE_ON
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to avoid spdlog's usage of atomic log levels
// Use only if your code never modifies a logger's log levels concurrently by
// different threads.
//
// #define SPDLOG_NO_ATOMIC_LEVELS
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to enable usage of wchar_t for file names on Windows.
//
// #define SPDLOG_WCHAR_FILENAMES
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to override default eol ("\n" or "\r\n" under Linux/Windows)
//
// #define SPDLOG_EOL ";-)\n"
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to use your own copy of the fmt library instead of spdlog's copy.
// In this case spdlog will try to include <fmt/format.h> so set your -I flag
// accordingly.
//
// #define SPDLOG_FMT_EXTERNAL
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to enable wchar_t support (convert to utf8)
//
// #define SPDLOG_WCHAR_TO_UTF8_SUPPORT
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to prevent child processes from inheriting log file descriptors
//
// #define SPDLOG_PREVENT_CHILD_FD
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to enable message counting feature.
// Use the %i in the logger pattern to display log message sequence id.
//
// #define SPDLOG_ENABLE_MESSAGE_COUNTER
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to customize level names (e.g. "MT TRACE")
//
// #define SPDLOG_LEVEL_NAMES { "MY TRACE", "MY DEBUG", "MY INFO", "MY WARNING",
// "MY ERROR", "MY CRITICAL", "OFF" }
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to customize short level names (e.g. "MT")
// These can be longer than one character.
//
// #define SPDLOG_SHORT_LEVEL_NAMES { "T", "D", "I", "W", "E", "C", "O" }
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment to disable default logger creation.
// This might save some (very) small initialization time if no default logger is needed.
//
// #define SPDLOG_DISABLE_DEFAULT_LOGGER
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment and set to compile time level with zero cost (default is INFO).
// Macros like SPDLOG_DEBUG(..), SPDLOG_INFO(..) will expand to empty statements if not enabled
//
// #define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_INFO
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Uncomment (and change if desired) macro to use for function names.
// This is compiler dependent.
// __PRETTY_FUNCTION__ might be nicer in clang/gcc, and __FUNCTION__ in msvc.
// Defaults to __FUNCTION__ (should work on all compilers) if not defined.
//
// #define SPDLOG_FUNCTION __PRETTY_FUNCTION__
///////////////////////////////////////////////////////////////////////////////

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@ -1,12 +0,0 @@
//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#define SPDLOG_VER_MAJOR 1
#define SPDLOG_VER_MINOR 3
#define SPDLOG_VER_PATCH 1
#define SPDLOG_VERSION (SPDLOG_VER_MAJOR * 10000 + SPDLOG_VER_MINOR * 100 + SPDLOG_VER_PATCH)

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@ -1,31 +0,0 @@
project(OpenDiablo2.Common VERSION 0.1 LANGUAGES CXX)
set (SOURCES
src/D2Sprite.cpp
src/D2DataManager.cpp
)
set (HEADERS
include/OpenDiablo2.Common/D2EngineConfig.h
include/OpenDiablo2.Common/D2DataManager.h
include/OpenDiablo2.Common/D2Palette.h
include/OpenDiablo2.Common/D2Point.h
include/OpenDiablo2.Common/D2ResourcePath.h
include/OpenDiablo2.Common/D2Size.h
include/OpenDiablo2.Common/D2Sprite.h
)
add_library(OpenDiablo2.Common SHARED ${SOURCES} ${HEADERS})
target_include_directories(OpenDiablo2.Common
PUBLIC
include
PRIVATE
include
../ExtraUtils
)
set_target_properties(OpenDiablo2.Common PROPERTIES
CXX_STANDARD 17
)

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@ -1,21 +0,0 @@
#ifndef OPENDIABLO2_COMMON_D2DATAMANAGER_H
#define OPENDIABLO2_COMMON_D2DATAMANAGER_H
#include <memory>
#include <map>
#include <string>
#include <OpenDiablo2.Common/D2EngineConfig.h>
namespace OpenDiablo2::Common {
class D2DataManager {
public:
typedef std::unique_ptr<D2DataManager> Ptr;
D2DataManager(const D2EngineConfig& engineConfig);
private:
std::map<std::string, std::string> fileEntries;
};
}
#endif // OPENDIABLO2_COMMON_D2DATAMANAGER_H

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@ -1,16 +0,0 @@
#ifndef OPENDIABLO2_COMMON_D2ENGINECONFIG_H
#define OPENDIABLO2_COMMON_D2ENGINECONFIG_H
#include <string>
namespace OpenDiablo2::Common
{
struct D2EngineConfig
{
std::string BasePath; // The base path where the MPQ files are located
};
}
#endif //OPENDIABLO2_COMMON_D2ENGINECONFIG_H

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#ifndef OPENDIABLO2_COMMON_D2PALETTE_H
#define OPENDIABLO2_COMMON_D2PALETTE_H
#include <string>
namespace OpenDiablo2::Common {
class D2Palette {
public:
typedef std::string Entry;
static const Entry Act1;
static const Entry Act2;
static const Entry Act3;
static const Entry Act4;
static const Entry Act5;
static const Entry EndGame;
static const Entry EndGame2;
static const Entry Fechar;
static const Entry Loading;
static const Entry Menu0;
static const Entry Menu1;
static const Entry Menu2;
static const Entry Menu3;
static const Entry Menu4;
static const Entry Sky;
static const Entry Static;
static const Entry Trademark;
static const Entry Units;
private:
D2Palette() {}
};
const D2Palette::Entry D2Palette::Act1 = "ACT1";
const D2Palette::Entry D2Palette::Act2 = "ACT2";
const D2Palette::Entry D2Palette::Act3 = "ACT3";
const D2Palette::Entry D2Palette::Act4 = "ACT4";
const D2Palette::Entry D2Palette::Act5 = "ACT5";
const D2Palette::Entry D2Palette::EndGame = "EndGame";
const D2Palette::Entry D2Palette::EndGame2 = "EndGame2";
const D2Palette::Entry D2Palette::Fechar = "fechar";
const D2Palette::Entry D2Palette::Loading = "loading";
const D2Palette::Entry D2Palette::Menu0 = "Menu0";
const D2Palette::Entry D2Palette::Menu1 = "menu1";
const D2Palette::Entry D2Palette::Menu2 = "menu2";
const D2Palette::Entry D2Palette::Menu3 = "menu3";
const D2Palette::Entry D2Palette::Menu4 = "menu4";
const D2Palette::Entry D2Palette::Sky = "Sky";
const D2Palette::Entry D2Palette::Static = "STATIC";
const D2Palette::Entry D2Palette::Trademark = "Trademark";
const D2Palette::Entry D2Palette::Units = "Units";
}
#endif // OPENDIABLO2_COMMON_D2PALETTE_H

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@ -1,13 +0,0 @@
#ifndef OPENDIABLO2_COMMON_D2POINT_H
#define OPENDIABLO2_COMMON_D2POINT_H
namespace OpenDiablo2::Common {
struct D2Point {
int X;
int Y;
};
}
#endif // OPENDIABLO2_COMMON_D2POINT_H

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@ -1,467 +0,0 @@
#ifndef OPENDIABLO2_COMMON_D2RESOURCEPATH_H
#define OPENDIABLO2_COMMON_D2RESOURCEPATH_H
#include <string>
namespace OpenDiablo2::Common {
class D2ResourcePath {
public:
// --- Loading Screen ---
static const std::string LoadingScreen;
// --- Main Menu ---
static const std::string GameSelectScreen;
static const std::string Diablo2LogoFireLeft;
static const std::string Diablo2LogoFireRight;
static const std::string Diablo2LogoBlackLeft;
static const std::string Diablo2LogoBlackRight;
// --- Credits ---
static const std::string CreditsBackground;
static const std::string CreditsText;
// --- Character Select Screen ---
static const std::string CharacterSelectBackground;
static const std::string CharacterSelectCampfire;
static const std::string CharacterSelectBarbarianUnselected;
static const std::string CharacterSelectBarbarianUnselectedH;
static const std::string CharacterSelectBarbarianSelected;
static const std::string CharacterSelectBarbarianForwardWalk;
static const std::string CharacterSelectBarbarianForwardWalkOverlay;
static const std::string CharacterSelectBarbarianBackWalk;
static const std::string CharacterSelecSorceressUnselected;
static const std::string CharacterSelecSorceressUnselectedH;
static const std::string CharacterSelecSorceressSelected;
static const std::string CharacterSelecSorceressSelectedOverlay;
static const std::string CharacterSelecSorceressForwardWalk;
static const std::string CharacterSelecSorceressForwardWalkOverlay;
static const std::string CharacterSelecSorceressBackWalk;
static const std::string CharacterSelecSorceressBackWalkOverlay;
static const std::string CharacterSelectNecromancerUnselected;
static const std::string CharacterSelectNecromancerUnselectedH;
static const std::string CharacterSelecNecromancerSelected;
static const std::string CharacterSelecNecromancerSelectedOverlay;
static const std::string CharacterSelecNecromancerForwardWalk;
static const std::string CharacterSelecNecromancerForwardWalkOverlay;
static const std::string CharacterSelecNecromancerBackWalk;
static const std::string CharacterSelecNecromancerBackWalkOverlay;
static const std::string CharacterSelectPaladinUnselected;
static const std::string CharacterSelectPaladinUnselectedH;
static const std::string CharacterSelecPaladinSelected;
static const std::string CharacterSelecPaladinForwardWalk;
static const std::string CharacterSelecPaladinForwardWalkOverlay;
static const std::string CharacterSelecPaladinBackWalk;
static const std::string CharacterSelectAmazonUnselected;
static const std::string CharacterSelectAmazonUnselectedH;
static const std::string CharacterSelecAmazonSelected;
static const std::string CharacterSelecAmazonForwardWalk;
static const std::string CharacterSelecAmazonForwardWalkOverlay;
static const std::string CharacterSelecAmazonBackWalk;
static const std::string CharacterSelectAssassinUnselected;
static const std::string CharacterSelectAssassinUnselectedH;
static const std::string CharacterSelectAssassinSelected;
static const std::string CharacterSelectAssassinForwardWalk;
static const std::string CharacterSelectAssassinBackWalk;
static const std::string CharacterSelectDruidUnselected;
static const std::string CharacterSelectDruidUnselectedH;
static const std::string CharacterSelectDruidSelected;
static const std::string CharacterSelectDruidForwardWalk;
static const std::string CharacterSelectDruidBackWalk;
// -- Character Selection
static const std::string CharacterSelectionBackground;
// --- Game ---
static const std::string GamePanels;
static const std::string GameGlobeOverlap;
static const std::string HealthMana;
static const std::string GameSmallMenuButton;
static const std::string SkillIcon;
static const std::string AddSkillButton;
// --- Mouse Pointers ---
static const std::string CursorDefault;
// --- Fonts ---
static const std::string Font6;
static const std::string Font8;
static const std::string Font16;
static const std::string Font24;
static const std::string Font30;
static const std::string FontFormal12;
static const std::string FontFormal11;
static const std::string FontFormal10;
static const std::string FontExocet10;
static const std::string FontExocet8;
// --- UI ---
static const std::string WideButtonBlank;
static const std::string MediumButtonBlank;
static const std::string CancelButton;
static const std::string NarrowButtonBlank;
static const std::string ShortButtonBlank;
static const std::string TextBox2;
static const std::string TallButtonBlank;
// --- GAME UI ---
static const std::string MinipanelSmall;
static const std::string MinipanelButton;
static const std::string Frame;
static const std::string InventoryCharacterPanel;
static const std::string InventoryWeaponsTab;
static const std::string SkillsPanelAmazon;
static const std::string SkillsPanelBarbarian;
static const std::string SkillsPanelDruid;
static const std::string SkillsPanelAssassin;
static const std::string SkillsPanelNecromancer;
static const std::string SkillsPanelPaladin;
static const std::string SkillsPanelSorcerer;
static const std::string GenericSkills;
static const std::string AmazonSkills;
static const std::string BarbarianSkills;
static const std::string DruidSkills;
static const std::string AssassinSkills;
static const std::string NecromancerSkills;
static const std::string PaladinSkills;
static const std::string SorcererSkills;
static const std::string RunButton;
static const std::string MenuButton;
static const std::string GoldCoinButton;
static const std::string SquareButton;
static const std::string ArmorPlaceholder;
static const std::string BeltPlaceholder;
static const std::string BootsPlaceholder;
static const std::string HelmGlovePlaceholder;
static const std::string RingAmuletPlaceholder;
static const std::string WeaponsPlaceholder;
// --- Data ---
static const std::string EnglishTable;
static const std::string ExpansionStringTable;
static const std::string LevelPreset;
static const std::string LevelType;
static const std::string LevelDetails;
static const std::string ObjectDetails;
// --- Animations ---
static const std::string ObjectData;
static const std::string AnimationData;
static const std::string PlayerAnimationBase;
// --- Inventory Data ---
static const std::string Weapons;
static const std::string Armor;
static const std::string Misc;
// --- Character Data ---
static const std::string Experience;
static const std::string CharStats;
// --- Music ---
static const std::string BGMTitle;
static const std::string BGMOptions;
static const std::string BGMAct1AndarielAction;
static const std::string BGMAct1BloodRavenResolution;
static const std::string BGMAct1Caves;
static const std::string BGMAct1Crypt;
static const std::string BGMAct1DenOfEvilAction;
static const std::string BGMAct1Monastery;
static const std::string BGMAct1Town1;
static const std::string BGMAct1Tristram;
static const std::string BGMAct1Wild;
static const std::string BGMAct2Desert;
static const std::string BGMAct2Harem;
static const std::string BGMAct2HoradricAction;
static const std::string BGMAct2Lair;
static const std::string BGMAct2RadamentResolution;
static const std::string BGMAct2Sanctuary;
static const std::string BGMAct2Sewer;
static const std::string BGMAct2TaintedSunAction;
static const std::string BGMAct2Tombs;
static const std::string BGMAct2Town2;
static const std::string BGMAct2Valley;
static const std::string BGMAct3Jungle;
static const std::string BGMAct3Kurast;
static const std::string BGMAct3KurastSewer;
static const std::string BGMAct3MefDeathAction;
static const std::string BGMAct3OrbAction;
static const std::string BGMAct3Spider;
static const std::string BGMAct3Town3;
static const std::string BGMAct4Diablo;
static const std::string BGMAct4DiabloAction;
static const std::string BGMAct4ForgeAction;
static const std::string BGMAct4IzualAction;
static const std::string BGMAct4Mesa;
static const std::string BGMAct4Town4;
static const std::string BGMAct5Baal;
static const std::string BGMAct5XTown;
// --- Sound Effects ---
static const std::string SFXButtonClick;
static const std::string SFXAmazonDeselect;
static const std::string SFXAmazonSelect;
static const std::string SFXAssassinDeselect;
static const std::string SFXAssassinSelect;
static const std::string SFXBarbarianDeselect;
static const std::string SFXBarbarianSelect;
static const std::string SFXDruidDeselect;
static const std::string SFXDruidSelect;
static const std::string SFXNecromancerDeselect;
static const std::string SFXNecromancerSelect;
static const std::string SFXPaladinDeselect;
static const std::string SFXPaladinSelect;
static const std::string SFXSorceressDeselect;
static const std::string SFXSorceressSelect;
// --- Enemy Data ---
static const std::string MonStats;
// --- Skill Data ---
static const std::string Missiles;
private:
D2ResourcePath() { }
};
// --- Loading Screen ---
const std::string D2ResourcePath::LoadingScreen = "data\\global\\ui\\Loading\\loadingscreen.dc6";
// --- Main Menu ---
const std::string D2ResourcePath::GameSelectScreen = "data\\global\\ui\\FrontEnd\\gameselectscreenEXP.dc6";
const std::string D2ResourcePath::Diablo2LogoFireLeft = "data\\global\\ui\\FrontEnd\\D2logoFireLeft.DC6";
const std::string D2ResourcePath::Diablo2LogoFireRight = "data\\global\\ui\\FrontEnd\\D2logoFireRight.DC6";
const std::string D2ResourcePath::Diablo2LogoBlackLeft = "data\\global\\ui\\FrontEnd\\D2logoBlackLeft.DC6";
const std::string D2ResourcePath::Diablo2LogoBlackRight = "data\\global\\ui\\FrontEnd\\D2logoBlackRight.DC6";
// --- Credits ---
const std::string D2ResourcePath::CreditsBackground = "data\\global\\ui\\CharSelect\\creditsbckgexpand.dc6";
const std::string D2ResourcePath::CreditsText = "data\\local\\ui\\eng\\ExpansionCredits.txt";
// --- Character Select Screen ---
const std::string D2ResourcePath::CharacterSelectBackground = "data\\global\\ui\\FrontEnd\\charactercreationscreenEXP.dc6";
const std::string D2ResourcePath::CharacterSelectCampfire = "data\\global\\ui\\FrontEnd\\fire.DC6";
const std::string D2ResourcePath::CharacterSelectBarbarianUnselected = "data\\global\\ui\\FrontEnd\\barbarian\\banu1.DC6";
const std::string D2ResourcePath::CharacterSelectBarbarianUnselectedH = "data\\global\\ui\\FrontEnd\\barbarian\\banu2.DC6";
const std::string D2ResourcePath::CharacterSelectBarbarianSelected = "data\\global\\ui\\FrontEnd\\barbarian\\banu3.DC6";
const std::string D2ResourcePath::CharacterSelectBarbarianForwardWalk = "data\\global\\ui\\FrontEnd\\barbarian\\bafw.DC6";
const std::string D2ResourcePath::CharacterSelectBarbarianForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\barbarian\\BAFWs.DC6";
const std::string D2ResourcePath::CharacterSelectBarbarianBackWalk = "data\\global\\ui\\FrontEnd\\barbarian\\babw.DC6";
const std::string D2ResourcePath::CharacterSelecSorceressUnselected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU1.DC6";
const std::string D2ResourcePath::CharacterSelecSorceressUnselectedH = "data\\global\\ui\\FrontEnd\\sorceress\\SONU2.DC6";
const std::string D2ResourcePath::CharacterSelecSorceressSelected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3.DC6";
const std::string D2ResourcePath::CharacterSelecSorceressSelectedOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3s.DC6";
const std::string D2ResourcePath::CharacterSelecSorceressForwardWalk = "data\\global\\ui\\FrontEnd\\sorceress\\SOFW.DC6";
const std::string D2ResourcePath::CharacterSelecSorceressForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOFWs.DC6";
const std::string D2ResourcePath::CharacterSelecSorceressBackWalk = "data\\global\\ui\\FrontEnd\\sorceress\\SOBW.DC6";
const std::string D2ResourcePath::CharacterSelecSorceressBackWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOBWs.DC6";
const std::string D2ResourcePath::CharacterSelectNecromancerUnselected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU1.DC6";
const std::string D2ResourcePath::CharacterSelectNecromancerUnselectedH = "data\\global\\ui\\FrontEnd\\necromancer\\NENU2.DC6";
const std::string D2ResourcePath::CharacterSelecNecromancerSelected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3.DC6";
const std::string D2ResourcePath::CharacterSelecNecromancerSelectedOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3s.DC6";
const std::string D2ResourcePath::CharacterSelecNecromancerForwardWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEFW.DC6";
const std::string D2ResourcePath::CharacterSelecNecromancerForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEFWs.DC6";
const std::string D2ResourcePath::CharacterSelecNecromancerBackWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEBW.DC6";
const std::string D2ResourcePath::CharacterSelecNecromancerBackWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEBWs.DC6";
const std::string D2ResourcePath::CharacterSelectPaladinUnselected = "data\\global\\ui\\FrontEnd\\paladin\\PANU1.DC6";
const std::string D2ResourcePath::CharacterSelectPaladinUnselectedH = "data\\global\\ui\\FrontEnd\\paladin\\PANU2.DC6";
const std::string D2ResourcePath::CharacterSelecPaladinSelected = "data\\global\\ui\\FrontEnd\\paladin\\PANU3.DC6";
const std::string D2ResourcePath::CharacterSelecPaladinForwardWalk = "data\\global\\ui\\FrontEnd\\paladin\\PAFW.DC6";
const std::string D2ResourcePath::CharacterSelecPaladinForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\paladin\\PAFWs.DC6";
const std::string D2ResourcePath::CharacterSelecPaladinBackWalk = "data\\global\\ui\\FrontEnd\\paladin\\PABW.DC6";
const std::string D2ResourcePath::CharacterSelectAmazonUnselected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU1.DC6";
const std::string D2ResourcePath::CharacterSelectAmazonUnselectedH = "data\\global\\ui\\FrontEnd\\amazon\\AMNU2.DC6";
const std::string D2ResourcePath::CharacterSelecAmazonSelected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU3.DC6";
const std::string D2ResourcePath::CharacterSelecAmazonForwardWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMFW.DC6";
const std::string D2ResourcePath::CharacterSelecAmazonForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\amazon\\AMFWs.DC6";
const std::string D2ResourcePath::CharacterSelecAmazonBackWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMBW.DC6";
const std::string D2ResourcePath::CharacterSelectAssassinUnselected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU1.DC6";
const std::string D2ResourcePath::CharacterSelectAssassinUnselectedH = "data\\global\\ui\\FrontEnd\\assassin\\ASNU2.DC6";
const std::string D2ResourcePath::CharacterSelectAssassinSelected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU3.DC6";
const std::string D2ResourcePath::CharacterSelectAssassinForwardWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASFW.DC6";
const std::string D2ResourcePath::CharacterSelectAssassinBackWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASBW.DC6";
const std::string D2ResourcePath::CharacterSelectDruidUnselected = "data\\global\\ui\\FrontEnd\\druid\\DZNU1.dc6";
const std::string D2ResourcePath::CharacterSelectDruidUnselectedH = "data\\global\\ui\\FrontEnd\\druid\\DZNU2.dc6";
const std::string D2ResourcePath::CharacterSelectDruidSelected = "data\\global\\ui\\FrontEnd\\druid\\DZNU3.DC6";
const std::string D2ResourcePath::CharacterSelectDruidForwardWalk = "data\\global\\ui\\FrontEnd\\druid\\DZFW.DC6";
const std::string D2ResourcePath::CharacterSelectDruidBackWalk = "data\\global\\ui\\FrontEnd\\druid\\DZBW.DC6";
// -- Character Selection
const std::string D2ResourcePath::CharacterSelectionBackground = "data\\global\\ui\\CharSelect\\characterselectscreenEXP.dc6";
// --- Game ---
const std::string D2ResourcePath::GamePanels = "data\\global\\ui\\PANEL\\800ctrlpnl7.dc6";
const std::string D2ResourcePath::GameGlobeOverlap = "data\\global\\ui\\PANEL\\overlap.DC6";
const std::string D2ResourcePath::HealthMana = "data\\global\\ui\\PANEL\\hlthmana.DC6";
const std::string D2ResourcePath::GameSmallMenuButton = "data\\global\\ui\\PANEL\\menubutton.DC6"; // TODO: Used for inventory popout
const std::string D2ResourcePath::SkillIcon = "data\\global\\ui\\PANEL\\Skillicon.DC6"; // TODO: Used for skill icon button
const std::string D2ResourcePath::AddSkillButton = "data\\global\\ui\\PANEL\\level.DC6";
// --- Mouse Pointers ---
const std::string D2ResourcePath::CursorDefault = "data\\global\\ui\\CURSOR\\ohand.DC6";
// --- Fonts ---
const std::string D2ResourcePath::Font6 = "data\\local\\font\\latin\\font6";
const std::string D2ResourcePath::Font8 = "data\\local\\font\\latin\\font8";
const std::string D2ResourcePath::Font16 = "data\\local\\font\\latin\\font16";
const std::string D2ResourcePath::Font24 = "data\\local\\font\\latin\\font24";
const std::string D2ResourcePath::Font30 = "data\\local\\font\\latin\\font30";
const std::string D2ResourcePath::FontFormal12 = "data\\local\\font\\latin\\fontformal12";
const std::string D2ResourcePath::FontFormal11 = "data\\local\\font\\latin\\fontformal11";
const std::string D2ResourcePath::FontFormal10 = "data\\local\\font\\latin\\fontformal10";
const std::string D2ResourcePath::FontExocet10 = "data\\local\\font\\latin\\fontexocet10";
const std::string D2ResourcePath::FontExocet8 = "data\\local\\font\\latin\\fontexocet8";
// --- UI ---
const std::string D2ResourcePath::WideButtonBlank = "data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6";
const std::string D2ResourcePath::MediumButtonBlank = "data\\global\\ui\\FrontEnd\\MediumButtonBlank.dc6";
const std::string D2ResourcePath::CancelButton = "data\\global\\ui\\FrontEnd\\CancelButtonBlank.dc6";
const std::string D2ResourcePath::NarrowButtonBlank = "data\\global\\ui\\FrontEnd\\NarrowButtonBlank.dc6";
const std::string D2ResourcePath::ShortButtonBlank = "data\\global\\ui\\CharSelect\\ShortButtonBlank.dc6";
const std::string D2ResourcePath::TextBox2 = "data\\global\\ui\\FrontEnd\\textbox2.dc6";
const std::string D2ResourcePath::TallButtonBlank = "data\\global\\ui\\CharSelect\\TallButtonBlank.dc6";
// --- GAME UI ---
const std::string D2ResourcePath::MinipanelSmall = "data\\global\\ui\\PANEL\\minipanel_s.dc6";
const std::string D2ResourcePath::MinipanelButton = "data\\global\\ui\\PANEL\\minipanelbtn.DC6";
const std::string D2ResourcePath::Frame = "data\\global\\ui\\PANEL\\800borderframe.dc6";
const std::string D2ResourcePath::InventoryCharacterPanel = "data\\global\\ui\\PANEL\\invchar6.DC6";
const std::string D2ResourcePath::InventoryWeaponsTab = "data\\global\\ui\\PANEL\\invchar6Tab.DC6";
const std::string D2ResourcePath::SkillsPanelAmazon = "data\\global\\ui\\SPELLS\\skltree_a_back.DC6";
const std::string D2ResourcePath::SkillsPanelBarbarian = "data\\global\\ui\\SPELLS\\skltree_b_back.DC6";
const std::string D2ResourcePath::SkillsPanelDruid = "data\\global\\ui\\SPELLS\\skltree_d_back.DC6";
const std::string D2ResourcePath::SkillsPanelAssassin = "data\\global\\ui\\SPELLS\\skltree_i_back.DC6";
const std::string D2ResourcePath::SkillsPanelNecromancer = "data\\global\\ui\\SPELLS\\skltree_n_back.DC6";
const std::string D2ResourcePath::SkillsPanelPaladin = "data\\global\\ui\\SPELLS\\skltree_p_back.DC6";
const std::string D2ResourcePath::SkillsPanelSorcerer = "data\\global\\ui\\SPELLS\\skltree_s_back.DC6";
const std::string D2ResourcePath::GenericSkills = "data\\global\\ui\\SPELLS\\Skillicon.DC6";
const std::string D2ResourcePath::AmazonSkills = "data\\global\\ui\\SPELLS\\AmSkillicon.DC6";
const std::string D2ResourcePath::BarbarianSkills = "data\\global\\ui\\SPELLS\\BaSkillicon.DC6";
const std::string D2ResourcePath::DruidSkills = "data\\global\\ui\\SPELLS\\DrSkillicon.DC6";
const std::string D2ResourcePath::AssassinSkills = "data\\global\\ui\\SPELLS\\AsSkillicon.DC6";
const std::string D2ResourcePath::NecromancerSkills = "data\\global\\ui\\SPELLS\\NeSkillicon.DC6";
const std::string D2ResourcePath::PaladinSkills = "data\\global\\ui\\SPELLS\\PaSkillicon.DC6";
const std::string D2ResourcePath::SorcererSkills = "data\\global\\ui\\SPELLS\\SoSkillicon.DC6";
const std::string D2ResourcePath::RunButton = "data\\global\\ui\\PANEL\\runbutton.dc6";
const std::string D2ResourcePath::MenuButton = "data\\global\\ui\\PANEL\\menubutton.DC6";
const std::string D2ResourcePath::GoldCoinButton = "data\\global\\ui\\panel\\goldcoinbtn.dc6";
const std::string D2ResourcePath::SquareButton = "data\\global\\ui\\panel\\buysellbtn.dc6";
const std::string D2ResourcePath::ArmorPlaceholder = "data\\global\\ui\\PANEL\\inv_armor.DC6";
const std::string D2ResourcePath::BeltPlaceholder = "data\\global\\ui\\PANEL\\inv_belt.DC6";
const std::string D2ResourcePath::BootsPlaceholder = "data\\global\\ui\\PANEL\\inv_boots.DC6";
const std::string D2ResourcePath::HelmGlovePlaceholder = "data\\global\\ui\\PANEL\\inv_helm_glove.DC6";
const std::string D2ResourcePath::RingAmuletPlaceholder = "data\\global\\ui\\PANEL\\inv_ring_amulet.DC6";
const std::string D2ResourcePath::WeaponsPlaceholder = "data\\global\\ui\\PANEL\\inv_weapons.DC6";
// --- Data ---
const std::string D2ResourcePath::EnglishTable = "data\\local\\lng\\eng\\English.txt";
const std::string D2ResourcePath::ExpansionStringTable = "data\\local\\lng\\eng\\expansionstring.tbl";
const std::string D2ResourcePath::LevelPreset = "data\\global\\excel\\LvlPrest.txt";
const std::string D2ResourcePath::LevelType = "data\\global\\excel\\LvlTypes.txt";
const std::string D2ResourcePath::LevelDetails = "data\\global\\excel\\Levels.txt";
const std::string D2ResourcePath::ObjectDetails = "data\\global\\excel\\Objects.txt";
// --- Animations ---
const std::string D2ResourcePath::ObjectData = "data\\global\\objects";
const std::string D2ResourcePath::AnimationData = "data\\global\\animdata.d2";
const std::string D2ResourcePath::PlayerAnimationBase = "data\\global\\CHARS";
// --- Inventory Data ---
const std::string D2ResourcePath::Weapons = "data\\global\\excel\\weapons.txt";
const std::string D2ResourcePath::Armor = "data\\global\\excel\\armor.txt";
const std::string D2ResourcePath::Misc = "data\\global\\excel\\misc.txt";
// --- Character Data ---
const std::string D2ResourcePath::Experience = "data\\global\\excel\\experience.txt";
const std::string D2ResourcePath::CharStats = "data\\global\\excel\\charstats.txt";
// --- Music ---
const std::string D2ResourcePath::BGMTitle = "data\\global\\music\\introedit.wav";
const std::string D2ResourcePath::BGMOptions = "data\\global\\music\\Common\\options.wav";
const std::string D2ResourcePath::BGMAct1AndarielAction = "data\\global\\music\\Act1\\andarielaction.wav";
const std::string D2ResourcePath::BGMAct1BloodRavenResolution = "data\\global\\music\\Act1\\bloodravenresolution.wav";
const std::string D2ResourcePath::BGMAct1Caves = "data\\global\\music\\Act1\\caves.wav";
const std::string D2ResourcePath::BGMAct1Crypt = "data\\global\\music\\Act1\\crypt.wav";
const std::string D2ResourcePath::BGMAct1DenOfEvilAction = "data\\global\\music\\Act1\\denofevilaction.wav";
const std::string D2ResourcePath::BGMAct1Monastery = "data\\global\\music\\Act1\\monastery.wav";
const std::string D2ResourcePath::BGMAct1Town1 = "data\\global\\music\\Act1\\town1.wav";
const std::string D2ResourcePath::BGMAct1Tristram = "data\\global\\music\\Act1\\tristram.wav";
const std::string D2ResourcePath::BGMAct1Wild = "data\\global\\music\\Act1\\wild.wav";
const std::string D2ResourcePath::BGMAct2Desert = "data\\global\\music\\Act2\\desert.wav";
const std::string D2ResourcePath::BGMAct2Harem = "data\\global\\music\\Act2\\harem.wav";
const std::string D2ResourcePath::BGMAct2HoradricAction = "data\\global\\music\\Act2\\horadricaction.wav";
const std::string D2ResourcePath::BGMAct2Lair = "data\\global\\music\\Act2\\lair.wav";
const std::string D2ResourcePath::BGMAct2RadamentResolution = "data\\global\\music\\Act2\\radamentresolution.wav";
const std::string D2ResourcePath::BGMAct2Sanctuary = "data\\global\\music\\Act2\\sanctuary.wav";
const std::string D2ResourcePath::BGMAct2Sewer = "data\\global\\music\\Act2\\sewer.wav";
const std::string D2ResourcePath::BGMAct2TaintedSunAction = "data\\global\\music\\Act2\\taintedsunaction.wav";
const std::string D2ResourcePath::BGMAct2Tombs = "data\\global\\music\\Act2\\tombs.wav";
const std::string D2ResourcePath::BGMAct2Town2 = "data\\global\\music\\Act2\\town2.wav";
const std::string D2ResourcePath::BGMAct2Valley = "data\\global\\music\\Act2\\valley.wav";
const std::string D2ResourcePath::BGMAct3Jungle = "data\\global\\music\\Act3\\jungle.wav";
const std::string D2ResourcePath::BGMAct3Kurast = "data\\global\\music\\Act3\\kurast.wav";
const std::string D2ResourcePath::BGMAct3KurastSewer = "data\\global\\music\\Act3\\kurastsewer.wav";
const std::string D2ResourcePath::BGMAct3MefDeathAction = "data\\global\\music\\Act3\\mefdeathaction.wav";
const std::string D2ResourcePath::BGMAct3OrbAction = "data\\global\\music\\Act3\\orbaction.wav";
const std::string D2ResourcePath::BGMAct3Spider = "data\\global\\music\\Act3\\spider.wav";
const std::string D2ResourcePath::BGMAct3Town3 = "data\\global\\music\\Act3\\town3.wav";
const std::string D2ResourcePath::BGMAct4Diablo = "data\\global\\music\\Act4\\diablo.wav";
const std::string D2ResourcePath::BGMAct4DiabloAction = "data\\global\\music\\Act4\\diabloaction.wav";
const std::string D2ResourcePath::BGMAct4ForgeAction = "data\\global\\music\\Act4\\forgeaction.wav";
const std::string D2ResourcePath::BGMAct4IzualAction = "data\\global\\music\\Act4\\izualaction.wav";
const std::string D2ResourcePath::BGMAct4Mesa = "data\\global\\music\\Act4\\mesa.wav";
const std::string D2ResourcePath::BGMAct4Town4 = "data\\global\\music\\Act4\\town4.wav";
const std::string D2ResourcePath::BGMAct5Baal = "data\\global\\music\\Act5\\baal.wav";
const std::string D2ResourcePath::BGMAct5XTown = "data\\global\\music\\Act5\\xtown.wav";
// --- Sound Effects ---
const std::string D2ResourcePath::SFXButtonClick = "data\\global\\sfx\\Cursor\\button.wav";
const std::string D2ResourcePath::SFXAmazonDeselect = "data\\global\\sfx\\Cursor\\intro\\amazon deselect.wav";
const std::string D2ResourcePath::SFXAmazonSelect = "data\\global\\sfx\\Cursor\\intro\\amazon select.wav";
const std::string D2ResourcePath::SFXAssassinDeselect = "data\\global\\sfx\\Cursor\\intro\\assassin deselect.wav";
const std::string D2ResourcePath::SFXAssassinSelect = "data\\global\\sfx\\Cursor\\intro\\assassin select.wav";
const std::string D2ResourcePath::SFXBarbarianDeselect = "data\\global\\sfx\\Cursor\\intro\\barbarian deselect.wav";
const std::string D2ResourcePath::SFXBarbarianSelect = "data\\global\\sfx\\Cursor\\intro\\barbarian select.wav";
const std::string D2ResourcePath::SFXDruidDeselect = "data\\global\\sfx\\Cursor\\intro\\druid deselect.wav";
const std::string D2ResourcePath::SFXDruidSelect = "data\\global\\sfx\\Cursor\\intro\\druid select.wav";
const std::string D2ResourcePath::SFXNecromancerDeselect = "data\\global\\sfx\\Cursor\\intro\\necromancer deselect.wav";
const std::string D2ResourcePath::SFXNecromancerSelect = "data\\global\\sfx\\Cursor\\intro\\necromancer select.wav";
const std::string D2ResourcePath::SFXPaladinDeselect = "data\\global\\sfx\\Cursor\\intro\\paladin deselect.wav";
const std::string D2ResourcePath::SFXPaladinSelect = "data\\global\\sfx\\Cursor\\intro\\paladin select.wav";
const std::string D2ResourcePath::SFXSorceressDeselect = "data\\global\\sfx\\Cursor\\intro\\sorceress deselect.wav";
const std::string D2ResourcePath::SFXSorceressSelect = "data\\global\\sfx\\Cursor\\intro\\sorceress select.wav";
// --- Enemy Data ---
const std::string D2ResourcePath::MonStats = "data\\global\\excel\\monstats.txt";
// --- Skill Data ---
const std::string D2ResourcePath::Missiles = "data\\global\\excel\\missiles.txt";
}
#endif // OPENDIABLO2_COMMON_D2RESOURCEPATH_H

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#ifndef OPENDIABLO2_COMMON_D2SIZE_H
#define OPENDIABLO2_COMMON_D2SIZE_H
namespace OpenDiablo2::Common {
struct D2Size {
int Width;
int Height;
};
}
#endif // OPENDIABLO2_COMMON_D2SIZE_H

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#ifndef OPENDIABLO2_COMMON_D2SPRITE_H
#define OPENDIABLO2_COMMON_D2SPRITE_H
#include <OpenDiablo2.Common/D2Palette.h>
#include <OpenDiablo2.Common/D2Point.h>
#include <OpenDiablo2.Common/D2Size.h>
namespace OpenDiablo2::Common {
class D2Sprite {
public:
D2Sprite();
D2Sprite(std::string resourcePath, std::string palette, D2Point location, bool cacheFrames = false);
D2Sprite(std::string resourcePath, std::string palette, bool cacheFrames = false);
int Frame;
int TotalFrames;
bool Blend;
bool Darken;
D2Point Location;
D2Size FrameSize;
D2Size LocalFrameSize;
D2Palette::Entry CurrentPalette;
};
}
#endif // OPENDIABLO2_COMMON_D2SPRITE_H

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#include <experimental/filesystem>
#include <spdlog/spdlog.h>
#include <StormLib.h>
#include <OpenDiablo2.Common/D2DataManager.h>
namespace fs = std::experimental::filesystem;
OpenDiablo2::Common::D2DataManager::D2DataManager(
const D2EngineConfig &engineConfig)
: fileEntries()
{
spdlog::info("Loading data files");
auto mpqExt = std::string(".mpq");
for (auto &p : fs::recursive_directory_iterator(engineConfig.BasePath))
{
if (p.path().extension() != mpqExt)
continue;
HANDLE hMpq = NULL;
HANDLE hListFile = NULL;
if(!SFileOpenArchive(p.path().c_str(), 0, 0, &hMpq)) {
spdlog::error(std::string(" > ").append(p.path().string()).append(" [READ ERROR!]"));
continue;
}
if(!SFileOpenFileEx(hMpq, "(listfile)", 0, &hListFile)) {
spdlog::error(std::string(" > ").append(p.path().string()).append(" [LIST FILE NOT FOUND!]"));
SFileCloseArchive(hMpq);
continue;
}
auto listFileContents = std::string();
char szBuffer[0x10000];
DWORD dwBytes = 1;
while(dwBytes > 0)
{
SFileReadFile(hListFile, szBuffer, sizeof(szBuffer), &dwBytes, NULL);
if(dwBytes > 0) {
listFileContents.append(szBuffer);
}
}
std::string delim = "\r\n";
auto start = 0U;
auto end = listFileContents.find(delim);
auto linesFound = 0;
while (end != std::string::npos)
{
linesFound++;
fileEntries.emplace(listFileContents.substr(start, end - start), p.path().stem().string());
start = end + delim.length();
end = listFileContents.find(delim, start);
}
spdlog::debug(std::string(" > ").append(p.path().string()).append(" [").append(std::to_string(linesFound)).append(" files]"));
SFileCloseFile(hListFile);
SFileCloseArchive(hMpq);
}
}

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#include <OpenDiablo2.Common/D2Sprite.h>
#include <OpenDiablo2.Common/D2Palette.h>
OpenDiablo2::Common::D2Sprite::D2Sprite()
{
}
OpenDiablo2::Common::D2Sprite::D2Sprite(
std::string resourcePath,
std::string palette,
bool cacheFrames)
: Frame (0)
, TotalFrames (0)
, Blend (false)
, Darken (false)
, Location (D2Point {0, 0})
, FrameSize (D2Size {0, 0})
, LocalFrameSize (D2Size {0, 0})
, CurrentPalette (palette)
{
}
OpenDiablo2::Common::D2Sprite::D2Sprite(
std::string resourcePath,
std::string palette,
D2Point location,
bool cacheFrames)
: Frame (0)
, TotalFrames (0)
, Blend (false)
, Darken (false)
, Location (location)
, FrameSize (D2Size {0, 0})
, LocalFrameSize (D2Size {0, 0})
, CurrentPalette (palette)
{
}

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set (SOURCES
src/main.cpp
src/D2Engine.cpp
src/Scenes/D2MainMenu.cpp
)
set (HEADERS
include/OpenDiablo2.Game/D2Engine.h
include/OpenDiablo2.Game/Scenes/D2Scene.h
include/OpenDiablo2.Game/Scenes/D2MainMenu.h
)
add_executable(OpenDiablo2.Game ${SOURCES} ${HEADERS})
include_directories(OpenDiablo2.Game
PUBLIC
../ExtraUtils
../OpenDiablo2.SDL2/include
../OpenDiablo2.Common/include
include
)
target_link_libraries(OpenDiablo2.Game
OpenDiablo2.SDL2
OpenDiablo2.Common
storm
stdc++fs
)
set_target_properties(OpenDiablo2.Game PROPERTIES
CXX_STANDARD 17
)

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#ifndef OPENDIABLO2_D2ENGINE_H
#define OPENDIABLO2_D2ENGINE_H
#include <stack>
#include <memory>
#include <OpenDiablo2.Common/D2DataManager.h>
#include <OpenDiablo2.System/D2Graphics.h>
#include <OpenDiablo2.System/D2Input.h>
#include <OpenDiablo2.Game/Scenes/D2Scene.h>
#include "OpenDiablo2.Common/D2EngineConfig.h"
namespace OpenDiablo2::Game
{
// The main OpenDiablo2 engine
class D2Engine : public std::enable_shared_from_this<D2Engine>
{
public:
D2Engine(const Common::D2EngineConfig &config);
// Runs the engine
void Run();
OpenDiablo2::Common::D2DataManager::Ptr dataManager;
OpenDiablo2::System::D2Graphics::Ptr gfx;
OpenDiablo2::System::D2Input::Ptr input;
private:
// Represents the engine configuration
const Common::D2EngineConfig config;
// Indicates the system should keep running (if set to true)
bool isRunning = true;
std::stack<std::shared_ptr<OpenDiablo2::Game::Scenes::D2Scene>> sceneStack;
};
}
#endif //OPENDIABLO2_D2ENGINE_H

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#ifndef OPENDIALOB2_SCENES_D2MAINMENU_H
#define OPENDIALOB2_SCENES_D2MAINMENU_H
#include <OpenDiablo2.Game/Scenes/D2Scene.h>
#include <OpenDiablo2.Game/D2Engine.h>
namespace OpenDiablo2::Game::Scenes {
class MainMenu : public D2Scene {
public:
MainMenu(std::shared_ptr<D2Engine> engine);
void Render();
void Update();
private:
std::shared_ptr<D2Engine> engine;
};
}
#endif // OPENDIALOB2_SCENES_D2MAINMENU_H

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#ifndef OPENDIABLO2_D2SCENE_H
#define OPENDIABLO2_D2SCENE_H
#include <memory>
namespace OpenDiablo2::Game::Scenes
{
class D2Scene
{
public:
virtual void Render() = 0;
virtual void Update() = 0;
};
}
#endif

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#include <OpenDiablo2.Game/D2Engine.h>
#include <OpenDiablo2.Game/Scenes/D2MainMenu.h>
OpenDiablo2::Game::D2Engine::D2Engine(
const Common::D2EngineConfig &config)
: config(config)
, gfx(std::make_unique<OpenDiablo2::System::D2Graphics>())
, input(std::make_unique<OpenDiablo2::System::D2Input>())
, dataManager(std::make_unique<OpenDiablo2::Common::D2DataManager>(config))
{ }
void
OpenDiablo2::Game::D2Engine::Run()
{
gfx->InitializeWindow();
sceneStack.emplace(std::make_shared<Scenes::MainMenu>(shared_from_this()));
while (isRunning) {
input->ProcessEvents();
sceneStack.top()->Update();
if (input->QuitIsRequested()) {
isRunning = false;
break;
}
gfx->Clear();
sceneStack.top()->Render();
gfx->Present();
}
}

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#include <OpenDiablo2.Game/Scenes/D2MainMenu.h>
#include <OpenDiablo2.Common/D2ResourcePath.h>
OpenDiablo2::Game::Scenes::MainMenu::MainMenu(std::shared_ptr<D2Engine> engine)
: engine(engine) {
}
void OpenDiablo2::Game::Scenes::MainMenu::Render() {
}
void OpenDiablo2::Game::Scenes::MainMenu::Update() {
}

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#include <memory>
#include <experimental/filesystem>
#include <spdlog/spdlog.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <OpenDiablo2.Game/D2Engine.h>
#include <CLI/CLI.hpp>
#include <StormLib.h>
int
main(
int argc,
char** argv)
{
spdlog::set_level(spdlog::level::trace);
spdlog::set_pattern("[%^%l%$] %v");
spdlog::info("OpenDiablo 2 has started");
CLI::App app{"OpenDiablo2 - An open source re-implementation of Diablo 2."};
OpenDiablo2::Common::D2EngineConfig engineConfig;
engineConfig.BasePath = std::experimental::filesystem::current_path().string();
app.add_option("-p,--path", engineConfig.BasePath, "The base path for Diablo 2");
CLI11_PARSE(app, argc, argv);
spdlog::info("Base file path is '" + engineConfig.BasePath + "'");
// Sanity-check that files are where we expect them to be...
auto testFilePath = engineConfig.BasePath + "/d2data.mpq";
HANDLE mpq = nullptr;
if (!SFileOpenArchive(("flat-file:" + testFilePath).c_str(), 0, STREAM_FLAG_READ_ONLY, &mpq)) {
spdlog::error("Diablo 2 content files were not detected. Please make sure the base path is properly set!");
exit(0);
}
SFileCloseFile(mpq);
spdlog::info("Content files were located, starting engine.");
// Off to the races we go!
auto engine = std::make_shared<OpenDiablo2::Game::D2Engine>(engineConfig);
engine->Run();
return 0;
}

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@ -1,35 +0,0 @@
project(OpenDiablo2.SDL2 VERSION 0.1 LANGUAGES CXX)
set (SOURCES
src/D2Graphics.cpp
src/D2Input.cpp
)
set (HEADERS
include/OpenDiablo2.System/D2Graphics.h
include/OpenDiablo2.System/D2Input.h
)
find_package(SDL2 REQUIRED)
add_library(OpenDiablo2.SDL2 SHARED ${SOURCES} ${HEADERS})
target_include_directories(OpenDiablo2.SDL2
PUBLIC
include
PRIVATE
../ExtraUtils
../OpenDiablo2.Common/include
include
sdl2::sdl2
SDL2::SDL2main
)
target_link_libraries(OpenDiablo2.SDL2
OpenDiablo2.Common
${SDL2_LIBRARY}
)
set_target_properties(OpenDiablo2.SDL2 PROPERTIES
CXX_STANDARD 17
)

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@ -1,49 +0,0 @@
#ifndef OPENDIABLO2_D2GRAPHICS_H
#define OPENDIABLO2_D2GRAPHICS_H
#include <memory>
#include <spdlog/spdlog.h>
#include <SDL2/SDL.h>
namespace OpenDiablo2::System
{
struct SDLWindowDestroyer
{
void operator()(SDL_Window *w) const
{
spdlog::debug("Destroying SDL window");
if (w)
SDL_DestroyWindow(w);
}
};
struct SDLRendererDestroyer
{
void operator()(SDL_Renderer *r) const
{
spdlog::debug("Destroying SDL renderer");
if (r)
SDL_DestroyRenderer(r);
}
};
class D2Graphics
{
public:
typedef std::unique_ptr<D2Graphics> Ptr;
D2Graphics();
void InitializeWindow();
void Clear();
void Present();
private:
std::unique_ptr<SDL_Window, SDLWindowDestroyer> window;
std::unique_ptr<SDL_Renderer, SDLRendererDestroyer> renderer;
};
}
#endif //OPENDIABLO2_D2GRAPHICS_H

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@ -1,20 +0,0 @@
#ifndef OPENDIABLO2_D2INPUT_H
#define OPENDIABLO2_D2INPUT_H
#include <memory>
namespace OpenDiablo2::System {
class D2Input {
public:
typedef std::unique_ptr<D2Input> Ptr;
D2Input();
void ProcessEvents();
bool QuitIsRequested();
private:
bool quitIsRequested = false;
};
}
#endif //OPENDIABLO2_D2INPUT_H

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@ -1,51 +0,0 @@
#include <spdlog/spdlog.h>
#include <OpenDiablo2.System/D2Graphics.h>
#include <string>
#include <SDL2/SDL.h>
#include "OpenDiablo2.System/D2Graphics.h"
OpenDiablo2::System::D2Graphics::D2Graphics()
{
atexit(SDL_Quit);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
spdlog::error("Could not initialize sdl2: " + std::string(SDL_GetError()));
exit(1);
}
}
void
OpenDiablo2::System::D2Graphics::Clear()
{
SDL_RenderClear(renderer.get());
}
void
OpenDiablo2::System::D2Graphics::InitializeWindow()
{
spdlog::debug("Initializing SDL window");
window = std::unique_ptr<SDL_Window, SDLWindowDestroyer>(SDL_CreateWindow("OpenDiablo 2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
800, 600, SDL_WINDOW_SHOWN));
if (window == nullptr) {
spdlog::error("Could not create sdl2 window: " + std::string(SDL_GetError()));
SDL_Quit();
exit(1);
}
spdlog::debug("Initializing SDL renderer");
renderer = std::unique_ptr<SDL_Renderer, SDLRendererDestroyer>(SDL_CreateRenderer(window.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC));
if (renderer == nullptr){
spdlog::error("Could not create sdl2 window: " + std::string(SDL_GetError()));
SDL_Quit();
exit(1);
}
}
void
OpenDiablo2::System::D2Graphics::Present()
{
SDL_RenderPresent(renderer.get());
}

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@ -1,25 +0,0 @@
#include <OpenDiablo2.System/D2Input.h>
#include <SDL2/SDL.h>
OpenDiablo2::System::D2Input::D2Input()
{
SDL_Init(SDL_INIT_EVENTS);
}
void
OpenDiablo2::System::D2Input::ProcessEvents()
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
if( event.type == SDL_QUIT ) {
quitIsRequested = true;
}
}
}
bool
OpenDiablo2::System::D2Input::QuitIsRequested()
{
return quitIsRequested;
}

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@ -1,173 +0,0 @@
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
# message("<FindSDL2.cmake>")
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${SDL2_PATH}
)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PATH_SUFFIXES lib64 lib/x64 lib)
else()
set(PATH_SUFFIXES lib/x86 lib)
endif()
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES ${PATH_SUFFIXES}
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional link flag, -mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
# message("</FindSDL2.cmake>")
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -1,100 +0,0 @@
# Locate SDL_MIXER library
#
# This module defines:
#
# ::
#
# SDL2_MIXER_LIBRARIES, the name of the library to link against
# SDL2_MIXER_INCLUDE_DIRS, where to find the headers
# SDL2_MIXER_FOUND, if false, do not try to link against
# SDL2_MIXER_VERSION_STRING - human-readable string containing the version of SDL_MIXER
#
#
#
# For backward compatibility the following variables are also set:
#
# ::
#
# SDLMIXER_LIBRARY (same value as SDL2_MIXER_LIBRARIES)
# SDLMIXER_INCLUDE_DIR (same value as SDL2_MIXER_INCLUDE_DIRS)
# SDLMIXER_FOUND (same value as SDL2_MIXER_FOUND)
#
#
#
# $SDLDIR is an environment variable that would correspond to the
# ./configure --prefix=$SDLDIR used in building SDL.
#
# Created by Eric Wing. This was influenced by the FindSDL.cmake
# module, but with modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
#=============================================================================
# Copyright 2005-2009 Kitware, Inc.
# Copyright 2012 Benjamin Eikel
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
find_path(SDL2_MIXER_INCLUDE_DIR SDL_mixer.h
HINTS
ENV SDL2MIXERDIR
ENV SDL2DIR
PATH_SUFFIXES SDL2
# path suffixes to search inside ENV{SDLDIR}
include/SDL2 include
PATHS ${SDL2_MIXER_PATH}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
find_library(SDL2_MIXER_LIBRARY
NAMES SDL2_mixer
HINTS
ENV SDL2MIXERDIR
ENV SDL2DIR
PATH_SUFFIXES lib bin ${VC_LIB_PATH_SUFFIX}
PATHS ${SDL2_MIXER_PATH}
)
if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$")
file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}")
set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH})
unset(SDL2_MIXER_VERSION_MAJOR_LINE)
unset(SDL2_MIXER_VERSION_MINOR_LINE)
unset(SDL2_MIXER_VERSION_PATCH_LINE)
unset(SDL2_MIXER_VERSION_MAJOR)
unset(SDL2_MIXER_VERSION_MINOR)
unset(SDL2_MIXER_VERSION_PATCH)
endif()
set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY})
set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_mixer
REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS
VERSION_VAR SDL2_MIXER_VERSION_STRING)
# for backward compatibility
set(SDLMIXER_LIBRARY ${SDL2_MIXER_LIBRARIES})
set(SDLMIXER_INCLUDE_DIR ${SDL2_MIXER_INCLUDE_DIRS})
set(SDLMIXER_FOUND ${SDL2_MIXER_FOUND})
mark_as_advanced(SDL2_MIXER_LIBRARY SDL2_MIXER_INCLUDE_DIR)