OpenDiablo2/OpenDiablo2/UILabel.go

81 lines
1.7 KiB
Go

package OpenDiablo2
import (
"github.com/hajimehoshi/ebiten"
)
type UILabel struct {
text string
X int
Y int
Width uint32
Height uint32
font *MPQFont
imageData *ebiten.Image
}
// CreateUILabel creates a new instance of a UI label
func CreateUILabel(engine *Engine, font, palette string) *UILabel {
result := &UILabel{
font: engine.GetFont(font, palette),
}
return result
}
// Draw draws the label on the screen
func (v *UILabel) Draw(target *ebiten.Image) {
if len(v.text) == 0 {
return
}
v.cacheImage()
opts := &ebiten.DrawImageOptions{}
opts.GeoM.Translate(float64(v.X), float64(v.Y))
opts.CompositeMode = ebiten.CompositeModeSourceAtop
opts.Filter = ebiten.FilterNearest
target.DrawImage(v.imageData, opts)
}
func (v *UILabel) calculateSize() (uint32, uint32) {
width := uint32(0)
height := uint32(0)
for ch := range v.text {
metric := v.font.Metrics[uint8(ch)]
width += uint32(metric.Width)
height = Max(height, uint32(metric.Height))
}
return width, height
}
func (v *UILabel) MoveTo(x, y int) {
v.X = x
v.Y = y
}
func (v *UILabel) cacheImage() {
if v.imageData != nil {
return
}
width, height := v.calculateSize()
v.Width = width
v.Height = height
v.imageData, _ = ebiten.NewImage(int(width), int(height), ebiten.FilterNearest)
x := uint32(0)
for _, ch := range v.text {
char := uint8(ch)
metric := v.font.Metrics[char]
v.font.FontSprite.Frame = char
v.font.FontSprite.MoveTo(v.X+int(x), int(v.Height))
v.font.FontSprite.Draw(v.imageData)
x += uint32(metric.Width)
}
}
func (v *UILabel) SetText(newText string) {
if v.text == newText {
return
}
v.text = newText
v.imageData = nil
}