..
cPacket_13.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_13.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_AddToInventory.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cPacket_AddToInventory.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPacket_ArmAnim.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_ArmAnim.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_BlockAction.cpp
Pistons now generate noise and animate when moving.
2011-11-07 05:49:18 +00:00
cPacket_BlockAction.h
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
2011-11-07 01:41:54 +00:00
cPacket_BlockChange.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_BlockChange.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_BlockDig.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_BlockDig.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_BlockPlace.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPacket_BlockPlace.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Chat.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Chat.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_CollectItem.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_CollectItem.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_CreativeInventoryAction.cpp
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cPacket_CreativeInventoryAction.h
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
2012-01-01 04:55:17 +00:00
cPacket_DestroyEntity.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_DestroyEntity.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Disconnect.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Disconnect.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_EntityEquipment.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_EntityEquipment.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_EntityLook.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_EntityLook.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_EntityStatus.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_EntityStatus.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Explosion.cpp
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
2011-11-07 01:41:54 +00:00
cPacket_Explosion.h
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
2011-11-07 01:41:54 +00:00
cPacket_Flying.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Flying.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Handshake.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Handshake.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_InventoryProgressBar.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_InventoryProgressBar.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_InventorySlot.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPacket_InventorySlot.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPacket_ItemData.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cPacket_ItemData.h
Missed a class in r94 ;) Sorry guys :D
2011-12-21 21:05:18 +00:00
cPacket_ItemSwitch.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_ItemSwitch.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_KeepAlive.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_KeepAlive.h
- Added basic ping handling.
2011-12-27 18:39:06 +00:00
cPacket_Login.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Login.h
Made several recomended changes. Gamemode is now world based. Need to add it to player.
2011-10-26 20:52:19 +00:00
cPacket_MapChunk.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_MapChunk.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Metadata.cpp
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cPacket_Metadata.h
- Implemented Drops from Burning animals
2011-12-28 02:10:05 +00:00
cPacket_MultiBlock.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_MultiBlock.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_NamedEntitySpawn.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_NamedEntitySpawn.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_NewInvalidState.cpp
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
2011-11-02 20:40:39 +00:00
cPacket_NewInvalidState.h
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
2011-11-02 20:40:39 +00:00
cPacket_PickupSpawn.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_PickupSpawn.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Ping.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_PlayerListItem.cpp
Fixed PLI end white, made random mistake late night when I couldn't remember how I did it before
2011-12-28 15:21:38 +00:00
cPacket_PlayerListItem.h
- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
2011-12-26 02:35:49 +00:00
cPacket_PlayerLook.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_PlayerLook.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_PlayerMoveLook.cpp
Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
2011-11-03 17:42:24 +00:00
cPacket_PlayerMoveLook.h
Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
2011-11-03 17:42:24 +00:00
cPacket_PlayerPosition.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_PlayerPosition.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_PreChunk.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_PreChunk.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_RelativeEntityMove.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_RelativeEntityMove.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_RelativeEntityMoveLook.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_RelativeEntityMoveLook.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Respawn.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Respawn.h
Made several recomended changes. Gamemode is now world based. Need to add it to player.
2011-10-26 20:52:19 +00:00
cPacket_SoundEffect.cpp
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
2011-11-07 01:41:54 +00:00
cPacket_SoundEffect.h
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
2011-11-07 01:41:54 +00:00
cPacket_SpawnMob.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_SpawnMob.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_TeleportEntity.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_TeleportEntity.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_Thunderbolt.cpp
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
2011-11-07 01:41:54 +00:00
cPacket_Thunderbolt.h
Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)
2011-11-03 00:42:53 +00:00
cPacket_TimeUpdate.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_TimeUpdate.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_UpdateHealth.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_UpdateHealth.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_UpdateSign.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_UpdateSign.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_UseEntity.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_UseEntity.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_WholeInventory.cpp
Fixes:
2011-12-22 16:30:40 +00:00
cPacket_WholeInventory.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPacket_WindowClick.cpp
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPacket_WindowClick.h
- Crafting fixed in 1.0.0
2011-12-21 20:42:34 +00:00
cPacket_WindowClose.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_WindowClose.h
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
2011-12-26 01:07:35 +00:00
cPacket_WindowOpen.cpp
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket_WindowOpen.h
MCServer c++ source files
2011-10-03 18:41:19 +00:00
cPacket.cpp
Compiles for linux
2011-10-21 21:25:29 +00:00
cPacket.h
Made several recomended changes. Gamemode is now world based. Need to add it to player.
2011-10-26 20:52:19 +00:00